Team Fortress 2 Source Code as on 22/4/2020
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// Microsoft Visual C++ generated resource script. // #include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS ///////////////////////////////////////////////////////////////////////////// // // Generated from the TEXTINCLUDE 2 resource. // #include "afxres.h"
///////////////////////////////////////////////////////////////////////////// #undef APSTUDIO_READONLY_SYMBOLS
///////////////////////////////////////////////////////////////////////////// // English (U.S.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU) #ifdef _WIN32 LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US #pragma code_page(1252) #endif //_WIN32
#ifdef APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// // // TEXTINCLUDE //
1 TEXTINCLUDE BEGIN "resource.h\0" END
2 TEXTINCLUDE BEGIN "#include ""afxres.h""\r\n" "\0" END
3 TEXTINCLUDE BEGIN "\r\n" "\0" END
#endif // APSTUDIO_INVOKED
///////////////////////////////////////////////////////////////////////////// // // Icon //
// Icon with lowest ID value placed first to ensure application icon // remains consistent on all systems. IDI_ICON1 ICON "icon1.ico" IDI_ICON2 ICON "icon2.ico" #endif // English (U.S.) resources /////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// // // Generated from the TEXTINCLUDE 3 resource. //
///////////////////////////////////////////////////////////////////////////// #endif // not APSTUDIO_INVOKED
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