Team Fortress 2 Source Code as on 22/4/2020
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<?xml version="1.0" encoding="Windows-1252"?> <VisualStudioProject ProjectType="Visual C++" Version="7.10" Name="particle_test" ProjectGUID="{FC47D86C-97D1-470D-A26B-6BC2B6484B86}" RootNamespace="particle_test" Keyword="ManagedCProj"> <Platforms> <Platform Name="Win32"/> </Platforms> <Configurations> <Configuration Name="Debug|Win32" OutputDirectory="..\..\..\game\bin" IntermediateDirectory="$(ConfigurationName)" ConfigurationType="1" CharacterSet="2" ManagedExtensions="FALSE" WholeProgramOptimization="TRUE"> <Tool Name="VCCLCompilerTool" Optimization="0" GlobalOptimizations="TRUE" EnableIntrinsicFunctions="TRUE" FavorSizeOrSpeed="1" OmitFramePointers="TRUE" OptimizeForProcessor="3" AdditionalIncludeDirectories="..\..\public;..\..\public\tier1;..\common" PreprocessorDefinitions="_WIN32;_DEBUG" MinimalRebuild="FALSE" ExceptionHandling="FALSE" BasicRuntimeChecks="0" RuntimeLibrary="1" BufferSecurityCheck="FALSE" UsePrecompiledHeader="0" WarningLevel="4" DebugInformationFormat="3" CallingConvention="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLinkerTool" OutputFile="$(OutDir)\$(ProjectName).exe" LinkIncremental="2" IgnoreDefaultLibraryNames="libcd,libc,libcmt" GenerateDebugInformation="TRUE" AssemblyDebug="1"/> <Tool Name="VCMIDLTool"/> <Tool Name="VCPostBuildEventTool"/> <Tool Name="VCPreBuildEventTool"/> <Tool Name="VCPreLinkEventTool" CommandLine="if exist ..\..\..\game\bin\particle_test.exe attrib -r ..\..\..\game\bin\particle_test.exe if exist ..\..\..\game\bin\particle_test.pdb attrib -r ..\..\..\game\bin\particle_test.pdb
"/> <Tool Name="VCResourceCompilerTool"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> <Tool Name="VCXMLDataGeneratorTool"/> <Tool Name="VCWebDeploymentTool"/> <Tool Name="VCManagedWrapperGeneratorTool"/> <Tool Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration Name="Release|Win32" OutputDirectory="..\..\..\game\bin" IntermediateDirectory="$(ConfigurationName)" ConfigurationType="1" CharacterSet="2" ManagedExtensions="FALSE" WholeProgramOptimization="TRUE"> <Tool Name="VCCLCompilerTool" Optimization="2" GlobalOptimizations="TRUE" InlineFunctionExpansion="2" EnableIntrinsicFunctions="TRUE" ImproveFloatingPointConsistency="FALSE" FavorSizeOrSpeed="1" OmitFramePointers="FALSE" OptimizeForProcessor="3" AdditionalIncludeDirectories="..\..\public;..\..\public\tier1;..\common" PreprocessorDefinitions="_WIN32;NDEBUG" MinimalRebuild="FALSE" ExceptionHandling="FALSE" RuntimeLibrary="0" BufferSecurityCheck="FALSE" UsePrecompiledHeader="0" WarningLevel="4" DebugInformationFormat="3" CallingConvention="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLinkerTool" OutputFile="$(OutDir)\$(ProjectName).exe" LinkIncremental="1" IgnoreDefaultLibraryNames="libc;libcd;libcmtd" GenerateDebugInformation="TRUE"/> <Tool Name="VCMIDLTool"/> <Tool Name="VCPostBuildEventTool"/> <Tool Name="VCPreBuildEventTool"/> <Tool Name="VCPreLinkEventTool" CommandLine="if exist ..\..\..\game\bin\particle_test.exe attrib -r ..\..\..\game\bin\particle_test.exe if exist ..\..\..\game\bin\particle_test.pdb attrib -r ..\..\..\game\bin\particle_test.pdb
"/> <Tool Name="VCResourceCompilerTool"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> <Tool Name="VCXMLDataGeneratorTool"/> <Tool Name="VCWebDeploymentTool"/> <Tool Name="VCManagedWrapperGeneratorTool"/> <Tool Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> </Configurations> <References> <AssemblyReference RelativePath="mscorlib.dll"/> <AssemblyReference RelativePath="System.dll"/> <AssemblyReference RelativePath="System.Data.dll"/> </References> <Files> <Filter Name="Linker Libraries" Filter=""> <File RelativePath="..\..\lib\public\bitmap.lib"> </File> <File RelativePath="..\..\lib\public\mathlib.lib"> </File> <File RelativePath="..\..\lib\public\raytrace.lib"> </File> <File RelativePath="..\..\lib\public\tier0.lib"> </File> <File RelativePath="..\..\lib\public\tier1.lib"> </File> <File RelativePath="..\..\lib\public\tier2.lib"> </File> <File RelativePath="..\..\lib\public\vstdlib.lib"> </File> </Filter> <File RelativePath="particle_test.cpp"> </File> </Files> <Globals> </Globals> </VisualStudioProject>
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