Team Fortress 2 Source Code as on 22/4/2020
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48 lines
1011 B

  1. //-----------------------------------------------------------------------------
  2. // TEXTURECOMPILE_DLL.VPC
  3. //
  4. // Project Script
  5. //-----------------------------------------------------------------------------
  6. $Macro SRCDIR "..\.."
  7. $Macro OUTBINDIR "$SRCDIR\..\game\bin"
  8. $Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
  9. $Configuration
  10. {
  11. $Compiler
  12. {
  13. $AdditionalIncludeDirectories "$BASE,$SRCDIR\utils\common,$SRCDIR\utils\vmpi"
  14. $PreprocessorDefinitions "$BASE;_USRDLL;TEXTURECOMPILE_EXPORTS"
  15. }
  16. $Linker
  17. {
  18. $AdditionalDependencies "$BASE ws2_32.lib odbc32.lib odbccp32.lib"
  19. }
  20. }
  21. $Project "Texturecompile_dll"
  22. {
  23. $Folder "Source Files"
  24. {
  25. $File "..\common\cmdlib.cpp"
  26. $File "$SRCDIR\public\filesystem_helpers.cpp"
  27. $File "..\common\pacifier.cpp"
  28. $File "texturecompile.cpp"
  29. $File "..\common\threads.cpp"
  30. $File "..\common\vmpi_tools_shared.cpp"
  31. }
  32. $Folder "Header Files"
  33. {
  34. $File "$SRCDIR\public\tier1\UtlStringMap.h"
  35. }
  36. $Folder "Link Libraries"
  37. {
  38. $Lib tier2
  39. $Lib vmpi
  40. }
  41. }