Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// ModelCheckInDlg.h : header file
//
#if !defined(AFX_MODELCHECKINDLG_H__75541530_E85C_4FAB_8C76_6EE68353E2E2__INCLUDED_)
#define AFX_MODELCHECKINDLG_H__75541530_E85C_4FAB_8C76_6EE68353E2E2__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/////////////////////////////////////////////////////////////////////////////
// CModelCheckInDlg dialog
class CModelCheckInDlg : public CDialog { // Construction
public: CModelCheckInDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CModelCheckInDlg)
enum { IDD = IDD_MODELCHECKIN_DIALOG }; CString m_HL2GameDirectory; CString m_TF2GameDirectory; CString m_UserName; int m_HL2Radio; int m_TF2Radio; //}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CModelCheckInDlg)
protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected: HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CModelCheckInDlg)
virtual BOOL OnInitDialog(); afx_msg void OnPaint(); afx_msg HCURSOR OnQueryDragIcon(); //}}AFX_MSG
afx_msg void OnFileCheckIn(); afx_msg void OnFileCheckOut(); afx_msg void OnFileExit();
DECLARE_MESSAGE_MAP()
private: enum ProjectType_t { PROJECT_ERROR = -1, PROJECT_HL2 = 0, PROJECT_TF2 };
bool CheckInfo(); bool SetCurrentSSProject( ProjectType_t project, char const* pRelativeDir ); ProjectType_t ComputeRelativeFileName( char const* pInFile, char* pRelativeFile );
void StoreStateIntoRegistry( ); void RestoreStateFromRegistry( );
ProjectType_t GetFileNames( char const* pTitle, char*& pRelativePath, char*& pFileName, char*& pDestPath );
void ResetDirectoryEntry( CString &fullPath, char *pRegEntry ); void PerformCheckoutCommand( ProjectType_t project, char const* pRelativeDir, char const* pDestPath, char const* pFileName ); void PerformCheckinCommand( ProjectType_t project, char const* pRelativeDir, char const* pDestPath, char const* pFileName ); };
//-----------------------------------------------------------------------------
// registry info
//-----------------------------------------------------------------------------
#define MDL_CHECKOUT_REG_CLASS "HKEY_CURRENT_USER\\SOFTWARE\\Valve\\MDLCheckOut"
#define MDL_CHECKOUT_REG_LAST_PATH "Path"
#define MDL_CHECKOUT_REG_USER "User"
#define MDL_CHECKOUT_REG_HL2_PATH "HL2"
#define MDL_CHECKOUT_REG_TF2_PATH "TF2"
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MODELCHECKINDLG_H__75541530_E85C_4FAB_8C76_6EE68353E2E2__INCLUDED_)
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