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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include <winsock2.h>
#include "vmpi_filesystem_internal.h"
#include "zlib.h"
#include "vstdlib/random.h"
#define MINIMUM_SLEEP_MS 1
// NOTE: This number comes from measurements on our network to find out how fast
// we can broadcast without the network freaking out.
//
// This number can be changed on the command line with the -mpi_FileTransmitRate parameter.
int MULTICAST_TRANSMIT_RATE = (1024*1000); // N megs per second
// Defines when we'll stop transmitting a file to a client.
// (After we've transmitted the file to the client N times and we haven't heard an ack back for M seconds).
#define MIN_FILE_CYCLE_COUNT 5
#define CLIENT_FILE_ACK_TIMEOUT 20
// ------------------------------------------------------------------------------------------------------------------------ //
// Global helpers.
// ------------------------------------------------------------------------------------------------------------------------ //
static void SendMulticastIP( const CIPAddr *pAddr ) { unsigned char packetID[2] = { VMPI_PACKETID_FILESYSTEM, VMPI_FSPACKETID_MULTICAST_ADDR }; VMPI_Send2Chunks( packetID, sizeof( packetID ), pAddr, sizeof( *pAddr ), VMPI_PERSISTENT ); }
static bool IsOpeningForWriteAccess( const char *pOptions ) { return strchr( pOptions, 'w' ) || strchr( pOptions, 'a' ) || strchr( pOptions, '+' ); }
// This does a fast zlib compression of the source data into the 'out' buffer.
static bool ZLibCompress( const void *pData, int len, CUtlVector<char> &out ) { if ( len == 0 ) { out.Purge(); return true; }
int outStartLen = len; RETRY:;
// Prepare the compression stream.
z_stream zs; memset( &zs, 0, sizeof( zs ) ); if ( deflateInit( &zs, 1 ) != Z_OK ) return false;
// Now compress it into the output buffer.
out.SetSize( outStartLen );
zs.next_in = (unsigned char*)pData; zs.avail_in = len;
zs.next_out = (unsigned char*)out.Base(); zs.avail_out = out.Count();
int ret = deflate( &zs, Z_FINISH ); deflateEnd( &zs );
if ( ret == Z_STREAM_END ) { // Get rid of whatever was left over.
out.RemoveMultiple( zs.total_out, out.Count() - zs.total_out ); return true; } else if ( ret == Z_OK ) { // Need more space in the output buffer.
outStartLen += 1024 * 128; goto RETRY; } else { return false; } }
// ------------------------------------------------------------------------------------------------------------------------ //
// CVMPIFile_PassThru
// ------------------------------------------------------------------------------------------------------------------------ //
class CVMPIFile_PassThru : public IVMPIFile { public: void Init( IBaseFileSystem *pPassThru, FileHandle_t fp ) { m_pPassThru = pPassThru; m_fp = fp; }
virtual void Close() { m_pPassThru->Close( m_fp ); delete this; }
virtual void Seek( int pos, FileSystemSeek_t seekType ) { m_pPassThru->Seek( m_fp, pos, seekType ); }
virtual unsigned int Tell() { return m_pPassThru->Tell( m_fp ); }
virtual unsigned int Size() { return m_pPassThru->Size( m_fp ); }
virtual void Flush() { m_pPassThru->Flush( m_fp ); } virtual int Read( void* pOutput, int size ) { return m_pPassThru->Read( pOutput, size, m_fp ); }
virtual int Write( void const* pInput, int size ) { return m_pPassThru->Write( pInput, size, m_fp ); }
private: IBaseFileSystem *m_pPassThru; FileHandle_t m_fp; };
// ---------------------------------------------------------------------------------------------------- //
// CTransmitRateMgr coordinates with any other currently-running VMPI jobs, and they all will cut
// down their transmission rate to stay within MULTICAST_TRANSMIT_RATE.
// ---------------------------------------------------------------------------------------------------- //
#define TRANSMITRATEMGR_BROADCAST_INVERVAL (1.0 / 3.0) // How many times per second we broadcast our presence.
#define TRANSMITRATEMGR_EXPIRE_TIME 0.7 // How long it'll go before deciding a guy is not transmitting anymore.
static char s_cTransmitRateMgrPacket[] = {2,6,-3,2,1,-66};
class CTransmitRateMgr { public: CTransmitRateMgr();
void ReadPackets(); void BroadcastPresence();
double GetMicrosecondsPerByte() const;
private: class CMachineRecord { public: unsigned long m_UniqueID; float m_flLastTime; }; CUtlVector<CMachineRecord> m_MachineRecords;
unsigned long m_UniqueID; float m_flLastBroadcastTime; double m_nMicrosecondsPerByte; ISocket *m_pSocket; };
CTransmitRateMgr::CTransmitRateMgr() { m_nMicrosecondsPerByte = 1000000.0 / (double)MULTICAST_TRANSMIT_RATE; m_flLastBroadcastTime = 0;
// Build a (hopefully) unique ID.
m_UniqueID = (unsigned long)this; CCycleCount cnt; cnt.Sample(); m_UniqueID += cnt.GetMicroseconds(); Sleep( 1 ); m_UniqueID += cnt.GetMicroseconds();
m_pSocket = CreateIPSocket(); if ( m_pSocket ) { m_pSocket->BindToAny( VMPI_MASTER_FILESYSTEM_BROADCAST_PORT ); } }
void CTransmitRateMgr::ReadPackets() { if ( !m_pSocket ) return;
float flCurTime = Plat_FloatTime();
// First, update/add records.
while ( 1 ) { char data[512]; CIPAddr ipFrom; int len = m_pSocket->RecvFrom( data, sizeof( data ), &ipFrom ); if ( len == -1 ) break; if ( len == sizeof( s_cTransmitRateMgrPacket ) + sizeof( unsigned long ) && memcmp( data, s_cTransmitRateMgrPacket, sizeof( s_cTransmitRateMgrPacket ) ) == 0 ) { unsigned long id = *((unsigned long*)&data[sizeof(s_cTransmitRateMgrPacket)]); if ( id == m_UniqueID ) continue;
int i; for ( i=0; i < m_MachineRecords.Count(); i++ ) { if ( m_MachineRecords[i].m_UniqueID == id ) { m_MachineRecords[i].m_flLastTime = flCurTime; break; } }
if ( i == m_MachineRecords.Count() ) { int index = m_MachineRecords.AddToTail(); m_MachineRecords[index].m_UniqueID = id; m_MachineRecords[index].m_flLastTime = flCurTime; } } }
// Now, expire any old records.
