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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// vmpi_service.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include "vmpi.h"
#include "iphelpers.h"
#include "bitbuf.h"
#include "tier1/strtools.h"
#include "interface.h"
#include "ilaunchabledll.h"
#include "resource.h"
#include "consolewnd.h"
#include <io.h>
#include "utllinkedlist.h"
#include "service_helpers.h"
#include "vmpi_filesystem.h"
#include "service_conn_mgr.h"
#include "resource.h"
#include "perf_counters.h"
#include "tier0/icommandline.h"
// If we couldn't get into a job (maybe they weren't accepting more workers at the time),
// then we wait this long and retry the connection.
#define JOB_MEMORY_DURATION 60
char g_VersionString[64]; // From the IDS_VERSION_STRING string.
HKEY g_hVMPIServiceKey = NULL; // HKML/Software/Valve/VMPI
double g_flLastKillProcessTime = 0;
char *g_pPassword = NULL; // Set if this service is using a pw.
ISocket *g_pSocket = NULL; int g_SocketPort = -1; // Which port we were able to bind the port on.
char g_RunningProcess_ExeName[MAX_PATH] = {0}; char g_RunningProcess_MapName[MAX_PATH] = {0}; HANDLE g_hRunningProcess = NULL; HANDLE g_hRunningThread = NULL; DWORD g_dwRunningProcessId = 0; IPerfTracker *g_pPerfTracker = NULL; // Tracks CPU usage.
// When this is true, it will launch new processes invisibly.
bool g_bHideNewProcessWindows = true;
HINSTANCE g_hInstance = NULL; int g_iBoundPort = -1;
bool g_bScreensaverMode = false; // If this is true, then it'll act like the service is disabled while
// a screensaver isn't running.
// If this is on, it runs the exes out of c:/hl2/bin instead of the network. If the exes are built in debug,
// this makes it possible to catch nasty crashes.
bool g_bSuperDebugMode = false;
bool g_bScreensaverRunning = false; // Updated each frame to tell if the screensaver is running.
// GetTickCount() at the time the app was started.
DWORD g_AppStartTime = 0;
// GetTickCount() at the time the service ran a worker app.
DWORD g_CreateProcessTime = 0;
CIPAddr g_CurRespondAddr; int g_CurJobID[4]; int g_CurJobPriority = -1; // VMPI priority of the currently-running job.
// The directory we're running in.
char g_BaseAppPath[MAX_PATH]; char g_FileCachePath[MAX_PATH]; // [base app path]\vmpi_service_cache.
// Different modes this app can run in.
#define RUNMODE_INSTALL 0
#define RUNMODE_CONSOLE 1
#define RUNMODE_SERVICE 2
int g_RunMode = RUNMODE_CONSOLE;
bool g_bMinimized = false; // true if they run with -minimized.
int g_iCurState = VMPI_SERVICE_STATE_IDLE; char g_CurMasterName[512] = {0};
//////
// This block of variables is setup while we wait for the downloader to finish.
// When the downloading is complete, we launch the app using these variables.
//////
#ifdef _DEBUG
#define MAX_DOWNLOADER_TIME_ALLOWED 300000 // If the downloader takes longer than this, kill it.
#else
#define MAX_DOWNLOADER_TIME_ALLOWED 30 // If the downloader takes longer than this, kill it.
#endif
// If this is non-NULL, then there is NOT a VMPI worker app running currently.. the downloader
HANDLE g_Waiting_hProcess = NULL; float g_Waiting_StartTime = 0; CUtlVector<char*> g_Waiting_Argv; int g_Waiting_Priority = 0; bool g_Waiting_bShowAppWindow = false; bool g_Waiting_bPatching = 0; // If this is nonzero, then we're downloading so we can apply a patch.
// Used to track the services browsers that have been talking to us lately.
#define SERVICES_BROWSER_TIMEOUT 10 // We remove a services browser from the list if we don't hear from it for this long.
class CServicesBrowserInfo { public: float m_flLastPingTime; // Last time they talked to us.
CIPAddr m_Addr; // Their IP address.
