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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
//
// Half-Life Model Viewer (c) 1999 by Mete Ciragan
//
// file: ControlPanel.cpp
// last modified: May 29 1999, Mete Ciragan
// copyright: The programs and associated files contained in this
// distribution were developed by Mete Ciragan. The programs
// are not in the public domain, but they are freely
// distributable without licensing fees. These programs are
// provided without guarantee or warrantee expressed or
// implied.
//
// version: 1.2
//
// email: [email protected]
// web: http://www.swissquake.ch/chumbalum-soft/
//
#include "ControlPanel.h"
#include "ViewerSettings.h"
#include "StudioModel.h"
#include "IStudioRender.h"
#include "MatSysWin.h"
#include "vphysics/constraints.h"
#include "physmesh.h"
#include "sys.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <mxtk/mx.h>
#include <mxtk/mxBmp.h>
#include "vphysics_interface.h"
#include "utlvector.h"
#include "utlsymbol.h"
#include "UtlBuffer.h"
#include "attachments_window.h"
#include "istudiorender.h"
#include "studio_render.h"
#include "SoundEmitterSystem/isoundemittersystembase.h"
#include "tier1/KeyValues.h"
#include "tier0/icommandline.h"
#include "valve_ipc_win32.h"
#include "mdlviewer.h"
extern char g_appTitle[]; extern IPhysicsSurfaceProps *physprop; extern bool LoadPhysicsProperties( void ); extern ISoundEmitterSystemBase *g_pSoundEmitterBase; extern CValveIpcClientUtl g_HlmvIpcClient; extern bool g_bHlmvMaster;
//-----------------------------------------------------------------------------
// Reads all of the physics materials from surface property file
//-----------------------------------------------------------------------------
static void ReadPhysicsMaterials( mxChoice *plist ) { LoadPhysicsProperties(); plist->removeAll();
if ( !physprop || !physprop->SurfacePropCount() ) { plist->add("default"); plist->select(0); return; }
for ( int i = 0; i < physprop->SurfacePropCount(); i++ ) { plist->add(physprop->GetPropName( i ) ); } plist->select(0); }
//-----------------------------------------------------------------------------
// Populates a control with all the physics bones
//-----------------------------------------------------------------------------
static bool PopulatePhysicsBoneList( mxChoice* pChoice ) { pChoice->removeAll();
if ( g_pStudioModel->Physics_GetBoneCount() ) { for ( int i = 0; i < g_pStudioModel->Physics_GetBoneCount(); i++ ) { pChoice->add (g_pStudioModel->Physics_GetBoneName( i ) ); } } else { pChoice->add( "None" ); pChoice->select (0); return false; }
pChoice->select (0); return true; }
//-----------------------------------------------------------------------------
// Populates a control with all the sound names
//-----------------------------------------------------------------------------
static void PopulateSoundNameList( mxListBox *pListBox ) { pListBox->removeAll();
if ( g_pSoundEmitterBase ) { for ( int i = g_pSoundEmitterBase->First(); i != g_pSoundEmitterBase->InvalidIndex(); i = g_pSoundEmitterBase->Next( i ) ) { pListBox->add( g_pSoundEmitterBase->GetSoundName( i ) ); } }
pListBox->select( 0 ); pListBox->deselect( 0 ); }
//-----------------------------------------------------------------------------
// Populates a control with all the physics bones
//-----------------------------------------------------------------------------
bool PopulateBoneList( mxChoice* pChoice, bool bAlwaysAddNone = false ) { pChoice->removeAll();
if ( bAlwaysAddNone ) { pChoice->add( "(None)" ); }
if ( g_pStudioModel ) { CStudioHdr *pHdr = g_pStudioModel->GetStudioHdr(); if ( pHdr && pHdr->numbones() > 0 ) { for ( int i = 0; i < pHdr->numbones(); i++ ) { pChoice->add ( pHdr->pBone(i)->pszName() ); }
pChoice->select(0); return true; } }
if ( !bAlwaysAddNone ) { pChoice->add( "(None)" ); }
pChoice->select(0); return false; }
//-----------------------------------------------------------------------------
// Populates a control with all the attachments
//-----------------------------------------------------------------------------
void PopulateAttachmentsList( mxChoice *pChoice ) { pChoice->removeAll();
pChoice->add( "(none)" );
if ( g_pStudioModel ) { CStudioHdr* pHdr = g_pStudioModel->GetStudioHdr(); if ( pHdr && pHdr->GetNumAttachments() > 0 ) { for ( int i = 0; i < pHdr->GetNumAttachments(); i++ ) { pChoice->add( pHdr->pAttachment(i).pszName() ); } } }
pChoice->select(0); }
//-----------------------------------------------------------------------------
// Sets the text of a lineedit to the current frame
//-----------------------------------------------------------------------------
void SetFrameString( mxLineEdit2 *pLineEdit, int iLayer ) { float flFrame = g_pStudioModel->GetFrame( iLayer ); int nFrame = int( flFrame + 0.5f );
char msg[ 16 ]; sprintf( msg, "%d", nFrame ); pLineEdit->setText( msg ); }
//-----------------------------------------------------------------------------
// Finds the index of a surface prop
//-----------------------------------------------------------------------------
static int FindSurfaceProp( const char* pSurfaceProp ) { for (int i = 0; i < physprop->SurfacePropCount(); ++i) { if (!stricmp( physprop->GetPropName( i ), pSurfaceProp )) return i; } return -1; }
//-----------------------------------------------------------------------------
// The tab associated with bone control
//-----------------------------------------------------------------------------
class CBoneControlWindow : public mxWindow { public: CBoneControlWindow( ControlPanel* pParent );
void Init( );
// This gets called when the model is loaded and unloaded
void OnLoadModel(); void OnUnloadModel();
// Handles various events
int handleEvent (mxEvent *event);
// Called when we're selected
void OnTabSelected();
int GetHitboxSet( void ); private: // Called when the bone is selected
void OnBoneSelected( int boneIndex ); void OnBoneHighlighted( bool isChecked ); void OnHitboxHighlighted( bool isChecked ); void OnShowDefaultPose( bool isChecked ); void OnHitboxSelected( int hitbox ); void OnHitboxGroupChanged( ); void OnHitboxChanged( ); void OnHitboxSetChanged( void ); void OnAddHitbox( ); void OnDeleteHitbox( ); void OnGenerateQC( ); void OnAutogenerateHitboxes( bool isChecked );
// Writes out qc-style text to a utlbuffer
bool SerializeQC( CUtlBuffer& buf );
// Sets the surface property
void OnSurfaceProp( int propIndex );
// Duplictes the surface property to all children
void OnSurfacePropApplyToChildren( );
void RefreshHitbox( ); void ComputeHitboxList( );
void ComputeHitboxSetList( void ); void OnHitboxAddSet( void ); void OnHitboxDeleteSet( void ); void OnHitboxSetChangeName( void );
// Generates a list of all hitboxes per bone
void PopulateHitboxLists();
// Applies a surface property to all children
void OnSurfacePropApplyToChildren_R( int bone, CUtlSymbol prop );
// Selects the bone
mxChoice* m_cBone;
mxChoice* m_cHitboxSet;
mxLineEdit *m_eHitboxSetName; mxButton *m_bHitboxSetUpdateName; mxButton *m_bAddHitboxSet; mxButton *m_bDeleteHitboxSet;
// Selects a hitbox associated with a bone
mxChoice* m_cHitbox;
// The materials to assign to the bone
mxChoice* m_cSurfaceProp;
// Are we highlighting bones?
mxCheckBox* m_cBoneHighlight;
// Are we highlighting hitboxes?
mxCheckBox* m_cHitboxHighlight;
// Should we show the default pose?
mxCheckBox* m_cShowDefaultPose;
// Should hitboxes be autogenerated?
mxCheckBox* m_cAutoHitbox;
// The control panel to which we're attached
ControlPanel* m_pControlPanel;
// Hitbox group
mxLineEdit* m_eHitboxGroup;
// Hitbox name
mxLineEdit* m_eHitboxName;
// Hitbox origin
mxLineEdit* m_eOriginX; mxLineEdit* m_eOriginY; mxLineEdit* m_eOriginZ;
// Hitbox size
mxLineEdit* m_eSizeX; mxLineEdit* m_eSizeY; mxLineEdit* m_eSizeZ;
// Hitbox buttons
mxButton* m_bUpdateHitbox; mxButton* m_bAddHitbox; mxButton* m_bDeleteHitbox;
// The list of hitboxes per bone...
typedef CUtlVector< int > BoneHitboxList_t; typedef CUtlVector< BoneHitboxList_t > BoneHitboxes_t; CUtlVector< BoneHitboxes_t > m_SetBoneHitBoxes;
// Currently selected hitbox + bone
int m_Bone; int m_Hitbox; int m_nHitboxSet; };
//-----------------------------------------------------------------------------
// constructor
//-----------------------------------------------------------------------------
CBoneControlWindow::CBoneControlWindow( ControlPanel* pParent ) : mxWindow( pParent, 0, 0, 0, 0 ) { m_pControlPanel = pParent;
m_nHitboxSet = 0; }
//-----------------------------------------------------------------------------
// Sets up all the controls in the window
//-----------------------------------------------------------------------------
void CBoneControlWindow::Init( ) { int left, top; left = 5; top = 0;
// Bone selection list
new mxLabel (this, left + 3, top + 4, 30, 18, "Bone"); m_cBone = new mxChoice (this, left, top + 20, 260, 22, IDC_BONE_BONELIST); m_cBone->add ("None"); m_cBone->select (0); mxToolTip::add (m_cBone, "Select a bone to modify");
// Show bone checkbox
m_cBoneHighlight = new mxCheckBox (this, left, top + 45, 140, 20, "Highlight Bone", IDC_BONE_HIGHLIGHT_BONE); mxToolTip::add (m_cBoneHighlight, "Toggle display of the bone being modified");
// Bone surface property selection
new mxLabel (this, left + 3, top + 68, 100, 18, "Bone Surface Prop"); m_cSurfaceProp = new mxChoice( this, left, top + 85, 140, 22, IDC_BONE_SURFACEPROP ); mxToolTip::add (m_cSurfaceProp, "Select a surface property to apply to the bone");
// FIXME: We can't read the surface props yet because the vphysics path isn't known!!!
// This will only add 'default' to the list
ReadPhysicsMaterials( m_cSurfaceProp );
// This button will apply the surface prop to all children
mxButton *btnApplyChild = new mxButton( this, left, top + 115, 140, 20, "Apply to Children", IDC_BONE_APPLY_TO_CHILDREN ); mxToolTip::add (btnApplyChild, "Apply the surface property to all child bones");
// Use autogenerated hitboxes
m_cAutoHitbox = new mxCheckBox (this, left, top + 140, 140, 20, "Autogenerate Hitboxes", IDC_BONE_USE_AUTOGENERATED_HITBOXES); mxToolTip::add (m_cAutoHitbox, "When this is checked, studiomdl will automatically generate hitboxes");
m_cShowDefaultPose = new mxCheckBox (this, left, top + 160, 140, 20, "Show Default Pose", IDC_BONE_SHOW_DEFAULT_POSE); mxToolTip::add (m_cShowDefaultPose, "Toggles display of the default physics pose");
left = 160;
new mxLabel( this, left + 3, top + 50, 80, 18, "Hitbox Set" ); m_cHitboxSet = new mxChoice (this, left, top + 66, 100, 22, IDC_BONE_HITBOXSET); m_cHitboxSet->add ("unnamed"); m_cHitboxSet->select (0); mxToolTip::add (m_cHitboxSet, "Change hitbox set");
m_eHitboxSetName = new mxLineEdit(this, left, top + 96, 100, 18, "", IDC_BONE_HITBOXSETNAME_EDIT); mxToolTip::add (m_eHitboxSetName, "Type in a name and hit the set button");
m_bHitboxSetUpdateName = new mxButton( this, left, top + 116, 100, 16, "Set Name", IDC_BONE_HITBOXSETNAME ); mxToolTip::add (m_bHitboxSetUpdateName, "Press to set hitbox set name from above text field");
m_bAddHitboxSet = new mxButton( this, left, top + 140, 100, 20, "Add set", IDC_BONE_HITBOXADDSET ); mxToolTip::add (m_bAddHitboxSet, "Add a hitbox set"); m_bDeleteHitboxSet= new mxButton( this, left, top + 162, 100, 20, "Delete set", IDC_BONE_HITBOXDELETESET ); mxToolTip::add (m_bDeleteHitboxSet, "Remove a hitbox set");
left += 120;
// Hitbox selection list
new mxLabel (this, left + 3, top + 4, 30, 18, "Hitbox"); m_cHitbox = new mxChoice (this, left, top + 20, 100, 22, IDC_BONE_HITBOXLIST); m_cHitbox->add ("None"); m_cHitbox->select (0); mxToolTip::add (m_cHitbox, "Select a hitbox to modify");
// Show hitbox checkbox
m_cHitboxHighlight = new mxCheckBox (this, left + 3, top + 45, 100, 20, "Highlight Hitbox", IDC_BONE_HIGHLIGHT_HITBOX); mxToolTip::add (m_cHitboxHighlight, "Toggle display of the hitbox being modified");
// Hitbox group
new mxLabel (this, left + 3, top + 80, 80, 18, "Hitbox Group"); m_eHitboxGroup = new mxLineEdit(this, left + 80, top + 75, 50, 22, "", IDC_BONE_HITBOX_GROUP); mxToolTip::add (m_eHitboxGroup, "The group of the current hitbox");
// Hitbox name
new mxLabel (this, left + 133, top + 80, 80, 18, "Hitbox Name"); m_eHitboxName = new mxLineEdit(this, left + 133+80, top + 75, 50, 22, "", IDC_BONE_HITBOX_NAME); m_eHitboxName->setEnabled(false); mxToolTip::add (m_eHitboxName, "The name of the current hitbox");
// Hitbox origin
new mxLabel (this, left + 3, top + 110, 80, 18, "Hitbox Origin"); new mxLabel (this, left + 133, top + 110, 10, 18, "X"); new mxLabel (this, left + 198, top + 110, 10, 18, "Y"); new mxLabel (this, left + 263, top + 110, 10, 18, "Z"); m_eOriginX = new mxLineEdit(this, left + 80, top + 105, 50, 22, "", IDC_BONE_HITBOX_ORIGINX); m_eOriginY = new mxLineEdit(this, left + 145, top + 105, 50, 22, "", IDC_BONE_HITBOX_ORIGINY); m_eOriginZ = new mxLineEdit(this, left + 210, top + 105, 50, 22, "", IDC_BONE_HITBOX_ORIGINZ);
// Hitbox size
new mxLabel (this, left + 3, top + 140, 80, 18, "Hitbox Size"); new mxLabel (this, left + 133, top + 140, 10, 18, "X"); new mxLabel (this, left + 198, top + 140, 10, 18, "Y"); new mxLabel (this, left + 263, top + 140, 10, 18, "Z"); m_eSizeX = new mxLineEdit(this, left + 80, top + 135, 50, 22, "", IDC_BONE_HITBOX_SIZEX); m_eSizeY = new mxLineEdit(this, left + 145, top + 135, 50, 22, "", IDC_BONE_HITBOX_SIZEY); m_eSizeZ = new mxLineEdit(this, left + 210, top + 135, 50, 22, "", IDC_BONE_HITBOX_SIZEZ);
// Update hitboxes here
m_bUpdateHitbox = new mxButton( this, left, top + 163, 100, 20, "Update Hitbox", IDC_BONE_UPDATE_HITBOX ); mxToolTip::add (m_bUpdateHitbox, "Apply hitbox group, origin, and size to the hitbox");
left += 160;
// Generate a QC file
mxButton* btnGenerateQC = new mxButton (this, left, top + 10, 100, 20, "Generate QC", IDC_BONE_GENERATEQC ); mxToolTip::add (btnGenerateQC, "Copy a .qc file snippet to the clipboard");
// Add, remove hitboxes here
m_bAddHitbox = new mxButton( this, left, top + 30, 100, 20, "Add Hitbox", IDC_BONE_ADD_HITBOX ); m_bDeleteHitbox = new mxButton( this, left, top + 50, 100, 20, "Delete Hitbox", IDC_BONE_DELETE_HITBOX ); mxToolTip::add (m_bAddHitbox, "Create a new hitbox attached to the current bone"); mxToolTip::add (m_bDeleteHitbox, "Delete the currently selected hitbox");
OnAutogenerateHitboxes( false ); }
//-----------------------------------------------------------------------------
// Generates a list of all hitboxes per bone
//-----------------------------------------------------------------------------
void CBoneControlWindow::PopulateHitboxLists() { // Find the surface prop associated with this bone
if (!g_pStudioModel) return;
m_SetBoneHitBoxes.RemoveAll(); for (int set = 0; set < g_pStudioModel->m_HitboxSets.Count(); set++ ) { m_SetBoneHitBoxes.AddToTail();
HitboxList_t &list = g_pStudioModel->m_HitboxSets[ set ].m_Hitboxes; for ( unsigned short i = list.Head(); i != list.InvalidIndex(); i = list.Next(i) ) { mstudiobbox_t* pHitbox = &list[i].m_BBox; m_SetBoneHitBoxes[ set ].EnsureCount( pHitbox->bone + 1 ); m_SetBoneHitBoxes[ set ][ pHitbox->bone ].AddToTail( i ); } } }
//-----------------------------------------------------------------------------