for ( int i=0; i < m_MachineRecords.Count(); i++ ) { if ( (flCurTime - m_MachineRecords[i].m_flLastTime) > TRANSMITRATEMGR_EXPIRE_TIME ) { m_MachineRecords.Remove( i ); --i; } }
// Recalculate our transmit rate (assuming we're receiving our own broadcast packets).
m_nMicrosecondsPerByte = 1000000.0 / (double)(MULTICAST_TRANSMIT_RATE / (m_MachineRecords.Count() + 1)); }
void CTransmitRateMgr::BroadcastPresence() { if ( !m_pSocket ) return;
float flCurTime = Plat_FloatTime(); if ( (flCurTime - m_flLastBroadcastTime) < TRANSMITRATEMGR_BROADCAST_INVERVAL ) return;
m_flLastBroadcastTime = flCurTime; char cData[sizeof( s_cTransmitRateMgrPacket ) + sizeof( unsigned long )]; memcpy( cData, s_cTransmitRateMgrPacket, sizeof( s_cTransmitRateMgrPacket ) ); *((unsigned long*)&cData[ sizeof( s_cTransmitRateMgrPacket ) ] ) = m_UniqueID;
m_pSocket->Broadcast( cData, sizeof( cData ), VMPI_MASTER_FILESYSTEM_BROADCAST_PORT ); }
inline double CTransmitRateMgr::GetMicrosecondsPerByte() const { return m_nMicrosecondsPerByte; }
// ---------------------------------------------------------------------------------------------------- //
// CRateLimiter manages waiting for small periods of time between packets so the rate is
// whatever we want it to be.
//
// It also will give up some CPU time to other processes every 50 milliseconds.
// ---------------------------------------------------------------------------------------------------- //
class CRateLimiter { public:
CRateLimiter(); void GiveUpTimeSlice(); void NoteExcessTimeTaken( unsigned long excessTimeInMicroseconds );
public:
DWORD m_SleepIntervalMS; // Give up a timeslice every N milliseconds.
// Since we sleep once in a while, we time how long the sleep took and we beef
// up the transmit rate until we've accounted for the time lost during the sleep.
DWORD m_AccumulatedSleepMicroseconds;
// When was the last time we gave up a little bit of CPU to other programs.
CCycleCount m_LastSleepTime; };
CRateLimiter::CRateLimiter() { m_SleepIntervalMS = 50; m_AccumulatedSleepMicroseconds = 0; m_LastSleepTime.Sample(); }
void CRateLimiter::GiveUpTimeSlice() { // Sleep again?
CCycleCount currentTime, dtSinceLastSleep; currentTime.Sample(); CCycleCount::Sub( currentTime, m_LastSleepTime, dtSinceLastSleep );
if ( dtSinceLastSleep.GetMilliseconds() >= m_SleepIntervalMS ) { CFastTimer sleepTimer; sleepTimer.Start(); Sleep( 10 ); sleepTimer.End();
m_AccumulatedSleepMicroseconds += sleepTimer.GetDuration().GetMicroseconds(); m_LastSleepTime.Sample(); } }
void CRateLimiter::NoteExcessTimeTaken( unsigned long excessTimeInMicroseconds ) { // Note: we give up time slices above.
if ( excessTimeInMicroseconds > m_AccumulatedSleepMicroseconds ) { excessTimeInMicroseconds -= m_AccumulatedSleepMicroseconds; m_AccumulatedSleepMicroseconds = 0;
CCycleCount startCount; startCount.Sample(); while ( 1 ) { CCycleCount curCount, diff; curCount.Sample();
CCycleCount::Sub( curCount, startCount, diff ); if ( diff.GetMicroseconds() >= excessTimeInMicroseconds ) break; } } else { m_AccumulatedSleepMicroseconds -= excessTimeInMicroseconds; excessTimeInMicroseconds = 0; } }
// ------------------------------------------------------------------------------------------------------------------------ //
// CMasterMulticastThread.
// ------------------------------------------------------------------------------------------------------------------------ //
class CMasterMulticastThread { public:
CMasterMulticastThread(); ~CMasterMulticastThread();
// This creates the socket and starts the thread (initially in an idle state since it doesn't
// know of any files anyone wants).
bool Init( IBaseFileSystem *pPassThru, unsigned short localPort, const CIPAddr *pAddr, int maxFileSystemMemoryUsage ); void Term();
// Returns -1 if there is an error.
int FindOrAddFile( const char *pFilename, const char *pPathID ); const CUtlVector<char>& GetFileData( int iFile ) const;
// When a client requests a files, this is called to tell the thread to start
// adding chunks from the specified file into the queue it's multicasting.
//
// Returns -1 if the file isn't there. Otherwise, it returns the file ID
// that will be sent along with the file's chunks in the multicast packets.
int AddFileRequest( const char *pFilename, const char *pPathID, int clientID, bool *bZeroLength ); // As each client receives multicasted chunks, they ack them so the master can
// stop transmitting any chunks it knows nobody wants.
void OnChunkReceived( int fileID, int clientID, int iChunk ); void OnFileReceived( int fileID, int clientID );
// Call this if a client disconnects so it can stop sending anything this client wants.
void OnClientDisconnect( int clientID, bool bGrabCriticalSection=true );
void CreateVirtualFile( const char *pFilename, const void *pData, unsigned long fileLength );
private:
class CChunkInfo { public: unsigned short m_iChunk; unsigned short m_RefCount; // How many clients want this chunk.
unsigned short m_iActiveChunksIndex; // Index into m_ActiveChunks.
};
// This stores a client's reference to a file so it knows which pieces of the file the client needs.
class CClientFileInfo { public: bool NeedsChunk( int i ) const { return (m_ChunksToSend[i>>3] & (1 << (i&7))) != 0; } public: int m_ClientID; CUtlVector<unsigned char> m_ChunksToSend; // One bit for each chunk that this client still wants.
int m_nChunksLeft;
// TCP transmission only.
int m_TCP_LastChunkAcked; int m_TCP_LastChunkSent; float m_flTransmitStartTime; float m_flLastAckTime; // Last time we heard an ack back from this client about this file.
// If this goes for too long, then we assume that the client is
// in a screwed state, and we stop sending the file to him.
int m_nTimesFileCycled; // How many times has the master multicast thread cycled over this file?
// We won't kick the client until we've cycled over the file a few times
// after the client asked for it.
};
class CMulticastFile { public: ~CMulticastFile() { m_Clients.PurgeAndDeleteElements(); }
const char* GetFilename() { return m_Filename.Base(); } const char* GetPathID() { return m_PathID.Base(); }
public: int m_nCycles; // How many times has the multicast thread visited this file?