}; CUtlVector<CServicesBrowserInfo> g_ServicesBrowsers;
void HandlePacket_KILL_PROCESS( const CIPAddr *ipFrom ); void KillRunningProcess( const char *pReason, bool bGoToIdle ); void LoadStateFromRegistry(); void SaveStateToRegistry();
void SetPassword( const char *pPassword ) { delete [] g_pPassword; if ( pPassword ) { int len = V_strlen( pPassword ) + 1; g_pPassword = new char[len]; V_strncpy( g_pPassword, pPassword, len ); } else { g_pPassword = NULL; } }
// ------------------------------------------------------------------------------------------ //
// This handles connection to clients.
// ------------------------------------------------------------------------------------------ //
class CVMPIServiceConnMgr : public CServiceConnMgr { public:
virtual void OnNewConnection( int id ); virtual void HandlePacket( const char *pData, int len ); void SendCurStateTo( int id );
public:
void AddConsoleOutput( const char *pMsg );
void SetAppState( int iState ); };
void CVMPIServiceConnMgr::AddConsoleOutput( const char *pMsg ) { // Tell clients of the new text string.
CUtlVector<char> data; data.AddToTail( VMPI_SERVICE_UI_PROTOCOL_VERSION ); data.AddToTail( VMPI_SERVICE_TO_UI_CONSOLE_TEXT ); data.AddMultipleToTail( strlen( pMsg ) + 1, pMsg ); SendPacket( -1, data.Base(), data.Count() ); }
void CVMPIServiceConnMgr::SetAppState( int iState ) { // Update our state and send it to the clients.
g_iCurState = iState; SendCurStateTo( -1 ); }
void CVMPIServiceConnMgr::OnNewConnection( int id ) { // Send our current state to the new connection.
Msg( "(debug) Made a new connection!\n" ); SendCurStateTo( id ); }
void CVMPIServiceConnMgr::SendCurStateTo( int id ) { CUtlVector<char> data; data.AddToTail( VMPI_SERVICE_UI_PROTOCOL_VERSION ); data.AddToTail( VMPI_SERVICE_TO_UI_STATE ); data.AddMultipleToTail( sizeof( g_iCurState ), (char*)&g_iCurState ); data.AddToTail( (char)g_bScreensaverMode ); if ( g_pPassword ) data.AddMultipleToTail( strlen( g_pPassword ) + 1, g_pPassword ); else data.AddToTail( 0 );
SendPacket( -1, data.Base(), data.Count() ); }
void CVMPIServiceConnMgr::HandlePacket( const char *pData, int len ) { switch( pData[0] ) { case VMPI_KILL_PROCESS: { HandlePacket_KILL_PROCESS( NULL ); } break; case VMPI_SERVICE_DISABLE: { KillRunningProcess( "Got a VMPI_SERVICE_DISABLE packet", true ); SetAppState( VMPI_SERVICE_STATE_DISABLED ); SaveStateToRegistry(); } break;
case VMPI_SERVICE_ENABLE: { if ( g_iCurState == VMPI_SERVICE_STATE_DISABLED ) { SetAppState( VMPI_SERVICE_STATE_IDLE ); } SaveStateToRegistry(); } break;
case VMPI_SERVICE_UPDATE_PASSWORD: { const char *pStr = pData + 1; SetPassword( pStr ); // Send out the new state.
SendCurStateTo( -1 ); } break;
case VMPI_SERVICE_SCREENSAVER_MODE: { g_bScreensaverMode = (pData[1] != 0); SendCurStateTo( -1 ); SaveStateToRegistry(); } break;
case VMPI_SERVICE_EXIT: { Msg( "Got a VMPI_SERVICE_EXIT packet.\n "); ServiceHelpers_ExitEarly(); } break; } }
// This is allocated by the service thread and only used in there.
CVMPIServiceConnMgr *g_pConnMgr = NULL;
// ------------------------------------------------------------------------------------------ //
// Persistent state stuff.
