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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef CHOREOVIEW_H
#define CHOREOVIEW_H
#ifdef _WIN32
#pragma once
#endif
#include <mxtk/mx.h>
#include <mxtk/mxWindow.h>
#include "mxBitmapButton.h"
#include "utlvector.h"
#include "ChoreoWidget.h"
#include "ichoreoeventcallback.h"
#include "faceposertoolwindow.h"
#include "ChoreoEvent.h"
#include "mathlib/mathlib.h"
#include "SoundEmitterSystem/isoundemittersystembase.h"
#define IDC_CV_CC_LANGUAGESTART 5300
#define IDC_STOPSCENE 5000
#define IDC_PLAYSCENE 5001
#define IDC_PAUSESCENE 5002
#define IDC_CHOREOVSCROLL 5003
#define IDC_CHOREOHSCROLL 5004
#define IDC_ADDACTOR 5005
#define IDC_DELETEACTOR 5006
#define IDC_MOVEACTORUP 5007
#define IDC_MOVEACTORDOWN 5008
#define IDC_EDITACTOR 5009
#define IDC_EDITEVENT 5010
#define IDC_DELETEEVENT 5011
#define IDC_ADDEVENT_EXPRESSION 5012
#define IDC_ADDEVENT_GESTURE 5013
#define IDC_ADDEVENT_LOOKAT 5014
#define IDC_ADDEVENT_MOVETO 5015
#define IDC_ADDEVENT_SPEAK 5016
#define IDC_ADDEVENT_FACE 5017
#define IDC_ADDEVENT_FIRETRIGGER 5018
#define IDC_ADDEVENT_SEQUENCE 5019
#define IDC_ADDEVENT_GENERIC 5020
#define IDC_CV_CHANGESCALE 5021
#define IDC_EDITGLOBALEVENT 5022
#define IDC_DELETEGLOBALEVENT 5023
#define IDC_ADDEVENT_PAUSE 5024
#define IDC_ADDCHANNEL 5025
#define IDC_EDITCHANNEL 5026
#define IDC_DELETECHANNEL 5027
#define IDC_MOVECHANNELUP 5028
#define IDC_MOVECHANNELDOWN 5029
#define IDC_CHANNELOPEN 5030
#define IDC_CHANNELCLOSE 5031
#define IDC_CBACTORACTIVE 5032
#define IDC_DELETERELATIVETAG 5033
#define IDC_ADDTIMINGTAG 5034
#define IDC_SELECTALL 5035
#define IDC_DESELECTALL 5036
#define IDC_MOVETOBACK 5037
#define IDC_UNDO 5038
#define IDC_REDO 5039
#define IDC_EXPRESSIONTOOL 5040
#define IDC_ASSOCIATEBSP 5041
#define IDC_ADDEVENT_FLEXANIMATION 5042
#define IDC_COPYEVENTS 5043
#define IDC_PASTEEVENTS 5044
#define IDC_IMPORTEVENTS 5045
#define IDC_EXPORTEVENTS 5046
#define IDC_ADDEVENT_SUBSCENE 5047
#define IDC_PLAYSCENE_BACKWARD 5048
#define IDC_ASSOCIATEMODEL 5049
#define IDC_CHOREO_PLAYBACKRATE 5050
#define IDC_CV_CHECKSEQLENGTHS 5051
#define IDC_CV_PROCESSSEQUENCES 5052
#define IDC_GESTURETOOL 5053
#define IDC_ADDEVENT_LOOP 5054
#define IDC_CV_TOGGLERAMPONLY 5055
#define IDC_ADDEVENT_INTERRUPT 5056
#define IDC_ADDEVENT_STOPPOINT 5067
#define SCENE_ACTION_UNKNOWN 0
#define SCENE_ACTION_CANCEL 1
#define SCENE_ACTION_RESUME 2
#define SCENE_ANIMLAYER_SEQUENCE 0
#define SCENE_ANIMLAYER_GESTURE 1
#define IDC_ADDEVENT_NULLGESTURE 5068
#define IDC_SELECTEVENTS_ALL_BEFORE 5069
#define IDC_SELECTEVENTS_ALL_AFTER 5070
#define IDC_SELECTEVENTS_ACTIVE_BEFORE 5071
#define IDC_SELECTEVENTS_ACTIVE_AFTER 5072
#define IDC_SELECTEVENTS_CHANNEL_BEFORE 5073
#define IDC_SELECTEVENTS_CHANNEL_AFTER 5074
#define IDC_INSERT_TIME 5075
#define IDC_DELETE_TIME 5076
#define IDC_EXPORT_VCD 5077
#define IDC_IMPORT_VCD 5078
#define IDC_ADDEVENT_PERMITRESPONSES 5079
#define IDC_CV_CC_SHOW 5080
#define IDC_CV_COMBINESPEAKEVENTS 5081
#define IDC_CV_REMOVESPEAKEVENTFROMGROUP 5082
#define IDC_CV_CHANGECLOSECAPTIONTOKEN 5083
