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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//===========================================================================//
//
// Half-Life Model Viewer (c) 1999 by Mete Ciragan
//
// file: mdlviewer.cpp
// last modified: Jun 03 1999, Mete Ciragan
// copyright: The programs and associated files contained in this
// distribution were developed by Mete Ciragan. The programs
// are not in the public domain, but they are freely
// distributable without licensing fees. These programs are
// provided without guarantee or warrantee expressed or
// implied.
//
// version: 1.2
//
// email: [email protected]
// web: http://www.swissquake.ch/chumbalum-soft/
//
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <mxtk/mx.h>
#include <mxtk/mxTga.h>
#include <mxtk/mxEvent.h>
#include "mdlviewer.h"
#include "ViewerSettings.h"
#include "MatSysWin.h"
#include "ControlPanel.h"
#include "StudioModel.h"
#include "FileAssociation.h"
#include "tier1/strtools.h"
#include "tier0/icommandline.h"
#include "filesystem.h"
#include "ifilesystemopendialog.h"
#include "appframework/appframework.h"
#include "istudiorender.h"
#include "materialsystem/imaterialsystem.h"
#include "vphysics_interface.h"
#include "Datacache/imdlcache.h"
#include "datacache/idatacache.h"
#include "filesystem_init.h"
#include "materialsystem/imaterialsystemhardwareconfig.h"
#include "SoundEmitterSystem/isoundemittersystembase.h"
#include "soundsystem/isoundsystem.h"
#include "tier1/tier1.h"
#include "valve_ipc_win32.h"
#include "threadtools.h"
#include "vstdlib/IKeyValuesSystem.h"
bool g_bOldFileDialogs = false;
MDLViewer *g_MDLViewer = 0; char g_appTitle[] = "Half-Life Model Viewer v1.22"; static char recentFiles[8][256] = { "", "", "", "", "", "", "", "" }; extern int g_dxlevel; bool g_bInError = false;
//-----------------------------------------------------------------------------
// Singleton interfaces
//-----------------------------------------------------------------------------
IStudioRender *g_pStudioRender; IMDLCache *g_pMDLCache; IPhysicsSurfaceProps *physprop; IPhysicsCollision *physcollision; IFileSystem *g_pFileSystem; IMaterialSystem *g_pMaterialSystem; IMaterialSystemHardwareConfig *g_pMaterialSystemHardwareConfig; IStudioDataCache *g_pStudioDataCache; IDataCache *g_pDataCache; ISoundEmitterSystemBase *g_pSoundEmitterBase; ISoundSystem *g_pSoundSystem; CreateInterfaceFn g_Factory;
// Filesystem dialog module wrappers.
CSysModule *g_pFSDialogModule = 0; CreateInterfaceFn g_FSDialogFactory = 0;
class CHlmvIpcServer : public CValveIpcServerUtl { public: CHlmvIpcServer() : CValveIpcServerUtl( "HLMV_IPC_SERVER" ) {} ~CHlmvIpcServer();
public: bool HasCommands(); void AppendCommand( char *pszCommand ); char *GetCommand(); void PopCommand();
protected: virtual BOOL ExecuteCommand( CUtlBuffer &cmd, CUtlBuffer &res );
protected: CThreadFastMutex m_mtx; CUtlVector< char * > m_lstCommands; } g_HlmvIpcServer;
CValveIpcClientUtl g_HlmvIpcClient( "HLMV_IPC_SERVER" ); bool g_bHlmvMaster = false; // This hlmv is controlling a controlled hlmv instance
bool g_bHlmvControlled = false; // This hlmv is being controlled by a master hlmv instance
void LoadFileSystemDialogModule() { Assert( !g_pFSDialogModule );
// Load the module with the file system open dialog.
const char *pDLLName = "FileSystemOpenDialog.dll"; g_pFSDialogModule = Sys_LoadModule( pDLLName ); if ( g_pFSDialogModule ) { g_FSDialogFactory = Sys_GetFactory( g_pFSDialogModule ); }
if ( !g_pFSDialogModule || !g_FSDialogFactory ) { if ( g_pFSDialogModule ) { Sys_UnloadModule( g_pFSDialogModule ); g_pFSDialogModule = NULL; } } }
void UnloadFileSystemDialogModule() { if ( g_pFSDialogModule ) { Sys_UnloadModule( g_pFSDialogModule ); g_pFSDialogModule = 0; } }
void MDLViewer::initRecentFiles () { for (int i = 0; i < 8; i++) { if (strlen (recentFiles[i])) { mb->modify (IDC_FILE_RECENTMODELS1 + i, IDC_FILE_RECENTMODELS1 + i, recentFiles[i]); } else { mb->modify (IDC_FILE_RECENTMODELS1 + i, IDC_FILE_RECENTMODELS1 + i, "(empty)"); mb->setEnabled (IDC_FILE_RECENTMODELS1 + i, false); } } }
void MDLViewer::loadRecentFiles () { char path[256]; strcpy (path, mx::getApplicationPath ()); strcat (path, "/hlmv.rf"); FILE *file = fopen (path, "rb"); if (file) { fread (recentFiles, sizeof recentFiles, 1, file); fclose (file); } }
void MDLViewer::saveRecentFiles () { char path[256];
strcpy (path, mx::getApplicationPath ()); strcat (path, "/hlmv.rf");
FILE *file = fopen (path, "wb"); if (file) { fwrite (recentFiles, sizeof recentFiles, 1, file); fclose (file); } }
struct AccelTableEntry_t { unsigned short key; unsigned short command; unsigned char flags; };
