Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//------------------------------------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#ifndef BINARYRESOURCE_H
#define BINARYRESOURCE_H
#ifdef WIN32
#pragma once
#endif
#include <string>
#include <stdio.h>
#include "util.h"
class CBinaryResource { private: std::string filename; size_t numBytes; unsigned char* pData; public: CBinaryResource(char* name, size_t bytes,unsigned char* data) :filename(name),numBytes(bytes),pData(data) {} bool writeOut() { FILE* f=fopen(filename.c_str(),"wb"); if (!f) return false; fwrite(pData,1,numBytes,f); fclose(f); #ifndef WIN32
chmod(filename.c_str(),PERMIT); #endif
return true; } };
#endif // BINARYRESOURCE_H
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