#define IDC_CV_TOGGLECLOSECAPTIONS 5084
#define IDC_CV_ALIGN_LEFT 5085
#define IDC_CV_ALIGN_RIGHT 5086
#define IDC_CV_SAMESIZE_SMALLEST 5087
#define IDC_CV_SAMESIZE_LARGEST 5088
#define IDC_CV_ALLEVENTS_CHANNEL 5089
#define IDC_CV_ALLEVENTS_ACTOR 5090
#define IDC_CV_ENABLEEVENTS 5091
#define IDC_CV_DISABLEEVENTS 5092
/////////////////////////////////////////////////////////////////////////////
// CChoreoView window
class CChoreoScene; class CChoreoEvent; class CChoreoActor; class CChoreoChannel;
class CChoreoActorWidget; class CChoreoChannelWidget; class CChoreoEventWidget; class CChoreoGlobalEventWidget; class CChoreoWidgetDrawHelper;
class PhonemeEditor; class CExpression; class CExpClass; class StudioModel;
//-----------------------------------------------------------------------------
// Purpose: The main view of the choreography data for a scene
//-----------------------------------------------------------------------------
class CChoreoView : public mxWindow, public IFacePoserToolWindow, public IChoreoEventCallback { // Construction
public: CChoreoView( mxWindow *parent, int x, int y, int w, int h, int id ); virtual ~CChoreoView();
virtual void OnModelChanged();
virtual void OnDelete(); virtual bool CanClose();
void InvalidateTrackLookup( void );
// Implements IChoreoEventCallback
virtual void StartEvent( float currenttime, CChoreoScene *scene, CChoreoEvent *event ); virtual void EndEvent( float currenttime, CChoreoScene *scene, CChoreoEvent *event ); virtual void ProcessEvent( float currenttime, CChoreoScene *scene, CChoreoEvent *event ); virtual bool CheckEvent( float currenttime, CChoreoScene *scene, CChoreoEvent *event );
void SetChoreoFile( char const *filename ); char const *GetChoreoFile( void ) const;
// Scene load/unload
void LoadSceneFromFile( const char *filename ); CChoreoScene *LoadScene( char const *filename ); void UnloadScene( void );
// UI
void New( void ); void Save( void ); void SaveAs( void ); void Load( void ); void LoadNext( void ); bool Close( void );
// Drag/drop from expression thumbnail
bool CreateExpressionEvent( int mx, int my, CExpClass *cl, CExpression *exp ); bool CreateAnimationEvent( int mx, int my, char const *animationname );
void SelectAll( void ); void DeselectAll( void );
struct SelectionParams_t { enum { SP_CHANNEL = 0, SP_ACTIVE, SP_ALL };
float time; bool forward; int type; };
void SelectEvents( SelectionParams_t& params );
// Channel/actor right click menu
void NewChannel( void ); void DeleteChannel( CChoreoChannel *channel ); void MoveChannelUp( CChoreoChannel *channel ); void MoveChannelDown( CChoreoChannel *channel ); void EditChannel( CChoreoChannel *channel ); void AddEvent( int type, int subtype = 0, char const *defaultparameters = NULL );
// Actor right click menu
void NewActor( void ); void DeleteActor( CChoreoActor *actor ); void MoveActorUp( CChoreoActor *actor ); void MoveActorDown( CChoreoActor *actor ); void EditActor( CChoreoActor *actor );
// Event menu