AccelTableEntry_t accelTable[] = {{VK_F1, IDC_FLUSH_SHADERS, mx::ACCEL_VIRTKEY}, {VK_F5, IDC_FILE_REFRESH, mx::ACCEL_VIRTKEY}, {'u', IDC_FILE_UNLOADALLMERGEDMODELS, mx::ACCEL_CONTROL | mx::ACCEL_VIRTKEY}, {'U', IDC_FILE_UNLOADALLMERGEDMODELS, mx::ACCEL_CONTROL | mx::ACCEL_VIRTKEY}, {'w', IDC_ACCEL_WIREFRAME, mx::ACCEL_CONTROL | mx::ACCEL_VIRTKEY}, {'W', IDC_ACCEL_WIREFRAME, mx::ACCEL_CONTROL | mx::ACCEL_VIRTKEY}, {'a', IDC_ACCEL_ATTACHMENTS, mx::ACCEL_CONTROL | mx::ACCEL_VIRTKEY}, {'A', IDC_ACCEL_ATTACHMENTS, mx::ACCEL_CONTROL | mx::ACCEL_VIRTKEY}, {'g', IDC_ACCEL_GROUND, mx::ACCEL_CONTROL | mx::ACCEL_VIRTKEY}, {'G', IDC_ACCEL_GROUND, mx::ACCEL_CONTROL | mx::ACCEL_VIRTKEY}, {'h', IDC_ACCEL_HITBOXES, mx::ACCEL_CONTROL | mx::ACCEL_VIRTKEY}, {'H', IDC_ACCEL_HITBOXES, mx::ACCEL_CONTROL | mx::ACCEL_VIRTKEY}, {'o', IDC_ACCEL_BONES, mx::ACCEL_CONTROL | mx::ACCEL_VIRTKEY}, {'O', IDC_ACCEL_BONES, mx::ACCEL_CONTROL | mx::ACCEL_VIRTKEY}, {'b', IDC_ACCEL_BACKGROUND, mx::ACCEL_CONTROL | mx::ACCEL_VIRTKEY}, {'B', IDC_ACCEL_BACKGROUND, mx::ACCEL_CONTROL | mx::ACCEL_VIRTKEY}, {'m', IDC_ACCEL_MOVEMENT, mx::ACCEL_CONTROL | mx::ACCEL_VIRTKEY}, {'M', IDC_ACCEL_MOVEMENT, mx::ACCEL_CONTROL | mx::ACCEL_VIRTKEY}, {'n', IDC_ACCEL_NORMALS, mx::ACCEL_CONTROL | mx::ACCEL_VIRTKEY}, {'N', IDC_ACCEL_NORMALS, mx::ACCEL_CONTROL | mx::ACCEL_VIRTKEY}, {'t', IDC_ACCEL_TANGENTS, mx::ACCEL_CONTROL | mx::ACCEL_VIRTKEY}, {'T', IDC_ACCEL_TANGENTS, mx::ACCEL_CONTROL | mx::ACCEL_VIRTKEY}, {'s', IDC_ACCEL_SHADOW, mx::ACCEL_CONTROL | mx::ACCEL_VIRTKEY}, {'S', IDC_ACCEL_SHADOW, mx::ACCEL_CONTROL | mx::ACCEL_VIRTKEY}}; #define NUM_ACCELERATORS ARRAYSIZE( accelTable )
MDLViewer::MDLViewer () : mxWindow (0, 0, 0, 0, 0, g_appTitle, mxWindow::Normal) { d_MatSysWindow = 0; d_cpl = 0;
// create menu stuff
mb = new mxMenuBar (this); mxMenu *menuFile = new mxMenu (); menuOptions = new mxMenu (); menuView = new mxMenu (); mxMenu *menuHelp = new mxMenu ();
mb->addMenu ("File", menuFile); mb->addMenu ("Options", menuOptions); mb->addMenu ("View", menuView); mb->addMenu ("Help", menuHelp);
mxMenu *menuRecentModels = new mxMenu (); menuRecentModels->add ("(empty)", IDC_FILE_RECENTMODELS1); menuRecentModels->add ("(empty)", IDC_FILE_RECENTMODELS2); menuRecentModels->add ("(empty)", IDC_FILE_RECENTMODELS3); menuRecentModels->add ("(empty)", IDC_FILE_RECENTMODELS4); menuRecentModels->add ("(empty)", IDC_FILE_RECENTMODELS5); menuRecentModels->add ("(empty)", IDC_FILE_RECENTMODELS6); menuRecentModels->add ("(empty)", IDC_FILE_RECENTMODELS7); menuRecentModels->add ("(empty)", IDC_FILE_RECENTMODELS8);
if ( g_bOldFileDialogs ) { menuFile->add ("Load Model...", IDC_FILE_LOADMODEL); menuFile->add ("(Steam) Load Model...", IDC_FILE_LOADMODEL_STEAM); } else { menuFile->add ("Load Model...", IDC_FILE_LOADMODEL_STEAM); }
menuFile->add( "Refresh (F5)", IDC_FILE_REFRESH ); menuFile->addSeparator (); if ( g_bOldFileDialogs ) { menuFile->add ("Load Weapon...", IDC_FILE_LOADMERGEDMODEL); menuFile->add ("(Steam) Load Weapon...", IDC_FILE_LOADMERGEDMODEL_STEAM); } else { menuFile->add ("Load Weapon...", IDC_FILE_LOADMERGEDMODEL_STEAM); }
mxMenu *menuUnloadWeapon = new mxMenu (); menuUnloadWeapon->add ("Unload All Merged Models (Ctrl-U)", IDC_FILE_UNLOADALLMERGEDMODELS); menuUnloadWeapon->add ("(empty)", IDC_FILE_UNLOADMERGEDMODEL1); menuUnloadWeapon->add ("(empty)", IDC_FILE_UNLOADMERGEDMODEL2); menuUnloadWeapon->add ("(empty)", IDC_FILE_UNLOADMERGEDMODEL3); menuUnloadWeapon->add ("(empty)", IDC_FILE_UNLOADMERGEDMODEL4); menuUnloadWeapon->add ("(empty)", IDC_FILE_UNLOADMERGEDMODEL5); menuUnloadWeapon->add ("(empty)", IDC_FILE_UNLOADMERGEDMODEL6); menuUnloadWeapon->add ("(empty)", IDC_FILE_UNLOADMERGEDMODEL7); menuUnloadWeapon->add ("(empty)", IDC_FILE_UNLOADMERGEDMODEL8); menuUnloadWeapon->add ("(empty)", IDC_FILE_UNLOADMERGEDMODEL9); menuUnloadWeapon->add ("(empty)", IDC_FILE_UNLOADMERGEDMODEL10); menuUnloadWeapon->add ("(empty)", IDC_FILE_UNLOADMERGEDMODEL11); menuUnloadWeapon->add ("(empty)", IDC_FILE_UNLOADMERGEDMODEL12); for ( int i = IDC_FILE_UNLOADMERGEDMODEL1; i <= IDC_FILE_UNLOADMERGEDMODEL12; i++ ) { menuUnloadWeapon->setEnabled( i, false ); } menuFile->addMenu ("Unload Weapon", menuUnloadWeapon); menuFile->addSeparator (); menuFile->add ("Load Background Texture...", IDC_FILE_LOADBACKGROUNDTEX); menuFile->add ("Load Ground Texture...", IDC_FILE_LOADGROUNDTEX); menuFile->addSeparator (); menuFile->add ("Unload Ground Texture", IDC_FILE_UNLOADGROUNDTEX); menuFile->addSeparator (); menuFile->addMenu ("Recent Models", menuRecentModels); menuFile->addSeparator (); menuFile->add ("Exit", IDC_FILE_EXIT);
menuFile->setEnabled(IDC_FILE_LOADBACKGROUNDTEX, false); menuFile->setEnabled(IDC_FILE_LOADGROUNDTEX, false); menuFile->setEnabled(IDC_FILE_UNLOADGROUNDTEX, false);
menuOptions->add ("Background Color...", IDC_OPTIONS_COLORBACKGROUND); menuOptions->add ("Ground Color...", IDC_OPTIONS_COLORGROUND); menuOptions->add ("Light Color...", IDC_OPTIONS_COLORLIGHT); menuOptions->add ("Ambient Color...", IDC_OPTIONS_COLORAMBIENT); menuOptions->addSeparator (); menuOptions->add ("Center View", IDC_OPTIONS_CENTERVIEW); menuOptions->add ("Viewmodel Mode", IDC_OPTIONS_VIEWMODEL); #ifdef WIN32