// This is sent along with every packet. If a client gets a chunk and doesn't have that file's
// info, the client will receive that file too.
CUtlVector<char> m_Filename; CUtlVector<char> m_PathID;
CMulticastFileInfo m_Info;
// This is stored so the app can read out the uncompressed data.
CUtlVector<char> m_UncompressedData;
// zlib-compressed file data
CUtlVector<char> m_Data;
// This gets set to false if we run over our memory limit and start caching file data out.
// Then it'll reload the data if a client requests the file.
bool m_bDataLoaded;
// m_Chunks holds the chunks by index.
// m_ActiveChunks holds them sorted by whether they're active or not.
//
// Each chunk has a refcount. While the refcount is > 0, the chunk is in the first
// half of m_ActiveChunks. When the refcount gets to 0, the chunk is moved to the end of
// m_ActiveChunks. That way, we can iterate through the chunks that need to be sent and
// stop iterating the first time we hit one with a refcount of 0.
CUtlVector<CChunkInfo> m_Chunks; CUtlLinkedList<CChunkInfo*,int> m_ActiveChunks;
// This tells which clients want pieces of this file.
CUtlLinkedList<CClientFileInfo*,int> m_Clients; };
private:
static DWORD WINAPI StaticMulticastThread( LPVOID pParameter ); DWORD MulticastThread();
bool CheckClientTimeouts(); bool Thread_SendFileChunk_Multicast( int *pnBytesSent ); void Thread_SeekToNextActiveChunk();
// In TCP mode, we send new chunks as they are acked.
void TCP_SendNextChunk( CMulticastFile *pFile, CClientFileInfo *pClient );
void EnsureMemoryLimit( CMulticastFile *pIgnore );
// Called after pFile->m_UncompressedData has been setup. This compresses the data, prepares the header,
// copies the filename, and adds it into the queue for the multicast thread.
int FinishFileSetup( CMulticastFile *pFile, const char *pFilename, const char *pPathID, bool bFileAlreadyExisted );
void IncrementChunkRefCount( CMasterMulticastThread::CMulticastFile *pFile, int iChunk ); void DecrementChunkRefCount( int iFile, int iChunk ); int FindFile( const char *pFilename, const char *pPathID );
bool FindWarningSuppression( const char *pFilename ); void AddWarningSuppression( const char *pFilename );
private: CUtlLinkedList<CMulticastFile*,int> m_Files; unsigned long m_nCurMemoryUsage; // Total of all the file data we have loaded.
unsigned long m_nMaxMemoryUsage; // 0 means that there is no limit.
// This tracks how many chunks we have that want to be sent.
int m_nTotalActiveChunks;
SOCKET m_Socket; sockaddr_in m_MulticastAddr;
HANDLE m_hMainThread; IBaseFileSystem *m_pPassThru; HANDLE m_hThread; CRITICAL_SECTION m_CS;
// Events used to communicate with our thread.
HANDLE m_hTermEvent;
// The thread walks through this as it spews chunks of data.
volatile int m_iCurFile; // Index into m_Files.
volatile int m_iCurActiveChunk; // Current index into CMulticastFile::m_ActiveChunks.
CUtlLinkedList<char*,int> m_WarningSuppressions; };
CMasterMulticastThread::CMasterMulticastThread() { m_hThread = m_hMainThread = NULL; m_Socket = INVALID_SOCKET; m_nTotalActiveChunks = 0; m_iCurFile = m_iCurActiveChunk = -1; m_pPassThru = NULL; m_hTermEvent = CreateEvent( NULL, FALSE, FALSE, NULL ); InitializeCriticalSection( &m_CS ); m_nCurMemoryUsage = m_nMaxMemoryUsage = 0; }
CMasterMulticastThread::~CMasterMulticastThread() { Term(); CloseHandle( m_hTermEvent );
DeleteCriticalSection( &m_CS ); }
bool CMasterMulticastThread::Init( IBaseFileSystem *pPassThru, unsigned short localPort, const CIPAddr *pAddr, int maxMemoryUsage ) { Term();
m_nMaxMemoryUsage = maxMemoryUsage; Assert( m_nCurMemoryUsage == 0 ); m_nCurMemoryUsage = 0;
if ( VMPI_GetFileSystemMode() == VMPI_FILESYSTEM_TCP ) { // No need for an extra socket in this mode.
m_Socket = INVALID_SOCKET; } else { // First, create our socket.
m_Socket = socket( AF_INET, SOCK_DGRAM, IPPROTO_IP ); if ( m_Socket == INVALID_SOCKET ) { Warning( "CMasterMulticastThread::Init - socket() failed\n" ); return false; }
// Bind to INADDR_ANY.
CIPAddr localAddr( 0, 0, 0, 0, localPort ); sockaddr_in addr; IPAddrToSockAddr( &localAddr, &addr );
int status = bind( m_Socket, (sockaddr*)&addr, sizeof(addr) ); if ( status != 0 ) { Term(); Warning( "CMasterMulticastThread::Init - bind( %d.%d.%d.%d:%d ) failed\n", EXPAND_ADDR( *pAddr ) ); return false; } if ( VMPI_GetFileSystemMode() == VMPI_FILESYSTEM_BROADCAST ) { // Set up for broadcast
BOOL bBroadcast = TRUE; if ( setsockopt( m_Socket, SOL_SOCKET, SO_BROADCAST, (char*)&bBroadcast, bBroadcast ) == SOCKET_ERROR ) { Term(); Warning( "CMasterMulticastThread::Init - setsockopt() failed to set broadcast mode\n" ); return false; } }
// Remember the address we want to send to.
IPAddrToSockAddr( pAddr, &m_MulticastAddr );
// Now create our thread.