void EditEvent( CChoreoEvent *event ); void DeleteSelectedEvents( void ); void EnableSelectedEvents( bool state ); void DeleteEventRelativeTag( CChoreoEvent *event, int tagnum ); void AddEventRelativeTag( void ); CChoreoEventWidget *FindWidgetForEvent( CChoreoEvent *event ); CChoreoChannelWidget *FindChannelForEvent( CChoreoEvent *event );
void MoveEventToBack( CChoreoEvent *event ); void OnExpressionTool( void ); void OnGestureTool( void );
// Global event ( pause ) menu
void EditGlobalEvent( CChoreoEvent *event ); void DeleteGlobalEvent( CChoreoEvent *event ); void AddGlobalEvent( CChoreoEvent::EVENTTYPE type );
void AssociateBSP( void ); void AssociateModel( void ); void AssociateModelToActor( CChoreoActor *actor, int modelindex );
// UI Layout
void CreateSceneWidgets( void ); void DeleteSceneWidgets( void ); void LayoutScene( void ); void InvalidateLayout( void ); void ForceScrollBarsToRecompute( bool resetthumb );
// Layout data that children should obey
int GetLabelWidth( void ); int GetStartRow( void ); int GetRowHeight( void ); int GetFontSize( void ); int GetEndRow( void );
// Simulation
void PlayScene( bool forward ); void PauseScene( void );
bool IsPlayingScene( void ); void ResetTargetSettings( void ); void UpdateCurrentSettings( void );
virtual void Think( float dt ); virtual bool IsScrubbing( void ) const; virtual bool IsProcessing( void );
bool ShouldProcessSpeak( void );
void SceneThink( float time ); void PauseThink( void ); void FinishSimulation( void ); void StopScene();
float GetStartTime( void ); float GetEndTime( void ); void SetStartTime( float time );
void ProcessExpression( CChoreoScene *scene, CChoreoEvent *event ); void ProcessFlexAnimation( CChoreoScene *scene, CChoreoEvent *event ); void ProcessLookat( CChoreoScene *scene, CChoreoEvent *event ); bool GetTarget( CChoreoScene *scene, CChoreoEvent *event, Vector &vecTarget, QAngle &vecAngle ); void ProcessFace( CChoreoScene *scene, CChoreoEvent *event ); void ProcessGesture( CChoreoScene *scene, CChoreoEvent *event ); void ProcessSequence( CChoreoScene *scene, CChoreoEvent *event ); void ProcessMoveto( CChoreoScene *scene, CChoreoEvent *event ); int GetMovetoSequence( CChoreoScene *scene, CChoreoEvent *event, StudioModel *model ); void ProcessSubscene( CChoreoScene *scene, CChoreoEvent *event ); void ProcessPause( CChoreoScene *scene, CChoreoEvent *event ); void ProcessSpeak( CChoreoScene *scene, CChoreoEvent *event ); void ProcessLoop( CChoreoScene *scene, CChoreoEvent *event ); void ProcessInterrupt( CChoreoScene *scene, CChoreoEvent *event ); void ProcessPermitResponses( CChoreoScene *scene, CChoreoEvent *event );
float GetPixelsPerSecond( void );
// mxWindow overrides
virtual void redraw(); virtual bool PaintBackground( void ); virtual int handleEvent( mxEvent *event );
// Draw helpers
void DrawSceneABTicks( CChoreoWidgetDrawHelper& drawHelper ); void DrawTimeLine( CChoreoWidgetDrawHelper& drawHelper, RECT& rc, float left, float right ); void DrawBackground( CChoreoWidgetDrawHelper& drawHelper, RECT& rc ); void DrawRelativeTagLines( CChoreoWidgetDrawHelper& drawHelper, RECT& rc );
// Remap click position to/from time value
float GetTimeValueForMouse( int mx, bool clip = false ); int GetPixelForTimeValue( float time, bool *clipped = NULL ); float GetTimeDeltaForMouseDelta( int mx, int origmx );
