|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#pragma warning( disable: 4201 )
#include <mmsystem.h>
#pragma warning( default: 4201 )
#include <stdio.h>
#include <math.h>
#include "snd_audio_source.h"
#include "AudioWaveOutput.h"
#include "ifaceposersound.h"
#include "utlvector.h"
#include "filesystem.h"
#include "sentence.h"
typedef struct channel_s { int leftvol; int rightvol; int rleftvol; int rrightvol; float pitch; } channel_t;
#define WAVE_FORMAT_STEREO (WAVE_FORMAT_1S08|WAVE_FORMAT_1S16|WAVE_FORMAT_2S08|WAVE_FORMAT_2S16|WAVE_FORMAT_4S08|WAVE_FORMAT_4S16)
#define WAVE_FORMATS_UNDERSTOOD (0xFFF)
#define WAVE_FORMAT_11K (WAVE_FORMAT_1M08|WAVE_FORMAT_1M16)
#define WAVE_FORMAT_22K (WAVE_FORMAT_2M08|WAVE_FORMAT_2M16)
#define WAVE_FORMAT_44K (WAVE_FORMAT_4M08|WAVE_FORMAT_4M16)
void CAudioDeviceSWMix::Mix8Mono( channel_t *pChannel, char *pData, int outputOffset, int inputOffset, int rateScaleFix, int outCount, int timecompress, bool forward ) { int sampleIndex = 0; fixedint sampleFrac = inputOffset;
int fixup = 0; int fixupstep = 1;
if ( !forward ) { fixup = outCount - 1; fixupstep = -1; }
for ( int i = 0; i < outCount; i++, fixup += fixupstep ) { int dest = max( outputOffset + fixup, 0 );
m_paintbuffer[ dest ].left += pChannel->leftvol * pData[sampleIndex]; m_paintbuffer[ dest ].right += pChannel->rightvol * pData[sampleIndex]; sampleFrac += rateScaleFix; sampleIndex += FIX_INTPART(sampleFrac); sampleFrac = FIX_FRACPART(sampleFrac); } }
void CAudioDeviceSWMix::Mix8Stereo( channel_t *pChannel, char *pData, int outputOffset, int inputOffset, int rateScaleFix, int outCount, int timecompress, bool forward ) { int sampleIndex = 0; fixedint sampleFrac = inputOffset;
int fixup = 0; int fixupstep = 1;
if ( !forward ) { fixup = outCount - 1; fixupstep = -1; }
for ( int i = 0; i < outCount; i++, fixup += fixupstep ) { int dest = max( outputOffset + fixup, 0 );
m_paintbuffer[ dest ].left += pChannel->leftvol * pData[sampleIndex]; m_paintbuffer[ dest ].right += pChannel->rightvol * pData[sampleIndex+1]; sampleFrac += rateScaleFix; sampleIndex += FIX_INTPART(sampleFrac)<<1; sampleFrac = FIX_FRACPART(sampleFrac); } }
void CAudioDeviceSWMix::Mix16Mono( channel_t *pChannel, short *pData, int outputOffset, int inputOffset, int rateScaleFix, int outCount, int timecompress, bool forward ) { int sampleIndex = 0; fixedint sampleFrac = inputOffset;
int fixup = 0; int fixupstep = 1;
if ( !forward ) { fixup = outCount - 1; fixupstep = -1; }
for ( int i = 0; i < outCount; i++, fixup += fixupstep ) { int dest = max( outputOffset + fixup, 0 );
m_paintbuffer[ dest ].left += (pChannel->leftvol * pData[sampleIndex])>>8; m_paintbuffer[ dest ].right += (pChannel->rightvol * pData[sampleIndex])>>8; sampleFrac += rateScaleFix; sampleIndex += FIX_INTPART(sampleFrac); sampleFrac = FIX_FRACPART(sampleFrac); } }
void CAudioDeviceSWMix::Mix16Stereo( channel_t *pChannel, short *pData, int outputOffset, int inputOffset, int rateScaleFix, int outCount, int timecompress, bool forward ) { int sampleIndex = 0; fixedint sampleFrac = inputOffset;
int fixup = 0; int fixupstep = 1;
if ( !forward ) { fixup = outCount - 1; fixupstep = -1; }
for ( int i = 0; i < outCount; i++, fixup += fixupstep ) { int dest = max( outputOffset + fixup, 0 );
m_paintbuffer[ dest ].left += (pChannel->leftvol * pData[sampleIndex])>>8; m_paintbuffer[ dest ].right += (pChannel->rightvol * pData[sampleIndex+1])>>8;
sampleFrac += rateScaleFix; sampleIndex += FIX_INTPART(sampleFrac)<<1; sampleFrac = FIX_FRACPART(sampleFrac); } }