menuOptions->addSeparator (); menuOptions->add ("Make Screenshot...", IDC_OPTIONS_MAKESCREENSHOT); //menuOptions->add ("Dump Model Info", IDC_OPTIONS_DUMP);
#endif
menuView->add ("File Associations...", IDC_VIEW_FILEASSOCIATIONS); menuView->setEnabled( IDC_VIEW_FILEASSOCIATIONS, false );
menuView->addSeparator (); menuView->add ("Show Activities", IDC_VIEW_ACTIVITIES); menuView->add ("Show hidden", IDC_VIEW_HIDDEN );
#ifdef WIN32
menuHelp->add ("Goto Homepage...", IDC_HELP_GOTOHOMEPAGE); menuHelp->addSeparator (); #endif
menuHelp->add ("About...", IDC_HELP_ABOUT);
d_MatSysWindow = new MatSysWindow (this, 0, 0, 100, 100, "", mxWindow::Normal); #ifdef WIN32
// SetWindowLong ((HWND) d_MatSysWindow->getHandle (), GWL_EXSTYLE, WS_EX_CLIENTEDGE);
#endif
d_cpl = new ControlPanel (this); d_cpl->setMatSysWindow (d_MatSysWindow); g_MatSysWindow = d_MatSysWindow;
g_FileAssociation = new FileAssociation ();
loadRecentFiles (); initRecentFiles ();
LoadViewerRootSettings( );
// FIXME: where do I actually find the domain size of the viewport, especially for multi-monitor
// try to catch weird initialization error
if (g_viewerSettings.xpos < -16384) g_viewerSettings.xpos = 20; if (g_viewerSettings.ypos < -16384) g_viewerSettings.ypos = 20; g_viewerSettings.ypos = max( 0, g_viewerSettings.ypos ); g_viewerSettings.width = max( 640, g_viewerSettings.width ); g_viewerSettings.height = max( 700, g_viewerSettings.height );
setBounds( g_viewerSettings.xpos, g_viewerSettings.ypos, g_viewerSettings.width, g_viewerSettings.height ); setVisible (true); setTimer( 200 );
CUtlVector< mx::Accel_t > accelerators; mx::Accel_t accel;
for (int i=0; i < NUM_ACCELERATORS; i++) { accel.flags = accelTable[i].flags ; accel.key = accelTable[i].key; accel.command = accelTable[i].command; accelerators.AddToTail( accel ); }
mx::createAccleratorTable( accelerators.Count(), accelerators.Base() );
g_HlmvIpcServer.EnsureRegisteredAndRunning();
if ( !g_HlmvIpcServer.IsRunning() ) { menuOptions->addSeparator(); menuOptions->add ( "Link HLMV", IDC_OPTIONS_LINKHLMV ); menuOptions->add ( "Unlink HLMV", IDC_OPTIONS_UNLINKHLMV ); menuOptions->setChecked( IDC_OPTIONS_UNLINKHLMV, true ); menuOptions->setEnabled( IDC_OPTIONS_UNLINKHLMV, false ); } }
MDLViewer::~MDLViewer () { g_HlmvIpcServer.EnsureStoppedAndUnregistered();
saveRecentFiles (); SaveViewerSettings( g_pStudioModel->GetFileName(), g_pStudioModel ); SaveViewerRootSettings( );
#ifdef WIN32
DeleteFile ("hlmv.cfg"); DeleteFile ("midump.txt"); #endif
}
//-----------------------------------------------------------------------------
// Purpose: Reloads the currently loaded model file.
//-----------------------------------------------------------------------------
void MDLViewer::Refresh( void ) { KeyValuesSystem()->InvalidateCache();
g_pStudioModel->ReleaseStudioModel(); g_pMDLCache->Flush(); if ( recentFiles[0][0] != '\0' ) { char szFile[MAX_PATH]; strcpy( szFile, recentFiles[0] ); g_pMaterialSystem->ReloadMaterials(); d_cpl->loadModel( szFile ); } }
//-----------------------------------------------------------------------------
// Purpose: Loads the file and updates the MRU list.
// Input : pszFile - File to load.
//-----------------------------------------------------------------------------
void MDLViewer::LoadModelFile( const char *pszFile, int slot ) { // copy off name, pszFile may be point into recentFiles array
char filename[1024]; strcpy( filename, pszFile );
LoadModelResult_t eLoaded = d_cpl->loadModel( filename, slot );
if ( eLoaded != LoadModel_Success ) { switch (eLoaded) { case LoadModel_LoadFail: { mxMessageBox (this, "Error loading model.", g_appTitle, MX_MB_ERROR | MX_MB_OK); break; } case LoadModel_PostLoadFail: { mxMessageBox (this, "Error post-loading model.", g_appTitle, MX_MB_ERROR | MX_MB_OK); break; }
case LoadModel_NoModel: { mxMessageBox (this, "Error loading model. The model has no vertices.", g_appTitle, MX_MB_ERROR | MX_MB_OK); break; } }
return; }
if (slot == -1) { int i; for (i = 0; i < 8; i++) { if (!mx_strcasecmp( recentFiles[i], filename )) break; }
// shift down existing recent files
for (i = ((i > 7) ? 7 : i); i > 0; i--) { strcpy (recentFiles[i], recentFiles[i-1]); }
strcpy( recentFiles[0], filename );
initRecentFiles ();
setLabel( "%s", filename ); } else { mb->modify (IDC_FILE_UNLOADMERGEDMODEL1 + slot, IDC_FILE_UNLOADMERGEDMODEL1 + slot, pszFile); mb->setEnabled (IDC_FILE_UNLOADMERGEDMODEL1 + slot, true); } }
//-----------------------------------------------------------------------------
// Purpose: Takes a TGA screenshot of the given filename and exits.
// Input : pszFile - File to load.
//-----------------------------------------------------------------------------
void MDLViewer::SaveScreenShot( const char *pszFile ) { char filename[1024]; strcpy( filename, pszFile ); LoadModelResult_t eLoaded = d_cpl->loadModel( filename );
//
// Screenshot mode. Write a screenshot file and exit.