// Readjust slider
void MoveTimeSliderToPos( int x );
// Dirty flag for file save prompting
bool GetDirty( void ); void SetDirty( bool dirty, bool clearundo = true );
void ShowContextMenu( int mx, int my );
// Caller must first translate mouse into screen coordinates
bool IsMouseOverTimeline( int mx, int my );
CChoreoActorWidget *GetActorUnderCursorPos( int mx, int my ); CChoreoChannelWidget *GetChannelUnderCursorPos( int mx, int my ); CChoreoEventWidget *GetEventUnderCursorPos( int mx, int my ); CChoreoGlobalEventWidget *GetGlobalEventUnderCursorPos( int mx, int my ); int GetTagUnderCursorPos( CChoreoEventWidget *event, int mx, int my ); CEventAbsoluteTag *GetAbsoluteTagUnderCursorPos( CChoreoEventWidget *event, int mx, int my );
void GetObjectsUnderMouse( int mx, int my, CChoreoActorWidget **actor, CChoreoChannelWidget **channel, CChoreoEventWidget **event, CChoreoGlobalEventWidget **globalevent, int* clickedTag, CEventAbsoluteTag **absolutetag, int *clickedCCButton );
void OnDoubleClicked( void );
void ApplyBounds( int& mx, int& my ); void CalcBounds( int movetype );
void MouseStartDrag( mxEvent *event, int mx, int my ); void MouseContinueDrag( mxEvent *event, int mx, int my ); void MouseFinishDrag( mxEvent *event, int mx, int my ); void MouseMove( int mx, int my );
//void StartDraggingGlobalEvent( int mx, int my );
void StartDraggingEvent( int mx, int my ); //void FinishDraggingGlobalEvent( int mx, int my );
void FinishDraggingEvent( mxEvent *event, int mx, int my );
// Draw focus rect while mouse dragging is going on
void DrawFocusRect( void ); int ComputeEventDragType( int mx, int my );
void SetCurrentWaveFile( const char *filename, CChoreoEvent *event ); void RecomputeWaves();
typedef void (CChoreoView::*CVMEMBERFUNC)( CChoreoWidget *widget, CChoreoWidget *param1 );
void TraverseWidgets( CVMEMBERFUNC pfn, CChoreoWidget *param1 );
int CountSelectedEvents( void ); int CountSelectedGlobalEvents( void ); int GetSelectedEvents( CUtlVector< CChoreoEvent * >& events ); int GetSelectedEventWidgets( CUtlVector< CChoreoEventWidget * >& events ); int GetEarliestEventIndex( CUtlVector< CChoreoEventWidget * >& events ); int GetLatestEventIndex( CUtlVector< CChoreoEventWidget * >& events );
// Traversal functions
void Deselect( CChoreoWidget *widget, CChoreoWidget *param1 ); void Select( CChoreoWidget *widget, CChoreoWidget *param1 ); void SelectInActor( CChoreoWidget *widget, CChoreoWidget *param1 ); void SelectInChannel( CChoreoWidget *widget, CChoreoWidget *param1 );
void SelectAllEvents( CChoreoWidget *widget, CChoreoWidget *param1 );
void SelectAllEventsInActor( CChoreoActorWidget *actor ); void SelectAllEventsInChannel( CChoreoChannelWidget *channel );
// Adjust scroll bars
void RepositionVSlider( void ); void RepositionHSlider( void );
void UpdateStatusArea( int mx, int my ); void ClearStatusArea( void ); void RedrawStatusArea( CChoreoWidgetDrawHelper& drawHelper, RECT& rcStatus );
void GetUndoLevels( int& current, int& number );
// Undo/Redo
void Undo( void ); void Redo( void );
bool CanUndo(); bool CanRedo();
