Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// chooser.cpp : Implements the CDialogChooser class
//
#include "stdafx.h"
#include "valvelib.h"
#include "chooser.h"
#include "cstm1dlg.h"
#ifdef _PSEUDO_DEBUG
#undef THIS_FILE
static char THIS_FILE[] = __FILE__; #endif
// On construction, set up internal array with pointers to each step.
CDialogChooser::CDialogChooser() { m_pDlgs[0] = NULL;
m_pDlgs[1] = new CCustom1Dlg;
m_nCurrDlg = 0; } // Remember where the custom steps begin, so we can delete them in
// the destructor
#define FIRST_CUSTOM_STEP 1
#define LAST_CUSTOM_STEP 1
// The destructor deletes entries in the internal array corresponding to
// custom steps.
CDialogChooser::~CDialogChooser() { for (int i = FIRST_CUSTOM_STEP; i <= LAST_CUSTOM_STEP; i++) { ASSERT(m_pDlgs[i] != NULL); delete m_pDlgs[i]; } }
// Use the internal array to determine the next step.
CAppWizStepDlg* CDialogChooser::Next(CAppWizStepDlg* pDlg) { ASSERT(0 <= m_nCurrDlg && m_nCurrDlg < LAST_DLG); ASSERT(pDlg == m_pDlgs[m_nCurrDlg]);
m_nCurrDlg++;
// Force the custom dialog to re-figire out stuff when we enter it...
// if (m_nCurrDlg == 1)
// {
// (CCustom1Dlg*)m_pDlgs[1]->Refresh
// }
return m_pDlgs[m_nCurrDlg]; }
// Use the internal array to determine the previous step.
CAppWizStepDlg* CDialogChooser::Back(CAppWizStepDlg* pDlg) { ASSERT(1 <= m_nCurrDlg && m_nCurrDlg <= LAST_DLG); ASSERT(pDlg == m_pDlgs[m_nCurrDlg]);
m_nCurrDlg--;
// Force the custom dialog to re-figire out stuff when we enter it...
if (m_nCurrDlg == 1) { }
return m_pDlgs[m_nCurrDlg]; }
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