int CAudioDeviceSWMix::MaxSampleCount( void ) { return PAINTBUFFER_SIZE; }
void CAudioDeviceSWMix::MixBegin( void ) { memset( m_paintbuffer, 0, sizeof(m_paintbuffer) ); }
void CAudioDeviceSWMix::TransferBufferStereo16( short *pOutput, int sampleCount ) { for ( int i = 0; i < sampleCount; i++ ) { if ( m_paintbuffer[i].left > 32767 ) m_paintbuffer[i].left = 32767; else if ( m_paintbuffer[i].left < -32768 ) m_paintbuffer[i].left = -32768;
if ( m_paintbuffer[i].right > 32767 ) m_paintbuffer[i].right = 32767; else if ( m_paintbuffer[i].right < -32768 ) m_paintbuffer[i].right = -32768;
*pOutput++ = (short)m_paintbuffer[i].left; *pOutput++ = (short)m_paintbuffer[i].right; } }
CAudioWaveOutput::CAudioWaveOutput( void ) { for ( int i = 0; i < OUTPUT_BUFFER_COUNT; i++ ) { CAudioBuffer *buffer = &m_buffers[ i ]; Assert( buffer ); buffer->hdr = NULL; buffer->submitted = false; buffer->submit_sample_count = false; }
ClearDevice(); OpenDevice();
m_mixTime = -1; m_sampleIndex = 0; memset( m_sourceList, 0, sizeof(m_sourceList) );
m_nEstimatedSamplesAhead = (int)( ( float ) OUTPUT_SAMPLE_RATE / 10.0f ); }
void CAudioWaveOutput::RemoveMixerChannelReferences( CAudioMixer *mixer ) { for ( int i = 0; i < OUTPUT_BUFFER_COUNT; i++ ) { RemoveFromReferencedList( mixer, &m_buffers[ i ] ); } }
void CAudioWaveOutput::AddToReferencedList( CAudioMixer *mixer, CAudioBuffer *buffer ) { // Already in list
for ( int i = 0; i < buffer->m_Referenced.Size(); i++ ) { if ( buffer->m_Referenced[ i ].mixer == mixer ) { return; } }
// Just remove it
int idx = buffer->m_Referenced.AddToTail();
CAudioMixerState *state = &buffer->m_Referenced[ idx ]; state->mixer = mixer; state->submit_mixer_sample = mixer->GetSamplePosition();
}
void CAudioWaveOutput::RemoveFromReferencedList( CAudioMixer *mixer, CAudioBuffer *buffer ) { for ( int i = 0; i < buffer->m_Referenced.Size(); i++ ) { if ( buffer->m_Referenced[ i ].mixer == mixer ) { buffer->m_Referenced.Remove( i ); break; } } }
bool CAudioWaveOutput::IsSoundInReferencedList( CAudioMixer *mixer, CAudioBuffer *buffer ) { for ( int i = 0; i < buffer->m_Referenced.Size(); i++ ) { if ( buffer->m_Referenced[ i ].mixer == mixer ) { return true; } } return false; }
bool CAudioWaveOutput::IsSourceReferencedByActiveBuffer( CAudioMixer *mixer ) { if ( !ValidDevice() ) return false;
CAudioBuffer *buffer; for ( int i = 0; i < OUTPUT_BUFFER_COUNT; i++ ) { buffer = &m_buffers[ i ]; if ( !buffer->submitted ) continue;
if ( buffer->hdr->dwFlags & WHDR_DONE ) continue;
// See if it's referenced
if ( IsSoundInReferencedList( mixer, buffer ) ) return true; }
return false; }
CAudioWaveOutput::~CAudioWaveOutput( void ) { if ( ValidDevice() ) { waveOutReset( m_deviceHandle ); for ( int i = 0; i < OUTPUT_BUFFER_COUNT; i++ ) { if ( m_buffers[i].hdr ) { waveOutUnprepareHeader( m_deviceHandle, m_buffers[i].hdr, sizeof(*m_buffers[i].hdr) ); delete[] m_buffers[i].hdr->lpData; delete m_buffers[i].hdr; } m_buffers[i].hdr = NULL; m_buffers[i].submitted = false; m_buffers[i].submit_sample_count = 0; m_buffers[i].m_Referenced.Purge(); } waveOutClose( m_deviceHandle ); ClearDevice(); } }
CAudioBuffer *CAudioWaveOutput::GetEmptyBuffer( void ) { CAudioBuffer *pOutput = NULL; if ( ValidDevice() ) { for ( int i = 0; i < OUTPUT_BUFFER_COUNT; i++ ) { if ( !(m_buffers[ i ].submitted ) || m_buffers[i].hdr->dwFlags & WHDR_DONE ) { pOutput = &m_buffers[i]; pOutput->submitted = true; pOutput->m_Referenced.Purge(); break; } } } return pOutput; }
void CAudioWaveOutput::SilenceBuffer( short *pSamples, int sampleCount ) { int i;