// Do push before changes
void PushUndo( const char *description ); // Do this push after changes, must match pushundo 1for1
void PushRedo( const char *description );
void WipeUndo( void ); void WipeRedo( void );
const char *GetUndoDescription( void ); const char *GetRedoDescription( void );
CChoreoScene *GetScene( void );
void ReportSceneClearToTools( void );
void CopyEvents( void ); void PasteEvents( void ); void ImportEvents( void ); void ExportEvents( void );
void ExportVCD(); void ImportVCD();
void ExportVCDFile( char const *filename ); void ImportVCDFile( char const *filename );
bool CanPaste( void );
bool IsMouseOverScrubHandle( mxEvent *event ); bool IsMouseOverScrubArea( mxEvent *event );
void GetScrubHandleRect( RECT& rcHandle, bool clipped = false ); void GetScrubAreaRect( RECT& rcArea ); void DrawScrubHandle( CChoreoWidgetDrawHelper& drawHelper ); void DrawScrubHandle( void ); void ScrubThink( float dt, bool scrubbing, IFacePoserToolWindow *invoker );
void ClampTimeToSelectionInterval( float& timeval );
void SetScrubTime( float t ); void SetScrubTargetTime( float t );
void OnCheckSequenceLengths( void );
bool IsRampOnly( void ) const;
void SetTimeZoom( const char *tool, int tz, bool preserveFocus ); int GetTimeZoom( const char *tool ); template< class T > void SetPreservedTimeZoom( T *other, int tz ); template< class T > int HandleZoomKey( T *other, int keyCode );
void OnInsertTime(); void OnDeleteTime();
bool GetShowCloseCaptionData( void ) const; bool ValidateCombinedSoundCheckSum( CChoreoEvent *e );
void OnPlaceNextSpeakEvent();
private:
void CheckInsertTime( CChoreoEvent *e, float dt, float starttime, float endtime ); void CheckDeleteTime( CChoreoEvent *d, float dt, float starttime, float endtime, bool& deleteEvent );
bool FixupSequenceDurations( CChoreoScene *scene, bool checkonly ); bool CheckSequenceLength( CChoreoEvent *e, bool checkonly ); bool CheckGestureLength( CChoreoEvent *e, bool checkonly ); bool DefaultGestureLength( CChoreoEvent *e, bool checkonly ); bool AutoaddGestureKeys( CChoreoEvent *e, bool checkonly );
void InvalidateTrackLookup_R( CChoreoScene *scene );
void ShowButtons( bool show );
// Compute full size of data in pixels, for setting up scroll bars
int ComputeVPixelsNeeded( void ); int ComputeHPixelsNeeded( void ); void PositionControls();
void OnChangeScale();
float FindNextEventTime( CChoreoEvent::EVENTTYPE type, CChoreoChannel *channel, CChoreoEvent *e, bool forward );
bool ShouldSelectEvent( SelectionParams_t ¶ms, CChoreoEvent *event );
bool IsMouseOverSceneEndTime( int mx );
void StartDraggingSceneEndTime( int mx, int my ); void FinishDraggingSceneEndTime( mxEvent *event, int mx, int my );
void SetShowCloseCaptionData( bool show );
void OnToggleCloseCaptionTags(); void OnCombineSpeakEvents(); void OnRemoveSpeakEventFromGroup(); void OnChangeCloseCaptionToken( CChoreoEvent *e );
bool AreSelectedEventsCombinable(); bool AreSelectedEventsInSpeakGroup();
void OnToggleCloseCaptionsForEvent();