DWORD dwThreadID = 0; m_hThread = CreateThread( NULL, 0, &CMasterMulticastThread::StaticMulticastThread, this, 0, &dwThreadID ); if ( !m_hThread ) { Term(); Warning( "CMasterMulticastThread::Init - CreateThread failed\n" ); return false; }
SetThreadPriority( m_hThread, THREAD_PRIORITY_LOWEST ); }
// For debug mode to verify that we don't try to open files while in another thread.
m_hMainThread = GetCurrentThread();
m_pPassThru = pPassThru; return true; }
void CMasterMulticastThread::Term() { // Stop the thread if it is running.
if ( m_hThread ) { SetEvent( m_hTermEvent ); WaitForSingleObject( m_hThread, INFINITE ); CloseHandle( m_hThread );
m_hThread = NULL; }
// Close the socket.
if ( m_Socket != INVALID_SOCKET ) { closesocket( m_Socket ); m_Socket = INVALID_SOCKET; }
// Free up other data.
m_Files.PurgeAndDeleteElements(); m_nCurMemoryUsage = m_nMaxMemoryUsage = 0; }
void CMasterMulticastThread::TCP_SendNextChunk( CMulticastFile *pFile, CClientFileInfo *pClient ) { // No more chunks to send?
if ( (pClient->m_TCP_LastChunkSent+1) >= pFile->m_Info.m_nChunks ) return; // Figure out what data we'd be sending.
int iChunkToSend = pClient->m_TCP_LastChunkSent + 1; int iStartByte = iChunkToSend * TCP_CHUNK_PAYLOAD_SIZE; int iEndByte = min( iStartByte + TCP_CHUNK_PAYLOAD_SIZE, pFile->m_Data.Count() ); // If the start point is past the end, then we're done sending the file to this client.
if ( iStartByte >= pFile->m_Data.Count() ) return;
// Record that we sent this data.
pClient->m_TCP_LastChunkSent = iChunkToSend;
// Assemble the packet.
unsigned char cPacket[2] = { VMPI_PACKETID_FILESYSTEM, VMPI_FSPACKETID_FILE_CHUNK };
const void *chunks[5] = { cPacket, &pFile->m_Info, &iChunkToSend, pFile->GetFilename(), &pFile->m_Data[iStartByte] };
int chunkLengths[5] = { sizeof( cPacket ), sizeof( pFile->m_Info ), sizeof( m_iCurActiveChunk ), strlen( pFile->GetFilename() ) + 1, iEndByte - iStartByte }; VMPI_SendChunks( chunks, chunkLengths, 5, pClient->m_ClientID ); }
int CMasterMulticastThread::AddFileRequest( const char *pFilename, const char *pPathID, int clientID, bool *bZeroLength ) { // Firstly, do we already have this file?
int iFile = FindOrAddFile( pFilename, pPathID ); if ( iFile == -1 ) return -1;
CMulticastFile *pFile = m_Files[iFile];
// Now that we have a file setup, merge in this client's info.
EnterCriticalSection( &m_CS );
CClientFileInfo *pClient = new CClientFileInfo; pClient->m_TCP_LastChunkAcked = -1; pClient->m_TCP_LastChunkSent = -1; pClient->m_ClientID = clientID; pClient->m_flLastAckTime = Plat_FloatTime(); pClient->m_flTransmitStartTime = pClient->m_flLastAckTime; pClient->m_nTimesFileCycled = 0; pClient->m_nChunksLeft = pFile->m_Info.m_nChunks; pClient->m_ChunksToSend.SetSize( PAD_NUMBER( pFile->m_Info.m_nChunks, 8 ) / 8 ); memset( pClient->m_ChunksToSend.Base(), 0xFF, pClient->m_ChunksToSend.Count() ); pFile->m_Clients.AddToTail( pClient );
for ( int i=0; i < pFile->m_Chunks.Count(); i++ ) { IncrementChunkRefCount( pFile, i ); }
// In TCP mode, let's get the sliding window started..
if ( VMPI_GetFileSystemMode() == VMPI_FILESYSTEM_TCP ) { for ( int iDepth=0; iDepth < TCP_CHUNK_QUEUE_LEN; iDepth++ ) TCP_SendNextChunk( pFile, pClient ); } LeaveCriticalSection( &m_CS );
*bZeroLength = (pFile->m_Info.m_UncompressedSize == 0);
return iFile; }
void CMasterMulticastThread::OnChunkReceived( int fileID, int clientID, int iChunk ) { if ( !m_Files.IsValidIndex( fileID ) ) { Warning( "CMasterMulticastThread::OnChunkReceived: invalid file (%d) from client %d\n", fileID, clientID ); return; }
CMulticastFile *pFile = m_Files[fileID]; CClientFileInfo *pClient = NULL; FOR_EACH_LL( pFile->m_Clients, iClient ) { if ( pFile->m_Clients[iClient]->m_ClientID == clientID ) { pClient = pFile->m_Clients[iClient]; break; } } if ( !pClient ) { // This will spam sometimes if a worker stops responding and we timeout on it,
// but then it comes back alive and starts responding. So let's ignore its packets silently.
//Warning( "CMasterMulticastThread::OnChunkReceived: invalid client ID (%d) for file %s\n", clientID, pFile->GetFilename() );
return; } if ( VMPI_GetFileSystemMode() == VMPI_FILESYSTEM_TCP ) { // Send the next chunk, if there is one.
EnterCriticalSection( &m_CS ); TCP_SendNextChunk( pFile, pClient ); LeaveCriticalSection( &m_CS ); } else { if ( !pFile->m_Chunks.IsValidIndex( iChunk ) ) { Warning( "CMasterMulticastThread::OnChunkReceived: invalid chunk index (%d) for file %s\n", iChunk, pFile->GetFilename() ); return; }
// Mark that this client doesn't need this chunk anymore.
pClient->m_ChunksToSend[iChunk >> 3] &= ~(1 << (iChunk & 7)); pClient->m_nChunksLeft--;
pClient->m_flLastAckTime = Plat_FloatTime(); if ( pClient->m_nChunksLeft == 0 && g_iVMPIVerboseLevel >= 2 ) Warning( "Client %d got file %s\n", clientID, pFile->GetFilename() ); EnterCriticalSection( &m_CS ); DecrementChunkRefCount( fileID, iChunk ); LeaveCriticalSection( &m_CS ); } }
void CMasterMulticastThread::OnFileReceived( int fileID, int clientID ) { if ( !m_Files.IsValidIndex( fileID ) ) { Warning( "CMasterMulticastThread::OnChunkReceived: invalid file (%d) from client %d\n", fileID, clientID ); return; }
CMulticastFile *pFile = m_Files[fileID]; for ( int i=0; i < pFile->m_Info.m_nChunks; i++ ) OnChunkReceived( fileID, clientID, i ); }
void CMasterMulticastThread::OnClientDisconnect( int clientID, bool bGrabCriticalSection ) { if ( bGrabCriticalSection ) EnterCriticalSection( &m_CS );
// Remove all references from this client.