for ( i = 0; i < sampleCount; i++ ) { // left
*pSamples++ = 0; // right
*pSamples++ = 0; } }
void CAudioWaveOutput::Flush( void ) { waveOutReset( m_deviceHandle ); }
// mix a buffer up to time (time is absolute)
void CAudioWaveOutput::Update( float time ) { }
int CAudioWaveOutput::GetNumberofSamplesAhead( void ) { ComputeSampleAheadAmount(); return m_nEstimatedSamplesAhead; }
float CAudioWaveOutput::GetAmountofTimeAhead( void ) { ComputeSampleAheadAmount(); return ( (float)m_nEstimatedSamplesAhead / (float)OUTPUT_SAMPLE_RATE ); }
// Find the most recent submitted sample that isn't flagged as whdr_done
void CAudioWaveOutput::ComputeSampleAheadAmount( void ) { m_nEstimatedSamplesAhead = 0;
int newest_sample_index = -1; int newest_sample_count = 0;
CAudioBuffer *buffer;
if ( ValidDevice() ) {
for ( int i = 0; i < OUTPUT_BUFFER_COUNT; i++ ) { buffer = &m_buffers[ i ]; if ( !buffer->submitted ) continue;
if ( buffer->hdr->dwFlags & WHDR_DONE ) continue;
if ( buffer->submit_sample_count > newest_sample_count ) { newest_sample_index = i; newest_sample_count = buffer->submit_sample_count; } } }
if ( newest_sample_index == -1 ) return;
buffer = &m_buffers[ newest_sample_index ]; int currentPos = GetOutputPosition() ; m_nEstimatedSamplesAhead = currentPos - buffer->submit_sample_count; }
int CAudioWaveOutput::FindSourceIndex( CAudioMixer *pSource ) { for ( int i = 0; i < MAX_CHANNELS; i++ ) { if ( pSource == m_sourceList[i] ) { return i; } } return -1; }
CAudioMixer *CAudioWaveOutput::GetMixerForSource( CAudioSource *source ) { for ( int i = 0; i < MAX_CHANNELS; i++ ) { if ( !m_sourceList[i] ) continue;
if ( source == m_sourceList[i]->GetSource() ) { return m_sourceList[i]; } } return NULL; }
void CAudioWaveOutput::AddSource( CAudioMixer *pSource ) { int slot = 0; for ( int i = 0; i < MAX_CHANNELS; i++ ) { if ( !m_sourceList[i] ) { slot = i; break; } }
if ( m_sourceList[slot] ) { FreeChannel( slot ); } SetChannel( slot, pSource );
pSource->SetActive( true ); }
void CAudioWaveOutput::StopSounds( void ) { for ( int i = 0; i < MAX_CHANNELS; i++ ) { if ( m_sourceList[i] ) { FreeChannel( i ); } } }
void CAudioWaveOutput::SetChannel( int channelIndex, CAudioMixer *pSource ) { if ( channelIndex < 0 || channelIndex >= MAX_CHANNELS ) return;
m_sourceList[channelIndex] = pSource; }
void CAudioWaveOutput::FreeChannel( int channelIndex ) { if ( channelIndex < 0 || channelIndex >= MAX_CHANNELS ) return;
if ( m_sourceList[channelIndex] ) { RemoveMixerChannelReferences( m_sourceList[channelIndex] );
delete m_sourceList[channelIndex]; m_sourceList[channelIndex] = NULL; } }
int CAudioWaveOutput::GetOutputPosition( void ) { if ( !m_deviceHandle ) return 0;
MMTIME mmtime; mmtime.wType = TIME_SAMPLES; waveOutGetPosition( m_deviceHandle, &mmtime, sizeof( MMTIME ) );
// Convert time to sample count
return ( mmtime.u.sample ); }
void CAudioWaveOutput::OpenDevice( void ) { WAVEFORMATEX waveFormat;
memset( &waveFormat, 0, sizeof(waveFormat) ); // Select a PCM, 16-bit stereo playback device
waveFormat.cbSize = sizeof(waveFormat); waveFormat.nAvgBytesPerSec = OUTPUT_SAMPLE_RATE * 2 * 2; waveFormat.nBlockAlign = 2 * 2; // channels * sample size
waveFormat.nChannels = 2; // stereo
waveFormat.nSamplesPerSec = OUTPUT_SAMPLE_RATE; waveFormat.wBitsPerSample = 16; waveFormat.wFormatTag = WAVE_FORMAT_PCM;
MMRESULT errorCode = waveOutOpen( &m_deviceHandle, WAVE_MAPPER, &waveFormat, 0, 0, CALLBACK_NULL ); if ( errorCode == MMSYSERR_NOERROR ) { int bufferSize = 4 * ( OUTPUT_SAMPLE_RATE / OUTPUT_BUFFER_COUNT ); // total of 1 second of data
// Got one!
