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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "typedefs.h"
#define MIN(x,y) (((x) < (y)) ? (x) : (y))
#define MAX(x,y) (((x) > (y)) ? (x) : (y))
typedef struct { int32 w,h; uint8 *data; uint32 *data32; } t_i_image;
// IMAGE
t_i_image *new_image(int32 w, int32 h); void del_image(t_i_image *img);
// TGA
t_i_image *i_load_tga(char *fname); void i_save_tga(t_i_image *image, char *fname);
// SCALE
t_i_image *powerof2(t_i_image *img1);
// PIXEL
uint32 i_rgb_to_32(uint32 r, uint32 g, uint32 b, uint32 a); void i_putpixel(t_i_image *img, int32 x, int32 y, uint32 co); void i_putpixel_rgba(t_i_image *img, int32 x, int32 y, int32 r, int32 g, int32 b, int32 a); uint32 i_getpixel(t_i_image *img, int32 x, int32 y); int32 i_getpixel_ch(t_i_image *img, int32 x, int32 y, int32 ch); uint32 i_pixel_alphamix(uint32 c1, uint32 c2, uint32 p); uint32 i_pixel_multiply_n(uint32 c1, uint32 n); uint32 i_pixel_add(uint32 co1, uint32 co2);
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