Team Fortress 2 Source Code as on 22/4/2020
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//----------------------------------------------------------------------------- // UNUSEDCONTENT.VPC // // Project Script //-----------------------------------------------------------------------------
$Macro SRCDIR "..\.." $Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_exe_con_base.vpc"
$Configuration { $Compiler { $AdditionalIncludeDirectories "$BASE,$SRCDIR\utils\unusedcontent,$SRCDIR\game\shared,..\common" $Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)" $Create/UsePCHThroughFile "cbase.h" $PrecompiledHeaderFile "Debug/unusedcontent.pch" } }
$Project "Unusedcontent" { $Folder "Source Files" { $File "unusedcontent.cpp"
$File "..\common\cmdlib.cpp" \ "$SRCDIR\public\filesystem_helpers.cpp" \ "$SRCDIR\public\filesystem_init.cpp" \ "..\common\filesystem_tools.cpp" \ "$SRCDIR\game\shared\interval.cpp" \ "..\common\scriplib.cpp" { $Configuration { $Compiler { $Create/UsePrecompiledHeader "Not Using Precompiled Headers" } } }
$File "StdAfx.cpp" { $Configuration { $Compiler { $Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)" } } } }
$Folder "Header Files" { $File "$SRCDIR\public\filesystem_helpers.h" $File "..\common\scriplib.h" $File "$SRCDIR\public\mathlib\amd3dx.h" $File "$SRCDIR\public\tier0\basetypes.h" $File "cbase.h" $File "$SRCDIR\game\shared\choreoactor.h" $File "$SRCDIR\game\shared\choreochannel.h" $File "$SRCDIR\game\shared\choreoevent.h" $File "$SRCDIR\game\shared\choreoscene.h" $File "..\common\cmdlib.h" $File "$SRCDIR\public\Color.h" $File "$SRCDIR\public\tier0\commonmacros.h" $File "$SRCDIR\public\tier1\convar.h" $File "$SRCDIR\public\tier0\dbg.h" $File "$SRCDIR\game\shared\ExpressionSample.h" $File "$SRCDIR\public\tier0\fasttimer.h" $File "$SRCDIR\public\filesystem.h" $File "..\common\filesystem_tools.h" $File "$SRCDIR\public\appframework\IAppSystem.h" $File "$SRCDIR\public\tier0\icommandline.h" $File "$SRCDIR\public\engine\IEngineSound.h" $File "$SRCDIR\public\vstdlib\IKeyValuesSystem.h" $File "$SRCDIR\public\tier1\interface.h" $File "$SRCDIR\game\shared\interval.h" $File "$SRCDIR\public\irecipientfilter.h" $File "$SRCDIR\public\tier1\KeyValues.h" $File "$SRCDIR\public\mathlib\mathlib.h" $File "$SRCDIR\public\tier0\mem.h" $File "$SRCDIR\public\tier0\memdbgoff.h" $File "$SRCDIR\public\tier0\memdbgon.h" $File "$SRCDIR\public\networkvar.h" $File "$SRCDIR\public\tier0\platform.h" $File "$SRCDIR\public\tier0\protected_things.h" $File "$SRCDIR\public\vstdlib\random.h" $File "$SRCDIR\game\shared\sharedInterface.h" $File "$SRCDIR\public\soundchars.h" $File "$SRCDIR\public\soundflags.h" $File "$SRCDIR\public\string_t.h" $File "$SRCDIR\public\tier1\strtools.h" $File "$SRCDIR\public\tier1\utldict.h" $File "$SRCDIR\public\tier1\utllinkedlist.h" $File "$SRCDIR\public\tier1\utlmemory.h" $File "$SRCDIR\public\tier1\utlrbtree.h" $File "$SRCDIR\public\tier1\utlsymbol.h" $File "$SRCDIR\public\tier1\utlvector.h" $File "$SRCDIR\public\mathlib\vector.h" $File "$SRCDIR\public\mathlib\vector2d.h" $File "$SRCDIR\public\vstdlib\vstdlib.h" }
$Folder "Link Libraries" { $Lib mathlib $Lib tier2 } }
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