//
if ( eLoaded == LoadModel_Success ) { g_viewerSettings.bgColor[0] = 117.0f / 255.0f; g_viewerSettings.bgColor[1] = 196.0f / 255.0f; g_viewerSettings.bgColor[2] = 219.0f / 255.0f;
// Build the name of the TGA to write.
char szScreenShot[256]; strcpy(szScreenShot, filename); char *pchDot = strrchr(szScreenShot, '.'); if (pchDot) { strcpy(pchDot, ".tga"); } else { strcat(szScreenShot, ".tga"); }
// Center the view and write the TGA.
d_cpl->centerView(); d_MatSysWindow->dumpViewport(szScreenShot); }
// Shut down.
mx::quit(); return; }
void MDLViewer::DumpText( const char *pszFile ) { char filename[1024]; strcpy( filename, pszFile ); LoadModelResult_t eLoaded = d_cpl->loadModel( filename );
//
// Screenshot mode. Write a screenshot file and exit.
//
if ( eLoaded == LoadModel_Success ) { if ( g_pStudioModel->m_bIsTransparent ) { Msg("%s is transparent\n", filename ); } if ( g_pStudioModel->m_bHasProxy ) { Msg("%s has material proxies\n", filename ); } }
// Shut down.
mx::quit(); }
const char* MDLViewer::SteamGetOpenFilename() { if ( !g_FSDialogFactory ) return NULL;
static char filename[MAX_PATH];
IFileSystemOpenDialog *pDlg; pDlg = (IFileSystemOpenDialog*)g_FSDialogFactory( FILESYSTEMOPENDIALOG_VERSION, NULL ); if ( !pDlg ) { char str[512]; Q_snprintf( str, sizeof( str ), "Can't create %s interface.", FILESYSTEMOPENDIALOG_VERSION ); MessageBox( NULL, str, "Error", MB_OK ); return NULL; } pDlg->Init( g_Factory, NULL ); pDlg->AddFileMask( "*.jpg" ); pDlg->AddFileMask( "*.mdl" ); pDlg->SetInitialDir( "models", "game" ); pDlg->SetFilterMdlAndJpgFiles( true );
if (pDlg->DoModal() == IDOK) { pDlg->GetFilename( filename, sizeof( filename ) ); pDlg->Release(); return filename; } else { pDlg->Release(); return NULL; } }
int MDLViewer::handleEvent (mxEvent *event) { MDLCACHE_CRITICAL_SECTION_( g_pMDLCache ); switch (event->event) { case mxEvent::Action: { switch (event->action) { case IDC_FILE_LOADMODEL: { const char *ptr = mxGetOpenFileName (this, 0, "*.mdl"); if (ptr) { LoadModelFile( ptr ); } } break;
case IDC_FILE_LOADMODEL_STEAM: { const char *pFilename = SteamGetOpenFilename(); if ( pFilename ) { LoadModelFile( pFilename ); } } break;
case IDC_FILE_LOADMERGEDMODEL: { const char *ptr = mxGetOpenFileName (this, 0, "*.mdl"); if (ptr) { // find the first free slot
int iChosenSlot = 0; for ( int i = 0; i < HLMV_MAX_MERGED_MODELS; i++ ) { if ( g_viewerSettings.mergeModelFile[i][0] == 0 ) { iChosenSlot = i; break; } } strcpy( g_viewerSettings.mergeModelFile[iChosenSlot], ptr ); LoadModelFile( ptr, iChosenSlot ); } } break;
case IDC_FILE_LOADMERGEDMODEL_STEAM: { const char *pFilename = SteamGetOpenFilename(); if ( pFilename ) { // find the first free slot
int iChosenSlot = 0; for ( int i = 0; i < HLMV_MAX_MERGED_MODELS; i++ ) { if ( g_viewerSettings.mergeModelFile[i][0] == 0 ) { iChosenSlot = i; break; } } strcpy( g_viewerSettings.mergeModelFile[iChosenSlot], pFilename ); LoadModelFile( pFilename, iChosenSlot ); } } break;
case IDC_FILE_UNLOADMERGEDMODEL1: case IDC_FILE_UNLOADMERGEDMODEL2: case IDC_FILE_UNLOADMERGEDMODEL3: case IDC_FILE_UNLOADMERGEDMODEL4: case IDC_FILE_UNLOADMERGEDMODEL5: case IDC_FILE_UNLOADMERGEDMODEL6: case IDC_FILE_UNLOADMERGEDMODEL7: case IDC_FILE_UNLOADMERGEDMODEL8: case IDC_FILE_UNLOADMERGEDMODEL9: case IDC_FILE_UNLOADMERGEDMODEL10: case IDC_FILE_UNLOADMERGEDMODEL11: case IDC_FILE_UNLOADMERGEDMODEL12: { int i = event->action - IDC_FILE_UNLOADMERGEDMODEL1; // FIXME: move to d_cpl
if (g_pStudioExtraModel[i]) { V_strcpy_safe( g_viewerSettings.mergeModelFile[i], "" ); g_pStudioExtraModel[i]->FreeModel( false ); delete g_pStudioExtraModel[i]; g_pStudioExtraModel[i] = NULL;
mb->modify (IDC_FILE_UNLOADMERGEDMODEL1 + i, IDC_FILE_UNLOADMERGEDMODEL1 + i, "(empty)"); mb->setEnabled (IDC_FILE_UNLOADMERGEDMODEL1 + i, false); } } break;
case IDC_FILE_UNLOADALLMERGEDMODELS: d_cpl->UnloadAllMergedModels(); break;
case IDC_FILE_REFRESH: { Refresh(); break; }
case IDC_FLUSH_SHADERS: { CCommand args; args.Tokenize( "mat_flushshaders" );
ConCommandBase *pCommandBase = g_pCVar->FindCommandBase( args[0] ); if ( !pCommandBase ) { ConWarning( "Unknown command or convar '%s'!\n", args[0] ); break; }
if ( pCommandBase->IsCommand() ) { ConCommand *pCommand = static_cast<ConCommand*>( pCommandBase ); pCommand->Dispatch( args ); } } break;
case IDC_FILE_LOADBACKGROUNDTEX: case IDC_FILE_LOADGROUNDTEX: { const char *ptr = mxGetOpenFileName (this, 0, "*.*"); if (ptr) { if (0 /* d_MatSysWindow->loadTexture (ptr, event->action - IDC_FILE_LOADBACKGROUNDTEX) */) { if (event->action == IDC_FILE_LOADBACKGROUNDTEX) d_cpl->setShowBackground (true); else d_cpl->setShowGround (true);
} else mxMessageBox (this, "Error loading texture.", g_appTitle, MX_MB_OK | MX_MB_ERROR); } } break;
case IDC_FILE_UNLOADGROUNDTEX: { // d_MatSysWindow->loadTexture (0, 1);
d_cpl->setShowGround (false); } break;
case IDC_FILE_RECENTMODELS1: case IDC_FILE_RECENTMODELS2: case IDC_FILE_RECENTMODELS3: case IDC_FILE_RECENTMODELS4: case IDC_FILE_RECENTMODELS5: case IDC_FILE_RECENTMODELS6: case IDC_FILE_RECENTMODELS7: case IDC_FILE_RECENTMODELS8: { int i = event->action - IDC_FILE_RECENTMODELS1; LoadModelFile( recentFiles[i] ); } break;