// This gets called when the model is loaded and unloaded
//-----------------------------------------------------------------------------
void CBoneControlWindow::OnLoadModel() { // Now that the vphysics path is known, we can load the surface props
ReadPhysicsMaterials( m_cSurfaceProp );
CStudioHdr* pHdr = g_pStudioModel->GetStudioHdr(); m_cAutoHitbox->setChecked( (pHdr->flags() & STUDIOHDR_FLAGS_AUTOGENERATED_HITBOX) != 0 ); OnAutogenerateHitboxes( m_cAutoHitbox->isChecked() );
// Determine all bones for this model
PopulateBoneList( m_cBone );
ComputeHitboxSetList(); PopulateHitboxLists();
OnBoneSelected( 0 ); g_bDrawModelInfoValid = false; }
void CBoneControlWindow::OnUnloadModel() { m_cBone->removeAll(); m_cBone->add ("None"); m_cBone->select (0);
m_cAutoHitbox->setChecked( false ); }
//-----------------------------------------------------------------------------
// Called when we're selected
//-----------------------------------------------------------------------------
void CBoneControlWindow::OnTabSelected() { // Make the selected bone and highlight state match
OnBoneSelected( m_cBone->getSelectedIndex() ); OnBoneHighlighted( m_cBoneHighlight->isChecked() ); OnHitboxHighlighted( m_cHitboxHighlight->isChecked() ); OnShowDefaultPose( m_cShowDefaultPose->isChecked() ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CBoneControlWindow::GetHitboxSet( void ) { return m_nHitboxSet; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CBoneControlWindow::ComputeHitboxSetList( void ) { m_cHitboxSet->removeAll();
for ( int i = 0 ; i < g_pStudioModel->m_HitboxSets.Count(); i++ ) { const char *name = g_pStudioModel->m_HitboxSets[ i ].m_Name; m_cHitboxSet->add( name ); } m_cHitboxSet->select( 0 ); }
//-----------------------------------------------------------------------------
// Recomputes the hitbox list
//-----------------------------------------------------------------------------
void CBoneControlWindow::ComputeHitboxList( ) { // Reset the hitbox list
m_cHitbox->removeAll(); int count = 0; if ( m_SetBoneHitBoxes.Count() > 0 ) { if (m_SetBoneHitBoxes[ m_nHitboxSet ].Count() > m_Bone) count = m_SetBoneHitBoxes[ m_nHitboxSet ][m_Bone].Count(); if (count > 0) { for (int i = 0; i < count; ++i ) { char buf[32]; sprintf( buf, "%d", m_SetBoneHitBoxes[ m_nHitboxSet ][m_Bone][i] ); m_cHitbox->add( buf ); } } else { m_cHitbox->add ("None"); } } else { m_cHitbox->add ("None"); }
OnHitboxSelected(0); }
//-----------------------------------------------------------------------------
// Here's what we do when a new bone is selected
//-----------------------------------------------------------------------------
void CBoneControlWindow::OnBoneSelected( int boneIndex ) { // Reset the surface prop
if (!g_pStudioModel) return;
if ( physprop && g_pStudioModel->m_SurfaceProps.Count() ) { // Find the surface prop associated with this bone
const char* pSurfaceProp = g_pStudioModel->m_SurfaceProps[boneIndex].String(); int idx = FindSurfaceProp( pSurfaceProp );
// Can't find it? Then apply the default one
if (idx < 0) idx = FindSurfaceProp( "default" ); if (idx < 0) idx = 0; m_cSurfaceProp->select(idx); } else { m_cSurfaceProp->select(0); }
// Store off the bone
m_Bone = boneIndex; if (m_cBoneHighlight->isChecked()) g_viewerSettings.highlightBone = m_Bone;
ComputeHitboxList();
// select the render/highlight bone
m_pControlPanel->redraw(); }
//-----------------------------------------------------------------------------
// When the bone is highlighted or not
//-----------------------------------------------------------------------------
void CBoneControlWindow::OnShowDefaultPose( bool isChecked ) { g_viewerSettings.showPhysicsPreview = isChecked; }
//-----------------------------------------------------------------------------
// When the bone is highlighted or not
//-----------------------------------------------------------------------------
void CBoneControlWindow::OnBoneHighlighted( bool isChecked ) { g_viewerSettings.highlightBone = isChecked ? m_Bone : -1; }
//-----------------------------------------------------------------------------
// When the hitbox is highlighted or not
//-----------------------------------------------------------------------------
void CBoneControlWindow::OnHitboxHighlighted( bool isChecked ) { g_viewerSettings.highlightHitbox = isChecked ? m_Hitbox : -1; }
//-----------------------------------------------------------------------------
// Refreshes the hitbox size
//-----------------------------------------------------------------------------
void CBoneControlWindow::RefreshHitbox( ) { if ( m_nHitboxSet < 0 || m_nHitboxSet >= g_pStudioModel->m_HitboxSets.Count() ) { m_nHitboxSet = 0; }
if ( m_Hitbox >= 0 && g_pStudioModel->m_HitboxSets.Count() > 0 ) { // Set the hitbox size + origin + group
mstudiobbox_t* pHitbox = &g_pStudioModel->m_HitboxSets[ m_nHitboxSet ].m_Hitboxes[ m_Hitbox ].m_BBox;
Vector origin, size; VectorSubtract( pHitbox->bbmax, pHitbox->bbmin, size ); VectorAdd( pHitbox->bbmax, pHitbox->bbmin, origin ); origin *= 0.5f;
m_eHitboxGroup->setLabel( "%i", pHitbox->group ); const char *hitboxname = g_pStudioModel->m_HitboxSets[ m_nHitboxSet ].m_Hitboxes[ m_Hitbox ].m_Name; m_eHitboxName->setLabel( hitboxname );
m_eOriginX->setLabel("%.3f", origin.x ); m_eOriginY->setLabel("%.3f", origin.y ); m_eOriginZ->setLabel("%.3f", origin.z ); m_eSizeX->setLabel("%.3f", size.x ); m_eSizeY->setLabel("%.3f", size.y ); m_eSizeZ->setLabel("%.3f", size.z ); } else { m_eHitboxGroup->setLabel( "" ); m_eHitboxName->setLabel( "" ); m_eOriginX->setLabel(""); m_eOriginY->setLabel(""); m_eOriginZ->setLabel(""); m_eSizeX->setLabel(""); m_eSizeY->setLabel(""); m_eSizeZ->setLabel(""); } }
//-----------------------------------------------------------------------------
// When a hitbox is selected
//-----------------------------------------------------------------------------
void CBoneControlWindow::OnHitboxSelected( int hitbox ) { if ( m_nHitboxSet < 0 || m_nHitboxSet >= g_pStudioModel->m_HitboxSets.Size() ) { m_nHitboxSet = 0; }
m_cHitbox->select(hitbox);
if ( m_SetBoneHitBoxes.Count() == 0 || (m_SetBoneHitBoxes[ m_nHitboxSet ].Count() <= m_Bone) || (m_SetBoneHitBoxes[ m_nHitboxSet ][m_Bone].Count() <= hitbox)) { m_Hitbox = -1; CStudioHdr* pHdr = g_pStudioModel->GetStudioHdr();
// This'll cause no boxes to be drawn
if (m_cHitboxHighlight->isChecked()) g_viewerSettings.highlightHitbox = pHdr ? pHdr->numbones() + 1 : 1; } else { m_Hitbox = m_SetBoneHitBoxes[ m_nHitboxSet ][m_Bone][hitbox]; if (m_cHitboxHighlight->isChecked()) g_viewerSettings.highlightHitbox = m_Hitbox; }
RefreshHitbox(); }
//-----------------------------------------------------------------------------
// Hitbox size/origin changed
//-----------------------------------------------------------------------------
void CBoneControlWindow::OnAutogenerateHitboxes( bool isChecked ) { m_eHitboxGroup->setEnabled( !isChecked ); m_eHitboxName->setEnabled( !isChecked ); m_eOriginX->setEnabled( !isChecked ); m_eOriginY->setEnabled( !isChecked ); m_eOriginZ->setEnabled( !isChecked ); m_eSizeX->setEnabled( !isChecked ); m_eSizeY->setEnabled( !isChecked ); m_eSizeZ->setEnabled( !isChecked ); m_bUpdateHitbox->setEnabled( !isChecked ); m_bAddHitbox->setEnabled( !isChecked ); m_bDeleteHitbox->setEnabled( !isChecked );
m_cHitboxSet->setEnabled( !isChecked ); m_eHitboxSetName->setEnabled( !isChecked ); m_bHitboxSetUpdateName->setEnabled( !isChecked ); m_bAddHitboxSet->setEnabled( !isChecked ); m_bDeleteHitboxSet->setEnabled( !isChecked ); }
//-----------------------------------------------------------------------------
// Hitbox size/origin changed
//-----------------------------------------------------------------------------
void CBoneControlWindow::OnHitboxChanged( ) { if ( m_nHitboxSet < 0 || m_nHitboxSet >= g_pStudioModel->m_HitboxSets.Count() ) { m_nHitboxSet = 0; }
if ( m_Hitbox < 0 || g_pStudioModel->m_HitboxSets.Count() <= 0 ) { // Blat out the hitbox size + origin + group
RefreshHitbox(); return; }
Vector size, origin; mstudiobbox_t* pHitbox; const char *pGroup;
// Gotta do it this way since getLabel whacks the previous return result to getLable
const char* pLabel = m_eOriginX->getLabel(); if (!pLabel) goto errOut; origin.x = atof( pLabel );
pLabel = m_eOriginY->getLabel(); if (!pLabel) goto errOut; origin.y = atof( pLabel );
pLabel = m_eOriginZ->getLabel(); if (!pLabel) goto errOut; origin.z = atof( pLabel );
pLabel = m_eSizeX->getLabel(); if (!pLabel) goto errOut; size.x = atof( pLabel );
pLabel = m_eSizeY->getLabel(); if (!pLabel) goto errOut; size.y = atof( pLabel );
pLabel = m_eSizeZ->getLabel(); if (!pLabel) goto errOut; size.z = atof( pLabel );
pHitbox = &g_pStudioModel->m_HitboxSets[ m_nHitboxSet ].m_Hitboxes[m_Hitbox].m_BBox;
// Recompute the hitbox from the new data
VectorMA( origin, -0.5f, size, pHitbox->bbmin ); VectorMA( origin, 0.5f, size, pHitbox->bbmax );
pGroup = m_eHitboxGroup->getLabel(); if (pGroup) { pHitbox->group = atol( pGroup ); }
// Store off the hitbox name
g_pStudioModel->m_HitboxSets[ m_nHitboxSet ].m_Hitboxes[m_Hitbox].m_Name = m_eHitboxName->getLabel();
errOut: RefreshHitbox(); }
//-----------------------------------------------------------------------------
// Purpose: Hitbox set changed
//-----------------------------------------------------------------------------
void CBoneControlWindow::OnHitboxSetChanged( void ) { m_Hitbox = 0; m_nHitboxSet = m_cHitboxSet->getSelectedIndex();
PopulateHitboxLists();
// Repopulate other controls
ComputeHitboxList(); RefreshHitbox(); //OnHitboxGroupChanged( ); // Refresh hitbox will update the group label from the hitbox's group. No need to turn that back into a group #
}
//-----------------------------------------------------------------------------
// Hitbox size/origin changed
//-----------------------------------------------------------------------------
void CBoneControlWindow::OnHitboxGroupChanged( ) { if ( m_Hitbox >= 0 && g_pStudioModel->m_HitboxSets.Count() > 0 ) { const char *pGroup = m_eHitboxGroup->getLabel(); HitboxList_t &list = g_pStudioModel->m_HitboxSets[ m_nHitboxSet ].m_Hitboxes; if ( pGroup && list.IsInList( m_Hitbox ) ) { mstudiobbox_t* pHitbox = &list[m_Hitbox].m_BBox; pHitbox->group = atol( pGroup ); } } }
//-----------------------------------------------------------------------------
// Add, remove hitboxes
//-----------------------------------------------------------------------------
void CBoneControlWindow::OnAddHitbox( ) { if (!g_pStudioModel) return;
// Remove the 'none' entry
if (m_SetBoneHitBoxes[ m_nHitboxSet ].Count() > 0 && m_SetBoneHitBoxes[ m_nHitboxSet ][m_Bone].Count() == 0) { m_cHitbox->removeAll(); }
int i = g_pStudioModel->m_HitboxSets[ m_nHitboxSet ].m_Hitboxes.AddToTail(); HitboxInfo_t &hitbox = g_pStudioModel->m_HitboxSets[ m_nHitboxSet ].m_Hitboxes[i]; hitbox.m_BBox.bone = m_Bone; hitbox.m_BBox.group = 0; hitbox.m_BBox.bbmin.Init( -8, -8, -8 ); hitbox.m_BBox.bbmax.Init( 8, 8, 8 ); hitbox.m_BBox.szhitboxnameindex = 0;
m_SetBoneHitBoxes[ m_nHitboxSet ].EnsureCount( m_Bone + 1 ); m_SetBoneHitBoxes[ m_nHitboxSet ][m_Bone].AddToTail(i);
char buf[32]; sprintf(buf, "%d", i ); m_cHitbox->add ( buf ); OnHitboxSelected(m_SetBoneHitBoxes[ m_nHitboxSet ][m_Bone].Count() - 1); }
void CBoneControlWindow::OnDeleteHitbox( ) { if ( !g_pStudioModel || ( m_Hitbox < 0 ) ) return;
g_pStudioModel->m_HitboxSets[ m_nHitboxSet ].m_Hitboxes.Remove(m_Hitbox); for (int i = m_SetBoneHitBoxes[ m_nHitboxSet ][m_Bone].Count(); --i >= 0; ) { if (m_SetBoneHitBoxes[ m_nHitboxSet ][m_Bone][i] == m_Hitbox) { m_SetBoneHitBoxes[ m_nHitboxSet ][m_Bone].Remove(i); break; } }
// Recompute the list of hitboxes
ComputeHitboxList(); }
//-----------------------------------------------------------------------------
// Sets the surface property
//-----------------------------------------------------------------------------
void CBoneControlWindow::OnSurfaceProp( int propIndex ) { if (g_pStudioModel->IsModelLoaded()) { // Store off the new surface prop symbol
CUtlSymbol prop( physprop->GetPropName( propIndex ) ); g_pStudioModel->m_SurfaceProps[m_Bone] = prop; } }
//-----------------------------------------------------------------------------
// Duplictes the surface property to all children
//-----------------------------------------------------------------------------
void CBoneControlWindow::OnSurfacePropApplyToChildren_R( int bone, CUtlSymbol prop ) { g_pStudioModel->m_SurfaceProps[bone] = prop;
CStudioHdr* pHdr = g_pStudioModel->GetStudioHdr(); for ( int i = 0; i < pHdr->numbones(); i++ ) { mstudiobone_t* pBone = pHdr->pBone(i); if (pBone->parent == bone) { OnSurfacePropApplyToChildren_R( i, prop ); } } }
void CBoneControlWindow::OnSurfacePropApplyToChildren( ) { if (!g_pStudioModel) return;
CUtlSymbol prop = g_pStudioModel->m_SurfaceProps[m_Bone]; OnSurfacePropApplyToChildren_R( m_Bone, prop ); }
//-----------------------------------------------------------------------------
// Writes out qc-style text to a utlbuffer
//-----------------------------------------------------------------------------
bool CBoneControlWindow::SerializeQC( CUtlBuffer& buf ) { CStudioHdr *hdr = g_pStudioModel->GetStudioHdr(); if (!hdr) return false;
buf.Printf("// .qc block generated by HLMV begins.\n\n");
// Print out the surface props
buf.Printf( "$surfaceprop \"%s\"\n", g_pStudioModel->m_SurfaceProps[0].String() ); Assert( g_pStudioModel->m_SurfaceProps.Count() == hdr->numbones() );
int i; for ( i = 1; i < g_pStudioModel->m_SurfaceProps.Count(); ++i) { mstudiobone_t* pBone = hdr->pBone(i);
// Don't bother printing out the name if it's got the same
// surface prop as the parent does
if (pBone->parent >= 0) { if (!stricmp( g_pStudioModel->m_SurfaceProps[i].String(), g_pStudioModel->m_SurfaceProps[pBone->parent].String() )) continue; }
buf.Printf( "$jointsurfaceprop \"%s\"\t \"%s\"\n", pBone->pszName(), g_pStudioModel->m_SurfaceProps[i].String() ); }
if (!m_cAutoHitbox->isChecked()) { buf.Printf("\n");
for ( i = 0 ; i < g_pStudioModel->m_HitboxSets.Count(); i++ ) { buf.Printf( "\n$hboxset \"%s\"\n\n", g_pStudioModel->m_HitboxSets[ i ].m_Name.Get() );
HitboxList_t &list = g_pStudioModel->m_HitboxSets[ i ].m_Hitboxes; for ( unsigned short j = list.Head(); j != list.InvalidIndex(); j = list.Next(j) ) { mstudiobbox_t &hitbox = list[j].m_BBox; mstudiobone_t* pBone = hdr->pBone( hitbox.bone ); buf.Printf( "$hbox %d \"%s\"\t %7.2f %7.2f %7.2f %7.2f %7.2f %7.2f", hitbox.group, pBone->pszName(), hitbox.bbmin.x, hitbox.bbmin.y, hitbox.bbmin.z, hitbox.bbmax.x, hitbox.bbmax.y, hitbox.bbmax.z ); if ( !list[j].m_Name.IsEmpty() ) { buf.Printf( " \"%s\"", list[j].m_Name.Get() ); } buf.Printf( "\n" ); } } }
buf.Printf("\n// .qc block generated by HLMV ends.\n\n");
return true; }
//-----------------------------------------------------------------------------
// Generates the QC file and copies it to the clipboard
//-----------------------------------------------------------------------------
void CBoneControlWindow::OnGenerateQC( ) { CUtlBuffer outbuf( 0, 0, CUtlBuffer::TEXT_BUFFER ); SerializeQC( outbuf ); if ( outbuf.TellPut() ) { // Null-terminate the string so CopyString works...
