Team Fortress 2 Source Code as on 22/4/2020
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//----------------------------------------------------------------------------- // HLMV.VPC // // Project Script //-----------------------------------------------------------------------------
$Macro SRCDIR "..\.." $Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_exe_base.vpc"
$Configuration { $Compiler { $AdditionalIncludeDirectories "$BASE,..\common" $PreprocessorDefinitions "$BASE;VECTOR;PROTECTED_THINGS_DISABLE" }
$Linker { $AdditionalDependencies "$BASE comctl32.lib winmm.lib" $Version "1.1" $EntryPoint "mainCRTStartup" } }
$Project "Hlmv" { $Folder "Source Files" { $File "attachments_window.cpp" $File "controlpanel.cpp" $File "debugdrawmodel.cpp" $File "fileassociation.cpp" $File "matsyswin.cpp" $File "mdlviewer.cpp" $File "mxLineEdit2.cpp" $File "pakviewer.cpp" $File "physmesh.cpp" $File "studio_flex.cpp" $File "studio_render.cpp" $File "studio_utils.cpp" $File "sys_win.cpp" $File "viewersettings.cpp" }
$Folder "Header Files" { $File "anorms.h" $File "attachments_window.h" $File "controlpanel.h" $File "debugdrawmodel.h" $File "fileassociation.h" $File "matsyswin.h" $File "mdlviewer.h" $File "mxLineEdit2.h" $File "pakviewer.h" $File "physmesh.h" $File "resource.h" $File "studio_render.h" $File "studiomodel.h" $File "sys.h" $File "viewersettings.h" }
$Folder "External Source Files" { $File "$SRCDIR\public\bone_setup.cpp" $File "$SRCDIR\public\collisionutils.cpp" $File "$SRCDIR\public\filesystem_helpers.cpp" $File "$SRCDIR\public\filesystem_init.cpp" $File "$SRCDIR\public\jigglebones.cpp" $File "$SRCDIR\public\studio.cpp" }
$Folder "External Header Files" { $File "$SRCDIR\public\mathlib\amd3dx.h" $File "$SRCDIR\public\basehandle.h" $File "$SRCDIR\public\tier0\basetypes.h" $File "$SRCDIR\public\bitvec.h" $File "$SRCDIR\public\bone_accessor.h" $File "$SRCDIR\public\bone_setup.h" $File "$SRCDIR\public\bspflags.h" $File "$SRCDIR\public\tier1\characterset.h" $File "..\common\cmdlib.h" $File "$SRCDIR\public\cmodel.h" $File "$SRCDIR\public\CollisionUtils.h" $File "$SRCDIR\public\tier0\commonmacros.h" $File "$SRCDIR\public\mathlib\compressed_vector.h" $File "$SRCDIR\public\const.h" $File "$SRCDIR\public\vphysics\constraints.h" $File "$SRCDIR\public\tier0\dbg.h" $File "debugdrawmodel.h" $File "$SRCDIR\public\tier0\fasttimer.h" $File "$SRCDIR\public\filesystem.h" $File "$SRCDIR\public\filesystem_helpers.h" $File "$SRCDIR\public\tier1\fmtstr.h" $File "$SRCDIR\public\gametrace.h" $File "$SRCDIR\public\appframework\IAppSystem.h" $File "$SRCDIR\public\tier0\icommandline.h" $File "$SRCDIR\public\ihandleentity.h" $File "$SRCDIR\public\materialsystem\imaterial.h" $File "$SRCDIR\public\materialsystem\imaterialproxyfactory.h" $File "$SRCDIR\public\materialsystem\imaterialsystem.h" $File "$SRCDIR\public\materialsystem\imaterialsystemhardwareconfig.h" $File "$SRCDIR\public\materialsystem\imaterialvar.h" $File "$SRCDIR\public\materialsystem\imesh.h" $File "$SRCDIR\public\tier1\interface.h" $File "$SRCDIR\public\ISpatialPartition.h" $File "$SRCDIR\public\istudiorender.h" $File "$SRCDIR\public\materialsystem\itexture.h" $File "$SRCDIR\public\jigglebones.h" $File "$SRCDIR\public\materialsystem\materialsystem_config.h" $File "$SRCDIR\public\mathlib\mathlib.h" $File "$SRCDIR\public\tier0\memdbgoff.h" $File "$SRCDIR\public\tier0\memdbgon.h" $File "$SRCDIR\public\tier1\mempool.h" $File "$SRCDIR\public\mouthinfo.h" $File "$SRCDIR\public\phyfile.h" $File "..