Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// UI.h : main header file for the UI application
//
#if !defined(AFX_UI_H__D6AFABCC_5BD5_11D3_A5CF_005004039597__INCLUDED_)
#define AFX_UI_H__D6AFABCC_5BD5_11D3_A5CF_005004039597__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CUIApp:
// See UI.cpp for the implementation of this class
//
#include <string>
#include <list>
using std::string; using std::list;
class CUIApp : public CWinApp { public: class CTFStatsExec { public: bool displayMM2; bool useSupportDir; bool persistPlayerStats; bool displayStartupInfo; bool elimOldPlayers; int elimDays; string TFStatsdirectory; string playerdirectory; string playerhttp; string logdirectory; string ruledirectory; string outputdirectory; string outputsubdir; string supportdirectory; string supporthttp; string inputfile; string fullpath; string getExecString(); };
string m_OutDir; string m_SupportDir; string m_SupportHTTPPath; string m_RuleDir; string m_TFStatsDir; string m_PlayerDir; string m_PlayerHTTPPath; bool displayMM2; bool useSupportDir; bool persistPlayerStats; bool displayStartupInfo; bool elimOldPlayers; int elimDays; list<CTFStatsExec>* m_pLogs; void execTFStats(); bool pause; int pauseSecs;
bool FirstEverTimeRun;
public: CUIApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CUIApp)
public: virtual BOOL InitInstance(); //}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CUIApp)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP() }; extern CUIApp theApp;
/////////////////////////////////////////////////////////////////////////////
string& addSlash(string& tempbuf); string& removeSlash(string& tempbuf);
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_UI_H__D6AFABCC_5BD5_11D3_A5CF_005004039597__INCLUDED_)
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