case IDC_FILE_EXIT: { redraw (); mx::quit (); } break;
case IDC_OPTIONS_COLORBACKGROUND: case IDC_OPTIONS_COLORGROUND: case IDC_OPTIONS_COLORLIGHT: case IDC_OPTIONS_COLORAMBIENT: { float *cols[4] = { g_viewerSettings.bgColor, g_viewerSettings.gColor, g_viewerSettings.lColor, g_viewerSettings.aColor }; float *col = cols[event->action - IDC_OPTIONS_COLORBACKGROUND]; int r = (int) (col[0] * 255.0f); int g = (int) (col[1] * 255.0f); int b = (int) (col[2] * 255.0f); if (mxChooseColor (this, &r, &g, &b)) { col[0] = (float) r / 255.0f; col[1] = (float) g / 255.0f; col[2] = (float) b / 255.0f; } } break;
case IDC_OPTIONS_CENTERVIEW: d_cpl->centerView (); if ( g_bHlmvMaster ) { SendModelTransformToLinkedHlmv(); } break; case IDC_OPTIONS_CENTERVERTS: //d_cpl->centerVerts( );
if ( g_bHlmvMaster ) { SendModelTransformToLinkedHlmv(); } break; case IDC_OPTIONS_VIEWMODEL: { d_cpl->viewmodelView(); if ( g_bHlmvMaster ) { SendModelTransformToLinkedHlmv(); } } break;
case IDC_OPTIONS_MAKESCREENSHOT: { char *ptr = (char *) mxGetSaveFileName (this, "", "*.tga"); if (ptr) { if (!strstr (ptr, ".tga")) strcat (ptr, ".tga"); d_MatSysWindow->dumpViewport (ptr); } } break;
case IDC_OPTIONS_DUMP: d_cpl->dumpModelInfo (); break;
case IDC_OPTIONS_SYNCHLMVCAMERA: SendModelTransformToLinkedHlmv();
break;
case IDC_OPTIONS_LINKHLMV: if ( !g_bHlmvMaster && !g_HlmvIpcServer.IsRunning() && g_HlmvIpcClient.Connect() ) { CUtlBuffer cmd; CUtlBuffer res;
// Make connection to other hlmv
cmd.PutString( "hlmvLink" ); cmd.PutChar( '\0' );
if ( g_HlmvIpcClient.ExecuteCommand( cmd, res ) ) { g_bHlmvMaster = true; }
g_HlmvIpcClient.Disconnect();
SendModelTransformToLinkedHlmv(); SendLightRotToLinkedHlmv();
menuOptions->setChecked( IDC_OPTIONS_LINKHLMV, true ); menuOptions->setEnabled( IDC_OPTIONS_LINKHLMV, false );
menuOptions->setChecked( IDC_OPTIONS_UNLINKHLMV, false ); menuOptions->setEnabled( IDC_OPTIONS_UNLINKHLMV, true ); } break;
case IDC_OPTIONS_UNLINKHLMV: if ( g_bHlmvMaster && g_HlmvIpcClient.Connect() ) { CUtlBuffer cmd; CUtlBuffer res;
// Break connection to linked hlmv
cmd.PutString( "hlmvUnlink" ); cmd.PutChar( '\0' );
g_HlmvIpcClient.ExecuteCommand( cmd, res ); g_bHlmvMaster = false;
g_HlmvIpcClient.Disconnect();
menuOptions->setChecked( IDC_OPTIONS_LINKHLMV, false ); menuOptions->setEnabled( IDC_OPTIONS_LINKHLMV, true );
menuOptions->setChecked( IDC_OPTIONS_UNLINKHLMV, true ); menuOptions->setEnabled( IDC_OPTIONS_UNLINKHLMV, false ); } break;
case IDC_VIEW_FILEASSOCIATIONS: g_FileAssociation->setAssociation (0); g_FileAssociation->setVisible (true); break;
case IDC_VIEW_ACTIVITIES: g_viewerSettings.showActivities = !g_viewerSettings.showActivities; menuView->setChecked( event->action, g_viewerSettings.showActivities ); d_cpl->initSequenceChoices(); d_cpl->resetControlPanel(); break;
case IDC_VIEW_HIDDEN: g_viewerSettings.showHidden = !g_viewerSettings.showHidden; menuView->setChecked( event->action, g_viewerSettings.showHidden ); d_cpl->initSequenceChoices(); d_cpl->resetControlPanel(); break;
#ifdef WIN32
case IDC_HELP_GOTOHOMEPAGE: ShellExecute (0, "open", "http://www.swissquake.ch/chumbalum-soft/index.html", 0, 0, SW_SHOW); break; #endif
case IDC_HELP_ABOUT: mxMessageBox (this, "Half-Life Model Viewer v2.0 (c) 2004 Valve Corp.\n" "Portions (c) 1999 by Mete Ciragan\n\n" "Left-drag inside circle to spin.\n" "Left-drag outside circle to rotate.\n" "Right-drag to zoom.\n" "Shift-left-drag to x-y-pan.\n" "Shift-right-drag to z-pan.\n" "Ctrl-left-drag to move light.\n\n" "Build:\t" __DATE__ ".\n" "Email:\t[email protected]\n" "Web:\thttp://www.swissquake.ch/chumbalum-soft/", "About Half-Life Model Viewer", MX_MB_OK | MX_MB_INFORMATION); break;
case IDC_ACCEL_WIREFRAME: d_cpl->setOverlayWireframe( !g_viewerSettings.overlayWireframe ); break;
case IDC_ACCEL_ATTACHMENTS: d_cpl->setShowAttachments( !g_viewerSettings.showAttachments ); break;
case IDC_ACCEL_GROUND: d_cpl->setShowGround( !g_viewerSettings.showGround ); break;
case IDC_ACCEL_HITBOXES: d_cpl->setShowHitBoxes( !g_viewerSettings.showHitBoxes ); break;
case IDC_ACCEL_BONES: d_cpl->setShowBones( !g_viewerSettings.showBones ); break;
case IDC_ACCEL_BACKGROUND: d_cpl->setShowBackground( !g_viewerSettings.showBackground ); break;
case IDC_ACCEL_MOVEMENT: d_cpl->setShowMovement( !g_viewerSettings.showMovement ); break;
case IDC_ACCEL_NORMALS: d_cpl->setShowNormals( !g_viewerSettings.showNormals ); break;
case IDC_ACCEL_TANGENTS: d_cpl->setShowTangentFrame( !g_viewerSettings.showTangentFrame ); break;
case IDC_ACCEL_SHADOW: d_cpl->setShowShadow( !g_viewerSettings.showShadow ); break;
} //switch (event->action)
} // mxEvent::Action
break;
case mxEvent::Size: { g_viewerSettings.xpos = x(); g_viewerSettings.ypos = y(); g_viewerSettings.width = w(); g_viewerSettings.height = h();
int w = event->width; int h = event->height; int y = mb->getHeight (); #ifdef WIN32
#define HEIGHT 240
#else
#define HEIGHT 140
h -= 40; #endif
d_MatSysWindow->setBounds (0, y, w, h - HEIGHT); // !!
