Team Fortress 2 Source Code as on 22/4/2020
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#include "VertexCache.h"
VertexCache::VertexCache() { VertexCache(16); }
VertexCache::VertexCache(int size) { numEntries = size;
entries = new unsigned short[numEntries];
for(int i = 0; i < numEntries; i++) entries[i] = -1; }
VertexCache::~VertexCache() { delete[] entries; }
int VertexCache::At(int index) { return entries[index]; }
void VertexCache::Set(int index, int value) { entries[index] = value; }
void VertexCache::Clear() { for(int i = 0; i < numEntries; i++) entries[i] = -1; }
void VertexCache::Copy(VertexCache* inVcache) { for(int i = 0; i < numEntries; i++) { inVcache->Set(i, entries[i]); } }
bool VertexCache::InCache(int entry) { bool returnVal = false;
for(int i = 0; i < numEntries; i++) { if(entries[i] == entry) { returnVal = true; break; } }
return returnVal; }
int VertexCache::AddEntry(int entry) { int removed;
removed = entries[numEntries - 1];
//push everything right one
for(int i = numEntries - 2; i >= 0; i--) { entries[i + 1] = entries[i]; }
entries[0] = entry;
return removed; }
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