Team Fortress 2 Source Code as on 22/4/2020
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  1. //========= Copyright Valve Corporation, All rights reserved. ============//
  2. // stdafx.h : include file for standard system include files,
  3. // or project specific include files that are used frequently,
  4. // but are changed infrequently
  5. //
  6. // This is a part of the Active Template Library.
  7. // Copyright (C) 1996-1998 Microsoft Corporation
  8. // All rights reserved.
  9. //
  10. // This source code is only intended as a supplement to the
  11. // Active Template Library Reference and related
  12. // electronic documentation provided with the library.
  13. // See these sources for detailed information regarding the
  14. // Active Template Library product.
  15. #if !defined(AFX_STDAFX_H__48C9E972_76B0_11D1_B293_0040053089AE__INCLUDED_)
  16. #define AFX_STDAFX_H__48C9E972_76B0_11D1_B293_0040053089AE__INCLUDED_
  17. #if _MSC_VER > 1000
  18. #pragma once
  19. #endif // _MSC_VER > 1000
  20. #ifndef STRICT
  21. #define STRICT
  22. #endif
  23. #ifndef _WIN32_WINNT
  24. #define _WIN32_WINNT 0x0501
  25. #endif
  26. #define _ATL_APARTMENT_THREADED
  27. #include <atlbase.h>
  28. extern CComModule _Module;
  29. #include <atlcom.h>
  30. #include <atlhost.h>
  31. #include <atlctl.h>
  32. #include <afxres.h>
  33. //{{AFX_INSERT_LOCATION}}
  34. // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
  35. #endif // !defined(AFX_STDAFX_H__48C9E972_76B0_11D1_B293_0040053089AE__INCLUDED)