\common\physdll.h" $File "$SRCDIR\public\tier0\platform.h" $File "$SRCDIR\public\tier0\protected_things.h" $File "$SRCDIR\public\vstdlib\random.h" $File "$SRCDIR\public\string_t.h" $File "$SRCDIR\public\tier1\strtools.h" $File "$SRCDIR\public\studio.h" $File "$SRCDIR\public\texture_group_names.h" $File "$SRCDIR\public\tier1\utlbuffer.h" $File "$SRCDIR\public\tier1\utldict.h" $File "$SRCDIR\public\tier1\utllinkedlist.h" $File "$SRCDIR\public\tier1\utlmemory.h" $File "$SRCDIR\public\tier1\utlrbtree.h" $File "$SRCDIR\public\tier1\utlsymbol.h" $File "$SRCDIR\public\tier1\utlvector.h" $File "$SRCDIR\public\vcollide.h" $File "$SRCDIR\public\vcollide_parse.h" $File "$SRCDIR\public\mathlib\vector.h" $File "$SRCDIR\public\mathlib\vector2d.h" $File "$SRCDIR\public\mathlib\vector4d.h" $File "$SRCDIR\public\mathlib\vmatrix.h" $File "$SRCDIR\public\vphysics_interface.h" $File "$SRCDIR\public\mathlib\vplane.h" $File "$SRCDIR\public\tier0\vprof.h" $File "$SRCDIR\public\vstdlib\vstdlib.h"
$Folder "mxtk" { $File "..\..\public\mxtk\mx.h" $File "..\..\public\mxtk\mxBmp.h" $File "..\..\public\mxtk\mxButton.h" $File "..\..\public\mxtk\mxCheckBox.h" $File "..\..\public\mxtk\mxChoice.h" $File "..\..\public\mxtk\mxChooseColor.h" $File "..\..\public\mxtk\mxEvent.h" $File "..\..\public\mxtk\mxFileDialog.h" $File "..\..\public\mxtk\mxGlWindow.h" $File "..\..\public\mxtk\mxGroupBox.h" $File "..\..\public\mxtk\mxImage.h" $File "..\..\public\mxtk\mxInit.h" $File "..\..\public\mxtk\mxLabel.h" $File "..\..\public\mxtk\mxLineEdit.h" $File "mxLineEdit2.h" $File "..\..\public\mxtk\mxLinkedList.h" $File "..\..\public\mxtk\mxListBox.h" $File "..\..\public\mxtk\mxMatSysWindow.h" $File "..\..\public\mxtk\mxMenu.h" $File "..\..\public\mxtk\mxMenuBar.h" $File "..\..\public\mxtk\mxMessageBox.h" $File "..\..\public\mxtk\mxpath.h" $File "..\..\public\mxtk\mxPcx.h" $File "..\..\public\mxtk\mxPopupMenu.h" $File "..\..\public\mxtk\mxProgressBar.h" $File "..\..\public\mxtk\mxRadioButton.h" $File "..\..\public\mxtk\mxScrollbar.h" $File "..\..\public\mxtk\mxSlider.h" $File "..\..\public\mxtk\mxstring.h" $File "..\..\public\mxtk\mxTab.h" $File "..\..\public\mxtk\mxTga.h" $File "..\..\public\mxtk\mxToggleButton.h" $File "..\..\public\mxtk\mxToolTip.h" $File "..\..\public\mxtk\mxTreeView.h" $File "..\..\public\mxtk\mxWidget.h" $File "..\..\public\mxtk\mxWindow.h" } }
$Folder "Resources" { $File "hlmv.rc" $File "icon1.ico" $File "resource.h" }
$Folder "Link Libraries" { $Lib tier2 $Lib appframework $Lib bitmap $Lib mathlib $Lib $LIBCOMMON\mxtoolkitwin32 } }
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