outbuf.PutChar('\0'); Sys_CopyStringToClipboard( (const char*)outbuf.Base() ); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CBoneControlWindow::OnHitboxAddSet( void ) { char sz[ 32 ]; sprintf( sz, "set%02i", g_pStudioModel->m_HitboxSets.Count() + 1 );
int newsetnumber = g_pStudioModel->m_HitboxSets.AddToTail(); g_pStudioModel->m_HitboxSets[ newsetnumber ].m_Name = sz; ComputeHitboxSetList();
m_cHitboxSet->select( newsetnumber );
OnHitboxSetChanged(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CBoneControlWindow::OnHitboxDeleteSet( void ) { // Can't remove last element
if ( m_nHitboxSet == 0 ) { return; }
g_pStudioModel->m_HitboxSets.Remove( m_nHitboxSet );
ComputeHitboxSetList();
m_cHitboxSet->select( 0 );
OnHitboxSetChanged(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CBoneControlWindow::OnHitboxSetChangeName( void ) { if ( g_pStudioModel->m_HitboxSets.Count() <= 0 ) return;
char newname[ 512 ];
strcpy( newname, m_eHitboxSetName->getLabel() ); if ( !newname[ 0 ] ) return;
g_pStudioModel->m_HitboxSets[ m_nHitboxSet ].m_Name = newname;
int oldsel = m_nHitboxSet;
ComputeHitboxSetList();
m_cHitboxSet->select( oldsel );
OnHitboxSetChanged(); }
//-----------------------------------------------------------------------------
// Responds to events on controls in the window
//-----------------------------------------------------------------------------
int CBoneControlWindow::handleEvent (mxEvent *event) { MDLCACHE_CRITICAL_SECTION_( g_pMDLCache );
if ( event->event == mxEvent::KeyDown ) { // FIXME: calling this forces the edit box to lose position
// OnHitboxChanged( );
return 1; }
switch( event->action ) { case IDC_BONE_BONELIST: if (g_pStudioModel->IsModelLoaded()) { OnHitboxGroupChanged( ); OnBoneSelected( m_cBone->getSelectedIndex() ); } break;
case IDC_BONE_HIGHLIGHT_BONE: OnBoneHighlighted( ((mxCheckBox *) event->widget)->isChecked() ); break;
case IDC_BONE_HIGHLIGHT_HITBOX: OnHitboxHighlighted( ((mxCheckBox *) event->widget)->isChecked() ); break;
case IDC_BONE_SHOW_DEFAULT_POSE: OnShowDefaultPose( ((mxCheckBox *) event->widget)->isChecked() ); break;
case IDC_BONE_HITBOXLIST: OnHitboxGroupChanged( ); OnHitboxSelected( m_cHitbox->getSelectedIndex() ); break;
case IDC_BONE_HITBOXSET: OnHitboxSetChanged(); break;
case IDC_BONE_HITBOXADDSET: OnHitboxAddSet(); break; case IDC_BONE_HITBOXDELETESET: OnHitboxDeleteSet(); break; case IDC_BONE_HITBOXSETNAME: OnHitboxSetChangeName(); break;
case IDC_BONE_UPDATE_HITBOX: OnHitboxChanged( ); break;
case IDC_BONE_ADD_HITBOX: OnHitboxGroupChanged( ); OnAddHitbox( ); break;
case IDC_BONE_DELETE_HITBOX: OnDeleteHitbox( ); break;
case IDC_BONE_USE_AUTOGENERATED_HITBOXES: if (g_pStudioModel->IsModelLoaded()) OnAutogenerateHitboxes( m_cAutoHitbox->isChecked() ); break;
case IDC_BONE_SURFACEPROP: OnSurfaceProp( m_cSurfaceProp->getSelectedIndex() ); break;
case IDC_BONE_APPLY_TO_CHILDREN: if (g_pStudioModel->IsModelLoaded()) OnSurfacePropApplyToChildren( ); break;
case IDC_BONE_GENERATEQC: if (g_pStudioModel->IsModelLoaded()) { OnHitboxGroupChanged( ); OnGenerateQC( ); } break;
default: return 0; }
return 1; }
//-----------------------------------------------------------------------------
// Singleton instance
//-----------------------------------------------------------------------------
ControlPanel *g_ControlPanel = 0;
ControlPanel::ControlPanel( mxWindow *parent ) : mxWindow( parent, 0, 0, 0, 0, "Control Panel", mxWindow::Normal ) { InitViewerSettings ( "hlmv" );
// frame slider
new mxLabel( this, 5, 220, 50, 18, "Frame" ); slForceFrame = new mxSlider( this, 55, 220, 450, 18, IDC_FORCEFRAME ); slForceFrame->setRange( 0, 1.0 ); slForceFrame->setValue( 0.0 ); slForceFrame->setSteps( 1, 1 ); mxToolTip::add( slForceFrame, "Force To Frame" ); lForcedFrame = new mxLabel( this, 505, 220, 30, 18, "0" );
// create tabcontrol with subdialog windows
tab = new mxTab( this, 0, 20, 0, 0, IDC_TAB ); #ifdef WIN32
SetWindowLong( ( HWND )tab->getHandle(), GWL_EXSTYLE, WS_EX_CLIENTEDGE ); #endif
SetupRenderWindow( tab ); SetupSequenceWindow( tab ); SetupBodyWindow( tab ); SetupFlexWindow( tab ); SetupPhysicsWindow( tab ); SetupBoneControlWindow( tab ); SetupAttachmentsWindow( tab ); SetupIKRuleWindow( tab ); SetupEventWindow( tab );
g_ControlPanel = this;
iSelectionToSequence = NULL; iSequenceToSelection = NULL; }
//-----------------------------------------------------------------------------
// Sets up the window dealing with render control
//-----------------------------------------------------------------------------
void ControlPanel::SetupRenderWindow( mxTab* pTab ) { wRender = new mxWindow (this, 0, 0, 0, 0); tab->add (wRender, "Render"); cRenderMode = new mxChoice (wRender, 5, 2, 100, 22, IDC_RENDERMODE); cRenderMode->add ("Wireframe"); // cRenderMode->add ("Flatshaded");
cRenderMode->add ("Smoothshaded"); cRenderMode->add ("Textured"); cRenderMode->add ("BoneWeights"); cRenderMode->add ("BadVertexData"); cRenderMode->add ("UV Chart"); cRenderMode->select (2); mxToolTip::add (cRenderMode, "Select Render Mode"); cbGround = new mxCheckBox (wRender, 125, 5, 150, 20, "Ground (Ctrl-G)", IDC_GROUND); cbGround->setEnabled( true ); cbMovement = new mxCheckBox (wRender, 125, 25, 150, 20, "Movement (Ctrl-M)", IDC_MOVEMENT); cbMovement->setEnabled( true ); cbBackground = new mxCheckBox (wRender, 125, 45, 150, 20, "Background (Ctrl-B)", IDC_BACKGROUND); cbBackground->setEnabled( true ); cbHitBoxes = new mxCheckBox (wRender, 125, 65, 150, 20, "Hit Boxes (Ctrl-H)", IDC_HITBOXES); cbSequenceBoxes = new mxCheckBox (wRender, 125, 85, 150, 20, "Seq. Boxes", IDC_SEQUENCEBOXES); cbShadow = new mxCheckBox (wRender, 125, 105, 150, 20, "Shadow (Ctrl-S)", IDC_SHADOW); cbSoftwareSkin = new mxCheckBox (wRender, 125, 125, 150, 20, "Software Skin", IDC_SOFTWARESKIN); cbSoftwareSkin->setEnabled( true ); cbOverbright2 = new mxCheckBox (wRender, 125, 145, 150, 20, "Enable Overbrightening", IDC_OVERBRIGHT2); cbOverbright2->setEnabled( true ); cbOverbright2->setChecked( true ); setOverbright( true );
cbAttachments = new mxCheckBox (wRender, 5, 45, 120, 20, "Attachments (Ctrl-A)", IDC_ATTACHMENTS); cbAttachments->setEnabled( true );
cbBones = new mxCheckBox (wRender, 5, 65, 120, 20, "Bones (Ctrl-O)", IDC_BONES);
cbNormals = new mxCheckBox (wRender, 5, 85, 120, 20, "Normals (Ctrl-N)", IDC_NORMALS); cbNormals->setEnabled( true ); cbNormals->setChecked( false );
cbTangentFrame = new mxCheckBox( wRender, 5, 105, 120, 20, "Tangents (Ctrl-T)", IDC_TANGENTFRAME ); cbTangentFrame->setEnabled( true ); cbTangentFrame->setChecked( false );
cbOverlayWireframe = new mxCheckBox (wRender, 5, 125, 120, 20, "Wireframe (Ctrl-W)", IDC_OVERLAY_WIREFRAME); cbOverlayWireframe->setEnabled( true ); cbOverlayWireframe->setChecked( false );
// cbParallaxMap = new mxCheckBox (wRender, 5, 125, 100, 20, "Parallax Mapping", IDC_PARALLAXMAP);
// cbParallaxMap->setEnabled( true );
// cbParallaxMap->setChecked( true );
cbSpecular = new mxCheckBox (wRender, 5, 145, 120, 20, "Specular", IDC_SPECULAR); cbSpecular->setEnabled( true ); cbSpecular->setChecked( true );
cbNormalMap = new mxCheckBox (wRender, 5, 25, 100, 20, "Normal Mapping", IDC_NORMALMAP); cbNormalMap->setEnabled( true ); cbNormalMap->setChecked( true );
cbRunIK = new mxCheckBox (wRender, 275, 65, 150, 20, "Enable IK", IDC_RUNIK); cbEnableHead = new mxCheckBox (wRender, 275, 85, 150, 20, "Head Turn", IDC_HEADTURN);
cbIllumPosition = new mxCheckBox (wRender, 275, 105, 150, 20, "Illum. Position", IDC_ILLUMPOSITION);
cbPlaySounds = new mxCheckBox (wRender, 275, 125, 150, 20, "Play Sounds", IDC_PLAYSOUNDS);
cbShowOriginAxis = new mxCheckBox (wRender, 275, 145, 150, 20, "Show Origin Axis", IDC_SHOWORIGINAXIS);
new mxLabel (wRender, 275, 170, 45, 18, "Axis Len:"); leOriginAxisLength = new mxSlider(wRender, 320, 165, 105, 22, IDC_ORIGINAXISLENGTH); leOriginAxisLength->setRange( 1, 100 ); leOriginAxisLength->setValue( 10 );
new mxCheckBox (wRender, 275, 5, 150, 20, "Physics Model", IDC_PHYSICSMODEL); cHighlightBone = new mxChoice (wRender, 275, 25, 150, 22, IDC_PHYSICSHIGHLIGHT); cHighlightBone->add ("None"); cHighlightBone->select (0); mxToolTip::add (cHighlightBone, "Select Physics Bone to highlight");
new mxLabel (wRender, 5, 170, 30, 18, "FOV:"); leFOV = new mxLineEdit(wRender, 35, 165, 30, 22, "65", IDC_RENDER_FOV); }
//-----------------------------------------------------------------------------
// Sets up the window dealing with sequence control
//-----------------------------------------------------------------------------
void ControlPanel::SetupSequenceWindow( mxTab* pTab ) { mxWindow *wSequence = new mxWindow (this, 0, 0, 0, 0); tab->add (wSequence, "Sequence");
for ( int i = 0; i < MAX_SEQUENCES; i++ ) { cSequence[i] = new mxChoice (wSequence, 5, 5 + i * 22, 200, 22, IDC_SEQUENCE0+i); mxToolTip::add (cSequence[i], "Select Sequence"); slSequence[i] = new mxSlider (wSequence, 208, 5 + i * 22, 80, 18, IDC_SEQUENCESCALE0+i); slSequence[i]->setRange (0, 1.0, 100); slSequence[i]->setValue (0.0);
rbFrameSelection[i] = new mxRadioButton (wSequence, 300, 5 + i * 22, 35, 22, "", IDC_FRAMESELECTION0+i, i == 0); } slSequence[0]->setVisible( false );
laGroundSpeed = new mxLabel( wSequence, 208, 5, 80, 18, "" );
for ( int i = 0; i < NUM_POSEPARAMETERS; i++ ) { int x, y; x = 334; y = 2 + (i % 8) * 17;
cPoseParameter[i] = new mxChoice (wSequence, 520, y, 96, 22, IDC_POSEPARAMETER+i); cPoseParameter[i]->setVisible( false );
slPoseParameter[i] = new mxSlider (wSequence, x, y, 140, 16, IDC_POSEPARAMETER_SCALE+i); slPoseParameter[i]->setRange (0.0, 1.0, 1000); mxToolTip::add (slPoseParameter[i], "Parameter"); slPoseParameter[i]->setVisible( false );
lePoseParameter[i] = new mxLineEdit ( wSequence, x + 146, y, 40, 16, "X", IDC_POSEPARAMETER_VALUE+i ); lePoseParameter[i]->setVisible( false ); }
slSpeedScale = new mxSlider (wSequence, 5, 115, 200, 18, IDC_SPEEDSCALE); slSpeedScale->setRange (0, 1.0, 100); slSpeedScale->setValue (1.0); mxToolTip::add (slSpeedScale, "Speed Scale"); laFPS = new mxLabel (wSequence, 208, 115, 128, 22, "" );
new mxCheckBox (wSequence, 5, 142, 150, 20, "Blend Sequence Changes", IDC_BLENDSEQUENCECHANGES); new mxButton( wSequence, 155, 142, 80, 20, "Blend Now", IDC_BLENDNOW ); laBlendAmount = new mxLabel( wSequence, 240, 142, 60, 20, "" );
slBlendTime = new mxSlider( wSequence, 308, 142, 200, 18, IDC_BLENDTIME ); slBlendTime->setRange( 0, 1.0, 100 ); slBlendTime->setValue( DEFAULT_BLEND_TIME ); laBlendTime = new mxLabel( wSequence, 540, 142, 80, 22, "" );
new mxLabel (wSequence, 5, 170, 90, 18, "Activity modifiers:"); cActivityModifiers = new mxChoice (wSequence, 105, 166, 350, 22, IDC_ACTIVITY_MODIFIERS);
new mxCheckBox (wSequence, 460, 166, 350, 22, "Animate weapons", IDC_ANIMATEWEAPONS); }
//-----------------------------------------------------------------------------
// Sets up the window dealing with body control
//-----------------------------------------------------------------------------
void ControlPanel::SetupBodyWindow( mxTab* pTab ) { mxWindow *wBody = new mxWindow (this, 0, 0, 0, 0); pTab->add (wBody, "Model"); cBodypart = new mxChoice (wBody, 5, 5, 100, 22, IDC_BODYPART); mxToolTip::add (cBodypart, "Choose a bodypart"); cSubmodel = new mxChoice (wBody, 110, 5, 100, 22, IDC_SUBMODEL); mxToolTip::add (cSubmodel, "Choose a submodel of current bodypart"); cController = new mxChoice (wBody, 5, 30, 100, 22, IDC_CONTROLLER); mxToolTip::add (cController, "Choose a bone controller"); slController = new mxSlider (wBody, 105, 32, 100, 18, IDC_CONTROLLERVALUE); slController->setRange (0, 255); mxToolTip::add (slController, "Change current bone controller value"); lModelInfo1 = new mxLabel (wBody, 220, 5, 120, 80, "No Model."); lModelInfo2 = new mxLabel (wBody, 340, 5, 120, 130, ""); cSkin = new mxChoice (wBody, 5, 55, 100, 22, IDC_SKINS); mxToolTip::add (cSkin, "Choose a skin family"); new mxLabel (wBody, 5, 170, 90, 18, "Materials used:"); cMaterials = new mxChoice (wBody, 105, 166, 350, 22, IDC_MATERIALS); mxToolTip::add (cMaterials, "Select material for UV Chart view");
lModelInfo3 = new mxLabel (wBody, 220, 100, 220, 18, ""); lModelInfo4 = new mxLabel (wBody, 220, 118, 260, 18, ""); lModelInfo5 = new mxLabel (wBody, 220, 136, 120, 18, ""); setTransparent( false );
cbAutoLOD = new mxCheckBox (wBody, 5, 80, 100, 20, "Auto LOD", IDC_AUTOLOD); cbAutoLOD->setEnabled( true ); cLODChoice = new mxChoice( wBody, 5, 101, 100, 22, IDC_LODCHOICE); mxToolTip::add (cLODChoice, "Select model LOD to render"); new mxLabel (wBody, 5, 126, 60, 18, "LOD Switch:"); leLODSwitch = new mxLineEdit(wBody, 70, 126, 35, 22, "", IDC_LODSWITCH); new mxLabel (wBody, 5, 151, 60, 18, "LOD Metric:" ); lLODMetric = new mxLabel( wBody, 70, 151, 35, 22, "" );
new mxLabel( wBody, 505, 5, 100, 18, "VMTs Loaded:" ); cMessageList = new mxListBox( wBody, 500, 25, 540, 160, IDC_MESSAGES ); cMessageList->add ("None"); cMessageList->select (1); mxToolTip::add (cMessageList, "Materials (VMT files) this model has loaded");
new mxLabel( wBody, 785, 5, 100, 18, "Shader:" ); cShaderUsed = new mxListBox( wBody, 830, 3, 210, 28, IDC_SHADERS ); cShaderUsed->add ("Select material to show shader"); cShaderUsed->select (0); mxToolTip::add (cShaderUsed, "Shader Used");
}
//-----------------------------------------------------------------------------
// Sets up the window dealing with flexes
//-----------------------------------------------------------------------------
#define FLEX_DROPDOWN_WIDTH 90
