Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include <string.h>
#include <assert.h>
#include "ViewerSettings.h"
#include "StudioModel.h"
#include "bitmap/TGALoader.h"
#include "materialsystem/imaterial.h"
#include "materialsystem/imaterialvar.h"
#include "materialsystem/itexture.h"
#include "matsyswin.h"
#include "istudiorender.h"
#include "studio_render.h"
Vector g_viewtarget( 0, 0, 0 ); float g_flexdescweight[MAXSTUDIOFLEXDESC]; float g_flexdescweight2[MAXSTUDIOFLEXDESC]; Vector vright( 1, 0, 0 ); Vector vup( 0, 1, 0 ); Vector r_origin( 0, 0, 0 );
// hack! Should probably use the gamma stuff in mathlib since we already linking it.
int LocalLinearToTexture( float v ) { return pow( v, 1.0f / 2.2f ) * 255; }
// hack! Should probably use the gamma stuff in mathlib since we already linking it.
float LocalTextureToLinear( int c ) { return pow( c / 255.0, 2.2 ); }
#define sign( a ) (((a) < 0) ? -1 : (((a) > 0) ? 1 : 0 ))
void StudioModel::RunFlexRules( ) { StudioModel *pSrcModel = g_pStudioModel;
// only the root model has control over flex rules
CStudioHdr *pSrcStudioHdr = pSrcModel->GetStudioHdr(); CStudioHdr *pDstStudioHdr = GetStudioHdr();
if ( !pSrcStudioHdr ) { pSrcModel = this; pSrcStudioHdr = GetStudioHdr(); } float src[MAXSTUDIOFLEXCTRL*4];
for (LocalFlexController_t i = LocalFlexController_t(0); i < pSrcStudioHdr->numflexcontrollers(); i++) { mstudioflexcontroller_t *pflex = pSrcStudioHdr->pFlexcontroller( i ); int j = pSrcStudioHdr->pFlexcontroller( i )->localToGlobal; // remap m_flexweights to full dynamic range, global flexcontroller indexes
if (j >= 0 && j < MAXSTUDIOFLEXCTRL*4) { src[j] = pSrcModel->m_flexweight[i] * (pflex->max - pflex->min) + pflex->min; } } pDstStudioHdr->RunFlexRules( src, g_flexdescweight ); }
|