d_cpl->setBounds (0, y + h - HEIGHT, w, HEIGHT); } break;
case mxEvent::PosChanged: { g_viewerSettings.xpos = x(); g_viewerSettings.ypos = y(); } break;
case KeyDown: d_MatSysWindow->handleEvent(event); d_cpl->handleEvent(event); break;
case mxEvent::Activate: { if (event->action) { mx::setIdleWindow( getMatSysWindow() ); } else { mx::setIdleWindow( 0 ); } } break;
case mxEvent::Timer: { if ( g_HlmvIpcServer.HasCommands() ) { // Execute next command at next msg pump, ~ 1/60th s (60Hz) if controlled, 0.1s if not
if ( g_bHlmvControlled ) { // Clear up to 10 pending commands if controlled
for ( int nCmdCount = 0; nCmdCount < 10 && g_HlmvIpcServer.HasCommands(); ++nCmdCount ) { handleIpcCommand( g_HlmvIpcServer.GetCommand() ); g_HlmvIpcServer.PopCommand(); }
setTimer( 17 ); } else { handleIpcCommand( g_HlmvIpcServer.GetCommand() ); g_HlmvIpcServer.PopCommand();
setTimer( 100 ); } } else if ( !g_HlmvIpcServer.IsRunning() ) { // Keep trying to establish our server slot if another instance quits
BOOL bIsRunning = g_HlmvIpcServer.IsRunning(); g_HlmvIpcServer.EnsureRegisteredAndRunning(); if ( !bIsRunning && g_HlmvIpcServer.IsRunning() ) { g_bHlmvMaster = false; menuOptions->setEnabled( IDC_OPTIONS_LINKHLMV, false ); menuOptions->setChecked( IDC_OPTIONS_LINKHLMV, false ); menuOptions->setEnabled( IDC_OPTIONS_UNLINKHLMV, false ); menuOptions->setChecked( IDC_OPTIONS_LINKHLMV, false ); }
// Attempt every 1.0 s
setTimer( 1000 ); } else { // Idling, poll command queue @ ~60Hz if controlled, 0.5s ( 2Hz ) otherwise
if ( g_bHlmvControlled ) { setTimer( 17 ); } else { setTimer( 500 ); } } } break; } // event->event
return 1; }
void TranslateMayaToHLMVCoordinates( const Vector &vMayaPos, const QAngle &vMayaRot, Vector &vHLMVPos, QAngle &vHLMVAngles ) { vHLMVPos.Init( vMayaPos.z, vMayaPos.x, vMayaPos.y );
vHLMVAngles[PITCH] = -vMayaRot[0]; vHLMVAngles[YAW] = vMayaRot[1] + 180; vHLMVAngles[ROLL] = -vMayaRot[2]; }
void MDLViewer::handleIpcCommand( char *szCommand ) { MDLCACHE_CRITICAL_SECTION_( g_pMDLCache );
if ( !strcmp( "reload", szCommand ) ) { Refresh();
if ( HWND hWnd = (HWND) getHandle() ) { if ( ::IsIconic( hWnd ) ) ::ShowWindow( hWnd, SW_RESTORE );
::BringWindowToTop( hWnd ); ::SetForegroundWindow( hWnd ); ::SetFocus( hWnd ); } } else if ( V_strncasecmp( "cameraTo", szCommand, 8 ) == 0 ) { // Read the camera position and angles from Maya.
Vector vMayaPos; QAngle vMayaRot;
char szFirstPart[32]; sscanf( szCommand, "%s %f %f %f %f %f %f", szFirstPart, &vMayaPos.x, &vMayaPos.y, &vMayaPos.z, &vMayaRot.x, &vMayaRot.y, &vMayaRot.z );
//
// Obviously, this could all be simplified, but it's nice to make it easy to see what it's doing here.
//
// Translate the camera position/angles from Maya space to model space.
// In model space, +X=forward, +Y=left, and +Z=up
// (i.e. the model faces forward along +X)
Vector vCameraPos; QAngle vCameraAngles; TranslateMayaToHLMVCoordinates( vMayaPos, vMayaRot, vCameraPos, vCameraAngles );
// Now, build a matrix from model space to camera space. The way we're defining camera space,
// the axes point the same way as in model space (+X=forward, +Y=left, +Z=up).
// This is a standard put-stuff-in-camera-space matrix (backtranslate and then backrotate).
matrix3x4_t mModelToCameraRot, mModelToCameraTrans, mModelToCameraFull;
// Backtranslate..
SetIdentityMatrix( mModelToCameraTrans ); MatrixSetColumn( -vCameraPos, 3, mModelToCameraTrans );
// Backrotate..
AngleMatrix( vCameraAngles, mModelToCameraRot ); MatrixTranspose( mModelToCameraRot );
// Concatenate.
MatrixMultiply( mModelToCameraRot, mModelToCameraTrans, mModelToCameraFull );
// Now we need to convert the camera space from above to HLMV's specific camera space. This just means negating
// the X and Y axes because HLMV's camera space is (+X=back, +Y=left, +Z=up).
matrix3x4_t mCameraToWorld( -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1, 0 );
// Blat all these matrices together.
matrix3x4_t mFinal; MatrixMultiply( mCameraToWorld, mModelToCameraFull, mFinal );
// Tell HLMV our new fancy transform to use, and then we'll see the model from the same place Maya did.
g_pStudioModel->SetModelTransform( mFinal );
// Redraw.
d_MatSysWindow->redraw(); } else if ( StringHasPrefixCaseSensitive( szCommand, "hlmvModelTransform" ) ) { matrix3x4_t m;
sscanf( szCommand, "%*s %f %f %f %f %f %f %f %f %f %f %f %f", &m.m_flMatVal[0][0], &m.m_flMatVal[0][1], &m.m_flMatVal[0][2], &m.m_flMatVal[0][3], &m.m_flMatVal[1][0], &m.m_flMatVal[1][1], &m.m_flMatVal[1][2], &m.m_flMatVal[1][3], &m.m_flMatVal[2][0], &m.m_flMatVal[2][1], &m.m_flMatVal[2][2], &m.m_flMatVal[2][3] );
// Tell HLMV our new fancy transform to use, and then we'll see the model from the same place Maya did.
g_pStudioModel->SetModelTransform( m );
// Redraw.
