Team Fortress 2 Source Code as on 22/4/2020
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OutputDirectory=".\Debug" IntermediateDirectory=".\Debug" ConfigurationType="1" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" CharacterSet="2"> <Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="..\..\..\public,..\..\common,..\..\vmpi" PreprocessorDefinitions="_DEBUG;WIN32;_CONSOLE;PROTECTED_THINGS_DISABLE" BasicRuntimeChecks="3" RuntimeLibrary="1" PrecompiledHeaderFile=".\Debug/pingpong.pch" AssemblerListingLocation=".\Debug/" ObjectFile=".\Debug/" ProgramDataBaseFileName=".\Debug/" WarningLevel="4" SuppressStartupBanner="TRUE" DebugInformationFormat="4" CompileAs="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLinkerTool" AdditionalDependencies="ws2_32.lib odbc32.lib odbccp32.lib" OutputFile=".\Debug/pingpong.exe" LinkIncremental="2" SuppressStartupBanner="TRUE" IgnoreDefaultLibraryNames="libcmt.lib" GenerateDebugInformation="TRUE" ProgramDatabaseFile=".\Debug/pingpong.pdb" SubSystem="1" TargetMachine="1"/> <Tool Name="VCMIDLTool" TypeLibraryName=".\Debug/pingpong.tlb" HeaderFileName=""/> <Tool Name="VCPostBuildEventTool"/> <Tool Name="VCPreBuildEventTool"/> <Tool Name="VCPreLinkEventTool"/> <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="_DEBUG" Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> <Tool Name="VCXMLDataGeneratorTool"/> <Tool Name="VCWebDeploymentTool"/> <Tool Name="VCManagedWrapperGeneratorTool"/> <Tool Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> </Configurations> <References> </References> <Files> <Filter Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> <File RelativePath="..\..\..\public\tier0\memoverride.cpp"> </File> <File RelativePath="pingpong.cpp"> </File> <File RelativePath="StdAfx.cpp"> </File> <File RelativePath="..\tcpsocket.cpp"> </File> <File RelativePath="..\tcpsocket_helpers.cpp"> </File> </Filter> <Filter Name="Header Files" Filter="h;hpp;hxx;hm;inl"> <File RelativePath="..\..\..\public\tier1\bitbuf.h"> </File> <File RelativePath="..\..\..\public\platform\fasttimer.h"> </File> <File RelativePath="..\..\common\ichannel.h"> </File> <File RelativePath="..\..\common\iphelpers.h"> </File> <File RelativePath="..\..\common\loopback_channel.h"> </File> <File RelativePath="StdAfx.h"> </File> <File RelativePath="..\..\common\tcpsocket.h"> </File> <File RelativePath="..\..\..\public\tier1\utlvector.h"> </File> <File RelativePath="..\..\common\vmpi.h"> </File> </Filter> <Filter Name="Resource Files" Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"> </Filter> <File RelativePath="ReadMe.txt"> </File> <File RelativePath="..\..\..\lib\public\tier0.lib"> <FileConfiguration Name="Release|Win32"> <Tool Name="VCCustomBuildTool" Description="" CommandLine=""/> </FileConfiguration> <FileConfiguration Name="Debug|Win32"> <Tool Name="VCCustomBuildTool" Description="" CommandLine=""/> </FileConfiguration> </File> <File RelativePath="..\..\..\lib\public\tier1.lib"> </File> <File RelativePath="..\..\..\lib\public\vmpi.lib"> </File> <File RelativePath="..\..\..\lib\public\vstdlib.lib"> <FileConfiguration Name="Release|Win32"> <Tool Name="VCCustomBuildTool" Description="" CommandLine=""/> </FileConfiguration> <FileConfiguration Name="Debug|Win32"> <Tool Name="VCCustomBuildTool" Description="" CommandLine=""/> </FileConfiguration> </File> </Files> <Globals> </Globals> </VisualStudioProject>
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