#define FLEX_SLIDER_WIDTH 100
#define FLEX_ROWS_OF_SLIDERS 8
void ControlPanel::SetupFlexWindow( mxTab* pTab ) { mxWindow *wFlex = new mxWindow (this, 0, 0, 0, 0); pTab->add (wFlex, "Flex"); for (int i = 0; i < NUM_FLEX_SLIDERS; i++) { int w = (i / FLEX_ROWS_OF_SLIDERS) * (FLEX_SLIDER_WIDTH + FLEX_DROPDOWN_WIDTH + 4) + 5; int h = (i % FLEX_ROWS_OF_SLIDERS) * 20 + 5;
cFlex[i] = new mxChoice (wFlex, w, h, FLEX_DROPDOWN_WIDTH, 22, IDC_FLEX + i); mxToolTip::add (cFlex[i], "Select Flex"); slFlexScale[i] = new mxSlider (wFlex, w + FLEX_DROPDOWN_WIDTH, h, FLEX_SLIDER_WIDTH, 18, IDC_FLEXSCALE + i); slFlexScale[i]->setRange (0, 1.0); slFlexScale[i]->setValue (0); mxToolTip::add (slFlexScale[i], "Flex Scale"); }
{ int h = FLEX_ROWS_OF_SLIDERS * 20 + 5; new mxButton( wFlex, 5, h + 1, FLEX_DROPDOWN_WIDTH - 2, 18, "Reset", IDC_FLEXDEFAULTS );
int w = ( FLEX_DROPDOWN_WIDTH + 4 ) + 5; new mxButton( wFlex, w, h + 1, FLEX_DROPDOWN_WIDTH - 2, 18, "Random", IDC_FLEXRANDOM );
w += ( FLEX_DROPDOWN_WIDTH + 4 ) + 5; new mxButton( wFlex, w, h + 1, FLEX_DROPDOWN_WIDTH - 2, 18, "Zero", IDC_FLEXZERO );
w += ( FLEX_DROPDOWN_WIDTH + 4 ) + 5; new mxButton( wFlex, w, h + 1, FLEX_DROPDOWN_WIDTH - 2, 18, "One", IDC_FLEXONE ); } }
//-----------------------------------------------------------------------------
// Sets up the window dealing with physics
//-----------------------------------------------------------------------------
void ControlPanel::SetupPhysicsWindow( mxTab* pTab ) { // Physics Window
mxWindow *wPhysics = new mxWindow (this, 0, 0, 0, 0); pTab->add (wPhysics, "Physics");
new mxLabel (wPhysics, 5, 33, 30, 18, "Mass"); leMass = new mxLineEdit(wPhysics, 35, 30, 70, 22, "", IDC_PHYS_MASS);
cPhysicsBone = new mxChoice (wPhysics, 5, 5, 345, 22, IDC_PHYS_BONE); cPhysicsBone->add ("None"); cPhysicsBone->select (0);
new mxCheckBox (wPhysics, 5, 55, 100, 20, "Highlight", IDC_PHYSICSMODEL); int x = 5; int y = 80;
rbConstraintAxis[0] = new mxRadioButton (wPhysics, x, y, 35, 22, "X", IDC_PHYS_CON_AXIS_X, true); rbConstraintAxis[1] = new mxRadioButton (wPhysics, x+35, y, 35, 22, "Y", IDC_PHYS_CON_AXIS_Y); rbConstraintAxis[2] = new mxRadioButton (wPhysics, x+70, y, 35, 22, "Z", IDC_PHYS_CON_AXIS_Z); setPhysicsAxis( 0 ); y += 25;
new mxLabel (wPhysics, x, y, 45, 18, "Friction"); slPhysicsFriction = new mxSlider (wPhysics, x+50, y, 180, 18, IDC_PHYS_CON_FRICTION); slPhysicsFriction->setRange (0, 1000.0, 1000); slPhysicsFriction->setValue (0); slPhysicsFriction->setSteps( 1, 1 ); lPhysicsFriction = new mxLabel (wPhysics, x+230, y, 30, 18, "0");
x = 135; y = 30;
new mxLabel (wPhysics, 115, y, 30, 18, "Min"); slPhysicsConMin = new mxSlider (wPhysics, x, y, 180, 18, IDC_PHYS_CON_MIN); slPhysicsConMin->setRange (-180, 180.0, 360); slPhysicsConMin->setValue (-90); slPhysicsConMin->setSteps( 1, 1 ); lPhysicsConMin = new mxLabel (wPhysics, x+180, y, 30, 18, "-90"); y += 25;
new mxLabel (wPhysics, 115, y, 30, 18, "Max"); slPhysicsConMax = new mxSlider (wPhysics, x, y, 180, 18, IDC_PHYS_CON_MAX); slPhysicsConMax->setRange (-180.0, 180.0, 360); slPhysicsConMax->setValue (90.0); slPhysicsConMax->setSteps( 1, 1 ); lPhysicsConMax = new mxLabel (wPhysics, x+180, y, 30, 18, "90"); y += 25;
new mxLabel (wPhysics, 115, y, 30, 18, "Test"); slPhysicsConTest = new mxSlider (wPhysics, x, y, 55, 18, IDC_PHYS_CON_TEST); slPhysicsConTest->setRange (0, 1.0, 100); slPhysicsConTest->setValue (0);
cbLinked = new mxCheckBox (wPhysics, 200, y, 50, 20, "Link", IDC_PHYS_CON_LINK_LIMITS); mxToolTip::add (cbLinked, "Link mins/maxs to be symmetric"); new mxButton (wPhysics, 250, y, 80, 22, "Generate QC", IDC_PHYS_QCFILE);
x += 220; y = 5; new mxLabel (wPhysics, x, y, 55, 18, "Mass Bias"); new mxLabel (wPhysics, x, y+25, 55, 18, "Inertia"); new mxLabel (wPhysics, x, y+50, 55, 18, "Damping"); new mxLabel (wPhysics, x, y+75, 55, 18, "Rot Damp"); new mxLabel (wPhysics, x, y+100+3, 55, 18, "Material"); x += 55;
slPhysicsParamMassBias = new mxSlider (wPhysics, x, y, 76, 18, IDC_PHYS_P_MASSBIAS ); slPhysicsParamMassBias->setRange (0, 10.0, 100); slPhysicsParamMassBias->setValue (1.0); slPhysicsParamMassBias->setSteps( 1, 1 ); lPhysicsParamMassBias = new mxLabel (wPhysics, x+80, y, 30, 18, "1.0"); y += 25;
slPhysicsParamInertia = new mxSlider (wPhysics, x, y, 76, 18, IDC_PHYS_P_INERTIA ); slPhysicsParamInertia->setRange (0, 10.0, 100); slPhysicsParamInertia->setValue (1.0); slPhysicsParamInertia->setSteps( 1, 1 ); lPhysicsParamInertia = new mxLabel (wPhysics, x+80, y, 30, 18, "1.0"); y += 25;
slPhysicsParamDamping = new mxSlider (wPhysics, x, y, 76, 18, IDC_PHYS_P_DAMPING ); slPhysicsParamDamping->setRange (0, 1.0, 100); slPhysicsParamDamping->setValue (0.01); slPhysicsParamDamping->setSteps( 1, 1 ); lPhysicsParamDamping = new mxLabel (wPhysics, x+80, y, 30, 18, "0.5"); y += 25;
slPhysicsParamRotDamping = new mxSlider (wPhysics, x, y, 76, 18, IDC_PHYS_P_ROT_DAMPING ); slPhysicsParamRotDamping->setRange (0, 10.0, 200); slPhysicsParamRotDamping->setValue (0.2); slPhysicsParamRotDamping->setSteps( 1, 1 ); lPhysicsParamRotDamping = new mxLabel (wPhysics, x+80, y, 30, 18, "0.2"); y += 25;
lPhysicsMaterial = new mxLabel( wPhysics, x, y+3, 110, 18, "default" ); }
//-----------------------------------------------------------------------------
// Sets up the window dealing with ik rules
//-----------------------------------------------------------------------------
void ControlPanel::SetupIKRuleWindow( mxTab *pTab ) { mxWindow *wIKRule = new mxWindow( this, 0, 0, 0, 0 ); pTab->add( wIKRule, "IKRule" );
new mxLabel( wIKRule, 5, 5, 80, 20, "Chain:" ); cIKChain = new mxChoice( wIKRule, 90, 5, 50, 20, IDC_IKRULE_CHAIN ); cIKChain->add( "lfoot" ); cIKChain->add( "rfoot" ); cIKChain->add( "lhand" ); cIKChain->add( "rhand" ); cIKChain->select( 0 ); mxToolTip::add( cIKChain, "Select IK Chain" );
new mxLabel( wIKRule, 145, 5, 80, 20, "Type:" ); cIKType = new mxChoice( wIKRule, 230, 5, 80, 20, IDC_IKRULE_CHOICE ); cIKType->add( "footstep" ); cIKType->add( "touch" ); cIKType->add( "release" ); cIKType->add( "attachment" ); cIKType->add( "unlatch" ); cIKType->select( 0 ); mxToolTip::add( cIKType, "Select IK Type" );
lIKTouch = new mxLabel( wIKRule, 315, 5, 80, 20, "Bone:" ); cIKTouch = new mxChoice( wIKRule, 400, 5, 200, 20, IDC_IKRULE_TOUCH ); PopulateBoneList( cIKTouch ); mxToolTip::add( cIKTouch, "Select Touched Bone" );
lIKAttachment = new mxLabel( wIKRule, 315, 5, 80, 20, "Attachment:" ); leIKAttachment = new mxLineEdit( wIKRule, 400, 5, 80, 20, "", IDC_IKRULE_ATTACHMENT );
cbIKRangeToggle = new mxCheckBox( wIKRule, 5, 30, 80, 20, "Range", IDC_IKRULE_RANGE_TOGGLE ); mxToolTip::add( cbIKRangeToggle, "Toggle range option" ); new mxButton( wIKRule, 90, 30, 30, 20, "start", IDC_IKRULE_RANGE_START_NOW ); leIKRangeStart = new mxLineEdit2( wIKRule, 120, 30, 35, 20, "..", IDC_IKRULE_RANGE_START ); new mxButton( wIKRule, 160, 30, 30, 20, "peak", IDC_IKRULE_RANGE_PEAK_NOW ); leIKRangePeak = new mxLineEdit2( wIKRule, 190, 30, 35, 20, "..", IDC_IKRULE_RANGE_PEAK ); new mxButton( wIKRule, 230, 30, 30, 20, "tail", IDC_IKRULE_RANGE_TAIL_NOW ); leIKRangeTail = new mxLineEdit2( wIKRule, 260, 30, 35, 20, "..", IDC_IKRULE_RANGE_TAIL ); new mxButton( wIKRule, 300, 30, 30, 20, "end", IDC_IKRULE_RANGE_END_NOW ); leIKRangeEnd = new mxLineEdit2( wIKRule, 330, 30, 35, 20, "..", IDC_IKRULE_RANGE_END );
cbIKContactToggle = new mxCheckBox( wIKRule, 5, 55, 80, 20, "Contact", IDC_IKRULE_CONTACT_TOGGLE ); mxToolTip::add( cbIKContactToggle, "Toggle contact option" ); new mxButton( wIKRule, 90, 55, 30, 20, "frame", IDC_IKRULE_CONTACT_FRAME_NOW ); leIKContactFrame = new mxLineEdit2( wIKRule, 120, 55, 35, 20, "", IDC_IKRULE_CONTACT_FRAME );
new mxLabel( wIKRule, 5, 80, 80, 20, "Transform using:" ); cIKUsing = new mxChoice( wIKRule, 90, 80, 80, 20, IDC_IKRULE_USING ); cIKUsing->add( "neither" ); cIKUsing->add( "source" ); cIKUsing->add( "sequence" ); cIKUsing->select( 0 ); mxToolTip::add( cIKUsing, "Choose Transform To Use" );
new mxLabel( wIKRule, 5, 105, 80, 20, "QC String:" ); leIKQCString = new mxLineEdit2( wIKRule, 90, 105, 500, 20, "", IDC_IKRULE_QC_STRING ); UpdateIKRuleWindow(); }
//-----------------------------------------------------------------------------
// Sets up the window dealing with events
//-----------------------------------------------------------------------------
void ControlPanel::SetupEventWindow( mxTab *pTab ) { mxWindow *wEvents = new mxWindow( this, 0, 0, 0, 0 ); pTab->add( wEvents, "Events" );
new mxLabel( wEvents, 5, 5, 80, 20, "Sound:" ); mxButton *bSoundFrameNow = new mxButton( wEvents, 90, 5, 30, 20, "frame", IDC_EVENT_SOUND_FRAME_NOW ); mxToolTip::add( bSoundFrameNow, "Set sound start at the current frame" ); leEventSoundFrame = new mxLineEdit2( wEvents, 120, 5, 35, 20, "0", IDC_EVENT_SOUND_FRAME ); lbEventSoundName = new mxListBox( wEvents, 160, 5, 300, 170, IDC_EVENT_SOUND_NAME ); PopulateSoundNameList( lbEventSoundName ); mxToolTip::add( lbEventSoundName, "Select Sound Name" );
new mxLabel( wEvents, 5, 170, 80, 20, "QC String:" ); leEventQCString = new mxLineEdit2( wEvents, 90, 170, 450, 20, "", IDC_EVENT_QC_STRING ); BuildEventQCString(); }
//-----------------------------------------------------------------------------
// Sets up the window dealing with bone control
//-----------------------------------------------------------------------------
void ControlPanel::SetupBoneControlWindow( mxTab* pTab ) { m_pBoneWindow = new CBoneControlWindow(this); pTab->add (m_pBoneWindow, "Bones"); m_pBoneWindow->Init(); }
void ControlPanel::SetupAttachmentsWindow( mxTab *pTab ) { m_pAttachmentsWindow = new CAttachmentsWindow(this); pTab->add( m_pAttachmentsWindow, "Attachments" ); m_pAttachmentsWindow->Init(); }
int ControlPanel::GetCurrentHitboxSet( void ) { return m_pBoneWindow ? m_pBoneWindow->GetHitboxSet() : 0; }
ControlPanel::~ControlPanel() { g_ControlPanel = NULL; }
void ControlPanel::OnDelete() { // for some reason, the destructor only gets called from mx when breakpoints are set,
// so to be safe, clear the pointer (possibly twice)
g_ControlPanel = NULL; }
void ControlPanel::BuildEventQCString() { if ( g_ControlPanel == NULL ) return;
char qcstr[ 256 ]; Q_strcpy( qcstr, "{ event AE_CL_PLAYSOUND " ); Q_strcat( qcstr, leEventSoundFrame->getLabel(), sizeof(qcstr) ); Q_strcat( qcstr, " \"", sizeof(qcstr) ); int i = lbEventSoundName->getSelectedIndex(); Q_strcat( qcstr, lbEventSoundName->getItemText( i ), sizeof(qcstr) ); Q_strcat( qcstr, "\" }", sizeof(qcstr) );
leEventQCString->setText( qcstr ); }
void ControlPanel::BuildIKRuleQCString() { if ( g_ControlPanel == NULL ) return;
char qcstr[ 256 ]; Q_strcpy( qcstr, "ikrule " ); Q_strcat( qcstr, cIKChain->getLabel(), sizeof(qcstr) ); Q_strcat( qcstr, " ", sizeof(qcstr) ); const char *pType = cIKType->getLabel(); Q_strcat( qcstr, pType, sizeof(qcstr) );
if ( Q_strcmp( pType, "touch" ) == 0 ) { Q_strcat( qcstr, " \"", sizeof(qcstr) ); if ( cIKTouch->getSelectedIndex() > 0 ) { Q_strcat( qcstr, cIKTouch->getLabel(), sizeof(qcstr) ); } Q_strcat( qcstr, "\"", sizeof(qcstr) ); } else if ( Q_strcmp( pType, "attachment" ) == 0 ) { Q_strcat( qcstr, " \"", sizeof(qcstr) ); Q_strcat( qcstr, leIKAttachment->getLabel(), sizeof(qcstr) ); Q_strcat( qcstr, "\"", sizeof(qcstr) ); }
if ( cbIKRangeToggle->isChecked() ) { Q_strcat( qcstr, " range ", sizeof(qcstr) );
char str[ 20 ]; leIKRangeStart->getText( str, sizeof( str ) ); Q_strcat( qcstr, str, sizeof(qcstr) ); Q_strcat( qcstr, " ", sizeof(qcstr) ); leIKRangePeak->getText( str, sizeof( str ) ); Q_strcat( qcstr, str, sizeof(qcstr) ); Q_strcat( qcstr, " ", sizeof(qcstr) ); leIKRangeTail->getText( str, sizeof( str ) ); Q_strcat( qcstr, str, sizeof(qcstr) ); Q_strcat( qcstr, " ", sizeof(qcstr) ); leIKRangeEnd->getText( str, sizeof( str ) ); Q_strcat( qcstr, str, sizeof(qcstr) ); }
if ( cbIKContactToggle->isChecked() ) { Q_strcat( qcstr, " contact ", sizeof(qcstr) );
char str[ 20 ]; leIKContactFrame->getText( str, sizeof( str ) ); Q_strcat( qcstr, str, sizeof(qcstr) ); }
int nUsing = cIKUsing->getSelectedIndex(); if ( nUsing > 0 ) { if ( nUsing == 1 ) // source
{ Q_strcat( qcstr, " usesource", sizeof(qcstr) ); } else if ( nUsing == 2 ) // sequence
{ Q_strcat( qcstr, " usesequence", sizeof(qcstr) ); } }
leIKQCString->setText( qcstr ); }
void ControlPanel::UpdateIKRuleWindow() { const char *pIKType = cIKType->getLabel(); bool bIsTouch = Q_strcmp( pIKType, "touch" ) == 0; bool bIsAttachment = Q_strcmp( pIKType, "attachment" ) == 0;
lIKTouch->setVisible( bIsTouch ); cIKTouch->setVisible( bIsTouch ); lIKAttachment->setVisible( bIsAttachment ); leIKAttachment->setVisible( bIsAttachment );
BuildIKRuleQCString(); }
int ControlPanel::handleEvent (mxEvent *event) { MDLCACHE_CRITICAL_SECTION_( g_pMDLCache );
if ( !g_ControlPanel ) return 1;
if ( event->event == mxEvent::Size ) { tab->setBounds( 0, 0, event->width, max( 0, event->height - 20 ) ); return 1; } if ( event->event == mxEvent::KeyDown ) { if ( tab->getSelectedIndex() == 4 ) { handlePhysicsKey( event ); }
if (event->action >= IDC_POSEPARAMETER_VALUE && event->action < IDC_POSEPARAMETER_VALUE + NUM_POSEPARAMETERS) { int index = event->action - IDC_POSEPARAMETER_VALUE; int poseparam = cPoseParameter[index]->getSelectedIndex();
float value = atof( lePoseParameter[index]->getLabel() ); setBlend( poseparam, value ); slPoseParameter[index]->setValue( g_pStudioModel->GetPoseParameter( poseparam ) ); return 1; }
switch (event->key) { case 27: if (!getParent ()) // fullscreen mode ?