bool GenerateCombinedFile( char const *outfilename, const char *cctoken, gender_t gender, CUtlRBTree< CChoreoEvent * >& sorted ); bool ValidateCombinedFileCheckSum( char const *outfilename, char const *cctoken, gender_t gender, CUtlRBTree< CChoreoEvent * >& sorted );
void RememberSelectedEvents( CUtlVector< CChoreoEvent * >& list ); void ReselectEvents( CUtlVector< CChoreoEvent * >& list ); void OnAlign( bool left ); void OnMakeSameSize( bool smallest );
bool IsMouseOverEventEdge( CChoreoEventWidget *ew, bool bLeftEdge, int mx, int my ); bool IsMouseOverEvent( CChoreoEventWidget *ew, int mx, int my ); typedef struct { bool active; float time; } SCENEAB;
void PlaceABPoint( int mx ); void ClearABPoints( void );
SCENEAB m_rgABPoints[ 2 ]; int m_nCurrentABPoint;
bool m_bForward;
// The underlying scene we are editing
CChoreoScene *m_pScene;
enum { MAX_ACTORS = 32 };
typedef struct { bool expanded; } ACTORSTATE;
ACTORSTATE m_ActorExpanded[ MAX_ACTORS ]; // The scene's ui actors
CUtlVector < CChoreoActorWidget * > m_SceneActors; // The scenes segment markers
CUtlVector < CChoreoGlobalEventWidget * > m_SceneGlobalEvents;
// How many pixels per second we are showing in the UI
float m_flPixelsPerSecond;
// Do we need to move controls?
bool m_bLayoutIsValid;
// Starting row of first actor
int m_nStartRow; // How wide the actor/channel name area is
int m_nLabelWidth; // Height between channel/actor names
int m_nRowHeight; // Font size for drawing event labels
int m_nFontSize;
// Height/width of scroll bars
int m_nScrollbarHeight; // Height off info area for flyover info / help
int m_nInfoHeight;
// Simulation info
float m_flStartTime; float m_flEndTime;
float m_flFrameTime; bool m_bSimulating; bool m_bPaused; float m_flLastSpeedScale; bool m_bResetSpeedScale; bool m_bAutomated; int m_nAutomatedAction; float m_flAutomationDelay; float m_flAutomationTime;
// Some rectangles for the UI
RECT m_rcTitles; RECT m_rcTimeLine;
// Play/pause buttons for simulation
mxBitmapButton *m_btnPlay; mxBitmapButton *m_btnPause; mxBitmapButton *m_btnStop;
mxSlider *m_pPlaybackRate; float m_flPlaybackRate;
// The scroll bars
mxScrollbar *m_pVertScrollBar; mxScrollbar *m_pHorzScrollBar; int m_nLastHPixelsNeeded; int m_nLastVPixelsNeeded;
// Current sb values
int m_nTopOffset; float m_flLeftOffset;
// Need save?
bool m_bDirty; // Currently loaded scene file
char m_szChoreoFile[ 256 ];
CChoreoActorWidget *m_pClickedActor; CChoreoChannelWidget *m_pClickedChannel; CChoreoEventWidget *m_pClickedEvent; CChoreoGlobalEventWidget *m_pClickedGlobalEvent; // Relative to the clicked event
int m_nClickedTag; CEventAbsoluteTag *m_pClickedAbsoluteTag; int m_nSelectedEvents; int m_nClickedX, m_nClickedY; int m_nClickedChannelCloseCaptionButton;
// For mouse dragging
// How close to right or left edge the mouse has to be before the wider/shorten
// cursor shows up
enum { DRAG_EVENT_EDGE_TOLERANCE = 5, };
// When dragging, what time of action is being performed
enum { DRAGTYPE_NONE = 0, DRAGTYPE_EVENT_MOVE, DRAGTYPE_EVENT_STARTTIME, DRAGTYPE_EVENT_STARTTIME_RESCALE, DRAGTYPE_EVENT_ENDTIME, DRAGTYPE_EVENT_ENDTIME_RESCALE, DRAGTYPE_EVENTTAG_MOVE, DRAGTYPE_EVENTABSTAG_MOVE, DRAGTYPE_SCRUBBER, DRAGTYPE_SCENE_ENDTIME, DRAGTYPE_RESCALELEFT, DRAGTYPE_RESCALERIGHT, };
