Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "DemoPage.h"
#include <VGUI/IVGui.h>
#include <vgui/IScheme.h>
#include <vgui_controls/ScrollBar.h>
#include <vgui_controls/Label.h>
#include <stdio.h>
using namespace vgui;
//-----------------------------------------------------------------------------
// A ScrollBar is an class for selecting a numerical value from a range.
// E.g. in the case of a scrolling text window we use the scroll bar to select
// what line/char of text display should start at in the text window.
// Some terms:
//
// There are arrow buttons on either end of the scroll bar.
// These move the scroll bar 'slider' or 'nob' across the space between the arrows.
// The nob moves over a user specified 'range' of numbers.
//
// ----------------------------------------------------
// | / |..............| |................ | \ |
// | \ |..............| nob |.................| / |
// ----------------------------------------------------
//
// In this demo we create a horizongal scroll bar that is not attached to anything.
// We display the current value of the slider nob next to the scroll bar.
//-----------------------------------------------------------------------------
class ScrollBar2Demo: public DemoPage { public: ScrollBar2Demo(Panel *parent, const char *name); ~ScrollBar2Demo();
void OnSliderMoved(); private: ScrollBar *m_pScrollbar; Label *m_pScrollValue;
DECLARE_PANELMAP(); };
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
ScrollBar2Demo::ScrollBar2Demo(Panel *parent, const char *name) : DemoPage(parent, name) { // A vertical slider
m_pScrollbar = new ScrollBar (this, "AScrollbar", false);
// Set the position of the bar
m_pScrollbar->SetPos(100, 100);
// Set the size of the bar
m_pScrollbar->SetSize (200, 20);
// Set the size of the bar nob, which is actually proportionally
// related to how many lines of info fit into the window the
// scroll bar is attatched to vs how many total lines there are.
// With a size of 10, the scroll bar value will pass from 0 to 100.
m_pScrollbar->SetRangeWindow(50);
// Set the range of the bar,
// We want our range displayed to go from 0 to 100.
// We must take size of the bar nob into account, and set the max to 110.
m_pScrollbar->SetRange(0, 110);
// Set how far the scroll bar slider moves
// when a scroll bar arrow button is pressed
m_pScrollbar->SetButtonPressedScrollValue(5);
// Set the starting value of the bar nob.
// This will put the nob at the top of the vertical scroll bar.
m_pScrollbar->SetValue(0);
// Finally we create a little label to tell us what the current value
// of the scroll bar is.
// We will update it every time the slider is moved.
m_pScrollValue = new Label (this, "ScrollBarValue", "0");
// Stick the label next to the scroll bar.
m_pScrollValue->SetPos(100, 130); }
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
ScrollBar2Demo::~ScrollBar2Demo() { }
//-----------------------------------------------------------------------------
// Purpose: Respond to movement of the scroll bar nob by updating the label's
// text with the current value of the scrollbar.
//-----------------------------------------------------------------------------
void ScrollBar2Demo::OnSliderMoved() { char number[6]; sprintf (number, "%d", m_pScrollbar->GetValue()); m_pScrollValue->SetText(number); }
//-----------------------------------------------------------------------------
// Purpose: Message map
//-----------------------------------------------------------------------------
MessageMapItem_t ScrollBar2Demo::m_MessageMap[] = { MAP_MESSAGE( ScrollBar2Demo, "ScrollBarSliderMoved", OnSliderMoved ), }; IMPLEMENT_PANELMAP(ScrollBar2Demo, Panel);
Panel* ScrollBar2Demo_Create(Panel *parent) { return new ScrollBar2Demo(parent, "ScrollBar2Demo"); }
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