Team Fortress 2 Source Code as on 22/4/2020
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  1. //-----------------------------------------------------------------------------
  2. // MODELBROWSER.VPC
  3. //
  4. // Project Script
  5. //-----------------------------------------------------------------------------
  6. $Macro SRCDIR "..\.."
  7. $Macro OUTBINDIR "$SRCDIR\..\game\bin"
  8. $Include "$SRCDIR\vpc_scripts\source_exe_base.vpc"
  9. $Configuration
  10. {
  11. $Compiler
  12. {
  13. $AdditionalIncludeDirectories "$BASE,$SRCDIR\vgui2\include,$SRCDIR\vgui2\controls,..\common"
  14. }
  15. $Linker
  16. {
  17. $AdditionalDependencies "$BASE comctl32.lib odbc32.lib odbccp32.lib Rpcrt4.lib"
  18. }
  19. }
  20. $Project "Modelbrowser"
  21. {
  22. $Folder "Source Files"
  23. {
  24. $File "$SRCDIR\public\interpolatortypes.cpp"
  25. $File "$SRCDIR\public\interpolatortypes.h"
  26. $File "modelbrowser.cpp"
  27. $File "$SRCDIR\public\vgui_controls\vgui_controls.cpp"
  28. $File "$SRCDIR\public\bone_setup.cpp"
  29. $File "$SRCDIR\public\studio.cpp"
  30. $File "$SRCDIR\public\collisionutils.cpp"
  31. }
  32. $Folder "Header Files"
  33. {
  34. $File "..\common\cmdlib.h"
  35. $File "$SRCDIR\public\filesystem.h"
  36. $File "$SRCDIR\utils\common\FileSystem_Tools.h"
  37. $File "$SRCDIR\public\tier1\interface.h"
  38. }
  39. $Folder "Link Libraries"
  40. {
  41. $Lib appframework
  42. $Lib dmxloader
  43. $Lib mathlib
  44. $Lib matsys_controls
  45. $Lib tier2
  46. $Lib tier3
  47. $Lib vgui_controls
  48. }
  49. }