Team Fortress 2 Source Code as on 22/4/2020
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//----------------------------------------------------------------------------- // MODELBROWSER.VPC // // Project Script //-----------------------------------------------------------------------------
$Macro SRCDIR "..\.." $Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_exe_base.vpc"
$Configuration { $Compiler { $AdditionalIncludeDirectories "$BASE,$SRCDIR\vgui2\include,$SRCDIR\vgui2\controls,..\common" }
$Linker { $AdditionalDependencies "$BASE comctl32.lib odbc32.lib odbccp32.lib Rpcrt4.lib" } }
$Project "Modelbrowser" { $Folder "Source Files" { $File "$SRCDIR\public\interpolatortypes.cpp" $File "$SRCDIR\public\interpolatortypes.h" $File "modelbrowser.cpp" $File "$SRCDIR\public\vgui_controls\vgui_controls.cpp" $File "$SRCDIR\public\bone_setup.cpp" $File "$SRCDIR\public\studio.cpp" $File "$SRCDIR\public\collisionutils.cpp" }
$Folder "Header Files" { $File "..\common\cmdlib.h" $File "$SRCDIR\public\filesystem.h" $File "$SRCDIR\utils\common\FileSystem_Tools.h" $File "$SRCDIR\public\tier1\interface.h" }
$Folder "Link Libraries" { $Lib appframework $Lib dmxloader $Lib mathlib $Lib matsys_controls $Lib tier2 $Lib tier3 $Lib vgui_controls } }
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