Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//===========================================================================//
#ifndef VPICKER_MAIN_H
#define VPICKER_MAIN_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/Frame.h>
#include <KeyValues.h>
#include "tier2/vconfig.h"
#include "ConfigManager.h"
#define INVALID_CONFIG_ID -1
#define NEW_CONFIG_ID -2
void UtlStrcpy( CUtlVector<char> &dest, const char *pSrc );
// ==============================================
// Container class for config information
// ==============================================
class CGameConfig { public: CGameConfig( void ) {} CGameConfig( const char *name, const char *dir ) { UtlStrcpy( m_Name, name ); UtlStrcpy( m_ModDir, dir ); }
CUtlVector<char> m_Name; CUtlVector<char> m_ModDir; };
extern CGameConfigManager g_ConfigManager; extern CUtlVector<CGameConfig *> g_Configs;
bool UpdateConfigs( void ); void ReloadConfigs( bool bNoWarning = false ); bool RemoveConfig( int configID ); bool AddConfig( int configID ); bool SaveConfigs( void ); void SetMayaScriptSettings( ); void SetXSIScriptSettings( ); void SetPathSettings( );
const char *GetBaseDirectory( void ); void VGUIMessageBox( vgui::Panel *pParent, const char *pTitle, PRINTF_FORMAT_STRING const char *pMsg, ... );
#endif // VPICKER_MAIN_H
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