mx::quit (); break;
case '1': case '2': case '3': case '4': g_viewerSettings.renderMode = event->key - '1'; break;
case '-': g_viewerSettings.speedScale -= 0.1f; if (g_viewerSettings.speedScale < 0.0f) g_viewerSettings.speedScale = 0.0f; break;
case '+': g_viewerSettings.speedScale += 0.1f; if (g_viewerSettings.speedScale > 5.0f) g_viewerSettings.speedScale = 5.0f; break; default: return 0; } return 1; }
switch (event->action) { case IDC_TAB: { int tabIndex = tab->getSelectedIndex(); // g_viewerSettings.highlightBone = -1;
g_viewerSettings.highlightHitbox = -1; g_viewerSettings.showTexture = (tabIndex == 3) ? true : false; g_viewerSettings.showPhysicsPreview = (tabIndex == 4) ? true : false; setHighlightBone(cHighlightBone->getSelectedIndex());
if (tabIndex == 4) { setupPhysicsBone(cPhysicsBone->getSelectedIndex()); }
if (tabIndex == 5) { m_pBoneWindow->OnTabSelected(); }
if ( tabIndex == 6 ) { m_pAttachmentsWindow->OnTabSelected(); } else { m_pAttachmentsWindow->OnTabUnselected(); } } break;
case IDC_RENDERMODE: { int index = cRenderMode->getSelectedIndex(); if (index >= 0) { setRenderMode (index); } } break;
case IDC_PHYSICSHIGHLIGHT: { int index = cHighlightBone->getSelectedIndex(); setHighlightBone(index); } break;
case IDC_RENDER_FOV: { mxLineEdit *pLineEdit = ((mxLineEdit *) event->widget); const char *pText = pLineEdit->getLabel(); float val = atof( pText ); g_viewerSettings.fov = val; break; }
case IDC_ORIGINAXISLENGTH: { g_viewerSettings.originAxisLength = reinterpret_cast< mxSlider * >( event->widget )->getValue(); break; }
case IDC_LODCHOICE: { int index = cLODChoice->getSelectedIndex(); if( index >= 0 ) { setLOD( index, false, false ); } break; }
case IDC_LODSWITCH: { mxLineEdit *pLineEdit = ((mxLineEdit *) event->widget); const char *pText = pLineEdit->getLabel(); float val = atof( pText ); g_pStudioModel->SetLODSwitchValue( g_viewerSettings.lod, val ); break; } case IDC_AUTOLOD: setAutoLOD (((mxCheckBox *) event->widget)->isChecked()); break; case IDC_SOFTWARESKIN: setSoftwareSkin(((mxCheckBox *) event->widget)->isChecked()); break; case IDC_OVERBRIGHT2: setOverbright(((mxCheckBox *) event->widget)->isChecked()); break;
case IDC_GROUND: setShowGround (((mxCheckBox *) event->widget)->isChecked()); break;
case IDC_MOVEMENT: setShowMovement (((mxCheckBox *) event->widget)->isChecked()); break;
case IDC_BACKGROUND: setShowBackground (((mxCheckBox *) event->widget)->isChecked()); break;
case IDC_HITBOXES: g_viewerSettings.showHitBoxes = ((mxCheckBox *) event->widget)->isChecked(); break;
case IDC_SEQUENCEBOXES: g_viewerSettings.showSequenceBoxes = ((mxCheckBox *) event->widget)->isChecked(); break;
case IDC_SHADOW: g_viewerSettings.showShadow = ((mxCheckBox *) event->widget)->isChecked(); break;
case IDC_ILLUMPOSITION: g_viewerSettings.showIllumPosition = ((mxCheckBox *) event->widget)->isChecked(); break;
case IDC_RUNIK: g_viewerSettings.enableIK = ((mxCheckBox *) event->widget)->isChecked(); g_viewerSettings.enableTargetIK = ((mxCheckBox *) event->widget)->isChecked(); break;
case IDC_HEADTURN: g_pStudioModel->SetSolveHeadTurn( ((mxCheckBox *) event->widget)->isChecked() ? 1 : 0 ); break;
case IDC_PHYSICSMODEL: g_viewerSettings.showPhysicsModel = ((mxCheckBox *) event->widget)->isChecked(); break;
case IDC_BONES: g_viewerSettings.showBones = ((mxCheckBox *) event->widget)->isChecked(); break;
case IDC_PLAYSOUNDS: g_viewerSettings.playSounds = ((mxCheckBox *) event->widget)->isChecked(); break;
case IDC_NORMALMAP: g_viewerSettings.enableNormalMapping = ((mxCheckBox *) event->widget)->isChecked(); break;
// case IDC_PARALLAXMAP:
// g_viewerSettings.enableParallaxMapping = ((mxCheckBox *) event->widget)->isChecked();
// break;
case IDC_SPECULAR: g_viewerSettings.enableSpecular = ((mxCheckBox *) event->widget)->isChecked(); break;
case IDC_NORMALS: g_viewerSettings.showNormals = ((mxCheckBox *) event->widget)->isChecked(); break;
case IDC_TANGENTFRAME: g_viewerSettings.showTangentFrame = ((mxCheckBox *) event->widget)->isChecked(); break;
case IDC_OVERLAY_WIREFRAME: g_viewerSettings.overlayWireframe = ((mxCheckBox *) event->widget)->isChecked(); break;
case IDC_ATTACHMENTS: g_viewerSettings.showAttachments = ((mxCheckBox *) event->widget)->isChecked(); break;
case IDC_SHOWORIGINAXIS: setShowOriginAxis (((mxCheckBox *) event->widget)->isChecked()); break; case IDC_MESSAGES: { int index = cMessageList->getSelectedIndex(); if (index >= 0) { studiohdr_t* pStudioR = g_pStudioModel->GetStudioRenderHdr(); if ( pStudioR ) { IMaterial *pMaterials[128]; g_pStudioRender->GetMaterialList( pStudioR, ARRAYSIZE( pMaterials ), &pMaterials[0] );
cShaderUsed->removeAll(); if ( pMaterials[index]->IsErrorMaterial() ) { cShaderUsed->add( "*** ERROR *** Can't load VMT"); } else { cShaderUsed->add( pMaterials[index]->GetShaderName() ); } } } } break;
case IDC_SEQUENCE0: case IDC_SEQUENCE1: case IDC_SEQUENCE2: case IDC_SEQUENCE3: case IDC_SEQUENCE4: { int i = event->action - IDC_SEQUENCE0; int index = ((mxChoice *) event->widget)->getSelectedIndex(); if (index >= 0) { index = iSelectionToSequence[index]; if (i == 0) { setSequence (index); showActivityModifiers( index ); } else { setOverlaySequence( i, index, slSequence[i]->getValue() ); } } } break;
case IDC_SEQUENCESCALE0: case IDC_SEQUENCESCALE1: case IDC_SEQUENCESCALE2: case IDC_SEQUENCESCALE3: case IDC_SEQUENCESCALE4: { int i = event->action - IDC_SEQUENCESCALE0; int index = cSequence[i]->getSelectedIndex(); if (index >= 0) { index = iSelectionToSequence[index]; if (i == 0) { setSequence (index); showActivityModifiers( index ); } else { setOverlaySequence( i, index, (float)((mxSlider *) event->widget)->getValue() ); } } } break;
case IDC_FRAMESELECTION0: case IDC_FRAMESELECTION1: case IDC_FRAMESELECTION2: case IDC_FRAMESELECTION3: case IDC_FRAMESELECTION4: { updateFrameSelection(); } break;
case IDC_BLENDTIME: { char sz[ 256 ]; sprintf( sz, "%.2f s", (float)((mxSlider *) event->widget)->getValue() );
g_pStudioModel->SetBlendTime( ((mxSlider *) event->widget)->getValue() ); laBlendTime->setLabel( sz ); } break; case IDC_BLENDSEQUENCECHANGES: g_viewerSettings.blendSequenceChanges = ((mxCheckBox *) event->widget)->isChecked(); break; case IDC_ANIMATEWEAPONS: g_viewerSettings.animateWeapons = ((mxCheckBox *) event->widget)->isChecked(); break; case IDC_BLENDNOW: startBlending(); break; case IDC_SPEEDSCALE: { setSpeedScale( ((mxSlider *) event->widget)->getValue() ); } break;
case IDC_FORCEFRAME: { setFrame( ((mxSlider *) event->widget)->getValue() );
// stop the animation
setSpeedScale( 0 );
if ( g_bHlmvMaster && g_HlmvIpcClient.Connect() ) { CUtlBuffer cmd; CUtlBuffer res; cmd.Printf( "%s %f", "hlmvForceFrame", reinterpret_cast< mxSlider * >( event->widget )->getValue() ); g_HlmvIpcClient.ExecuteCommand( cmd, res ); g_HlmvIpcClient.Disconnect(); } } break;
case IDC_BODYPART: { int index = cBodypart->getSelectedIndex(); if (index >= 0) { g_pStudioModel->SetBodygroup( cBodypart->getSelectedIndex() ); setBodypart (index); } } break;
case IDC_SUBMODEL: { int index = cSubmodel->getSelectedIndex(); if (index >= 0) { setSubmodel (index); } } break;
case IDC_CONTROLLER: { int index = cController->getSelectedIndex(); if (index >= 0) setBoneController (index); } break;
case IDC_CONTROLLERVALUE: { int index = cController->getSelectedIndex(); if (index >= 0) { float flValue = slController->getValue(); CStudioHdr *hdr = g_pStudioModel->GetStudioHdr(); mstudiobonecontroller_t *pbonecontroller = hdr->pBonecontroller(index); if (pbonecontroller->end < pbonecontroller->start) { flValue *= -1.0f; } setBoneControllerValue(index, flValue); } } break;
case IDC_SKINS: { int index = cSkin->getSelectedIndex(); if (index >= 0) { g_pStudioModel->SetSkin (index); g_viewerSettings.skin = index; d_MatSysWindow->redraw(); } } break;
case IDC_MATERIALS: { int index = cMaterials->getSelectedIndex(); if (index >= 0) { g_viewerSettings.materialIndex = index; } } break;
case IDC_IKRULE_CHAIN: case IDC_IKRULE_CHOICE: case IDC_IKRULE_RANGE_TOGGLE: case IDC_IKRULE_RANGE_START: case IDC_IKRULE_RANGE_PEAK: case IDC_IKRULE_RANGE_TAIL: case IDC_IKRULE_RANGE_END: case IDC_IKRULE_CONTACT_TOGGLE: case IDC_IKRULE_CONTACT_FRAME: case IDC_IKRULE_USING: UpdateIKRuleWindow(); break;
case IDC_IKRULE_TOUCH: case IDC_IKRULE_ATTACHMENT: BuildIKRuleQCString(); break;
case IDC_IKRULE_RANGE_START_NOW: SetFrameString( leIKRangeStart, getFrameSelection() ); break;
case IDC_IKRULE_RANGE_PEAK_NOW: SetFrameString( leIKRangePeak, getFrameSelection() ); break;
case IDC_IKRULE_RANGE_TAIL_NOW: SetFrameString( leIKRangeTail, getFrameSelection() ); break;
case IDC_IKRULE_RANGE_END_NOW: SetFrameString( leIKRangeEnd, getFrameSelection() ); break;
case IDC_IKRULE_CONTACT_FRAME_NOW: SetFrameString( leIKContactFrame, getFrameSelection() ); break;
case IDC_IKRULE_QC_STRING: // ignore edits to the qc text box
break;
case IDC_EVENT_SOUND_FRAME: case IDC_EVENT_SOUND_NAME: BuildEventQCString(); break;
case IDC_EVENT_SOUND_FRAME_NOW: SetFrameString( leEventSoundFrame, getFrameSelection() ); break;
case IDC_EVENT_QC_STRING: // ignore edits to the qc text box
break;
default: { if ( event->action == IDC_FLEXDEFAULTS ) { CStudioHdr *hdr = g_pStudioModel->GetStudioHdr(); for (LocalFlexController_t i = LocalFlexController_t(0); i < hdr->numflexcontrollers(); i++) { g_pStudioModel->SetFlexController( i, 0 ); } for (int i = 0; i < NUM_FLEX_SLIDERS; i++) { LocalFlexController_t index = (LocalFlexController_t)cFlex[i]->getSelectedIndex(); slFlexScale[ i ]->setValue( g_pStudioModel->GetFlexControllerRaw( index ) ); } } else if ( event->action == IDC_FLEXRANDOM ) { CStudioHdr *hdr = g_pStudioModel->GetStudioHdr(); for (LocalFlexController_t i = LocalFlexController_t(0); i < hdr->numflexcontrollers(); i++) { float r = rand() / float( VALVE_RAND_MAX ); g_pStudioModel->SetFlexController( i, r ); }