FOR_EACH_LL( m_Files, iFile ) { CMulticastFile *pFile = m_Files[iFile];
FOR_EACH_LL( pFile->m_Clients, iClient ) { CClientFileInfo *pClient = pFile->m_Clients[iClient]; if ( pClient->m_ClientID != clientID ) continue;
// Ok, this is our man. Decrement the refcount of any chunks this client wanted.
for ( int iChunk=0; iChunk < pFile->m_Info.m_nChunks; iChunk++ ) { if ( pClient->NeedsChunk( iChunk ) ) { DecrementChunkRefCount( iFile, iChunk ); } }
delete pClient; pFile->m_Clients.Remove( iClient );
break; } }
if ( bGrabCriticalSection ) LeaveCriticalSection( &m_CS ); }
void CMasterMulticastThread::CreateVirtualFile( const char *pFilename, const void *pData, unsigned long fileLength ) { const char *pPathID = VMPI_VIRTUAL_FILES_PATH_ID;
int iFile = FindFile( pFilename, pPathID ); if ( iFile != -1 ) Error( "CMasterMulticastThread::CreateVirtualFile( %s ) - file already exists!", pFilename );
CMulticastFile *pFile = new CMulticastFile; pFile->m_UncompressedData.CopyArray( (const char*)pData, fileLength );
FinishFileSetup( pFile, pFilename, pPathID, false ); }
DWORD WINAPI CMasterMulticastThread::StaticMulticastThread( LPVOID pParameter ) { return ((CMasterMulticastThread*)pParameter)->MulticastThread(); }
bool CMasterMulticastThread::CheckClientTimeouts() { bool bRet = false; CMulticastFile *pFile = m_Files[m_iCurFile];
float flCurTime = Plat_FloatTime();
int iNext; for( int iCur=pFile->m_Clients.Head(); iCur != pFile->m_Clients.InvalidIndex(); iCur=iNext ) { iNext = pFile->m_Clients.Next( iCur ); CClientFileInfo *pInfo = pFile->m_Clients[iCur];
// If the client has already fully received this file, don't bother timing out on it.
if ( pInfo->m_nChunksLeft == 0 ) continue;
++pInfo->m_nTimesFileCycled; if ( pInfo->m_nTimesFileCycled >= MIN_FILE_CYCLE_COUNT && (flCurTime - pInfo->m_flLastAckTime) > CLIENT_FILE_ACK_TIMEOUT ) { // For debug output, get the most recent time we heard any ack from this client at all.
float flMostRecentTime = pInfo->m_flLastAckTime; FOR_EACH_LL( m_Files, iTestFile ) { CMulticastFile *pTestFile = m_Files[iTestFile]; FOR_EACH_LL( pTestFile->m_Clients, iTestClient ) { if ( pTestFile->m_Clients[iTestClient]->m_ClientID == pInfo->m_ClientID ) { flMostRecentTime = max( flMostRecentTime, pTestFile->m_Clients[iTestClient]->m_flLastAckTime ); } } }
Warning( "\nClient %s timed out on file %s (latest: %.2f / cur: %.2f).\n", VMPI_GetMachineName( pInfo->m_ClientID ), pFile->GetFilename(), flMostRecentTime, flCurTime ); OnClientDisconnect( pInfo->m_ClientID, false ); bRet = true; // yes, we booted a client.
} } return bRet; }
inline bool CMasterMulticastThread::Thread_SendFileChunk_Multicast( int *pnBytesSent ) { // Send the next chunk (file, size, time, chunk data).
CMulticastFile *pFile = m_Files[m_iCurFile]; int iStartByte = m_iCurActiveChunk * MULTICAST_CHUNK_PAYLOAD_SIZE; int iEndByte = min( iStartByte + MULTICAST_CHUNK_PAYLOAD_SIZE, pFile->m_Data.Count() );
WSABUF bufs[4]; bufs[0].buf = (char*)&pFile->m_Info; bufs[0].len = sizeof( pFile->m_Info );
bufs[1].buf = (char*)&m_iCurActiveChunk; bufs[1].len = sizeof( m_iCurActiveChunk );
bufs[2].buf = (char*)pFile->GetFilename(); bufs[2].len = strlen( pFile->GetFilename() ) + 1;
bufs[3].buf = &pFile->m_Data[iStartByte]; bufs[3].len = iEndByte - iStartByte;
DWORD nBytesSent = 0; DWORD nWantedBytes = ( bufs[0].len + bufs[1].len + bufs[2].len + bufs[3].len ); bool bSuccess;
if ( m_MulticastAddr.sin_addr.S_un.S_un_b.s_b1 == 127 && m_MulticastAddr.sin_addr.S_un.S_un_b.s_b2 == 0 && m_MulticastAddr.sin_addr.S_un.S_un_b.s_b3 == 0 && m_MulticastAddr.sin_addr.S_un.S_un_b.s_b4 == 1 ) { // For some mysterious reason, WSASendTo only sends the first buffer
// if we're sending to 127.0.0.1 (ie: in local mode).
char allData[1024*8]; if ( nWantedBytes > sizeof( allData ) ) Error( "nWantedBytes > sizeof( allData )" );
memcpy( &allData[0], bufs[0].buf, bufs[0].len ); memcpy( &allData[bufs[0].len], bufs[1].buf, bufs[1].len ); memcpy( &allData[bufs[0].len+bufs[1].len], bufs[2].buf, bufs[2].len ); memcpy( &allData[bufs[0].len+bufs[1].len+bufs[2].len], bufs[3].buf, bufs[3].len ); int ret = sendto( m_Socket, allData, nWantedBytes, 0, (sockaddr*)&m_MulticastAddr, sizeof( m_MulticastAddr ) ); bSuccess = (ret == (int)nWantedBytes); } else { WSASendTo( m_Socket, bufs, ARRAYSIZE( bufs ), &nBytesSent, 0, (sockaddr*)&m_MulticastAddr, sizeof( m_MulticastAddr ), NULL, NULL ); bSuccess = (nBytesSent == nWantedBytes); }
// Handle errors.. let it get a few errors, then quit.
if ( bSuccess ) { *pnBytesSent = (int)nBytesSent; } else { static int nWarnings = 0; ++nWarnings; if ( nWarnings < 10 ) { Warning( "\nMulticastThread: WSASendTo with %d bytes sent %d bytes.\n", nWantedBytes, nBytesSent );
char *lpMsgBuf; if ( FormatMessage( FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, NULL, GetLastError(), MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // Default language
(char*)&lpMsgBuf, 0, NULL ) ) { Warning( "%s", lpMsgBuf ); LocalFree( lpMsgBuf ); } } else if ( nWarnings == 10 ) { Warning( "\nThis machine's ability to multicast may be broken. Please reboot and try again.\n" ); } }
return bSuccess; }
void CMasterMulticastThread::Thread_SeekToNextActiveChunk() { // Make sure we're on a valid chunk.
if ( m_iCurFile == -1 ) { Assert( m_Files.Count() > 0 ); m_iCurFile = m_Files.Head(); m_iCurActiveChunk = m_Files[m_iCurFile]->m_ActiveChunks.Head(); }
while ( 1 ) { if ( m_iCurActiveChunk == m_Files[m_iCurFile]->m_ActiveChunks.InvalidIndex() || m_Files[m_iCurFile]->m_ActiveChunks[m_iCurActiveChunk]->m_RefCount == 0 ) { // Now check for client timeouts.
