Team Fortress 2 Source Code as on 22/4/2020
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73 lines
1.6 KiB

  1. // Microsoft Visual C++ generated resource script.
  2. //
  3. #include "resource.h"
  4. #define APSTUDIO_READONLY_SYMBOLS
  5. /////////////////////////////////////////////////////////////////////////////
  6. //
  7. // Generated from the TEXTINCLUDE 2 resource.
  8. //
  9. #include "afxres.h"
  10. /////////////////////////////////////////////////////////////////////////////
  11. #undef APSTUDIO_READONLY_SYMBOLS
  12. /////////////////////////////////////////////////////////////////////////////
  13. // English (U.S.) resources
  14. #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
  15. #ifdef _WIN32
  16. LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
  17. #pragma code_page(1252)
  18. #endif //_WIN32
  19. #ifdef APSTUDIO_INVOKED
  20. /////////////////////////////////////////////////////////////////////////////
  21. //
  22. // TEXTINCLUDE
  23. //
  24. 1 TEXTINCLUDE
  25. BEGIN
  26. "resource.h\0"
  27. END
  28. 2 TEXTINCLUDE
  29. BEGIN
  30. "#include ""afxres.h""\r\n"
  31. "\0"
  32. END
  33. 3 TEXTINCLUDE
  34. BEGIN
  35. "\r\n"
  36. "\0"
  37. END
  38. #endif // APSTUDIO_INVOKED
  39. /////////////////////////////////////////////////////////////////////////////
  40. //
  41. // Icon
  42. //
  43. // Icon with lowest ID value placed first to ensure application icon
  44. // remains consistent on all systems.
  45. IDI_ICON1 ICON "icon1.ico"
  46. IDI_ICON2 ICON "icon2.ico"
  47. #endif // English (U.S.) resources
  48. /////////////////////////////////////////////////////////////////////////////
  49. #ifndef APSTUDIO_INVOKED
  50. /////////////////////////////////////////////////////////////////////////////
  51. //
  52. // Generated from the TEXTINCLUDE 3 resource.
  53. //
  54. /////////////////////////////////////////////////////////////////////////////
  55. #endif // not APSTUDIO_INVOKED