for (int i = 0; i < NUM_FLEX_SLIDERS; i++) { LocalFlexController_t index = (LocalFlexController_t)cFlex[i]->getSelectedIndex(); slFlexScale[ i ]->setValue( g_pStudioModel->GetFlexControllerRaw( index ) ); } } else if ( event->action == IDC_FLEXZERO ) { CStudioHdr *hdr = g_pStudioModel->GetStudioHdr(); for (LocalFlexController_t i = LocalFlexController_t(0); i < hdr->numflexcontrollers(); i++) { g_pStudioModel->SetFlexController( i, 0 ); }
for (int i = 0; i < NUM_FLEX_SLIDERS; i++) { LocalFlexController_t index = (LocalFlexController_t)cFlex[i]->getSelectedIndex(); slFlexScale[ i ]->setValue( g_pStudioModel->GetFlexControllerRaw( index ) ); } } else if ( event->action == IDC_FLEXONE ) { CStudioHdr *hdr = g_pStudioModel->GetStudioHdr(); for (LocalFlexController_t i = LocalFlexController_t(0); i < hdr->numflexcontrollers(); i++) { g_pStudioModel->SetFlexController( i, 1 ); }
for (int i = 0; i < NUM_FLEX_SLIDERS; i++) { LocalFlexController_t index = (LocalFlexController_t)cFlex[i]->getSelectedIndex(); slFlexScale[ i ]->setValue( g_pStudioModel->GetFlexControllerRaw( index ) ); } } else if (event->action >= IDC_FLEX && event->action < IDC_FLEX + NUM_FLEX_SLIDERS) { int flex = (event->action - IDC_FLEX); LocalFlexController_t index = (LocalFlexController_t)cFlex[flex]->getSelectedIndex();
if (index >= 0) { slFlexScale[flex]->setValue(g_pStudioModel->GetFlexControllerRaw(index)); } } else if (event->action >= IDC_FLEXSCALE && event->action < IDC_FLEXSCALE + NUM_FLEX_SLIDERS) { int flex = (event->action - IDC_FLEXSCALE); LocalFlexController_t index = (LocalFlexController_t)cFlex[flex]->getSelectedIndex();
g_pStudioModel->SetFlexControllerRaw( index, ((mxSlider *) event->widget)->getValue() ); } else if ( event->action >= IDC_PHYS_FIRST && event->action <= IDC_PHYS_LAST ) { return handlePhysicsEvent( event ); } else if (event->action >= IDC_POSEPARAMETER && event->action < IDC_POSEPARAMETER + NUM_POSEPARAMETERS) { int index = event->action - IDC_POSEPARAMETER; int poseparam = cPoseParameter[index]->getSelectedIndex();
float flMin, flMax; if (g_pStudioModel->GetPoseParameterRange( poseparam, &flMin, &flMax )) { slPoseParameter[index]->setRange( flMin, flMax, 1000 ); slPoseParameter[index]->setValue( g_pStudioModel->GetPoseParameter( poseparam ) ); lePoseParameter[index]->setLabel( "%.1f", g_pStudioModel->GetPoseParameter( poseparam ) ); } } else if (event->action >= IDC_POSEPARAMETER_SCALE && event->action < IDC_POSEPARAMETER_SCALE + NUM_POSEPARAMETERS) { int index = event->action - IDC_POSEPARAMETER_SCALE; int poseparam = cPoseParameter[index]->getSelectedIndex();
setBlend( poseparam, ((mxSlider *) event->widget)->getValue() ); lePoseParameter[index]->setLabel( "%.1f", ((mxSlider *) event->widget)->getValue() ); } } break; }
return 1; }
void ControlPanel::dumpModelInfo() { #if 0
CStudioHdr *hdr = g_pStudioModel->GetStudioHdr(); if (hdr) { DeleteFile ("midump.txt"); FILE *file = fopen ("midump.txt", "wt"); if (file) { byte *phdr = (byte *) hdr; int i;
fprintf (file, "id: %c%c%c%c\n", phdr[0], phdr[1], phdr[2], phdr[3]); fprintf (file, "version: %d\n", hdr->version); fprintf (file, "name: \"%s\"\n", hdr->name); fprintf (file, "length: %d\n\n", hdr->length);
fprintf (file, "eyeposition: %f %f %f\n", hdr->eyeposition[0], hdr->eyeposition[1], hdr->eyeposition[2]); fprintf (file, "min: %f %f %f\n", hdr->min[0], hdr->min[1], hdr->min[2]); fprintf (file, "max: %f %f %f\n", hdr->max[0], hdr->max[1], hdr->max[2]); fprintf (file, "bbmin: %f %f %f\n", hdr->bbmin[0], hdr->bbmin[1], hdr->bbmin[2]); fprintf (file, "bbmax: %f %f %f\n", hdr->bbmax[0], hdr->bbmax[1], hdr->bbmax[2]); fprintf (file, "flags: %d\n\n", hdr->flags);
fprintf (file, "numbones: %d\n", hdr->numbones); for (i = 0; i < hdr->numbones; i++) { mstudiobone_t *pbones = (mstudiobone_t *) (phdr + hdr->boneindex); fprintf (file, "\nbone %d.name: \"%s\"\n", i + 1, pbones[i].name); fprintf (file, "bone %d.parent: %d\n", i + 1, pbones[i].parent); fprintf (file, "bone %d.flags: %d\n", i + 1, pbones[i].flags); fprintf (file, "bone %d.bonecontroller: %d %d %d %d %d %d\n", i + 1, pbones[i].bonecontroller[0], pbones[i].bonecontroller[1], pbones[i].bonecontroller[2], pbones[i].bonecontroller[3], pbones[i].bonecontroller[4], pbones[i].bonecontroller[5]); fprintf (file, "bone %d.value: %f %f %f %f %f %f\n", i + 1, pbones[i].value[0], pbones[i].value[1], pbones[i].value[2], pbones[i].value[3], pbones[i].value[4], pbones[i].value[5]); fprintf (file, "bone %d.scale: %f %f %f %f %f %f\n", i + 1, pbones[i].scale[0], pbones[i].scale[1], pbones[i].scale[2], pbones[i].scale[3], pbones[i].scale[4], pbones[i].scale[5]); }
fprintf (file, "\nnumbonecontrollers: %d\n", hdr->numbonecontrollers); for (i = 0; i < hdr->numbonecontrollers; i++) { mstudiobonecontroller_t *pbonecontrollers = (mstudiobonecontroller_t *) (phdr + hdr->bonecontrollerindex); fprintf (file, "\nbonecontroller %d.bone: %d\n", i + 1, pbonecontrollers[i].bone); fprintf (file, "bonecontroller %d.type: %d\n", i + 1, pbonecontrollers[i].type); fprintf (file, "bonecontroller %d.start: %f\n", i + 1, pbonecontrollers[i].start); fprintf (file, "bonecontroller %d.end: %f\n", i + 1, pbonecontrollers[i].end); fprintf (file, "bonecontroller %d.rest: %d\n", i + 1, pbonecontrollers[i].rest); fprintf (file, "bonecontroller %d.index: %d\n", i + 1, pbonecontrollers[i].index); }
fprintf (file, "\nnumhitboxes: %d\n", hdr->numhitboxes); for (i = 0; i < hdr->numhitboxes; i++) { mstudiobbox_t *pbboxes = (mstudiobbox_t *) (phdr + hdr->hitboxindex); fprintf (file, "\nhitbox %d.bone: %d\n", i + 1, pbboxes[i].bone); fprintf (file, "hitbox %d.group: %d\n", i + 1, pbboxes[i].group); fprintf (file, "hitbox %d.bbmin: %f %f %f\n", i + 1, pbboxes[i].bbmin[0], pbboxes[i].bbmin[1], pbboxes[i].bbmin[2]); fprintf (file, "hitbox %d.bbmax: %f %f %f\n", i + 1, pbboxes[i].bbmax[0], pbboxes[i].bbmax[1], pbboxes[i].bbmax[2]); }
fprintf (file, "\nnumseq: %d\n", hdr->GetNumSeq()); for (i = 0; i < hdr->GetNumSeq(); i++) { mstudioseqdesc_t *pseqdescs = (mstudioseqdesc_t *) (phdr + hdr->seqindex); fprintf (file, "\nseqdesc %d.label: \"%s\"\n", i + 1, pseqdescs[i].label); fprintf (file, "seqdesc %d.fps: %f\n", i + 1, pseqdescs[i].fps); fprintf (file, "seqdesc %d.flags: %d\n", i + 1, pseqdescs[i].flags); fprintf (file, "<...>\n"); } /*
fprintf (file, "\nnumseqgroups: %d\n", hdr->GetNumSeq()groups); for (i = 0; i < hdr->GetNumSeq()groups; i++) { mstudioseqgroup_t *pseqgroups = (mstudioseqgroup_t *) (phdr + hdr->seqgroupindex); fprintf (file, "\nseqgroup %d.label: \"%s\"\n", i + 1, pseqgroups[i].label); fprintf (file, "\nseqgroup %d.namel: \"%s\"\n", i + 1, pseqgroups[i].name); fprintf (file, "\nseqgroup %d.data: %d\n", i + 1, pseqgroups[i].data); } */ hdr = g_pStudioModel->getTextureHeader(); fprintf (file, "\nnumtextures: %d\n", hdr->numtextures); fprintf (file, "textureindex: %d\n", hdr->textureindex); fprintf (file, "texturedataindex: %d\n", hdr->texturedataindex); for (i = 0; i < hdr->numtextures; i++) { mstudiotexture_t *ptextures = (mstudiotexture_t *) ((byte *) hdr + hdr->textureindex); fprintf (file, "\ntexture %d.name: \"%s\"\n", i + 1, ptextures[i].name); fprintf (file, "texture %d.flags: %d\n", i + 1, ptextures[i].flags); fprintf (file, "texture %d.width: %d\n", i + 1, ptextures[i].width); fprintf (file, "texture %d.height: %d\n", i + 1, ptextures[i].height); fprintf (file, "texture %d.index: %d\n", i + 1, ptextures[i].index); }
hdr = g_pStudioModel->GetStudioHdr(); fprintf (file, "\nnumskinref: %d\n", hdr->numskinref); fprintf (file, "numskinfamilies: %d\n", hdr->numskinfamilies);
fprintf (file, "\nnumbodyparts: %d\n", hdr->numbodyparts); for (i = 0; i < hdr->numbodyparts; i++) { mstudiobodyparts_t *pbodyparts = (mstudiobodyparts_t *) ((byte *) hdr + hdr->bodypartindex); fprintf (file, "\nbodypart %d.name: \"%s\"\n", i + 1, pbodyparts[i].name); fprintf (file, "bodypart %d.nummodels: %d\n", i + 1, pbodyparts[i].nummodels); fprintf (file, "bodypart %d.base: %d\n", i + 1, pbodyparts[i].base); fprintf (file, "bodypart %d.modelindex: %d\n", i + 1, pbodyparts[i].modelindex); }
fprintf (file, "\nnumattachments: %d\n", hdr->numattachments); for (i = 0; i < hdr->numattachments; i++) { mstudioattachment_t *pattachments = (mstudioattachment_t *) ((byte *) hdr + hdr->attachmentindex); fprintf (file, "attachment %d.name: \"%s\"\n", i + 1, pattachments[i].name); }
fclose (file);
ShellExecute ((HWND) getHandle(), "open", "midump.txt", 0, 0, SW_SHOW); } } #endif
}
LoadModelResult_t ControlPanel::loadModel(const char *filename) { SaveViewerSettings( g_pStudioModel->GetFileName(), g_pStudioModel );
g_pStudioModel->FreeModel( false );
if (!g_pStudioModel->LoadModel( filename )) { return LoadModel_LoadFail; } if (!g_pStudioModel->PostLoadModel( filename )) { return LoadModel_PostLoadFail; }
if (!g_pStudioModel->HasModel()) { return LoadModel_NoModel; }
OnLoadModel( );
return LoadModel_Success; }
void ControlPanel::OnLoadModel( void ) { int i; m_bVMTInfoLoaded = false;
if (!g_pStudioModel->HasModel()) return;
initSequenceChoices(); initBodypartChoices(); initBoneControllers(); initSkinChoices(); initMaterialChoices(); initPhysicsBones(); initLODs(); initFlexes();
setModelInfo();
UnloadAllMergedModels();
const bool bNoModelSettings = LoadViewerSettings( g_pStudioModel->GetFileName(), g_pStudioModel ); if ( !bNoModelSettings ) { InitViewerSettings( "hlmv" ); setSequence( 0 ); showActivityModifiers( 0 ); setSpeedScale( 1.0 ); }
resetControlPanel();
/*!!
for (i = 0; i < 32; i++) g_viewerSettings.submodels[i] = 0; for (i = 0; i < 8; i++) g_viewerSettings.controllers[i] = 0; */
setupPhysics(); m_pBoneWindow->OnLoadModel(); m_pAttachmentsWindow->OnLoadModel();
PopulateBoneList( cIKTouch, true );
mx_setcwd (mx_getpath (g_pStudioModel->GetFileName()));
for ( i = 0; i < HLMV_MAX_MERGED_MODELS; ++i ) { if ( strlen( g_viewerSettings.mergeModelFile[i] ) != 0 ) { loadModel( g_viewerSettings.mergeModelFile[i], i ); } }
// Center the model if we don't have last view position data in the registry
if ( !bNoModelSettings ) { // Need to call this twice for some reason. Really - I don't have OCD!
