Team Fortress 2 Source Code as on 22/4/2020
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# Microsoft Developer Studio Project File - Name="SfxSetup" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=SfxSetup - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "SfxSetup.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "SfxSetup.mak" CFG="SfxSetup - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "SfxSetup - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "SfxSetup - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE
# Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe
!IF "$(CFG)" == "SfxSetup - Win32 Release"
# PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /W4 /WX /GX /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_UNICODE" /D "UNICODE" /Yu"Precomp.h" /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x419 /d "NDEBUG" # ADD RSC /l 0x419 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
!ELSEIF "$(CFG)" == "SfxSetup - Win32 Debug"
# PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c # ADD CPP /nologo /W4 /WX /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_UNICODE" /D "UNICODE" /Yu"Precomp.h" /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x419 /d "_DEBUG" # ADD RSC /l 0x419 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
!ENDIF
# Begin Target
# Name "SfxSetup - Win32 Release" # Name "SfxSetup - Win32 Debug" # Begin Group "Common"
# PROP Default_Filter "" # Begin Source File
SOURCE=..\..\7z.h # End Source File # Begin Source File
SOURCE=..\..\7zAlloc.c # End Source File # Begin Source File
SOURCE=..\..\7zAlloc.h # End Source File # Begin Source File
SOURCE=..\..\7zArcIn.c # End Source File # Begin Source File
SOURCE=..\..\7zBuf.c # End Source File # Begin Source File
SOURCE=..\..\7zBuf.h # End Source File # Begin Source File
SOURCE=..\..\7zCrc.c # End Source File # Begin Source File
SOURCE=..\..\7zCrc.h # End Source File # Begin Source File
SOURCE=..\..\7zCrcOpt.c # End Source File # Begin Source File
SOURCE=..\..\7zDec.c # End Source File # Begin Source File
SOURCE=..\..\7zFile.c # End Source File # Begin Source File
SOURCE=..\..\7zFile.h # End Source File # Begin Source File
SOURCE=..\..\7zStream.c # End Source File # Begin Source File
SOURCE=..\..\7zTypes.h # End Source File # Begin Source File
SOURCE=..\..\Bcj2.c # End Source File # Begin Source File
SOURCE=..\..\Bcj2.h # End Source File # Begin Source File
SOURCE=..\..\Bra.c # End Source File # Begin Source File
SOURCE=..\..\Bra.h # End Source File # Begin Source File
SOURCE=..\..\Bra86.c # End Source File # Begin Source File
SOURCE=..\..\CpuArch.c # End Source File # Begin Source File
SOURCE=..\..\CpuArch.h # End Source File # Begin Source File
SOURCE=..\..\Lzma2Dec.c # End Source File # Begin Source File
SOURCE=..\..\Lzma2Dec.h # End Source File # Begin Source File
SOURCE=..\..\LzmaDec.c # End Source File # Begin Source File
SOURCE=..\..\LzmaDec.h # End Source File # End Group # Begin Group "Spec"
# PROP Default_Filter "" # Begin Source File
SOURCE=.\Precomp.c # ADD CPP /Yc"Precomp.h" # End Source File # Begin Source File
SOURCE=.\Precomp.h # End Source File # End Group # Begin Source File
SOURCE=.\SfxSetup.c # End Source File # End Target # End Project
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