Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
//
// Half-Life Model Viewer (c) 1999 by Mete Ciragan
//
// file: ViewerSettings.h
// last modified: May 29 1999, Mete Ciragan
// copyright: The programs and associated files contained in this
// distribution were developed by Mete Ciragan. The programs
// are not in the public domain, but they are freely
// distributable without licensing fees. These programs are
// provided without guarantee or warrantee expressed or
// implied.
//
// version: 1.2
//
// email: [email protected]
// web: http://www.swissquake.ch/chumbalum-soft/
//
#ifndef INCLUDED_VIEWERSETTINGS
#define INCLUDED_VIEWERSETTINGS
#include "mathlib/vector.h"
enum // render modes
{ RM_WIREFRAME = 0, // RM_FLATSHADED,
RM_SMOOTHSHADED, RM_TEXTURED, RM_BONEWEIGHTS, RM_SHOWBADVERTEXDATA, RM_TEXCOORDS, };
#define HLMV_MAX_MERGED_MODELS 12
struct ViewerSettings { char registrysubkey[ 64 ]; int application_mode; // 0 expression, 1 choreo
bool showHitBoxes; bool showBones; bool showAttachments; bool showPhysicsModel; bool showPhysicsPreview; bool showSequenceBoxes; bool enableIK; bool enableTargetIK; bool showNormals; bool showTangentFrame; bool overlayWireframe; bool enableNormalMapping; bool enableParallaxMapping; bool enableSpecular; bool showIllumPosition; bool playSounds;
// Current attachment we're editing. -1 if none.
int m_iEditAttachment; bool showLightingCenter; int highlightPhysicsBone; int highlightHitbox; int highlightBone; QAngle lightrot; // light rotation
float lColor[4]; // directional color
float aColor[4]; // ambient color
// external
// model
float fov; // horizontal field of view
// render
int renderMode; bool showBackground; bool showGround; bool showTexture; bool showMovement; bool showShadow; int texture; int skin; int materialIndex; bool showOriginAxis; float originAxisLength;
// animation
float speedScale; bool blendSequenceChanges; bool animateWeapons;
// bodyparts and bonecontrollers
//int submodels[32];
//float controllers[8];
// fullscreen
int xpos, ypos; int width, height; bool cds;
// colors
float bgColor[4]; // background color
float gColor[4];
// misc
bool pause; bool rotating; bool mousedown;
// only used for fullscreen mode
// char modelFile[256];
//char backgroundTexFile[256];
//char groundTexFile[256];
int lod; bool autoLOD; bool softwareSkin; bool overbright;
int thumbnailsize; int thumbnailsizeanim;
int speechapiindex; int cclanguageid; // Close captioning language id (see sentence.h enum)
bool showHidden; bool showActivities;
bool faceposerToolsDriveMouth;
char mergeModelFile[HLMV_MAX_MERGED_MODELS][256];
ViewerSettings();
};
extern ViewerSettings g_viewerSettings; class StudioModel;
void InitViewerSettings ( const char *subkey ); bool LoadViewerSettings (const char *filename, StudioModel *pModel ); bool SaveViewerSettings (const char *filename, StudioModel *pModel ); bool LoadViewerRootSettings( void ); bool SaveViewerRootSettings( void );
// For saving/loading "global" settings
bool LoadViewerSettingsInt( char const *keyname, int *value ); bool SaveViewerSettingsInt ( const char *keyname, int value );
#endif // INCLUDED_VIEWERSETTINGS
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