centerView(); centerView(); } }
LoadModelResult_t ControlPanel::loadModel(const char *filename, int slot ) { if (slot == -1) { return loadModel( filename ); }
if (g_pStudioExtraModel[slot] == NULL) { g_pStudioExtraModel[slot] = new StudioModel; } else { g_pStudioExtraModel[slot]->FreeModel( false ); }
if (g_pStudioExtraModel[slot]->LoadModel( filename )) { if (g_pStudioExtraModel[slot]->PostLoadModel( filename )) { connectFlexes( g_pStudioExtraModel[slot]->GetStudioHdr() ); if ( g_MDLViewer && g_MDLViewer->getMenuBar() ) { g_MDLViewer->getMenuBar()->modify (IDC_FILE_UNLOADMERGEDMODEL1 + slot, IDC_FILE_UNLOADMERGEDMODEL1 + slot, filename); g_MDLViewer->getMenuBar()->setEnabled (IDC_FILE_UNLOADMERGEDMODEL1 + slot, true); } return LoadModel_Success; } else { return LoadModel_PostLoadFail; } }
return LoadModel_LoadFail; }
void ControlPanel::resetControlPanel( void ) { setSequence( g_pStudioModel->GetSequence() ); showActivityModifiers( g_pStudioModel->GetSequence() ); setOverlaySequence( 1, g_pStudioModel->GetOverlaySequence( 0 ), g_pStudioModel->GetOverlaySequenceWeight( 0 ) ); setOverlaySequence( 2, g_pStudioModel->GetOverlaySequence( 1 ), g_pStudioModel->GetOverlaySequenceWeight( 1 ) ); setOverlaySequence( 3, g_pStudioModel->GetOverlaySequence( 2 ), g_pStudioModel->GetOverlaySequenceWeight( 2 ) ); setOverlaySequence( 4, g_pStudioModel->GetOverlaySequence( 3 ), g_pStudioModel->GetOverlaySequenceWeight( 3 ) );
setSpeedScale( g_viewerSettings.speedScale );
cbGround->setChecked( g_viewerSettings.showGround ); cbMovement->setChecked( g_viewerSettings.showMovement ); cbShadow->setChecked( g_viewerSettings.showShadow ); cbNormalMap->setChecked( g_viewerSettings.enableNormalMapping ); cbIllumPosition->setChecked( g_viewerSettings.showIllumPosition );
cbHitBoxes->setChecked( g_viewerSettings.showHitBoxes ); cbBones->setChecked( g_viewerSettings.showBones ); cbPlaySounds->setChecked( g_viewerSettings.playSounds ); cbSequenceBoxes->setChecked( g_viewerSettings.showSequenceBoxes ); cbRunIK->setChecked( g_viewerSettings.enableIK );
cbBackground->setChecked( g_viewerSettings.showBackground ); cbSoftwareSkin->setChecked( g_viewerSettings.softwareSkin ); cbOverbright2->setChecked( g_viewerSettings.overbright ); cbAttachments->setChecked( g_viewerSettings.showAttachments ); cbNormals->setChecked( g_viewerSettings.showNormals ); cbEnableHead->setChecked( g_pStudioModel->GetSolveHeadTurn() ? 1 : 0 );
cbShowOriginAxis->setChecked( g_viewerSettings.showOriginAxis ); setOriginAxisLength( g_viewerSettings.originAxisLength ); }
void ControlPanel::setRenderMode (int mode) { g_viewerSettings.renderMode = mode; d_MatSysWindow->redraw(); }
void ControlPanel::setHighlightBone( int index ) { if ( index >= 0 ) { g_viewerSettings.highlightPhysicsBone = index; } }
void ControlPanel::setLOD( int index, bool setLODchoice, bool force ) { #if 1
if( !force && ( g_viewerSettings.lod == index ) ) { return; } #endif
g_viewerSettings.lod = index; float lodSwitch = g_pStudioModel->GetLODSwitchValue( index ); char tmp[128]; sprintf( tmp, "%0.0f", lodSwitch ); leLODSwitch->setLabel( tmp ); HWND wnd = ( HWND )leLODSwitch->getHandle(); if( setLODchoice ) { cLODChoice->select( index ); } setModelInfo(); InvalidateRect( wnd, NULL, TRUE ); UpdateWindow( wnd ); }
void ControlPanel::setLODMetric( float metric ) { static int saveMetric = -10; int intMetric = ( int )metric; if( intMetric == saveMetric ) { return; } saveMetric = intMetric; char tmp[128]; sprintf( tmp, "%d", intMetric ); lLODMetric->setLabel( tmp ); }
void ControlPanel::setPolycount( int polycount ) { static int savePolycount = -10; if( polycount == savePolycount ) { return; } savePolycount = polycount; char tmp[128]; sprintf( tmp, "Shader Draw Count: %d", polycount ); lModelInfo3->setLabel( tmp ); }
void ControlPanel::setModelInfo( int nVertCount, int nIndexCount, int nTriCount ) { static int nSaveVertCount = -10; static int nSaveIndexCount = -10; static int nSaveTriCount = -10;
if ( nVertCount == nSaveVertCount && nIndexCount == nSaveIndexCount && nTriCount == nSaveTriCount ) { return; }
nSaveVertCount = nVertCount; nSaveIndexCount = nIndexCount; nSaveTriCount = nTriCount;
char tmp[ 128 ]; sprintf( tmp, "Verts: %d Indexes: %d Triangles: %d", nVertCount, nIndexCount, nTriCount ); lModelInfo4->setLabel( tmp ); }
void ControlPanel::setTransparent( bool isTransparent ) { static int saveTransparent = -1; if( (int)isTransparent == saveTransparent ) return;
saveTransparent = isTransparent; char tmp[128]; sprintf( tmp, "Model is: %s", isTransparent ? "transparent" : "opaque" ); lModelInfo5->setLabel( tmp ); }
void ControlPanel::updatePoseParameters( ) { for (int i = 0; i < NUM_POSEPARAMETERS; i++) { if (slPoseParameter[i]->isEnabled()) { int j = cPoseParameter[i]->getSelectedIndex(); float value = g_pStudioModel->GetPoseParameter( j );
float temp = atof( lePoseParameter[i]->getLabel( ) );
if (fabs( temp - value ) > 0.1) { slPoseParameter[i]->setValue( value ); lePoseParameter[i]->setLabel( "%.1f", value ); } } } }
void ControlPanel::setShowGround (bool b) { g_viewerSettings.showGround = b; cbGround->setChecked (b); }
void ControlPanel::setAutoLOD( bool b ) { g_viewerSettings.autoLOD = b; cbAutoLOD->setChecked( b ); }
void ControlPanel::setSoftwareSkin( bool b ) { g_viewerSettings.softwareSkin = b; cbSoftwareSkin->setChecked( b ); }
void ControlPanel::setOverbright( bool b ) { g_viewerSettings.overbright = b; cbOverbright2->setChecked( b ); }
void ControlPanel::setShowMovement (bool b) { g_viewerSettings.showMovement = b; cbMovement->setChecked (b); }
void ControlPanel::setShowBackground (bool b) { g_viewerSettings.showBackground = b; cbBackground->setChecked (b); }
void ControlPanel::setShowNormals (bool b) { g_viewerSettings.showNormals = b; cbNormals->setChecked (b); }
void ControlPanel::setShowTangentFrame (bool b) { g_viewerSettings.showTangentFrame = b; cbTangentFrame->setChecked (b); }
void ControlPanel::setOverlayWireframe (bool b) { g_viewerSettings.overlayWireframe = b; cbOverlayWireframe->setChecked (b); }
void ControlPanel::setShowShadow (bool b) { g_viewerSettings.showShadow = b; cbShadow->setChecked (b); }
void ControlPanel::setShowHitBoxes (bool b) { g_viewerSettings.showHitBoxes = b; cbHitBoxes->setChecked (b); }
void ControlPanel::setShowBones (bool b) { g_viewerSettings.showBones = b; cbBones->setChecked (b); }
void ControlPanel::setShowAttachments (bool b) { g_viewerSettings.showAttachments = b; cbAttachments->setChecked (b); }
void ControlPanel::setPlaySounds (bool b) { g_viewerSettings.playSounds = b; cbPlaySounds->setChecked (b); }
void ControlPanel::setShowOriginAxis (bool b) { g_viewerSettings.showOriginAxis = b; cbShowOriginAxis->setChecked (b); }
struct SortInfo_t { int m_nSequence; const char *m_pName; int m_nType; };
int SortSequenceFunc( const void *p1, const void *p2 ) { const SortInfo_t* pSort1 = (const SortInfo_t*)p1; const SortInfo_t* pSort2 = (const SortInfo_t*)p2; if ( pSort1->m_nType < pSort2->m_nType ) return -10000; if ( pSort1->m_nType > pSort2->m_nType ) return 10000; return Q_stricmp( pSort1->m_pName, pSort2->m_pName ); }
void ControlPanel::CreateSortedSequenceList( CStudioHdr* hdr, int *pSequence ) { int nSequenceCount = hdr->GetNumSeq(); SortInfo_t *pSort = (SortInfo_t*)_alloca( nSequenceCount * sizeof(SortInfo_t) );
// Set up sort info
for ( int j = 0; j < nSequenceCount; j++ ) { pSort[j].m_nSequence = j; if ( g_viewerSettings.showActivities ) { pSort[j].m_pName = hdr->pSeqdesc(j).pszActivityName(); } else { pSort[j].m_pName = hdr->pSeqdesc(j).pszLabel(); }
pSort[j].m_nType = 0;
const char *pKeyValuesText = Studio_GetKeyValueText( hdr, j ); if ( !pKeyValuesText ) continue;
KeyValues *pKeyValues = new KeyValues( "sort" );
if ( pKeyValues->LoadFromBuffer( "mdl", pKeyValuesText ) ) { KeyValues *pFacePoserKeys = pKeyValues->FindKey( "faceposer" ); if ( pFacePoserKeys ) { const char *pType = pFacePoserKeys->GetString( "type", "" ); if ( !Q_stricmp( pType, "posture" ) ) { pSort[j].m_nType = 2; } else if ( !Q_stricmp( pType, "gesture" ) ) { pSort[j].m_nType = 1; } } } pKeyValues->deleteThis(); }
if ( !CommandLine()->CheckParm( "-nosort" ) ) { qsort( pSort, nSequenceCount, sizeof(SortInfo_t), SortSequenceFunc ); }
for ( int i = 0; i < nSequenceCount; ++i ) { pSequence[i] = pSort[i].m_nSequence; } }
void ControlPanel::initSequenceChoices() { CStudioHdr *hdr = g_pStudioModel->GetStudioHdr(); if (hdr) { int nSequenceCount = hdr->GetNumSeq(); int *pSequence = (int*)_alloca( nSequenceCount * sizeof(int) ); CreateSortedSequenceList( hdr, pSequence );
if (iSelectionToSequence) { free( iSelectionToSequence ); } iSelectionToSequence = (int*)malloc( nSequenceCount * sizeof(int) );
if (iSequenceToSelection) { free( iSequenceToSelection ); } iSequenceToSelection = (int*)malloc( nSequenceCount * sizeof(int) );
for (int i = 0; i < MAX_SEQUENCES; i++) { cSequence[i]->removeAll();
int k = 0; for (int j = 0; j < nSequenceCount; j++) { int nSequence = pSequence[j];
if (g_viewerSettings.showHidden || !(hdr->pSeqdesc(nSequence).flags & STUDIO_HIDDEN)) { if (g_viewerSettings.showActivities) { cSequence[i]->add( hdr->pSeqdesc(nSequence).pszActivityName() ); } else { cSequence[i]->add( hdr->pSeqdesc(nSequence).pszLabel() ); } iSelectionToSequence[k] = nSequence; iSequenceToSelection[nSequence] = k; k++; } else { // previous valid selection
iSequenceToSelection[nSequence] = (k > 0) ? (k - 1) : 0; } } cSequence[i]->select( 0 ); slSequence[i]->setValue( 0 ); } }
float flMin, flMax; for (int i = 0; i < NUM_POSEPARAMETERS; i++) { if (g_pStudioModel->GetPoseParameterRange( i, &flMin, &flMax )) { cPoseParameter[i]->removeAll(); for (int j = 0; j < hdr->GetNumPoseParameters(); j++) { cPoseParameter[i]->add( hdr->pPoseParameter(j).pszName() ); } cPoseParameter[i]->select( i ); cPoseParameter[i]->setEnabled( true ); cPoseParameter[i]->setVisible( true );
slPoseParameter[i]->setEnabled( true ); slPoseParameter[i]->setRange( flMin, flMax, 1000 ); mxToolTip::add (slPoseParameter[i], hdr->pPoseParameter(i).pszName() ); slPoseParameter[i]->setVisible( true ); lePoseParameter[i]->setVisible( true ); lePoseParameter[i]->setLabel( "%.1f", 0.0 ); } else { cPoseParameter[i]->setEnabled( false ); cPoseParameter[i]->setVisible( false ); slPoseParameter[i]->setEnabled( false ); slPoseParameter[i]->setVisible( false ); lePoseParameter[i]->setVisible( false ); } slPoseParameter[i]->setValue( 0.0 ); setBlend( i, 0.0 ); }
if ( hdr ) { for (int i = 0; i < hdr->GetNumPoseParameters(); i++) { setBlend( i, 0.0 ); } } }
void ControlPanel::setSequence(int index) { cSequence[0]->select( iSequenceToSelection[index] ); g_pStudioModel->SetSequence(index);
updateFrameSelection(); updateGroundSpeed(); }
void ControlPanel::updateGroundSpeed( void ) { char sz[100]; float flGroundSpeed = g_pStudioModel->GetCurrentVelocity(); sprintf( sz, "Speed: %.2f", flGroundSpeed ); laGroundSpeed->setLabel( sz ); }
void ControlPanel::setOverlaySequence(int num, int index, float weight) { cSequence[num]->select( iSequenceToSelection[index] ); g_pStudioModel->SetOverlaySequence( num-1, index, weight ); slSequence[num]->setValue( weight );
updateFrameSelection(); }
void ControlPanel::startBlending( void ) { g_pStudioModel->StartBlending(); }
void ControlPanel::updateTransitionAmount( void ) { char sz[ 256 ]; sprintf( sz, "%.3f %%", 100.0f * g_pStudioModel->GetTransitionAmount() ); laBlendAmount->setLabel( sz ); }
int ControlPanel::getFrameSelection( void ) { for ( int i = 0; i < MAX_SEQUENCES; i++ ) if ( rbFrameSelection[i]->isChecked() ) return i; return 0; }
void ControlPanel::setFrame( float frame ) { int iLayer = getFrameSelection(); int iFrame = g_pStudioModel->SetFrame( iLayer, frame ); char buf[128]; sprintf(buf, "%3d", iFrame ); lForcedFrame->setLabel( buf ); }
void ControlPanel::updateFrameSelection( void ) { int iLayer = getFrameSelection(); int maxFrame = g_pStudioModel->GetMaxFrame( iLayer ); slForceFrame->setRange( 0, maxFrame, maxFrame ); slForceFrame->setSteps(1,1); }
void ControlPanel::updateFrameSlider( void ) { int iLayer = getFrameSelection(); float flFrame = g_pStudioModel->GetFrame( iLayer ); char buf[128]; sprintf(buf, "%3.1f", flFrame ); lForcedFrame->setLabel( buf ); slForceFrame->setValue( flFrame ); }
void ControlPanel::setSpeedScale( float scale ) { slSpeedScale->setValue( scale ); g_viewerSettings.speedScale = scale;
updateSpeedScale( ); }
void ControlPanel::updateSpeedScale( void ) { char szFPS[32]; sprintf( szFPS, "x %.2f = %.1f fps", g_viewerSettings.speedScale, g_viewerSettings.speedScale * g_pStudioModel->GetFPS( ) ); laFPS->setLabel( szFPS ); }
void ControlPanel::setBlend(int index, float value ) { g_pStudioModel->SetPoseParameter( index, value ); // reset number of frames....
