Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef NET_VIEW_THREAD_H
#define NET_VIEW_THREAD_H
#ifdef _WIN32
#pragma once
#endif
#include "utlvector.h"
class CNetViewThread { public: CNetViewThread(); ~CNetViewThread();
// This creates the thread that periodically checks "net view" to get the current list of
// machines out on the network.
void Init(); void Term(); void GetComputerNames( CUtlVector<char*> &computerNames );
private:
void UpdateServicesFromNetView(); void ParseComputerNames( const char *pNetViewOutput ); DWORD ThreadFn(); static DWORD WINAPI StaticThreadFn( LPVOID lpParameter );
CUtlVector<char*> m_ComputerNames; HANDLE m_hThread; HANDLE m_hThreadExitEvent; CRITICAL_SECTION m_ComputerNamesCS; };
#endif // NET_VIEW_THREAD_H
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