Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently,
// but are changed infrequently
//
// This is a part of the Active Template Library.
// Copyright (C) 1996-1998 Microsoft Corporation
// All rights reserved.
//
// This source code is only intended as a supplement to the
// Active Template Library Reference and related
// electronic documentation provided with the library.
// See these sources for detailed information regarding the
// Active Template Library product.
#if !defined(AFX_STDAFX_H__48C9E972_76B0_11D1_B293_0040053089AE__INCLUDED_)
#define AFX_STDAFX_H__48C9E972_76B0_11D1_B293_0040053089AE__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef STRICT
#define STRICT
#endif
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0501
#endif
#define _ATL_APARTMENT_THREADED
#include <atlbase.h>
extern CComModule _Module;
#include <atlcom.h>
#include <atlhost.h>
#include <atlctl.h>
#include <afxres.h>
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__48C9E972_76B0_11D1_B293_0040053089AE__INCLUDED)
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