Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// vkeyeditDoc.cpp : implementation of the CVkeyeditDoc class
//
#include "stdafx.h"
#include "vkeyedit.h"
#include "vkeyeditDoc.h"
/////////////////////////////////////////////////////////////////////////////
// CVkeyeditDoc
IMPLEMENT_DYNCREATE(CVkeyeditDoc, CDocument)
BEGIN_MESSAGE_MAP(CVkeyeditDoc, CDocument) //{{AFX_MSG_MAP(CVkeyeditDoc)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CVkeyeditDoc construction/destruction
CVkeyeditDoc::CVkeyeditDoc() { // TODO: add one-time construction code here
m_pKeyValues = NULL; }
CVkeyeditDoc::~CVkeyeditDoc() { m_pKeyValues->deleteThis(); }
BOOL CVkeyeditDoc::OnNewDocument() { if (!CDocument::OnNewDocument()) return FALSE;
// TODO: add reinitialization code here
// (SDI documents will reuse this document)
return TRUE; }
/////////////////////////////////////////////////////////////////////////////
// CVkeyeditDoc serialization
void CVkeyeditDoc::Serialize(CArchive& ar) { if (ar.IsStoring()) { // TODO: add storing code here
} else { // TODO: add loading code here
} }
/////////////////////////////////////////////////////////////////////////////
// CVkeyeditDoc diagnostics
#ifdef _DEBUG
void CVkeyeditDoc::AssertValid() const { CDocument::AssertValid(); }
void CVkeyeditDoc::Dump(CDumpContext& dc) const { CDocument::Dump(dc); } #endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CVkeyeditDoc commands
BOOL CVkeyeditDoc::OnOpenDocument(LPCTSTR lpszPathName) { if (!CDocument::OnOpenDocument(lpszPathName)) return FALSE;
if ( m_pKeyValues != NULL ) { m_pKeyValues->deleteThis(); }
const char *filename = lpszPathName;
m_pKeyValues = new KeyValues( filename );
m_pKeyValues->LoadFromFile( g_pFileSystem, filename );
UpdateAllViews( NULL, 1, (CObject*)m_pKeyValues ); // TODO: Add your specialized creation code here
return TRUE; }
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