// ------------------------------------------------------------------------------------------ //
void LoadStateFromRegistry() { if ( g_hVMPIServiceKey ) { DWORD val = 0; DWORD type = REG_DWORD; DWORD size = sizeof( val );
if ( RegQueryValueEx( g_hVMPIServiceKey, "ScreensaverMode", 0, &type, (unsigned char*)&val, &size ) == ERROR_SUCCESS && type == REG_DWORD && size == sizeof( val ) ) { g_bScreensaverMode = (val != 0); }
if ( RegQueryValueEx( g_hVMPIServiceKey, "Disabled", 0, &type, (unsigned char*)&val, &size ) == ERROR_SUCCESS && type == REG_DWORD && size == sizeof( val ) && val != 0 ) { if ( g_pConnMgr ) g_pConnMgr->SetAppState( VMPI_SERVICE_STATE_DISABLED ); } } }
void SaveStateToRegistry() { if ( g_hVMPIServiceKey ) { DWORD val; val = g_bScreensaverMode; RegSetValueEx( g_hVMPIServiceKey, "ScreensaverMode", 0, REG_DWORD, (unsigned char*)&val, sizeof( val ) );
val = (g_iCurState == VMPI_SERVICE_STATE_DISABLED); RegSetValueEx( g_hVMPIServiceKey, "Disabled", 0, REG_DWORD, (unsigned char*)&val, sizeof( val ) ); } }
// ------------------------------------------------------------------------------------------ //
// Helper functions.
// ------------------------------------------------------------------------------------------ //
char* FindArg( int argc, char **argv, const char *pArgName, char *pDefaultValue="" ) { for ( int i=0; i < argc; i++ ) { if ( stricmp( argv[i], pArgName ) == 0 ) { if ( (i+1) >= argc ) return pDefaultValue; else return argv[i+1]; } } return NULL; }
SpewRetval_t MySpewOutputFunc( SpewType_t spewType, const char *pMsg ) { // Put the message in status.txt.
#ifdef VMPI_SERVICE_LOGS
static FILE *fp = fopen( "c:\\vmpi_service.log", "wt" ); if ( fp ) { fprintf( fp, "%s", pMsg ); fflush( fp ); } #endif
// Print it to the console.
if ( g_pConnMgr ) g_pConnMgr->AddConsoleOutput( pMsg ); // Output to the debug console.
OutputDebugString( pMsg );
if ( spewType == SPEW_ASSERT ) return SPEW_DEBUGGER; else if( spewType == SPEW_ERROR ) return SPEW_ABORT; else return SPEW_CONTINUE; }
char* CopyString( const char *pStr ) { int len = V_strlen( pStr ) + 1; char *pRet = new char[len]; V_strncpy( pRet, pStr, len ); return pRet; }
void AppendArg( CUtlVector<char*> &newArgv, const char *pIn ) { newArgv.AddToTail( CopyString( pIn ) ); }
void SendStartStatus( bool bStatus ) { for ( int i=0; i < 3; i++ ) { char data[4096]; bf_write dataBuf( data, sizeof( data ) ); dataBuf.WriteByte( VMPI_PROTOCOL_VERSION ); dataBuf.WriteByte( VMPI_NOTIFY_START_STATUS ); dataBuf.WriteBytes( g_CurJobID, sizeof( g_CurJobID ) ); dataBuf.WriteByte( bStatus ); g_pSocket->SendTo( &g_CurRespondAddr, data, dataBuf.GetNumBytesWritten() ); Sleep( 50 ); } }
void SendEndStatus() { for ( int i=0; i < 3; i++ ) { char data[4096]; bf_write dataBuf( data, sizeof( data ) ); dataBuf.WriteByte( VMPI_PROTOCOL_VERSION ); dataBuf.WriteByte( VMPI_NOTIFY_END_STATUS ); dataBuf.WriteBytes( g_CurJobID, sizeof( g_CurJobID ) ); g_pSocket->SendTo( &g_CurRespondAddr, data, dataBuf.GetNumBytesWritten() ); Sleep( 50 ); } }
void KillRunningProcess( const char *pReason, bool bGoToIdle ) { // Kill the downloader if it's running.
if ( g_Waiting_hProcess ) { TerminateProcess( g_Waiting_hProcess, 1 ); CloseHandle( g_Waiting_hProcess ); g_Waiting_hProcess = NULL; }
if ( !g_hRunningProcess ) return;
if ( pReason ) Msg( pReason );
SendEndStatus(); TerminateProcess( g_hRunningProcess, 1 ); g_RunningProcess_ExeName[0] = 0; g_RunningProcess_MapName[0] = 0;
// Yep. Now we can start a new one.
CloseHandle( g_hRunningThread ); g_hRunningThread = NULL; CloseHandle( g_hRunningProcess ); g_hRunningProcess = NULL;
g_CurJobPriority = -1;
if ( bGoToIdle ) if ( g_pConnMgr ) g_pConnMgr->SetAppState( VMPI_SERVICE_STATE_IDLE ); }
// ------------------------------------------------------------------------------------------ //
// Job memory stuff.