d_MatSysWindow->redraw(); } else if ( StringHasPrefixCaseSensitive( szCommand, "hlmvLightRot" ) ) { sscanf( szCommand, "%*s %f %f %f", &g_viewerSettings.lightrot[0], &g_viewerSettings.lightrot[1], &g_viewerSettings.lightrot[2] );
// Redraw.
d_MatSysWindow->redraw(); } else if ( StringHasPrefixCaseSensitive( szCommand, "hlmvForceFrame" ) ) { float flFrame = 0.0f; sscanf( szCommand, "%*s %f", &flFrame );
d_cpl->SetFrameSlider( flFrame ); d_cpl->setFrame( flFrame ); d_cpl->setSpeedScale( 0 );
// Redraw.
d_MatSysWindow->redraw(); } else if ( StringHasPrefixCaseSensitive( szCommand, "hlmvLink" ) ) { if ( !g_bHlmvControlled ) { g_bHlmvControlled = true;
CUtlString label( "LINKED: " ); label += getLabel(); setLabel( label.Get() ); } } else if ( StringHasPrefixCaseSensitive( szCommand, "hlmvUnlink" ) ) { g_bHlmvControlled = false;
const char *pszLabel = getLabel(); if ( StringHasPrefixCaseSensitive( pszLabel, "LINKED: " ) ) { setLabel( pszLabel + 8 ); // Skip past "LINKED: "
} } }
void MDLViewer::redraw () { /*
mxEvent event; event.event = mxEvent::Size; event.width = w2 (); event.height = h2 (); handleEvent (&event); */ }
//-----------------------------------------------------------------------------
// Purpose:
// Output : int
//-----------------------------------------------------------------------------
int MDLViewer::GetCurrentHitboxSet( void ) { return d_cpl ? d_cpl->GetCurrentHitboxSet() : 0; }
//-----------------------------------------------------------------------------
// Sends the model transform to the controlled hlmv instance
//-----------------------------------------------------------------------------
void MDLViewer::SendModelTransformToLinkedHlmv() { if ( g_bHlmvMaster && g_HlmvIpcClient.Connect() ) { matrix3x4_t m; g_pStudioModel->GetModelTransform( m );
CUtlBuffer cmd; CUtlBuffer res;
cmd.Printf( "%s %f %f %f %f %f %f %f %f %f %f %f %f", "hlmvModelTransform", m.m_flMatVal[0][0], m.m_flMatVal[0][1], m.m_flMatVal[0][2], m.m_flMatVal[0][3], m.m_flMatVal[1][0], m.m_flMatVal[1][1], m.m_flMatVal[1][2], m.m_flMatVal[1][3], m.m_flMatVal[2][0], m.m_flMatVal[2][1], m.m_flMatVal[2][2], m.m_flMatVal[2][3] );
g_HlmvIpcClient.ExecuteCommand( cmd, res );
g_HlmvIpcClient.Disconnect(); } }
//-----------------------------------------------------------------------------
// Sends the light rotation to the controlled hlmv instance
//-----------------------------------------------------------------------------
void MDLViewer::SendLightRotToLinkedHlmv() { if ( g_bHlmvMaster && g_HlmvIpcClient.Connect() ) { CUtlBuffer cmdLightRot; CUtlBuffer resLightRot;
cmdLightRot.Printf( "%s %f %f %f", "hlmvLightRot", g_viewerSettings.lightrot[0], g_viewerSettings.lightrot[1], g_viewerSettings.lightrot[2] );
g_HlmvIpcClient.ExecuteCommand( cmdLightRot, resLightRot );
g_HlmvIpcClient.Disconnect(); } }
SpewRetval_t HLMVSpewFunc( SpewType_t spewType, char const *pMsg ) { g_bInError = true; switch (spewType) { case SPEW_ERROR: MessageBox(NULL, pMsg, "FATAL ERROR", MB_OK); g_bInError = false; return SPEW_ABORT;
default: OutputDebugString(pMsg); g_bInError = false; #ifdef _DEBUG
return spewType == SPEW_ASSERT ? SPEW_DEBUGGER : SPEW_CONTINUE; #else
return SPEW_CONTINUE; #endif
} }
//-----------------------------------------------------------------------------
// The application object
//-----------------------------------------------------------------------------
class CHLModelViewerApp : public CSteamAppSystemGroup { public: // Methods of IApplication
virtual bool Create(); virtual bool PreInit(); virtual int Main(); virtual void PostShutdown(); virtual void Destroy(); };
//-----------------------------------------------------------------------------
// Create all singleton systems
//-----------------------------------------------------------------------------
bool CHLModelViewerApp::Create() { SpewOutputFunc( HLMVSpewFunc );
g_dxlevel = CommandLine()->ParmValue( "-dx", 0 ); g_bOldFileDialogs = ( CommandLine()->FindParm( "-olddialogs" ) != 0 );
AppSystemInfo_t appSystems[] = { { "materialsystem.dll", MATERIAL_SYSTEM_INTERFACE_VERSION }, { "studiorender.dll", STUDIO_RENDER_INTERFACE_VERSION }, { "vphysics.dll", VPHYSICS_INTERFACE_VERSION }, { "datacache.dll", DATACACHE_INTERFACE_VERSION }, { "datacache.dll", MDLCACHE_INTERFACE_VERSION }, { "datacache.dll", STUDIO_DATA_CACHE_INTERFACE_VERSION }, { "soundemittersystem.dll", SOUNDEMITTERSYSTEM_INTERFACE_VERSION }, { "soundsystem.dll", SOUNDSYSTEM_INTERFACE_VERSION },
{ "", "" } // Required to terminate the list
};
if ( !AddSystems( appSystems ) ) return false;
g_pFileSystem = (IFileSystem*)FindSystem( FILESYSTEM_INTERFACE_VERSION ); g_pMaterialSystem = (IMaterialSystem*)FindSystem( MATERIAL_SYSTEM_INTERFACE_VERSION ); g_pMaterialSystemHardwareConfig = (IMaterialSystemHardwareConfig*)FindSystem( MATERIALSYSTEM_HARDWARECONFIG_INTERFACE_VERSION ); g_pStudioRender = (IStudioRender*)FindSystem( STUDIO_RENDER_INTERFACE_VERSION ); g_pDataCache = (IDataCache*)FindSystem( DATACACHE_INTERFACE_VERSION ); g_pMDLCache = (IMDLCache*)FindSystem( MDLCACHE_INTERFACE_VERSION ); g_pStudioDataCache = (IStudioDataCache*)FindSystem( STUDIO_DATA_CACHE_INTERFACE_VERSION ); physcollision = (IPhysicsCollision *)FindSystem( VPHYSICS_COLLISION_INTERFACE_VERSION ); physprop = (IPhysicsSurfaceProps *)FindSystem( VPHYSICS_SURFACEPROPS_INTERFACE_VERSION ); g_pSoundEmitterBase = (ISoundEmitterSystemBase *)FindSystem( SOUNDEMITTERSYSTEM_INTERFACE_VERSION ); g_pSoundSystem = (ISoundSystem *)FindSystem( SOUNDSYSTEM_INTERFACE_VERSION );
if ( !g_pFileSystem || !physprop || !physcollision || !g_pMaterialSystem || !g_pStudioRender || !g_pMDLCache || !g_pDataCache ) { Error("Unable to load required library interface!\n"); }
const char *pShaderDLL = CommandLine()->ParmValue("-shaderdll"); const char *pArg; if ( CommandLine()->CheckParm( "-shaderapi", &pArg )) { pShaderDLL = pArg; } if(!pShaderDLL) { pShaderDLL = "shaderapidx9.dll"; }
g_pMaterialSystem->SetShaderAPI( pShaderDLL );
g_Factory = GetFactory();
return true; }
void CHLModelViewerApp::Destroy() { g_pFileSystem = NULL; g_pMaterialSystem = NULL; g_pMaterialSystemHardwareConfig = NULL; g_pStudioRender = NULL; g_pDataCache = NULL; g_pMDLCache = NULL; g_pStudioDataCache = NULL; physcollision = NULL; physprop = NULL; }
//-----------------------------------------------------------------------------
// Init, shutdown
//-----------------------------------------------------------------------------
bool CHLModelViewerApp::PreInit( ) { CreateInterfaceFn factory = GetFactory(); ConnectTier1Libraries( &factory, 1 ); ConVar_Register( 0 );
MathLib_Init( 2.2f, 2.2f, 0.0f, 2.0f, false, false, false, false );
// Add paths...