// (This is kicking clients unjustly for some reason.. need to debug).
if ( CheckClientTimeouts() && m_nTotalActiveChunks == 0 ) break;
// Finished with that file. Send the next one.
m_iCurFile = m_Files.Next( m_iCurFile ); if ( m_iCurFile == m_Files.InvalidIndex() ) m_iCurFile = m_Files.Head();
m_iCurActiveChunk = m_Files[m_iCurFile]->m_ActiveChunks.Head(); }
if ( m_iCurActiveChunk != m_Files[m_iCurFile]->m_ActiveChunks.InvalidIndex() ) { // Only break if we're on an active chunk.
if ( m_Files[m_iCurFile]->m_ActiveChunks[m_iCurActiveChunk]->m_RefCount != 0 ) { break; }
m_iCurActiveChunk = m_Files[m_iCurFile]->m_ActiveChunks.Next( m_iCurActiveChunk ); } } }
DWORD CMasterMulticastThread::MulticastThread() { CTransmitRateMgr transmitRateMgr; CRateLimiter rateLimiter;
DWORD msToWait = 0; // Only temporarily used if we don't have any data to send.
while ( WaitForSingleObject( m_hTermEvent, msToWait ) != WAIT_OBJECT_0 ) { rateLimiter.GiveUpTimeSlice(); msToWait = 0;
EnterCriticalSection( &m_CS ); transmitRateMgr.ReadPackets(); // If we have nothing to send then kick back for a while.
if ( m_nTotalActiveChunks == 0 ) { LeaveCriticalSection( &m_CS ); msToWait = 50; continue; }
// Ok, now we're active, so send out our presence to other CTransmitRateMgrs on the network.
transmitRateMgr.BroadcastPresence();
// We're going to time how long this chunk took to send.
CFastTimer timer; timer.Start();
Thread_SeekToNextActiveChunk();
// We have to do this check a second time here because the CheckClientTimeouts() call may have
// booted our last client. If we don't check it here, we might be transmitting
// something we don't want to transmit. Also, if we don't break out of the loop above,
// it can prevent the process from ever exiting because it'll never exit that while() loop.
if ( m_nTotalActiveChunks == 0 ) { LeaveCriticalSection( &m_CS ); msToWait = 50; continue; }
int nBytesSent = 0;
bool bSuccess; bSuccess = Thread_SendFileChunk_Multicast( &nBytesSent );
g_nMulticastBytesSent += (int)nBytesSent;
// Move to the next chunk.
m_iCurActiveChunk = m_Files[m_iCurFile]->m_ActiveChunks.Next( m_iCurActiveChunk );
LeaveCriticalSection( &m_CS );
// Measure how long it took to send this.
timer.End(); unsigned long timeTaken = timer.GetDuration().GetMicroseconds();
// Measure how long it should have taken.
unsigned long estimatedPacketHeaderSize = 32; unsigned long optimalTimeTaken = (unsigned long)( transmitRateMgr.GetMicrosecondsPerByte() * (nBytesSent + estimatedPacketHeaderSize) );
// If we went faster than we should have, then wait for the difference in time.
if ( timeTaken < optimalTimeTaken ) { rateLimiter.NoteExcessTimeTaken( optimalTimeTaken - timeTaken ); } }
return 0; }
void CMasterMulticastThread::IncrementChunkRefCount( CMasterMulticastThread::CMulticastFile *pFile, int iChunk ) { CChunkInfo *pChunk = &pFile->m_Chunks[iChunk];
if ( pChunk->m_RefCount == 0 ) { ++m_nTotalActiveChunks; // Move the chunk to the head of the list since it is now active.
pFile->m_ActiveChunks.Remove( pChunk->m_iActiveChunksIndex ); pChunk->m_iActiveChunksIndex = pFile->m_ActiveChunks.AddToHead( pChunk ); }
pChunk->m_RefCount++; }
void CMasterMulticastThread::DecrementChunkRefCount( int iFile, int iChunk ) { CMulticastFile *pFile = m_Files[iFile]; CChunkInfo *pChunk = &pFile->m_Chunks[iChunk];
if ( pChunk->m_RefCount == 0 ) { Error( "CMasterMulticastThread::DecrementChunkRefCount - refcount already zero!\n" ); }
pChunk->m_RefCount--; if ( pChunk->m_RefCount == 0 ) { --m_nTotalActiveChunks; // If this is the current chunk the thread is reading on, seek up to the next chunk so
// the thread doesn't spin off into the next file and skip its current file's contents.
if ( iFile == m_iCurFile && pChunk->m_iActiveChunksIndex == m_iCurActiveChunk ) { m_iCurActiveChunk = pFile->m_ActiveChunks.Next( pChunk->m_iActiveChunksIndex ); }
// Move the chunk to the end of the list since it is now inactive.
pFile->m_ActiveChunks.Remove( pChunk->m_iActiveChunksIndex ); pChunk->m_iActiveChunksIndex = pFile->m_ActiveChunks.AddToTail( pChunk ); } }
int CMasterMulticastThread::FindFile( const char *pName, const char *pPathID ) { FOR_EACH_LL( m_Files, i ) { CMulticastFile *pFile = m_Files[i]; if ( stricmp( pFile->GetFilename(), pName ) == 0 && stricmp( pFile->GetPathID(), pPathID ) == 0 ) return i; } return -1; }
bool CMasterMulticastThread::FindWarningSuppression( const char *pFilename ) { FOR_EACH_LL( m_WarningSuppressions, i ) { if ( Q_stricmp( m_WarningSuppressions[i], pFilename ) == 0 ) return true; } return false; }
void CMasterMulticastThread::AddWarningSuppression( const char *pFilename ) { char *pBlah = new char[ strlen( pFilename ) + 1 ]; strcpy( pBlah, pFilename ); m_WarningSuppressions.AddToTail( pBlah ); }
int CMasterMulticastThread::FindOrAddFile( const char *pFilename, const char *pPathID ) { CMulticastFile *pFile = NULL; bool bFileAlreadyExisted = false;
// See if we've already opened this file.
int iFile = FindFile( pFilename, pPathID ); if ( iFile != -1 ) { pFile = m_Files[iFile]; if ( pFile->m_bDataLoaded ) { return iFile; } else { // Ok, we have the file entry, but its data has been freed, so we need to reload it.