for ( int i = 0; i < OUTPUT_BUFFER_COUNT; i++ ) { m_buffers[i].hdr = new WAVEHDR; m_buffers[i].hdr->lpData = new char[ bufferSize ]; long align = (long)m_buffers[i].hdr->lpData; if ( align & 3 ) { m_buffers[i].hdr->lpData = (char *) ( (align+3) &~3 ); } m_buffers[i].hdr->dwBufferLength = bufferSize - (align&3); m_buffers[i].hdr->dwFlags = 0;
if ( waveOutPrepareHeader( m_deviceHandle, m_buffers[i].hdr, sizeof(*m_buffers[i].hdr) ) != MMSYSERR_NOERROR ) { ClearDevice(); return; } } } else { ClearDevice(); } }
// factory to create a suitable audio output for this system
CAudioOutput *CAudioOutput::Create( void ) { // sound device is a singleton for now
static CAudioOutput *pWaveOut = NULL;
if ( !pWaveOut ) { pWaveOut = new CAudioWaveOutput; }
return pWaveOut; }
struct CSoundFile { char filename[ 512 ]; CAudioSource *source; long filetime; };
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CFacePoserSound : public IFacePoserSound { public: CFacePoserSound(); ~CFacePoserSound( void );
void Init( void ); void Shutdown( void ); void Update( float dt ); void Flush( void );
CAudioSource *LoadSound( const char *wavfile ); void PlaySound( StudioModel *source, float volume, const char *wavfile, CAudioMixer **ppMixer ); void PlaySound( CAudioSource *source, float volume, CAudioMixer **ppMixer ); void PlayPartialSound( StudioModel *model, float volume, const char *wavfile, CAudioMixer **ppMixer, int startSample, int endSample );
bool IsSoundPlaying( CAudioMixer *pMixer ); CAudioMixer *FindMixer( CAudioSource *source );
void StopAll( void ); void StopSound( CAudioMixer *mixer );
void RenderWavToDC( HDC dc, RECT& outrect, COLORREF clr, float starttime, float endtime, CAudioSource *pWave, bool selected = false, int selectionstart = 0, int selectionend = 0 );
// void InstallPhonemecallback( IPhonemeTag *pTagInterface );
float GetAmountofTimeAhead( void );
int GetNumberofSamplesAhead( void );
CAudioOuput *GetAudioOutput( void );
virtual void EnsureNoModelReferences( CAudioSource *source );
private: CAudioOutput *m_pAudio;
};
static CFacePoserSound g_FacePoserSound;
IFacePoserSound *sound = ( IFacePoserSound * )&g_FacePoserSound;
CFacePoserSound::CFacePoserSound() : m_pAudio( 0 ) { }
CFacePoserSound::~CFacePoserSound( void ) { }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CAudioOuput *CFacePoserSound::GetAudioOutput( void ) { return (CAudioOuput *)m_pAudio; }
void CFacePoserSound::Init( void ) { m_pAudio = CAudioOutput::Create(); }
void CFacePoserSound::Shutdown( void ) { delete m_pAudio; }
float CFacePoserSound::GetAmountofTimeAhead( void ) { return 0.0f; }
int CFacePoserSound::GetNumberofSamplesAhead( void ) { return 0; }
CAudioSource *CFacePoserSound::LoadSound( const char *wavfile ) { if ( !m_pAudio ) return NULL;
CAudioSource *wave = AudioSource_Create( wavfile ); return wave; }
void CFacePoserSound::PlaySound( StudioModel *model, float volume, const char *wavfile, CAudioMixer **ppMixer ) { }
void CFacePoserSound::PlayPartialSound( StudioModel *model, float volume, const char *wavfile, CAudioMixer **ppMixer, int startSample, int endSample ) { }
void CFacePoserSound::PlaySound( CAudioSource *source, float volume, CAudioMixer **ppMixer ) { }
void CFacePoserSound::Update( float dt ) { }
void CFacePoserSound::Flush( void ) { }
void CFacePoserSound::StopAll( void ) { }
void CFacePoserSound::StopSound( CAudioMixer *mixer ) { }
void CFacePoserSound::RenderWavToDC( HDC dc, RECT& outrect, COLORREF clr, float starttime, float endtime, CAudioSource *pWave, bool selected /*= false*/, int selectionstart /*= 0*/, int selectionend /*= 0*/ ) { }
bool CFacePoserSound::IsSoundPlaying( CAudioMixer *pMixer ) { return false; }
CAudioMixer *CFacePoserSound::FindMixer( CAudioSource *source ) { return NULL; }
void CFacePoserSound::EnsureNoModelReferences( CAudioSource *source ) { }
|