Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "wavefile.h"
#include "wavebrowser.h"
#include "sentence.h"
#include "ifaceposersound.h"
#include "SoundEmitterSystem/isoundemittersystembase.h"
#include "snd_wave_source.h"
#include "filesystem.h"
#include "UtlBuffer.h"
#include "phonemeeditor.h"
//-----------------------------------------------------------------------------
// Purpose:
// Input : *name -
//-----------------------------------------------------------------------------
CWaveFile::CWaveFile( char const *filename ) { m_bAsyncLoading = false;
m_bSentenceLoaded = false;
m_Sentence.Reset();
Q_strncpy( m_szName, filename, sizeof( m_szName ) );
Q_snprintf( m_szFileName, sizeof( m_szFileName ), "sound/%s", filename ); }
CWaveFile::~CWaveFile() { }
//-----------------------------------------------------------------------------
// Purpose:
// Output : int
//-----------------------------------------------------------------------------
int CWaveFile::GetLanguageId() { return GetCloseCaptionLanguageId(); }
bool SceneManager_LoadSentenceFromWavFile( char const *wavfile, CSentence& sentence );
void CWaveFile::EnsureSentence() { if ( m_bSentenceLoaded ) return;
m_bSentenceLoaded = true;
if ( m_szFileName[ 0 ] ) { SceneManager_LoadSentenceFromWavFile( m_szFileName, m_Sentence ); } }
//-----------------------------------------------------------------------------
// Purpose:
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CWaveFile::HasLoadedSentenceInfo() const { return m_bSentenceLoaded; }
char const *CWaveFile::GetName() const { return m_szName; }
char const *CWaveFile::GetFileName() const { return m_szFileName; }
char const *CWaveFile::GetSentenceText() { EnsureSentence(); return m_Sentence.GetText(); }
int CWaveFile::GetPhonemeCount() { EnsureSentence(); return m_Sentence.CountPhonemes(); }
int CWaveFile::GetWordCount() { EnsureSentence(); return m_Sentence.m_Words.Count(); }
void CWaveFile::Play() { Con_Printf( "Playing '%s' : '%s'\n", GetFileName(), GetSentenceText() );
g_pPhonemeEditor->SetCurrentWaveFile( GetFileName() ); g_pPhonemeEditor->Play(); }
bool CWaveFile::GetVoiceDuck() { EnsureSentence(); return m_Sentence.GetVoiceDuck(); }
int CWaveFile::GetIconIndex() const { return 0; // IMAGE_WAV;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : sentence -
//-----------------------------------------------------------------------------
void CWaveFile::SetThreadLoadedSentence( CSentence& sentence ) { if ( m_bSentenceLoaded ) return;
m_bSentenceLoaded = true; m_Sentence = sentence; }
|