Team Fortress 2 Source Code as on 22/4/2020
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//----------------------------------------------------------------------------- // VBSP.VPC // // Project Script //-----------------------------------------------------------------------------
$Macro SRCDIR "..\.." $Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_exe_con_base.vpc"
$Configuration { $Compiler { $AdditionalIncludeDirectories "$BASE,..\common,..\vmpi" $PreprocessorDefinitions "$BASE;MACRO_MATHLIB;PROTECTED_THINGS_DISABLE" }
$Linker { $AdditionalDependencies "$BASE ws2_32.lib odbc32.lib odbccp32.lib winmm.lib" $EnableLargeAddresses "Support Addresses Larger Than 2 Gigabytes (/LARGEADDRESSAWARE)" [$WIN32] } }
$Project "Vbsp" { $Folder "Source Files" { $File "boundbox.cpp" $File "brushbsp.cpp" $File "$SRCDIR\public\CollisionUtils.cpp" $File "csg.cpp" $File "cubemap.cpp" $File "detail.cpp" $File "detailObjects.cpp" $File "$SRCDIR\public\disp_common.cpp" $File "disp_ivp.cpp" $File "$SRCDIR\public\disp_powerinfo.cpp" $File "disp_vbsp.cpp" $File "faces.cpp" $File "glfile.cpp" $File "ivp.cpp" $File "leakfile.cpp" $File "$SRCDIR\public\loadcmdline.cpp" $File "$SRCDIR\public\lumpfiles.cpp" $File "map.cpp" $File "manifest.cpp" $File "materialpatch.cpp" $File "materialsub.cpp" $File "..\common\mstristrip.cpp" $File "nodraw.cpp" $File "normals.cpp" $File "overlay.cpp" $File "..\common\physdll.cpp" $File "portals.cpp" $File "prtfile.cpp" $File "$SRCDIR\public\ScratchPad3D.cpp" $File "..\common\scratchpad_helpers.cpp" $File "StaticProp.cpp" $File "textures.cpp" $File "tree.cpp" $File "..\common\utilmatlib.cpp" $File "vbsp.cpp" $File "worldvertextransitionfixup.cpp" $File "writebsp.cpp" $File "$SRCDIR\public\zip_utils.cpp"
$Folder "Common Files" { $File "..\common\bsplib.cpp" $File "$SRCDIR\public\builddisp.cpp" $File "$SRCDIR\public\ChunkFile.cpp" $File "..\common\cmdlib.cpp" $File "$SRCDIR\public\filesystem_helpers.cpp" $File "$SRCDIR\public\filesystem_init.cpp" $File "..\common\filesystem_tools.cpp" $File "..\common\map_shared.cpp" $File "..\common\pacifier.cpp" $File "..\common\polylib.cpp" $File "..\common\scriplib.cpp" $File "..\common\threads.cpp" $File "..\common\tools_minidump.cpp" $File "..\common\tools_minidump.h" } }
$Folder "Header Files" { $File "boundbox.h" $File "csg.h" $File "detail.h" $File "$SRCDIR\public\disp_powerinfo.h" $File "disp_vbsp.h" $File "$SRCDIR\public\disp_vertindex.h" $File "faces.h" $File "map.h" $File "manifest.h" $File "materialpatch.h" $File "materialsub.h" $File "..\common\scratchpad_helpers.h" $File "vbsp.h" $File "worldvertextransitionfixup.h" $File "writebsp.h"
$Folder "Common header files" { $File "..\common\bsplib.h" $File "$SRCDIR\public\builddisp.h" $File "$SRCDIR\public\ChunkFile.h" $File "..\common\cmdlib.h" $File "disp_ivp.h" $File "$SRCDIR\public\filesystem.h" $File "$SRCDIR\public\filesystem_helpers.h" $File "..\common\FileSystem_Tools.h" $File "$SRCDIR\public\GameBSPFile.h" $File "$SRCDIR\public\tier1\interface.h" $File "ivp.h" $File "..\common\map_shared.h" $File "..\common\pacifier.h" $File "..\common\polylib.h" $File "$SRCDIR\public\tier1\tokenreader.h" $File "..\common\utilmatlib.h" $File "..\vmpi\vmpi.h" $File "$SRCDIR\public\zip_uncompressed.h" } }
$Folder "Public Headers" { $File "$SRCDIR\public\mathlib\amd3dx.h" $File "$SRCDIR\public\arraystack.h" $File "$SRCDIR\public\tier0\basetypes.h" $File "$SRCDIR\public\BSPFILE.H" $File "$SRCDIR\public\bspflags.h" $File "$SRCDIR\public\BSPTreeData.h" $File "$SRCDIR\public\mathlib\bumpvects.h" $File "$SRCDIR\public\tier1\byteswap.h" $File "$SRCDIR\public\cmodel.h" $File "$SRCDIR\public\CollisionUtils.h" $File "$SRCDIR\public\tier0\commonmacros.h" $File "$SRCDIR\public\tier0\dbg.h" $File "$SRCDIR\public\disp_common.h" $File "$SRCDIR\public\IScratchPad3D.h" $File "$SRCDIR\public\mathlib\mathlib.h" $File "..\common\mstristrip.h" $File "$SRCDIR\public\nmatrix.h" $File "$SRCDIR\public\NTree.h" $File "$SRCDIR\public\nvector.h" $File "$SRCDIR\public\phyfile.h" $File "..\common\physdll.h" $File "..\common\qfiles.h" $File "$SRCDIR\public\ScratchPad3D.h" $File "..\common\scriplib.h" $File "$SRCDIR\public\studio.h" $File "..\common\threads.h" $File "$SRCDIR\public\tier1\utlbuffer.h" $File "$SRCDIR\public\tier1\utllinkedlist.h" $File "$SRCDIR\public\tier1\utlmemory.h" $File "$SRCDIR\public\tier1\utlrbtree.h" $File "$SRCDIR\public\tier1\utlsymbol.h" $File "$SRCDIR\public\tier1\utlvector.h" $File "$SRCDIR\public\vcollide.h" $File "$SRCDIR\public\mathlib\vector.h" $File "$SRCDIR\public\mathlib\vector2d.h" $File "$SRCDIR\public\mathlib\vector4d.h" $File "$SRCDIR\public\mathlib\vmatrix.h" $File "$SRCDIR\public\vphysics_interface.h" $File "$SRCDIR\public\mathlib\vplane.h" $File "$SRCDIR\public\wadtypes.h" $File "$SRCDIR\public\worldsize.h" }
$Folder "Link Libraries" { $Lib bitmap $Lib fgdlib $Lib mathlib $Lib tier2 $Lib vtf $Lib "$LIBCOMMON/lzma" }
$File "notes.txt" }
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