Team Fortress 2 Source Code as on 22/4/2020
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  1. //========= Copyright Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //
  5. // $NoKeywords: $
  6. //===========================================================================//
  7. #ifndef STUDIO_RENDER_H
  8. #define STUDIO_RENDER_H
  9. #ifdef _WIN32
  10. #pragma once
  11. #endif
  12. extern Vector g_viewtarget;
  13. extern Vector g_flexedverts[];
  14. extern Vector g_flexednorms[];
  15. extern int g_flexages[];
  16. extern DrawModelInfo_t g_DrawModelInfo;
  17. extern DrawModelResults_t g_DrawModelResults;
  18. extern bool g_bDrawModelInfoValid;
  19. #endif // STUDIO_RENDER_H