Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

149 lines
6.3 KiB

  1. //========= Copyright Valve Corporation, All rights reserved. ============//
  2. //{{NO_DEPENDENCIES}}
  3. // Microsoft Visual C++ generated include file.
  4. // Used by hlfaceposer.rc
  5. //
  6. #define IDI_ICON1 101
  7. #define IDD_ACTORPROPERTIES 102
  8. #define IDD_INPUTDIALOG 103
  9. #define IDD_EXPRESSIONPROPERTIES 104
  10. #define IDI_WORKSPACE 104
  11. #define IDD_CHANNELPROPERTIES 105
  12. #define IDC_MOVETAG 105
  13. #define IDI_PROJECT 105
  14. #define IDD_EVENTPROPERTIES 106
  15. #define IDI_SCENE 106
  16. #define IDD_PHONEMEPROPERTIES 107
  17. #define IDI_VCD 107
  18. #define IDD_GLOBALEVENTPROPERTIES 108
  19. #define IDI_WAV 108
  20. #define IDD_FLEXSLIDERS 109
  21. #define IDI_SPEAK 109
  22. #define IDI_GRAY 112
  23. #define IDI_UNCHECKED 113
  24. #define IDI_CHECKED 114
  25. #define IDD_CHOICEDIALOG 115
  26. #define IDI_VCD_CHECKEDOUT 115
  27. #define IDD_EDITPHRASE 116
  28. #define IDI_PROJECT_CHECKEDOUT 116
  29. #define IDI_SPEAK_CHECKEDOUT 117
  30. #define IDD_WAVELOOKUP 118
  31. #define IDI_WAV_CHECKEDOUT 118
  32. #define IDD_ADDSOUNDENTRY 119
  33. #define IDI_WORKSPACE_CHECKEDOUT 119
  34. #define IDD_CCLOOKUP 120
  35. #define IDC_CURSOR1 120
  36. #define IDD_EVENTPROPERTIES_EXPRESSION 121
  37. #define IDD_EVENTPROPERTIES_LOOKAT 122
  38. #define IDD_EVENTPROPERTIES_MOVETO 123
  39. #define IDD_EVENTPROPERTIES_SPEAK 124
  40. #define IDD_EVENTPROPERTIES_GESTURE 125
  41. #define IDD_EVENTPROPERTIES_SEQUENCE 126
  42. #define IDD_EVENTPROPERTIES_FACE 127
  43. #define IDD_EVENTPROPERTIES_FIRETRIGGER 128
  44. #define IDD_EVENTPROPERTIES_FLEXANIMATION 129
  45. #define IDD_EVENTPROPERTIES_SUBSCENE 130
  46. #define IDD_EVENTPROPERTIES_INTERRUPT 131
  47. #define IDD_EVENTPROPERTIES_STOPPOINT 132
  48. #define IDD_EDGEPROPERTIES 132
  49. #define IDD_EVENTPROPERTIES_PERMITRESPONSES 133
  50. #define IDD_EVENTPROPERTIES_GENERIC 134
  51. #define IDD_PROGRESS 135
  52. #define IDC_ACTORNAME 1000
  53. #define IDC_EXPRESSIONDESC 1001
  54. #define IDC_STATIC_PROMPT 1003
  55. #define IDC_EXPRESSIONNAME 1004
  56. #define IDC_CHANNELNAME 1005
  57. #define IDC_EVENTCHOICES 1007
  58. #define IDC_TYPENAME 1008
  59. #define IDC_SELECTWAV 1009
  60. #define IDC_EVENTCHOICES2 1010
  61. #define IDC_FILENAME 1011
  62. #define IDC_TYPENAME2 1011
  63. #define IDC_EVENTNAME 1012
  64. #define IDC_ACTORCHOICE 1013
  65. #define IDC_CHOICES2PROMPT 1013
  66. #define IDC_STATIC_ACTOR 1014
  67. #define IDC_CHOICES3PROMPT 1014
  68. #define IDC_STARTTIME 1015
  69. #define IDC_ENDTIME 1016
  70. #define IDC_LOOPTIME 1016
  71. #define IDC_CHECK_ENDTIME 1017
  72. #define IDC_CHECK_RESUMECONDITION 1018
  73. #define IDC_CHECK_AUTOCHECK 1019