// ------------------------------------------------------------------------------------------ //
// CJobMemory is used to track which jobs we ran (or tried to run).
// We remember which jobs we did because Winsock likes to queue up the job packets on
// our socket, so if we don't remember which jobs we ran, we'd run the job a bunch of times.
class CJobMemory { public: int m_ID[4]; // Random ID that comes from the server.
float m_Time; }; CUtlLinkedList<CJobMemory, int> g_JobMemories;
bool FindJobMemory( int id[4] ) { int iNext; for ( int i=g_JobMemories.Head(); i != g_JobMemories.InvalidIndex(); i=iNext ) { iNext = g_JobMemories.Next( i ); CJobMemory *pJob = &g_JobMemories[i]; if ( memcmp( pJob->m_ID, id, sizeof( pJob->m_ID ) ) == 0 ) return true; } return false; }
void TimeoutJobIDs() { double flCurTime = Plat_FloatTime(); int iNext; for ( int i=g_JobMemories.Head(); i != g_JobMemories.InvalidIndex(); i=iNext ) { iNext = g_JobMemories.Next( i ); if ( (flCurTime - g_JobMemories[i].m_Time) > JOB_MEMORY_DURATION ) g_JobMemories.Remove( i ); } }
void AddJobMemory( int id[4] ) { TimeoutJobIDs(); CJobMemory job; memcpy( job.m_ID, id, sizeof( job.m_ID ) ); job.m_Time = Plat_FloatTime(); g_JobMemories.AddToTail( job ); }
bool CheckJobID( bf_read &buf, int jobID[4] ) { TimeoutJobIDs(); jobID[0] = buf.ReadLong(); jobID[1] = buf.ReadLong(); jobID[2] = buf.ReadLong(); jobID[3] = buf.ReadLong(); if ( FindJobMemory( jobID ) || buf.IsOverflowed() ) { return false; } return true; }
// ------------------------------------------------------------------------------------------ //
// The main VMPI code.
// ------------------------------------------------------------------------------------------ //
void VMPI_Waiter_Term() { KillRunningProcess( NULL, false ); if ( g_pConnMgr ) { g_pConnMgr->Term(); delete g_pConnMgr; g_pConnMgr = NULL; }
if ( g_pSocket ) { g_pSocket->Release(); g_pSocket = NULL; } g_pPerfTracker->Release(); g_pPerfTracker = NULL; }
bool VMPI_Waiter_Init() { // Run as idle priority.
HKEY hKey = NULL; RegCreateKey( HKEY_LOCAL_MACHINE, VMPI_SERVICE_KEY, &hKey ); DWORD dwVal = 0; DWORD dummyType = REG_DWORD; DWORD dwValLen = sizeof( dwVal ); if ( RegQueryValueEx( hKey, "LowPriority", NULL, &dummyType, (LPBYTE)&dwVal, &dwValLen ) == ERROR_SUCCESS ) { if ( dwVal ) { SetPriorityClass( GetCurrentProcess(), IDLE_PRIORITY_CLASS ); } } else { RegSetValueEx( hKey, "LowPriority", 0, REG_DWORD, (unsigned char*)&dwVal, sizeof( dwVal ) ); }
g_pConnMgr = new CVMPIServiceConnMgr;
if ( !g_pConnMgr->InitServer() ) Msg( "ERROR INITIALIZING CONNMGR\n" );
g_pSocket = CreateIPSocket(); if ( !g_pSocket ) { Msg( "Error creating a socket.\n" ); return false; } // Bind to the first port we find in the range [VMPI_SERVICE_PORT, VMPI_LAST_SERVICE_PORT].
