Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

55 lines
1.0 KiB

  1. //-----------------------------------------------------------------------------
  2. // REMOTESHADERCOMPILE.VPC
  3. //
  4. // Project Script
  5. //-----------------------------------------------------------------------------
  6. $Macro SRCDIR "..\.."
  7. $Macro OUTBINDIR "$SRCDIR\..\game\bin"
  8. $Include "$SRCDIR\vpc_scripts\source_exe_con_base.vpc"
  9. $Configuration "Debug"
  10. {
  11. $Compiler
  12. {
  13. $AdditionalIncludeDirectories "$BASE,..\common"
  14. }
  15. $Linker
  16. {
  17. $DebuggableAssembly "Runtime tracking and disable optimizations (/ASSEMBLYDEBUG)"
  18. $AdditionalDependencies "$BASE ws2_32.lib"
  19. }
  20. }
  21. $Configuration "Release"
  22. {
  23. $Compiler
  24. {
  25. $AdditionalIncludeDirectories "$BASE,..\common"
  26. }
  27. $Linker
  28. {
  29. $AdditionalDependencies "$BASE ws2_32.lib"
  30. }
  31. }
  32. $Project "remoteshadercompile"
  33. {
  34. $Folder "Source Files"
  35. {
  36. -$File "$SRCDIR\public\tier0\memoverride.cpp"
  37. $File "remoteshadercompile.cpp"
  38. }
  39. $Folder "Link Libraries"
  40. {
  41. $Lib mathlib
  42. $Lib tier2
  43. $File "$SRCDIR\dx9sdk\lib\d3dx9.lib" [!$VS2015]
  44. $File "$LIBCOMMON\d3dx9.lib" [$VS2015]
  45. }
  46. }