float m_flScrub; float m_flScrubTarget;
bool m_bDragging; int m_xStart; int m_yStart;
bool m_bUseBounds; int m_nMinX; int m_nMaxX;
struct CFocusRect { RECT m_rcOrig; RECT m_rcFocus; }; CUtlVector < CFocusRect > m_FocusRects;
int m_nDragType; HCURSOR m_hPrevCursor;
struct FLYOVER { CChoreoActorWidget *a; CChoreoChannelWidget *c; CChoreoEventWidget *e; CChoreoGlobalEventWidget *ge; int tag; CEventAbsoluteTag *at; int ccbutton; };
FLYOVER m_Flyover;
bool m_bCanDraw;
struct CVUndo { CChoreoScene *undo; CChoreoScene *redo; char *udescription; char *rdescription; };
CUtlVector< CVUndo * > m_UndoStack; int m_nUndoLevel; bool m_bRedoPending;
bool m_bProcessSequences;
float m_flLastMouseClickTime;
bool m_bSuppressLayout;
bool m_bRampOnly; float m_flScrubberTimeOffset;
bool m_bShowCloseCaptionData;
bool m_bForceProcess;
// cached version of the local directory when a scene is loaded
CUtlVector< CUtlString > m_nextFileList; };
extern CChoreoView *g_pChoreoView;
template< class T > void CChoreoView::SetPreservedTimeZoom( T *other, int tz ) { POINT pt; ::GetCursorPos( &pt ); ::ScreenToClient( (HWND)other->getHandle(), &pt );
// Now figure out time under cursor at old zoom scale
float t = other->GetTimeValueForMouse( pt.x, true );
// Call CChoreoView's version
SetTimeZoom( other->GetToolName(), tz, false );
// Now figure out tie under pt.x
float newT = other->GetTimeValueForMouse( pt.x, true ); if ( newT != t ) { // We need to scroll over a bit
float pps = other->GetPixelsPerSecond(); float movePixels = pps * ( newT - t );
float newOffset = other->m_flLeftOffset - movePixels; if ( newOffset < 0.0f ) { newOffset = 0; }
float ed = other->GetEventEndTime(); float flLastPixel = ed * pps; if ( newOffset + other->w2() > flLastPixel ) { newOffset = flLastPixel - other->w2(); }
other->m_flLeftOffset = newOffset; other->m_pHorzScrollBar->setValue( (int)( other->m_flLeftOffset ) ); }
other->RepositionHSlider(); }
template< class T > int CChoreoView::HandleZoomKey( T *other, int keyCode ) { int iret = 1; switch ( keyCode ) { default: { iret = 0; } break;
case VK_HOME: { other->MoveTimeSliderToPos( 0 ); } break; case VK_END: { float maxtime = other->GetEventEndTime(); int pixels = max( 0, (int)( maxtime * other->GetPixelsPerSecond() ) - other->w2() ); other->MoveTimeSliderToPos( pixels ); } break; case VK_PRIOR: // PgUp
{ int window = other->w2(); other->m_flLeftOffset = max( other->m_flLeftOffset - (float)window, 0.0f ); other->MoveTimeSliderToPos( (int)other->m_flLeftOffset ); } break; case VK_NEXT: // PgDown
{ int window = other->w2(); float maxtime = other->GetEventEndTime(); int pixels = max( 0, (int)( maxtime * other->GetPixelsPerSecond() ) - other->w2() ); other->m_flLeftOffset = min( other->m_flLeftOffset + (float)window, (float)pixels ); other->MoveTimeSliderToPos( (int)other->m_flLeftOffset ); } break; }
return iret; }
float SnapTime( float input, float granularity );
class StudioModel; StudioModel *FindAssociatedModel( CChoreoScene *scene, CChoreoActor *a );
#endif // CHOREOVIEW_H
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