EnterCriticalSection( &m_CS ); bFileAlreadyExisted = true; } }
// Can't open a file outside our main thread, because we have to talk to the filesystem
// and the filesystem doesn't support that.
Assert( GetCurrentThread() == m_hMainThread );
// When the worker originally asked for the path ID, they could pass NULL and it would come through as "".
// Now set it back to null for the filesystem we're passing the call to.
FileHandle_t fp = m_pPassThru->Open( pFilename, "rb", pPathID[0] == 0 ? NULL : pPathID ); if ( !fp ) { if ( bFileAlreadyExisted ) LeaveCriticalSection( &m_CS );
return -1; }
if ( !bFileAlreadyExisted ) pFile = new CMulticastFile;
pFile->m_UncompressedData.SetSize( m_pPassThru->Size( fp ) ); m_pPassThru->Read( pFile->m_UncompressedData.Base(), pFile->m_UncompressedData.Count(), fp ); m_pPassThru->Close( fp );
int iRet = FinishFileSetup( pFile, pFilename, pPathID, bFileAlreadyExisted ); if ( bFileAlreadyExisted ) LeaveCriticalSection( &m_CS );
return iRet; }
int CMasterMulticastThread::FinishFileSetup( CMulticastFile *pFile, const char *pFilename, const char *pPathID, bool bFileAlreadyExisted ) { // Compress the file's contents.
if ( !ZLibCompress( pFile->m_UncompressedData.Base(), pFile->m_UncompressedData.Count(), pFile->m_Data ) ) { delete pFile; return -1; }
pFile->m_bDataLoaded = true; int chunkSize = VMPI_GetChunkPayloadSize();
// Get this file in the queue.
if ( !bFileAlreadyExisted ) { pFile->m_Filename.SetSize( strlen( pFilename ) + 1 ); strcpy( pFile->m_Filename.Base(), pFilename );
pFile->m_PathID.SetSize( strlen( pPathID ) + 1 ); strcpy( pFile->m_PathID.Base(), pPathID );
pFile->m_nCycles = 0;
pFile->m_Info.m_CompressedSize = pFile->m_Data.Count(); pFile->m_Info.m_UncompressedSize = pFile->m_UncompressedData.Count();
pFile->m_Info.m_nChunks = PAD_NUMBER( pFile->m_Info.m_CompressedSize, chunkSize ) / chunkSize;
// Initialize the chunks.
pFile->m_Chunks.SetSize( pFile->m_Info.m_nChunks ); for ( int i=0; i < pFile->m_Chunks.Count(); i++ ) { CChunkInfo *pChunk = &pFile->m_Chunks[i];
pChunk->m_iChunk = (unsigned short)i; pChunk->m_RefCount = 0; pChunk->m_iActiveChunksIndex = pFile->m_ActiveChunks.AddToTail( pChunk ); }
EnterCriticalSection( &m_CS ); }
// Boot some other file out of memory if we're out of space.
m_nCurMemoryUsage += ( pFile->m_Info.m_CompressedSize + pFile->m_Info.m_UncompressedSize ); EnsureMemoryLimit( pFile );
if ( !bFileAlreadyExisted ) { pFile->m_Info.m_FileID = m_Files.AddToTail( pFile ); LeaveCriticalSection( &m_CS ); }
return pFile->m_Info.m_FileID; }
void CMasterMulticastThread::EnsureMemoryLimit( CMulticastFile *pIgnore ) { if ( m_nMaxMemoryUsage != 0 && m_nCurMemoryUsage > m_nMaxMemoryUsage ) { // Free all the files that we can.
FOR_EACH_LL( m_Files, iFile ) { CMulticastFile *pFile = m_Files[iFile]; if ( pFile == pIgnore || !pFile->m_bDataLoaded ) continue;
if ( pFile->m_ActiveChunks.Count() == 0 ) { m_nCurMemoryUsage -= ( pFile->m_Info.m_CompressedSize + pFile->m_Info.m_UncompressedSize );
pFile->m_Data.Purge(); pFile->m_UncompressedData.Purge(); pFile->m_bDataLoaded = false; } } } }
const CUtlVector<char>& CMasterMulticastThread::GetFileData( int iFile ) const { return m_Files[iFile]->m_UncompressedData; }
// ------------------------------------------------------------------------------------------------------------------------ //
// CMasterVMPIFileSystem implementation.
// ------------------------------------------------------------------------------------------------------------------------ //
class CMasterVMPIFileSystem : public CBaseVMPIFileSystem { public: CMasterVMPIFileSystem(); virtual ~CMasterVMPIFileSystem(); bool Init( int maxMemoryUsage, IFileSystem *pPassThru ); virtual void Term();
virtual FileHandle_t Open( const char *pFilename, const char *pOptions, const char *pathID ); virtual bool HandleFileSystemPacket( MessageBuffer *pBuf, int iSource, int iPacketID );
virtual void CreateVirtualFile( const char *pFilename, const void *pData, int fileLength );
virtual CSysModule *LoadModule( const char *pFileName, const char *pPathID, bool bValidatedDllOnly ); virtual void UnloadModule( CSysModule *pModule );
private:
static void OnClientDisconnect( int procID, const char *pReason );
private: CMasterMulticastThread m_MasterThread; IFileSystem *m_pMasterVMPIFileSystemPassThru;
static CMasterVMPIFileSystem *s_pMasterVMPIFileSystem; };
CMasterVMPIFileSystem *CMasterVMPIFileSystem::s_pMasterVMPIFileSystem = NULL;
CBaseVMPIFileSystem* CreateMasterVMPIFileSystem( int maxMemoryUsage, IFileSystem *pPassThru ) { CMasterVMPIFileSystem *pRet = new CMasterVMPIFileSystem; g_pBaseVMPIFileSystem = pRet; if ( pRet->Init( maxMemoryUsage, pPassThru ) ) { return pRet; } else { delete pRet; g_pBaseVMPIFileSystem = NULL; return NULL; } }
CMasterVMPIFileSystem::CMasterVMPIFileSystem() { Assert( !s_pMasterVMPIFileSystem ); s_pMasterVMPIFileSystem = this; }
CMasterVMPIFileSystem::~CMasterVMPIFileSystem() { Assert( s_pMasterVMPIFileSystem == this ); s_pMasterVMPIFileSystem = NULL; }
bool CMasterVMPIFileSystem::Init( int maxMemoryUsage, IFileSystem *pPassThru ) { // Only init the BASE filesystem passthru. Leave the IFileSystem passthru using NULL so it'll crash
// immediately if they try to use a function we don't support.
