Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Interface of CLogEventArgument
//
// $Workfile: $
// $Date: $
//
//------------------------------------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#ifndef ARGUMENT_H
#define ARGUMENT_H
#ifdef WIN32
#pragma once
#endif
#include "pid.h"
#include <vector>
#include <string>
//------------------------------------------------------------------------------------------------------
// Purpose: CLogEventArgument represents a variable in the text of an event.
// for example, "X" killed "Y" with "Z". X Y and Z are all represented by seperate
// instances of this class.
//------------------------------------------------------------------------------------------------------
class CLogEventArgument { public: enum { INVALID_PID=-1, INVALID_WONID=0, VALUE_WID=64, PLAYER_NAME_WID=VALUE_WID, WONID_WID=(10+6), //<WON:xxxxxxxxxx>
PLAYERID_WID=4 // <xx> //only up to 99 players :(
};
private: char* m_ArgText; bool m_Valid; public: explicit CLogEventArgument(const char* text); CLogEventArgument(); void init(const char* text);
//int asPlayerGetID() const;
int asPlayerGetSvrPID() const; unsigned long asPlayerGetWONID() const; PID asPlayerGetPID() const; char* asPlayerGetName(char* copybuf) const; std::string asPlayerGetName() const; double getFloatValue() const; const char* getStringValue() const; char* getStringValue(char* copybuf) const; bool isValid() const {return m_Valid;} };
typedef std::vector<CLogEventArgument*> ArgVector;
#endif // ARGUMENT_H
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