Team Fortress 2 Source Code as on 22/4/2020
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//----------------------------------------------------------------------------- // SIMDTEST.VPC // // Project Script //-----------------------------------------------------------------------------
$Macro SRCDIR "..\.." $Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_exe_con_base.vpc"
$Configuration "Debug" { $Compiler { $AdditionalIncludeDirectories "$BASE,..\common" }
$Linker [$WIN32] { $DebuggableAssembly "Runtime tracking and disable optimizations (/ASSEMBLYDEBUG)" }
$PostBuildEvent [$X360] { // copy the XEX and all required DLLs into a simdtest folder $CommandLine "call $SRCDIR\vpc_scripts\valve_xbcp_wrapper.cmd $OUTBINDIR\tier0_360.dll xE:\simdtest\tier0_360.dll" "\n" \ "call $SRCDIR\vpc_scripts\valve_xbcp_wrapper.cmd $OUTBINDIR\vstdlib_360.dll xE:\simdtest\vstdlib_360.dll" "\n" \ "call $SRCDIR\vpc_scripts\valve_xbcp_wrapper.cmd $(TargetDir)simdtest.xex xE:\simdtest\simdtest.xex" } }
$Configuration "Release" { $Compiler { $AdditionalIncludeDirectories "$BASE,..\common" }
$PostBuildEvent [$X360] { // copy the XEX and all required DLLs into a simdtest folder $CommandLine "call $SRCDIR\vpc_scripts\valve_xbcp_wrapper.cmd $OUTBINDIR\tier0_360.dll xE:\simdtest\tier0_360.dll" "\n" \ "call $SRCDIR\vpc_scripts\valve_xbcp_wrapper.cmd $OUTBINDIR\vstdlib_360.dll xE:\simdtest\vstdlib_360.dll" "\n" \ "call $SRCDIR\vpc_scripts\valve_xbcp_wrapper.cmd $(TargetDir)simdtest.xex xE:\simdtest\simdtest.xex" } }
$Project "Simdtest" { $Folder "Source Files" { $File "simdtest.cpp" } $Folder "Link Libraries" { $Lib mathlib $Lib tier2 $Implib tier0 [$POSIX] $Lib tier1 [$POSIX] } }
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