Team Fortress 2 Source Code as on 22/4/2020
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//----------------------------------------------------------------------------- // REMOTESHADERCOMPILE.VPC // // Project Script //-----------------------------------------------------------------------------
$Macro SRCDIR "..\.." $Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_exe_con_base.vpc"
$Configuration "Debug" { $Compiler { $AdditionalIncludeDirectories "$BASE,..\common" }
$Linker { $DebuggableAssembly "Runtime tracking and disable optimizations (/ASSEMBLYDEBUG)" $AdditionalDependencies "$BASE ws2_32.lib" } }
$Configuration "Release" { $Compiler { $AdditionalIncludeDirectories "$BASE,..\common" }
$Linker { $AdditionalDependencies "$BASE ws2_32.lib" } }
$Project "remoteshadercompile" { $Folder "Source Files" { -$File "$SRCDIR\public\tier0\memoverride.cpp" $File "remoteshadercompile.cpp" } $Folder "Link Libraries" { $Lib mathlib $Lib tier2 $File "$SRCDIR\dx9sdk\lib\d3dx9.lib" [!$VS2015] $File "$LIBCOMMON\d3dx9.lib" [$VS2015] } }
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