int iTest; for ( iTest=VMPI_SERVICE_PORT; iTest <= VMPI_LAST_SERVICE_PORT; iTest++ ) { g_SocketPort = iTest; if ( g_pSocket->BindToAny( iTest ) ) break; } if ( iTest == VMPI_LAST_SERVICE_PORT ) { Msg( "Error binding a socket to port %d.\n", VMPI_SERVICE_PORT ); VMPI_Waiter_Term(); return false; } g_iBoundPort = iTest; g_pPerfTracker = CreatePerfTracker(); return true; }
void RunInDLL( const char *pFilename, CUtlVector<char*> &newArgv ) { if ( g_pConnMgr ) g_pConnMgr->SetAppState( VMPI_SERVICE_STATE_BUSY );
bool bSuccess = false; CSysModule *pModule = Sys_LoadModule( pFilename ); if ( pModule ) { CreateInterfaceFn fn = Sys_GetFactory( pModule ); if ( fn ) { ILaunchableDLL *pDLL = (ILaunchableDLL*)fn( LAUNCHABLE_DLL_INTERFACE_VERSION, NULL ); if( pDLL ) { // Do this here because the executables we would have launched usually would do it.
CommandLine()->CreateCmdLine( newArgv.Count(), newArgv.Base() ); pDLL->main( newArgv.Count(), newArgv.Base() ); bSuccess = true; SpewOutputFunc( MySpewOutputFunc ); } }
Sys_UnloadModule( pModule ); } if ( !bSuccess ) { Msg( "Error running VRAD (or VVIS) out of DLL '%s'\n", pFilename ); }
if ( g_pConnMgr ) g_pConnMgr->SetAppState( VMPI_SERVICE_STATE_IDLE ); }
void GetArgsFromBuffer( bf_read &buf, CUtlVector<char*> &newArgv, bool *bShowAppWindow ) { int nArgs = buf.ReadWord();
bool bSpewArgs = false; for ( int iArg=0; iArg < nArgs; iArg++ ) { char argStr[512]; buf.ReadString( argStr, sizeof( argStr ) );
AppendArg( newArgv, argStr ); if ( stricmp( argStr, "-mpi_verbose" ) == 0 ) bSpewArgs = true;
if ( stricmp( argStr, "-mpi_ShowAppWindow" ) == 0 ) *bShowAppWindow = true; }
if ( bSpewArgs ) { Msg( "nArgs: %d\n", newArgv.Count() ); for ( int i=0; i < newArgv.Count(); i++ ) Msg( "Arg %d: %s\n", i, newArgv[i] ); } }
bool GetDLLFilename( CUtlVector<char*> &newArgv, char pDLLFilename[MAX_PATH] ) { char *argStr = newArgv[0]; int argLen = strlen( argStr ); if ( argLen <= 4 ) return false;
if ( Q_stricmp( &argStr[argLen-4], ".exe" ) != 0 ) return false; char baseFilename[MAX_PATH]; Q_strncpy( baseFilename, argStr, MAX_PATH ); baseFilename[ min( MAX_PATH-1, argLen-4 ) ] = 0; // First try _dll.dll (src_main), then try .dll (rel).
V_snprintf( pDLLFilename, MAX_PATH, "%s_dll.dll", baseFilename ); if ( _access( pDLLFilename, 0 ) != 0 ) { V_snprintf( pDLLFilename, MAX_PATH, "%s.dll", baseFilename ); }
return true; }
void BuildCommandLineFromArgs( CUtlVector<char*> &newArgv, char *pOut, int outLen ) { pOut[0] = 0;
for ( int i=0; i < newArgv.Count(); i++ ) { char argStr[512]; if ( strlen( newArgv[i] ) > 0 && newArgv[i][strlen(newArgv[i])-1] == '\\' ) Q_snprintf( argStr, sizeof( argStr ), "\"%s\\\" ", newArgv[i] ); else Q_snprintf( argStr, sizeof( argStr ), "\"%s\" ", newArgv[i] );
Q_strncat( pOut, argStr, outLen, COPY_ALL_CHARACTERS ); } }
bool RunProcessFromArgs( CUtlVector<char*> &newArgv, bool bShowAppWindow, bool bCreateSuspended, const char *pWorkingDir, PROCESS_INFORMATION *pOut ) { char commandLine[2048]; BuildCommandLineFromArgs( newArgv, commandLine, sizeof( commandLine ) );
Msg( "Running '%s'\n", commandLine );
STARTUPINFO si; memset( &si, 0, sizeof( si ) ); si.cb = sizeof( si );
memset( pOut, 0, sizeof( *pOut ) );
DWORD dwFlags = 0;//IDLE_PRIORITY_CLASS;
if ( bShowAppWindow ) dwFlags |= CREATE_NEW_CONSOLE; else dwFlags |= CREATE_NO_WINDOW;
