Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#if !defined(AFX_FOLDERSELECTPROPS_H__D6AFABE3_5BD5_11D3_A5CF_005004039597__INCLUDED_)
#define AFX_FOLDERSELECTPROPS_H__D6AFABE3_5BD5_11D3_A5CF_005004039597__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// FolderSelectProps.h : header file
//
#include "resource.h"
#include "PersistentString.h"
/////////////////////////////////////////////////////////////////////////////
// CFolderSelectProps dialog
class CFolderSelectProps : public CPropertyPage { // Construction
public: virtual BOOL OnSetActive(); virtual BOOL OnKillActive();
CFolderSelectProps(CWnd* pParent = NULL); // standard constructor
CPersistentString m_StrSupportHTTPPath; CPersistentString m_StrPlayerHTTPPath; CPersistentString m_StrPlayerDir; CPersistentString m_StrTFStatsDir; CPersistentString m_StrSupportDir; CPersistentString m_StrRuleDir; CPersistentString m_StrOutDir; CPersistentString m_BoolSupportDefault; CPersistentString m_BoolTFStatsDefault; CPersistentString m_BoolOutputDefault; CPersistentString m_BoolRuleDefault; CPersistentString m_BoolPlayerDefault; void UpdateFolders(bool safe=true); bool alreadyAcknowledged; bool lockOutDir; bool lockTFSDir; bool windowInitted;
// Dialog Data
//{{AFX_DATA(CFolderSelectProps)
enum { IDD = IDD_DIRS }; CButton m_DefTFStats; CButton m_DefSupportHTTP; CButton m_DefSupport; CButton m_DefRule; CButton m_DefPlayerHTTP; CButton m_DefPlayer; CButton m_DefOutput; CEdit m_SupportHTTPPath; CEdit m_PlayerHTTPPath; CEdit m_PlayerDir; CEdit m_TFStatsDir; CEdit m_SupportDir; CEdit m_RuleDir; CEdit m_OutDir; //}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CFolderSelectProps)
protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CFolderSelectProps)
afx_msg void OnDefaultCheckBoxClick(); afx_msg void OnChangeTfstatsdir(); afx_msg void OnChangeOutputdir(); //}}AFX_MSG
DECLARE_MESSAGE_MAP() };
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_FOLDERSELECTPROPS_H__D6AFABE3_5BD5_11D3_A5CF_005004039597__INCLUDED_)
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