if ( !SetupSearchPaths( NULL, false, true ) ) return false;
// Get the adapter from the command line....
const char *pAdapterString; int nAdapter = 0; if (CommandLine()->CheckParm( "-adapter", &pAdapterString )) { nAdapter = atoi( pAdapterString ); }
int nAdapterFlags = 0; if ( CommandLine()->CheckParm( "-ref" ) ) { nAdapterFlags |= MATERIAL_INIT_REFERENCE_RASTERIZER; }
g_pMaterialSystem->SetAdapter( nAdapter, nAdapterFlags );
g_bOldFileDialogs = true; if ( CommandLine()->FindParm( "-NoSteamdDialog" ) ) g_bOldFileDialogs = false; LoadFileSystemDialogModule();
return true; }
void CHLModelViewerApp::PostShutdown() { UnloadFileSystemDialogModule(); DisconnectTier1Libraries(); }
//-----------------------------------------------------------------------------
// main application
//-----------------------------------------------------------------------------
int CHLModelViewerApp::Main() { g_pMaterialSystem->ModInit(); g_pSoundEmitterBase->ModInit();
g_pDataCache->SetSize( 64 * 1024 * 1024 );
//mx::setDisplayMode (0, 0, 0);
g_MDLViewer = new MDLViewer (); g_MDLViewer->setMenuBar (g_MDLViewer->getMenuBar ());
g_pStudioModel->Init(); g_pStudioModel->ModelInit(); g_pStudioModel->ClearLookTargets( );
// Load up the initial model
const char *pMdlName = NULL; int nParmCount = CommandLine()->ParmCount(); if ( nParmCount > 1 ) { pMdlName = CommandLine()->GetParm( nParmCount - 1 ); }
if ( pMdlName && Q_stristr( pMdlName, ".mdl" ) ) { char absPath[MAX_PATH]; Q_MakeAbsolutePath( absPath, sizeof( absPath ), pMdlName );
if ( CommandLine()->FindParm( "-screenshot" ) ) { g_MDLViewer->SaveScreenShot( absPath ); } else if ( CommandLine()->FindParm( "-dump" ) ) { g_MDLViewer->DumpText( absPath ); } else { g_MDLViewer->LoadModelFile( absPath ); } }
int nRetVal = mx::run ();
g_pStudioModel->Shutdown(); g_pMaterialSystem->ModShutdown();
return nRetVal; }
static bool CHLModelViewerApp_SuggestGameInfoDirFn( CFSSteamSetupInfo const *pFsSteamSetupInfo, char *pchPathBuffer, int nBufferLength, bool *pbBubbleDirectories ) { const char *pMdlName = NULL; int nParmCount = CommandLine()->ParmCount(); if ( nParmCount > 1 ) { pMdlName = CommandLine()->GetParm( nParmCount - 1 ); }
if ( pMdlName && Q_stristr( pMdlName, ".mdl" ) ) { Q_MakeAbsolutePath( pchPathBuffer, nBufferLength, pMdlName );
if ( pbBubbleDirectories ) *pbBubbleDirectories = true;
return true; }
return false; }
//-----------------------------------------------------------------------------
// Main entry point
//-----------------------------------------------------------------------------
int main (int argc, char *argv[]) { CommandLine()->CreateCmdLine( argc, argv ); mx::init( argc, argv );
// make sure we start in the right directory
char szName[256]; strcpy( szName, mx::getApplicationPath() ); // mx_setcwd (szName);
// Set game info directory suggestion callback
SetSuggestGameInfoDirFn( CHLModelViewerApp_SuggestGameInfoDirFn );
CHLModelViewerApp hlmodelviewerApp; CSteamApplication steamApplication( &hlmodelviewerApp ); return steamApplication.Run(); } //
// Implementation of IPC server
//
CHlmvIpcServer::~CHlmvIpcServer() { for ( int k = 0; k < m_lstCommands.Count(); ++ k ) { delete [] m_lstCommands[k]; } m_lstCommands.Purge(); }
bool CHlmvIpcServer::HasCommands() { AUTO_LOCK( m_mtx ); return m_lstCommands.Count() > 0; }
void CHlmvIpcServer::AppendCommand( char *pszCommand ) { AUTO_LOCK( m_mtx ); m_lstCommands.AddToTail( pszCommand ); }
char * CHlmvIpcServer::GetCommand() { AUTO_LOCK( m_mtx ); return m_lstCommands.Count() ? m_lstCommands[0] : ""; }
void CHlmvIpcServer::PopCommand() { AUTO_LOCK( m_mtx ); if ( m_lstCommands.Count() ) { delete [] m_lstCommands[0]; m_lstCommands.Remove( 0 ); } }
BOOL CHlmvIpcServer::ExecuteCommand(CUtlBuffer &cmd, CUtlBuffer &res) { char *szCommand = ( char * ) cmd.Base(); int nLen = strlen( szCommand ); while ( nLen > 0 && V_isspace( szCommand[ nLen - 1 ] ) ) -- nLen;
if ( nLen <= 0 ) return FALSE;
char *pchCopy = new char[ nLen + 1 ]; memcpy( pchCopy, szCommand, nLen ); pchCopy[ nLen ] = 0;
AppendCommand( pchCopy );
res.PutInt( 0 ); return TRUE; }
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