Team Fortress 2 Source Code as on 22/4/2020
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Microsoft Visual Studio Solution File, Format Version 11.00 # Visual C++ Express 2010 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cjpeg", "cjpeg.vcxproj", "{2E7FAAD9-2F58-4BDE-81F2-1D6D3FB8BF57}" EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "djpeg", "djpeg.vcxproj", "{11043137-B453-4DFA-9010-4D2B9DC1545C}" EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "jpegtran", "jpegtran.vcxproj", "{025BAC50-51B5-4FFE-BC47-3F920BB4047E}" EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "rdjpgcom", "rdjpgcom.vcxproj", "{C81513DB-78DC-46BC-BC98-82E745203976}" EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "wrjpgcom", "wrjpgcom.vcxproj", "{B57065D4-DDDA-4668-BAF5-2D49270C973C}" EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Release|Win32 = Release|Win32 EndGlobalSection GlobalSection(ProjectConfigurationPlatforms) = postSolution {2E7FAAD9-2F58-4BDE-81F2-1D6D3FB8BF57}.Release|Win32.ActiveCfg = Release|Win32 {2E7FAAD9-2F58-4BDE-81F2-1D6D3FB8BF57}.Release|Win32.Build.0 = Release|Win32 {11043137-B453-4DFA-9010-4D2B9DC1545C}.Release|Win32.ActiveCfg = Release|Win32 {11043137-B453-4DFA-9010-4D2B9DC1545C}.Release|Win32.Build.0 = Release|Win32 {025BAC50-51B5-4FFE-BC47-3F920BB4047E}.Release|Win32.ActiveCfg = Release|Win32 {025BAC50-51B5-4FFE-BC47-3F920BB4047E}.Release|Win32.Build.0 = Release|Win32 {C81513DB-78DC-46BC-BC98-82E745203976}.Release|Win32.ActiveCfg = Release|Win32 {C81513DB-78DC-46BC-BC98-82E745203976}.Release|Win32.Build.0 = Release|Win32 {B57065D4-DDDA-4668-BAF5-2D49270C973C}.Release|Win32.ActiveCfg = Release|Win32 {B57065D4-DDDA-4668-BAF5-2D49270C973C}.Release|Win32.Build.0 = Release|Win32 EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE EndGlobalSection EndGlobal
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