Team Fortress 2 Source Code as on 22/4/2020
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#ifndef VERTEX_CACHE_H
#define VERTEX_CACHE_H
class VertexCache { public: VertexCache(int size) { numEntries = size; entries = new int[numEntries]; for(int i = 0; i < numEntries; i++) entries[i] = -1; } VertexCache() { VertexCache(16); } ~VertexCache() { delete[] entries; entries = 0; } bool InCache(int entry) { bool returnVal = false; for(int i = 0; i < numEntries; i++) { if(entries[i] == entry) { returnVal = true; break; } } return returnVal; } int AddEntry(int entry) { int removed; removed = entries[numEntries - 1]; //push everything right one
for(int i = numEntries - 2; i >= 0; i--) { entries[i + 1] = entries[i]; } entries[0] = entry; return removed; }
void Clear() { memset(entries, -1, sizeof(int) * numEntries); } void Copy(VertexCache* inVcache) { for(int i = 0; i < numEntries; i++) { inVcache->Set(i, entries[i]); } }
int At(int index) { return entries[index]; } void Set(int index, int value) { entries[index] = value; }
private:
int *entries; int numEntries;
};
#endif
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