  74. #define IDC_CHECK_LOCKBODYFACING 1019
  75. #define IDC_CB_AUTOACTION 1020
  76. #define IDC_DURATION 1021
  77. #define IDC_INPUTSTRING 1022
  78. #define IDC_LOOPCOUNT 1023
  79. #define IDC_PHONEMENAME 1024
  80. #define IDC_ABSOLUTESTART 1025
  81. #define IDC_RELATIVESTART 1026
  82. #define IDC_TAGS 1027
  83. #define IDC_EDIT_PHONEME 1028
  84. #define IDC_PHONEMETEXTPROMPT 1029
  85. #define IDC_STATIC_HELPTEXT 1030
  86. #define IDC_STATIC_SPLINE 1038
  87. #define IDC_SLIDERS 1040
  88. #define IDC_CHOICE 1043
  89. #define IDC_EVENTCHOICES3 1044
  90. #define IDC_STATIC_PITCH 1046
  91. #define IDC_STATIC_YAW 1047
  92. #define IDC_SLIDER_PITCH 1048
  93. #define IDC_SLIDER_YAW 1049
  94. #define IDC_STATIC_PITCHVAL 1050
  95. #define IDC_STATIC_YAWVAL 1051
  96. #define IDC_CHECK_LOOKAT 1052
  97. #define IDC_STATIC_LOOPCOUNT 1054
  98. #define IDC_STATIC_LOOPTIME 1055
  99. #define IDC_STATIC_AFTER 1056
  100. #define IDC_STATIC_SECONDS 1057
  101. #define IDC_SHOW_ALL_SOUNDS 1058
  102. #define IDC_SOUNDENTRYLIST 1059
  103. #define IDC_CAPTION_ATTENUATION 1059
  104. #define IDC_ADDENTRY 1061
  105. #define IDC_SOUNDNAME 1061
  106. #define IDC_SOUNDSCRIPT 1062
  107. #define IDC_CCTOKEN 1065
  108. #define IDC_CCTOKENLIST 1066
  109. #define IDC_SOUNDLIST 1067
  110. #define IDC_FILTER 1068
  111. #define IDC_STATIC_WAVEFILENAME 1069
  112. #define IDC_STATIC_SCRIPTFILE 1070
  113. #define IDC_PLAY_SOUND 1071
  114. #define IDC_OPENSOURCE 1072
  115. #define IDC_STATIC_DISTANCE 1074
  116. #define IDC_SLIDER_DISTANCE 1075
  117. #define IDC_STATIC_DISTANCEVAL 1076
  118. #define IDC_LEFT_CURVETYPE 1077
  119. #define IDC_RIGHT_CURVETYPE 1078
  120. #define IDC_LEFT_ACTIVE 1079
  121. #define IDC_RIGHT_ACTIVE 1080
  122. #define IDC_LEFT_ZEROVALUE 1081
  123. #define IDC_RIGHT_ZEROVALUE 1082
  124. #define IDC_LEFT_RESET 1083
  125. #define IDC_RIGHT_RESET 1084
  126. #define IDC_CHECK1 1086
  127. #define IDC_HOLD_OUT 1086
  128. #define IDC_CHECK_FORCESHORTMOVEMENT 1087
  129. #define IDC_CHECK_SYNCTOFOLLOWINGGESTURE 1088
  130. #define IDC_CHECK_DISABLED 1090
  131. #define IDC_CHECK_PLAYOVERSCRIPT 1091
  132. #define IDC_FP_PROGRESS 1092
  133. #define IDC_FP_PROGRESS_TITLE 1093
  134. #define IDC_FP_PROGRESS_TEXT 1094
  135. #define IDC_FP_PROGRESS_CANCEL 1095
  136. #define IDC_FP_PROGRESS_PERCENT 1095
  137. #define IDC_FP_PROGRESS_PERCENT2 1096
  138. #define IDC_FP_PROGRESS_ETA 1096
  139. // Next default values for new objects
  140. //
  141. #ifdef APSTUDIO_INVOKED
  142. #ifndef APSTUDIO_READONLY_SYMBOLS
  143. #define _APS_NEXT_RESOURCE_VALUE 133
  144. #define _APS_NEXT_COMMAND_VALUE 40001
  145. #define _APS_NEXT_CONTROL_VALUE 1096
  146. #define _APS_NEXT_SYMED_VALUE 101
  147. #endif
  148. #endif