updateFrameSelection( );
updateGroundSpeed( ); }
void ControlPanel::initBodypartChoices() { CStudioHdr *hdr = g_pStudioModel->GetStudioHdr(); if (hdr) { int i; mstudiobodyparts_t *pbodyparts = hdr->pBodypart(0);
cBodypart->removeAll(); if (hdr->numbodyparts() > 0) { for (i = 0; i < hdr->numbodyparts(); i++) cBodypart->add (pbodyparts[i].pszName());
cBodypart->select (0);
cSubmodel->removeAll(); for (i = 0; i < pbodyparts[0].nummodels; i++) { char str[64]; sprintf (str, "Submodel %d", i ); cSubmodel->add (str); } cSubmodel->select (0); } } }
void ControlPanel::setBodypart (int index) { CStudioHdr *hdr = g_pStudioModel->GetStudioHdr(); if (hdr) { //cBodypart->setEn
cBodypart->select (index); if (index < hdr->numbodyparts()) { mstudiobodyparts_t *pbodyparts = hdr->pBodypart(0); cSubmodel->removeAll(); for (int i = 0; i < pbodyparts[index].nummodels; i++) { char str[64]; sprintf (str, "Submodel %d", i ); cSubmodel->add (str); } cSubmodel->select (0); //g_pStudioModel->SetBodygroup (index, 0);
} } setModelInfo(); }
void ControlPanel::setSubmodel (int index) { g_pStudioModel->SetBodygroup (cBodypart->getSelectedIndex(), index); //!!g_viewerSettings.submodels[cBodypart->getSelectedIndex()] = index;
setModelInfo(); }
void ControlPanel::initPhysicsBones() { cHighlightBone->removeAll(); cHighlightBone->add( "None" ); for ( int i = 0; i < g_pStudioModel->Physics_GetBoneCount(); i++ ) { cHighlightBone->add (g_pStudioModel->Physics_GetBoneName( i ) ); } cHighlightBone->select (0); }
void ControlPanel::initLODs() { cLODChoice->removeAll(); for ( int i = 0; i < g_pStudioModel->GetNumLODs(); i++ ) { char tmp[10]; sprintf( tmp, "%d", i ); cLODChoice->add( tmp ); } setLOD( 0, true, true ); }
void ControlPanel::initBoneControllers() { CStudioHdr *hdr = g_pStudioModel->GetStudioHdr(); if (hdr) { cController->setEnabled (hdr->numbonecontrollers() > 0); slController->setEnabled (hdr->numbonecontrollers() > 0); cController->removeAll();
int i = 0; for (i; i < hdr->numbonecontrollers(); i++) { char str[32]; mstudiobonecontroller_t *pbonecontroller = hdr->pBonecontroller(i); sprintf (str, "Controller %d", pbonecontroller->inputfield); cController->add (str); }
if (hdr->numbonecontrollers() > 0) { cController->select (0); mstudiobonecontroller_t *pbonecontroller = hdr->pBonecontroller(0); slController->setRange (pbonecontroller->start, pbonecontroller->end); slController->setValue (0); } } }
void ControlPanel::setBoneController (int index) { CStudioHdr *hdr = g_pStudioModel->GetStudioHdr(); if (hdr) { mstudiobonecontroller_t *pbonecontroller = hdr->pBonecontroller(index); slController->setRange ( pbonecontroller->start, pbonecontroller->end); slController->setValue (0); } }
void ControlPanel::setBoneControllerValue (int index, float value) { CStudioHdr *hdr = g_pStudioModel->GetStudioHdr(); if (hdr) { mstudiobonecontroller_t *pbonecontroller = hdr->pBonecontroller(index); g_pStudioModel->SetController (pbonecontroller->inputfield, value); } }
void ControlPanel::initSkinChoices() { CStudioHdr *hdr = g_pStudioModel->GetStudioHdr(); if (hdr) { cSkin->setEnabled (hdr->numskinfamilies() > 0); cSkin->removeAll();
for (int i = 0; i < hdr->numskinfamilies(); i++) { char str[32]; sprintf (str, "Skin %d", i ); cSkin->add (str); }
cSkin->select (0); g_pStudioModel->SetSkin (0); g_viewerSettings.skin = 0; } }
void ControlPanel::initMaterialChoices() { CStudioHdr *hdr = g_pStudioModel->GetStudioHdr(); if (hdr) { const studiohdr_t *pStudioHdr = hdr->GetRenderHdr(); if (pStudioHdr) { cMaterials->setEnabled(pStudioHdr->numtextures > 0); cMaterials->removeAll();
for (int i = 0; i < pStudioHdr->numtextures; i++) { char str[512]; sprintf (str, "%s", pStudioHdr->pTexture(i)->pszName() ); cMaterials->add (str); }
cMaterials->select (0); g_viewerSettings.materialIndex = 0; } } }
void ControlPanel::showActivityModifiers( int sequence ) { CStudioHdr *hdr = g_pStudioModel->GetStudioHdr(); if ( !hdr->SequencesAvailable() ) return;
if ( sequence < 0 || sequence >= hdr->GetNumSeq() ) return;
mstudioseqdesc_t &desc = hdr->pSeqdesc( sequence );
cActivityModifiers->setEnabled( desc.numactivitymodifiers > 0); cActivityModifiers->removeAll();
for (int i = 0; i < desc.numactivitymodifiers; i++) { char str[512]; sprintf (str, "%s", desc.pActivityModifier( i )->pszName() ); cActivityModifiers->add (str); }
cActivityModifiers->select (0); }
void ControlPanel::setModelInfo() { static char str[2048]; CStudioHdr *hdr = g_pStudioModel->GetStudioHdr();
if (!hdr) return;
static int checkSum = 0; static int boneLODCount = 0; static int numBatches = 0; if ( g_pStudioModel && !m_bVMTInfoLoaded ) { UpdateMaterialList(); }
if( checkSum == hdr->GetRenderHdr()->checksum && boneLODCount == g_DrawModelResults.m_NumHardwareBones && numBatches == g_DrawModelResults.m_NumBatches) { return; }
checkSum = hdr->GetRenderHdr()->checksum; boneLODCount = g_DrawModelResults.m_NumHardwareBones; numBatches = g_DrawModelResults.m_NumBatches;
int hbcount = 0; for ( int s = 0; s < hdr->numhitboxsets(); s++ ) { hbcount += hdr->iHitboxCount( s ); } sprintf (str, "Total bones: %d\n" "HW Bones: %d\n" "Batches: %d\n" "Bone Controllers: %d\n" "Hit Boxes: %d in %d sets\n" "Sequences: %d\n", hdr->numbones(), boneLODCount, numBatches, hdr->numbonecontrollers(), hbcount, hdr->numhitboxsets(), hdr->GetNumSeq() );
lModelInfo1->setLabel (str);
sprintf (str, "Materials: %d\n" "Skin Families: %d\n" "Bodyparts: %d\n" "Attachments: %d\n", g_DrawModelResults.m_NumMaterials, hdr->numskinfamilies(), hdr->numbodyparts(), hdr->GetNumAttachments());
lModelInfo2->setLabel (str); }
void ControlPanel::UpdateMaterialList( ) { cMessageList->removeAll(); studiohdr_t* pStudioR = g_pStudioModel->GetStudioRenderHdr(); if ( pStudioR ) { IMaterial *pMaterials[128]; int nMaterials = g_pStudioRender->GetMaterialList( pStudioR, ARRAYSIZE( pMaterials ), &pMaterials[0] );
for ( int i = 0; i < nMaterials; i++ ) { char c_MaterialLine[256]; Q_strcpy( c_MaterialLine, "" );
if ( pMaterials[i]->IsErrorMaterial() ) { Q_strcat( c_MaterialLine, "*** ERROR *** Model attempted to load one or more VMTs it can't find." , sizeof( c_MaterialLine ) ); } else { Q_strcat( c_MaterialLine, pMaterials[i]->GetName() , sizeof( c_MaterialLine ) ); } cMessageList->add( c_MaterialLine ); } m_bVMTInfoLoaded = true; } }
extern matrix3x4_t g_viewtransform;
void ControlPanel::centerView( ) { Vector min, max;
int hitboxset = 0; //g_MDLViewer->GetCurrentHitboxSet();
min.Init( 999999,999999,999999); max.Init( -999999,-999999,-999999);
matrix3x4_t rootxform; MatrixInvert( g_viewtransform, rootxform );
HitboxList_t &list = g_pStudioModel->m_HitboxSets[ hitboxset ].m_Hitboxes; for (unsigned short j = list.Head(); j != list.InvalidIndex(); j = list.Next(j) ) { mstudiobbox_t *pBBox = &list[j].m_BBox;
Vector tmpmin, tmpmax; matrix3x4_t bonesetup;
ConcatTransforms( rootxform, *g_pStudioModel->BoneToWorld( pBBox->bone ), bonesetup );
TransformAABB( bonesetup, pBBox->bbmin, pBBox->bbmax, tmpmin, tmpmax );
if (tmpmin.x < min.x) min.x = tmpmin.x; if (tmpmin.y < min.y) min.y = tmpmin.y; if (tmpmin.z < min.z) min.z = tmpmin.z; if (tmpmax.x > max.x) max.x = tmpmax.x; if (tmpmax.y > max.y) max.y = tmpmax.y; if (tmpmax.z > max.z) max.z = tmpmax.z; }
if (min.x > max.x) { g_pStudioModel->ExtractBbox(min, max); }
float dx = max[0] - min[0]; float dy = max[1] - min[1]; float dz = max[2] - min[2];
// Determine the distance from the model such that it will fit in the screen.
float d = dx; if (dy > d) d = dy; if (dz > d) d = dz;
g_pStudioModel->m_origin[0] = d * 1.34f; g_pStudioModel->m_origin[1] = 0.0f; g_pStudioModel->m_origin[2] = min[2] + dz / 2; g_pStudioModel->m_angles[0] = 0.0f; g_pStudioModel->m_angles[1] = 0.0f; g_pStudioModel->m_angles[2] = 0.0f; g_viewerSettings.lightrot[0] = 0.0f; g_viewerSettings.lightrot[1] = 180.0f; // light should aim at models front
g_viewerSettings.lightrot[2] = 0.0f; setFOV( 65.0f ); d_MatSysWindow->redraw(); }
void ControlPanel::viewmodelView() { // Sit the camera at the origin with a 54 degree FOV for viewmodels
g_pStudioModel->m_origin[0] = 0.0f; g_pStudioModel->m_origin[1] = 0.0f; g_pStudioModel->m_origin[2] = 0.0f; g_pStudioModel->m_angles[0] = 0.0f; g_pStudioModel->m_angles[1] = 180.0f; g_pStudioModel->m_angles[2] = 0.0f; g_viewerSettings.lightrot[0] = 0.0f; g_viewerSettings.lightrot[1] = 180.0f; // light should aim at models front
g_viewerSettings.lightrot[2] = 0.0f; setFOV( 54.0f ); d_MatSysWindow->redraw(); }
void ControlPanel::setFOV( float fov ) { char buf[64]; g_viewerSettings.fov = fov; sprintf( buf, "%.0f", fov ); leFOV->setLabel( buf ); }
void ControlPanel::setOriginAxisLength( float originAxisLength ) { leOriginAxisLength->setValue( originAxisLength ); }
void ControlPanel::initFlexes() { CStudioHdr *hdr = g_pStudioModel->GetStudioHdr(); LocalFlexController_t i; int j;
if (hdr) { for (j = 0; j < NUM_FLEX_SLIDERS; j++) { cFlex[j]->removeAll(); for (i = LocalFlexController_t(0); i < hdr->numflexcontrollers(); i++) { cFlex[j]->add( hdr->pFlexcontroller(i)->pszName() ); } if ( false ) // TODO: Add a configuration option to do it the sensible way
{ cFlex[j]->select( j ); } else { cFlex[j]->select( hdr->numflexcontrollers() - NUM_FLEX_SLIDERS + j ); } } }
for (i = LocalFlexController_t(0); i < hdr->numflexcontrollers(); i++) { g_pStudioModel->SetFlexController( i, 0.0f ); hdr->pFlexcontroller( i )->localToGlobal = i; }
for (j = 0; j < NUM_FLEX_SLIDERS; j++) { i = (LocalFlexController_t)cFlex[j]->getSelectedIndex();
if (i >= 0) { slFlexScale[j]->setValue( g_pStudioModel->GetFlexControllerRaw( i ) ); } } }
void ControlPanel::connectFlexes( CStudioHdr *hdr ) { if ( !g_pStudioModel ) return; LocalFlexController_t i; LocalFlexController_t j;
CStudioHdr *root = g_pStudioModel->GetStudioHdr();
if (hdr && root) { for (i = LocalFlexController_t(0); i < hdr->numflexcontrollers(); i++) { for ( j = LocalFlexController_t(0); j < root->numflexcontrollers(); j++) { if ( stricmp( hdr->pFlexcontroller(i)->pszName(), root->pFlexcontroller(j)->pszName() ) == 0 ) { hdr->pFlexcontroller(i)->localToGlobal = root->pFlexcontroller(j)->localToGlobal; break; } } } } }
static void UpdateSliderLabel( mxSlider *slider, mxLabel *label ) { float value = slider->getValue(); char buf[80]; sprintf( buf, "%0.2f", value ); label->setLabel( buf ); }
void ControlPanel::UpdateConstraintSliders( int clamp ) { float vmin = slPhysicsConMin->getValue(); float vmax = slPhysicsConMax->getValue();
// reflect mins/maxs
if ( cbLinked->isChecked() ) { if ( clamp == IDC_PHYS_CON_MIN && vmin <= 0 ) { vmax = -vmin; } else if ( vmax >= 0 ) { vmin = -vmax; } }
if ( vmax < vmin ) { if ( clamp == IDC_PHYS_CON_MIN ) vmin = vmax; else vmax = vmin; }
slPhysicsConMin->setValue( vmin ); slPhysicsConMax->setValue( vmax ); UpdateSliderLabel( slPhysicsConMin, lPhysicsConMin ); UpdateSliderLabel( slPhysicsConMax, lPhysicsConMax ); UpdateSliderLabel( slPhysicsFriction, lPhysicsFriction ); }
int ControlPanel::handlePhysicsEvent( mxEvent *event ) { switch( event->action ) { case IDC_PHYS_BONE: setupPhysicsBone( cPhysicsBone->getSelectedIndex() ); break; case IDC_PHYS_CON_AXIS_X: case IDC_PHYS_CON_AXIS_Y: case IDC_PHYS_CON_AXIS_Z: setupPhysicsAxis( cPhysicsBone->getSelectedIndex(), event->action - IDC_PHYS_CON_AXIS_X ); break; case IDC_PHYS_CON_TYPE_FREE: case IDC_PHYS_CON_TYPE_FIXED: case IDC_PHYS_CON_TYPE_LIMIT: break; case IDC_PHYS_CON_MIN: case IDC_PHYS_CON_MAX: case IDC_PHYS_CON_FRICTION: UpdateConstraintSliders( event->action ); break; case IDC_PHYS_CON_TEST: g_pStudioModel->Physics_SetPreview( cPhysicsBone->getSelectedIndex(), getPhysicsAxis(), slPhysicsConTest->getValue() ); break; case IDC_PHYS_P_MASSBIAS: UpdateSliderLabel( slPhysicsParamMassBias, lPhysicsParamMassBias ); break; case IDC_PHYS_P_INERTIA: UpdateSliderLabel( slPhysicsParamInertia, lPhysicsParamInertia ); break; case IDC_PHYS_P_DAMPING: UpdateSliderLabel( slPhysicsParamDamping, lPhysicsParamDamping ); break; case IDC_PHYS_P_ROT_DAMPING: UpdateSliderLabel( slPhysicsParamRotDamping, lPhysicsParamRotDamping ); break; case IDC_PHYS_QCFILE: { writePhysicsData(); char *pOut = g_pStudioModel->Physics_DumpQC(); if ( pOut ) { Sys_CopyStringToClipboard( pOut ); } delete[] pOut; return 1; } break;
} writePhysicsData(); return 1; }
void ControlPanel::handlePhysicsKey( mxEvent *event ) { if ( event->key == '[' || event->key == ']' ) { int boneIndex = cPhysicsBone->getSelectedIndex(); int boneCount = cPhysicsBone->getItemCount(); int axisIndex = getPhysicsAxis(); int axisCount = 3;
if ( event->key == '[' ) { axisIndex = (axisIndex+axisCount-1) % axisCount; if ( axisIndex == (axisCount-1) ) { boneIndex = (boneIndex+boneCount-1) % boneCount; } } else { axisIndex = (axisIndex+1) % axisCount; if ( axisIndex == 0 ) { boneIndex = (boneIndex+1) % boneCount; } } setPhysicsAxis( axisIndex ); cPhysicsBone->select( boneIndex ); setupPhysicsBone( boneIndex ); } }
void ControlPanel::setupPhysics( void ) { if (!PopulatePhysicsBoneList( cPhysicsBone) ) return;
cPhysicsBone->select (0); setPhysicsAxis(0); setupPhysicsBone( 0 );
char buf[64]; sprintf( buf, "%.2f", g_pStudioModel->Physics_GetMass() ); leMass->setLabel( buf );
// Default to "None"
setHighlightBone(0); }
static void SetSlider( mxSlider *slider, mxLabel *label, float value ) { slider->setValue( value ); UpdateSliderLabel( slider, label ); }
int ControlPanel::getPhysicsAxis( void ) { for ( int i = 0; i < 3; i++ ) if ( rbConstraintAxis[i]->isChecked() ) return i;
return 0; }
void ControlPanel::setPhysicsAxis( int axisIndex ) { for ( int i = 0; i < 3; i++ ) { rbConstraintAxis[i]->setChecked( (i==axisIndex)?true : false ); } }
void ControlPanel::setupPhysicsBone( int boneIndex ) { if (!g_pStudioModel->m_pPhysics) return;
int axisIndex = getPhysicsAxis(); setupPhysicsAxis( boneIndex, axisIndex ); // read per-bone data
hlmvsolid_t solid; g_pStudioModel->Physics_GetData( boneIndex, &solid, NULL ); SetSlider( slPhysicsParamMassBias, lPhysicsParamMassBias, solid.massBias ); SetSlider( slPhysicsParamInertia, lPhysicsParamInertia, solid.params.inertia ); SetSlider( slPhysicsParamDamping, lPhysicsParamDamping, solid.params.damping ); SetSlider( slPhysicsParamRotDamping, lPhysicsParamRotDamping, solid.params.rotdamping );
// Find the bone
CStudioHdr* pHdr = g_pStudioModel->GetStudioHdr(); for ( int i = 0; i < pHdr->numbones(); i++ ) { mstudiobone_t* pBone = pHdr->pBone(i); if (!stricmp(pBone->pszName(), solid.name )) { // Once found, set the surface property accordingly
lPhysicsMaterial->setLabel( g_pStudioModel->m_SurfaceProps[i].String() ); break; } }
// select the render/highlight bone
setHighlightBone( boneIndex + 1 );
redraw(); }
void ControlPanel::setupPhysicsAxis( int boneIndex, int axis ) { // read the per-axis data
constraint_ragdollparams_t constraint;
g_pStudioModel->Physics_GetData( boneIndex, NULL, &constraint ); setPhysicsAxis( axis ); SetSlider( slPhysicsConMin, lPhysicsConMin, constraint.axes[axis].minRotation ); SetSlider( slPhysicsConMax, lPhysicsConMax, constraint.axes[axis].maxRotation ); SetSlider( slPhysicsFriction, lPhysicsFriction, constraint.axes[axis].torque ); g_pStudioModel->Physics_SetPreview( -1, 0, 0 ); redraw(); }
void ControlPanel::writePhysicsData( void ) { int boneIndex = cPhysicsBone->getSelectedIndex(); int axis = getPhysicsAxis();
hlmvsolid_t solid; constraint_ragdollparams_t constraint; // read the existing data
g_pStudioModel->Physics_GetData( boneIndex, &solid, &constraint );
const char *pMass = leMass->getLabel(); float mass = 0; if ( pMass ) { mass = atof( pMass ); }
g_pStudioModel->Physics_SetMass( mass );
// write back the data we're editing on this dialog
constraint.axes[axis].minRotation = slPhysicsConMin->getValue(); constraint.axes[axis].maxRotation = slPhysicsConMax->getValue(); constraint.axes[axis].torque = slPhysicsFriction->getValue();
solid.massBias = slPhysicsParamMassBias->getValue(); solid.index = boneIndex; //solid.params.mass;
solid.params.inertia = slPhysicsParamInertia->getValue(); solid.params.damping = slPhysicsParamDamping->getValue(); solid.params.rotdamping = slPhysicsParamRotDamping->getValue();
// store it in the model
g_pStudioModel->Physics_SetData( boneIndex, &solid, &constraint ); }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void ControlPanel::SetFrameSlider( float flFrame ) { slForceFrame->setValue( flFrame ); }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void ControlPanel::UnloadAllMergedModels() { for ( int i = 0; i < HLMV_MAX_MERGED_MODELS; ++i ) { g_MDLViewer->getMenuBar()->modify( IDC_FILE_UNLOADMERGEDMODEL1 + i, IDC_FILE_UNLOADMERGEDMODEL1 + i, "(empty)" ); g_MDLViewer->getMenuBar()->setEnabled( IDC_FILE_UNLOADMERGEDMODEL1 + i, false ); V_strcpy_safe( g_viewerSettings.mergeModelFile[i], "" );
if ( g_pStudioExtraModel[i] ) { g_pStudioExtraModel[i]->FreeModel( false ); delete g_pStudioExtraModel[i]; g_pStudioExtraModel[i] = NULL; } } }
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