Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef MYSQL_ASYNC_H
#define MYSQL_ASYNC_H
#ifdef _WIN32
#pragma once
#endif
#include "tier0/fasttimer.h"
class IMySQL;
class CQueryResults { public: IMySQLRowSet *m_pResults; void *m_pUserData; // This is the value passed to Execute.
CCycleCount m_ExecuteTime; // How long it took to execute this query in MySQL.
CCycleCount m_QueueTime; // How long it spent in the queue.
};
// This provides a way to do asynchronous MySQL queries. They are executed in a thread,
// then you can pop the results off as they arrive.
class IMySQLAsync { public: virtual void Release() = 0;
// After finishing the current query, if there is one, this immediately executes
// the specified query and returns its results.
virtual IMySQLRowSet* ExecuteBlocking( const char *pStr ) = 0;
// Queue up a query.
virtual void Execute( const char *pStr, void *pUserData ) = 0; // Poll this to pick up results from Execute().
// NOTE: if this returns true, but pResults is set to NULL, then that query had an error.
virtual bool GetNextResults( CQueryResults &results ) = 0; };
// Create an async mysql interface. Note: if this call returns a non-null value,
// then after this call, you do NOT own pSQL anymore and you shouldn't ever call
// a function in it again.
IMySQLAsync* CreateMySQLAsync( IMySQL *pSQL );
#endif // MYSQL_ASYNC_H
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