Team Fortress 2 Source Code as on 22/4/2020
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<?xml version="1.0" encoding="Windows-1252"?> <VisualStudioProject ProjectType="Visual C++" Version="7.10" Name="vmpi_ping" ProjectGUID="{D6F83A58-89A2-4F57-9761-32208BD95E83}" SccProjectName="" SccAuxPath="" SccLocalPath="" SccProvider=""> <Platforms> <Platform Name="Win32"/> </Platforms> <Configurations> <Configuration Name="Debug|Win32" OutputDirectory=".\Debug" IntermediateDirectory=".\Debug" ConfigurationType="1" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" CharacterSet="2"> <Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="..\..\common,..\..\..\common,..\..\..\public,..\..\..\public\tier1,.." PreprocessorDefinitions="_DEBUG;WIN32;_CONSOLE;PROTECTED_THINGS_DISABLE" BasicRuntimeChecks="3" RuntimeLibrary="5" UsePrecompiledHeader="3" PrecompiledHeaderThrough="stdafx.h" PrecompiledHeaderFile=".\Debug/vmpi_ping.pch" AssemblerListingLocation=".\Debug/" ObjectFile=".\Debug/" ProgramDataBaseFileName=".\Debug/" WarningLevel="3" SuppressStartupBanner="TRUE" DebugInformationFormat="4" CompileAs="0"/> <Tool Name="VCCustomBuildTool" CommandLine="if exist ..\..\..\..\game\bin\vmpi_ping.exe attrib -r ..\..\..\..\game\bin\vmpi_ping.exe copy "$(TargetPath)" ..\..\..\..\game\bin " Outputs="..\..\..\..\game\bin\vmpi_ping.exe"/> <Tool Name="VCLinkerTool" AdditionalDependencies="ws2_32.lib odbc32.lib odbccp32.lib" OutputFile=".\Debug/vmpi_ping.exe" LinkIncremental="1" SuppressStartupBanner="TRUE" GenerateDebugInformation="TRUE" ProgramDatabaseFile=".\Debug/vmpi_ping.pdb" SubSystem="1" TargetMachine="1"/> <Tool Name="VCMIDLTool" TypeLibraryName=".\Debug/vmpi_ping.tlb" HeaderFileName=""/> <Tool Name="VCPostBuildEventTool"/> <Tool Name="VCPreBuildEventTool"/> <Tool Name="VCPreLinkEventTool"/> <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="_DEBUG" Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> <Tool Name="VCXMLDataGeneratorTool"/> <Tool Name="VCWebDeploymentTool"/> <Tool Name="VCManagedWrapperGeneratorTool"/> <Tool Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration Name="Release|Win32" OutputDirectory=".\Release" IntermediateDirectory=".\Release" ConfigurationType="1" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="FALSE" CharacterSet="2"> <Tool Name="VCCLCompilerTool" Optimization="2" InlineFunctionExpansion="1" AdditionalIncludeDirectories="..\..\common,..\..\..\common,..\..\..\public,..\..\..\public\tier1,.." PreprocessorDefinitions="NDEBUG;WIN32;_CONSOLE;PROTECTED_THINGS_DISABLE" StringPooling="TRUE" RuntimeLibrary="4" EnableFunctionLevelLinking="TRUE" UsePrecompiledHeader="3" PrecompiledHeaderThrough="stdafx.h" PrecompiledHeaderFile=".\Release/vmpi_ping.pch" AssemblerListingLocation=".\Release/" ObjectFile=".\Release/" ProgramDataBaseFileName=".\Release/" WarningLevel="3" SuppressStartupBanner="TRUE" CompileAs="0"/> <Tool Name="VCCustomBuildTool" CommandLine="if exist ..\..\..\..\game\bin\vmpi_ping.exe attrib -r ..\..\..\..\game\bin\vmpi_ping.exe copy "$(TargetPath)" ..\..\..\..\game\bin " Outputs="..\..\..\..\game\bin\vmpi_ping.exe"/> <Tool Name="VCLinkerTool" AdditionalDependencies="ws2_32.lib odbc32.lib odbccp32.lib" OutputFile=".\Release/vmpi_ping.exe" LinkIncremental="1" SuppressStartupBanner="TRUE" ProgramDatabaseFile=".\Release/vmpi_ping.pdb" SubSystem="1" TargetMachine="1"/> <Tool Name="VCMIDLTool" TypeLibraryName=".\Release/vmpi_ping.tlb" HeaderFileName=""/> <Tool Name="VCPostBuildEventTool"/> <Tool Name="VCPreBuildEventTool"/> <Tool Name="VCPreLinkEventTool"/> <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="NDEBUG" Culture="1033"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> <Tool Name="VCXMLDataGeneratorTool"/> <Tool Name="VCWebDeploymentTool"/> <Tool Name="VCManagedWrapperGeneratorTool"/> <Tool Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> </Configurations> <References> </References> <Files> <Filter Name="Source Files" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"> <File RelativePath="..\iphelpers.cpp"> </File> <File RelativePath="..\..\..\public\tier0\memoverride.cpp"> <FileConfiguration Name="Debug|Win32"> <Tool Name="VCCLCompilerTool" UsePrecompiledHeader="0"/> </FileConfiguration> <FileConfiguration Name="Release|Win32"> <Tool Name="VCCLCompilerTool" UsePrecompiledHeader="0"/> </FileConfiguration> </File> <File RelativePath="StdAfx.cpp"> <FileConfiguration Name="Debug|Win32"> <Tool Name="VCCLCompilerTool" UsePrecompiledHeader="1"/> </FileConfiguration> <FileConfiguration Name="Release|Win32"> <Tool Name="VCCLCompilerTool" UsePrecompiledHeader="1"/> </FileConfiguration> </File> <File RelativePath="vmpi_ping.cpp"> </File> </Filter> <Filter Name="Header Files" Filter="h;hpp;hxx;hm;inl"> <File RelativePath="..\..\common\iphelpers.h"> </File> <File RelativePath="StdAfx.h"> </File> </Filter> <Filter Name="Resource Files" Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"> </Filter> <File RelativePath="ReadMe.txt"> </File> <File RelativePath="..\..\..\lib\public\tier0.lib"> <FileConfiguration Name="Debug|Win32"> <Tool Name="VCCustomBuildTool" Description="" CommandLine=""/> </FileConfiguration> <FileConfiguration Name="Release|Win32"> <Tool Name="VCCustomBuildTool" Description="" CommandLine=""/> </FileConfiguration> </File> <File RelativePath="..\..\..\lib\public\tier1.lib"> </File> <File RelativePath="..\..\..\lib\public\vstdlib.lib"> <FileConfiguration Name="Debug|Win32"> <Tool Name="VCCustomBuildTool" Description="" CommandLine=""/> </FileConfiguration> <FileConfiguration Name="Release|Win32"> <Tool Name="VCCustomBuildTool" Description="" CommandLine=""/> </FileConfiguration> </File> </Files> <Globals> </Globals> </VisualStudioProject>
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