InitPassThru( pPassThru, true ); m_pMasterVMPIFileSystemPassThru = pPassThru;
// Pick a random IP in the multicast range (224.0.0.2 to 239.255.255.255);
CCycleCount cnt; cnt.Sample(); RandomSeed( (int)cnt.GetMicroseconds() );
int localPort = 23412; // This can be anything.
unsigned short port = RandomInt( 22000, 25000 ); if ( VMPI_GetRunMode() == VMPI_RUN_NETWORKED ) { if ( VMPI_GetFileSystemMode() == VMPI_FILESYSTEM_MULTICAST ) { m_MulticastIP.port = port; m_MulticastIP.ip[0] = (unsigned char)RandomInt( 225, 238 ); m_MulticastIP.ip[1] = (unsigned char)RandomInt( 0, 255 ); m_MulticastIP.ip[2] = (unsigned char)RandomInt( 0, 255 ); m_MulticastIP.ip[3] = (unsigned char)RandomInt( 3, 255 ); } else if ( VMPI_GetFileSystemMode() == VMPI_FILESYSTEM_BROADCAST ) { m_MulticastIP.Init( 0xFF, 0xFF, 0xFF, 0xFF, port ); } } else { // Doesn't matter.. we don't use the multicast IP in TCP mode.
m_MulticastIP.Init( 0, 0, 0, 0, 0 ); }
if ( !m_MasterThread.Init( pPassThru, localPort, &m_MulticastIP, maxMemoryUsage ) ) return false;
// Send out the multicast addr to all the clients.
SendMulticastIP( &m_MulticastIP );
// Make sure we're notified when a client disconnects so we can unlink them from the
// multicast thread's structures.
VMPI_AddDisconnectHandler( &CMasterVMPIFileSystem::OnClientDisconnect ); return true; }
void CMasterVMPIFileSystem::Term() { m_MasterThread.Term(); }
FileHandle_t CMasterVMPIFileSystem::Open( const char *pFilename, const char *pOptions, const char *pPathID ) { Assert( g_bUseMPI );
if ( g_bDisableFileAccess ) Error( "Open( %s, %s ) - file access has been disabled.", pFilename, pOptions );
// Use a stdio file if they want to write to it.
bool bWriteAccess = IsOpeningForWriteAccess( pOptions ); if ( bWriteAccess ) { FileHandle_t fp = m_pBaseFileSystemPassThru->Open( pFilename, pOptions, pPathID ); if ( fp == FILESYSTEM_INVALID_HANDLE ) return FILESYSTEM_INVALID_HANDLE;
CVMPIFile_PassThru *pFile = new CVMPIFile_PassThru; pFile->Init( m_pBaseFileSystemPassThru, fp ); return (FileHandle_t)pFile; }
// Internally, we require path IDs to be non-null. We'll convert it back to null whenever we make filesystem calls though.
if ( !pPathID ) pPathID = "";
// Have our multicast thread load all the data so it's there when workers want it.
int iFile = m_MasterThread.FindOrAddFile( pFilename, pPathID ); if ( iFile == -1 ) return FILESYSTEM_INVALID_HANDLE;
const CUtlVector<char> &data = m_MasterThread.GetFileData( iFile );
CVMPIFile_Memory *pFile = new CVMPIFile_Memory; pFile->Init( data.Base(), data.Count(), strchr( pOptions, 't' ) ? 't' : 'b' ); return (FileHandle_t)pFile; }
void CMasterVMPIFileSystem::OnClientDisconnect( int procID, const char *pReason ) { s_pMasterVMPIFileSystem->m_MasterThread.OnClientDisconnect( procID ); }
void CMasterVMPIFileSystem::CreateVirtualFile( const char *pFilename, const void *pData, int fileLength ) { m_MasterThread.CreateVirtualFile( pFilename, pData, fileLength ); }
bool CMasterVMPIFileSystem::HandleFileSystemPacket( MessageBuffer *pBuf, int iSource, int iPacketID ) { // Handle this packet.
int subPacketID = pBuf->data[1]; switch( subPacketID ) { case VMPI_FSPACKETID_FILE_REQUEST: { int requestID = *((int*)&pBuf->data[2]); const char *pFilename = (const char*)&pBuf->data[6]; const char *pPathID = (const char*)pFilename + strlen( pFilename ) + 1; if ( g_iVMPIVerboseLevel >= 2 ) Msg( "Client %d requested '%s'\n", iSource, pFilename );
bool bZeroLength; int fileID = m_MasterThread.AddFileRequest( pFilename, pPathID, iSource, &bZeroLength ); // Send back the file ID.
unsigned char cPacket[2] = { VMPI_PACKETID_FILESYSTEM, VMPI_FSPACKETID_FILE_RESPONSE }; void *pChunks[4] = { cPacket, &requestID, &fileID, &bZeroLength }; int chunkLen[4] = { sizeof( cPacket ), sizeof( requestID ), sizeof( fileID ), sizeof( bZeroLength ) };
VMPI_SendChunks( pChunks, chunkLen, ARRAYSIZE( pChunks ), iSource ); } return true;
case VMPI_FSPACKETID_CHUNK_RECEIVED: { unsigned short *pFileID = (unsigned short*)&pBuf->data[2]; unsigned short *pChunkID = pFileID+1;
int nChunks = (pBuf->getLen() - 2) / 4; for ( int i=0; i < nChunks; i++ ) { m_MasterThread.OnChunkReceived( *pFileID, iSource, *pChunkID ); pFileID += 2; pChunkID += 2; } } return true;
case VMPI_FSPACKETID_FILE_RECEIVED: { unsigned short *pFileID = (unsigned short*)&pBuf->data[2]; m_MasterThread.OnFileReceived( *pFileID, iSource ); } return true; default: return false; } }
CSysModule* CMasterVMPIFileSystem::LoadModule( const char *pFileName, const char *pPathID, bool bValidatedDllOnly ) { return m_pMasterVMPIFileSystemPassThru->LoadModule( pFileName, pPathID, bValidatedDllOnly ); }
void CMasterVMPIFileSystem::UnloadModule( CSysModule *pModule ) { m_pMasterVMPIFileSystemPassThru->UnloadModule( pModule ); }
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