if ( bCreateSuspended ) dwFlags |= CREATE_SUSPENDED;
UINT oldMode = SetErrorMode( SEM_NOOPENFILEERRORBOX | SEM_FAILCRITICALERRORS );
BOOL bRet = CreateProcess( NULL, commandLine, NULL, // security
NULL, TRUE, dwFlags | IDLE_PRIORITY_CLASS, // flags
NULL, // environment
pWorkingDir, &si, pOut ); SetErrorMode( oldMode ); return (bRet != FALSE); }
void RunProcessAtCommandLine( CUtlVector<char*> &newArgv, bool bShowAppWindow, bool bCreateSuspended, int iPriority ) { // current directory (use c:\\ because we don't want it to accidentally share
// DLLs like vstdlib with us). PROCESS_INFORMATION pi;
PROCESS_INFORMATION pi; if ( RunProcessFromArgs( newArgv, bShowAppWindow, bCreateSuspended, g_FileCachePath, &pi ) ) { if ( g_pConnMgr ) g_pConnMgr->SetAppState( VMPI_SERVICE_STATE_BUSY );
if ( newArgv.Count() > 0 && newArgv[0] ) { V_FileBase( newArgv[0], g_RunningProcess_ExeName, sizeof( g_RunningProcess_ExeName ) ); if ( V_stricmp( g_RunningProcess_ExeName, "vrad" ) == 0 || V_stricmp( g_RunningProcess_ExeName, "vvis" ) == 0 ) V_FileBase( newArgv[newArgv.Count()-1], g_RunningProcess_MapName, sizeof( g_RunningProcess_MapName ) ); }
g_hRunningProcess = pi.hProcess; g_hRunningThread = pi.hThread; g_dwRunningProcessId = pi.dwProcessId; g_pPerfTracker->Init( g_dwRunningProcessId ); g_CurJobPriority = iPriority; g_CreateProcessTime = GetTickCount(); SendStartStatus( true ); } else { Msg( " - ERROR in CreateProcess (%s)!\n", GetLastErrorString() ); SendStartStatus( false ); g_CurJobPriority = -1; g_RunningProcess_ExeName[0] = 0; g_RunningProcess_MapName[0] = 0; } }
bool WaitForProcessToExit() { if ( g_hRunningProcess ) { // Did the process complete yet?
if ( WaitForSingleObject( g_hRunningProcess, 0 ) == WAIT_TIMEOUT ) { // Nope.. keep waiting.
return true; } else { Msg( "Finished!\n "); SendEndStatus();
// Change back to the 'waiting' icon.
if ( g_pConnMgr ) g_pConnMgr->SetAppState( VMPI_SERVICE_STATE_IDLE ); g_CurJobPriority = -1;
// Yep. Now we can start a new one.
CloseHandle( g_hRunningThread ); CloseHandle( g_hRunningProcess ); g_hRunningProcess = g_hRunningThread = NULL; g_RunningProcess_ExeName[0] = g_RunningProcess_MapName[0] = 0; } }
return false; }
void HandleWindowMessages() { MSG msg; while ( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) ) { TranslateMessage( &msg ); DispatchMessage( &msg ); } }
void GetRunningProcessStats( int &processorPercentage, int &memoryUsageMegabytes ) { static int lastProcessorPercentage = 0; static int lastMemory = 0; if ( g_hRunningProcess ) { // Only update this every couple seconds. It's not too expensive (about 800 microseconds), but we don't
// need to do it a whole lot.
static DWORD lastReturnTime = GetTickCount(); DWORD curTime = GetTickCount(); if ( (curTime - lastReturnTime) >= 1000 ) { lastReturnTime = curTime; g_pPerfTracker->GetPerfData( lastProcessorPercentage, lastMemory ); } } else { lastProcessorPercentage = lastMemory = 0; }
processorPercentage = lastProcessorPercentage; memoryUsageMegabytes = lastMemory; }
void BuildPingHeader( CUtlVector<char> &data, char packetID, int iState ) { // Figure out the computer's name.
char computerName[128]; DWORD computerNameLen = sizeof( computerName ); GetComputerName( computerName, &computerNameLen );
// Ping back at them.
data.AddToTail( VMPI_PROTOCOL_VERSION ); data.AddToTail( packetID ); data.AddToTail( (char)iState ); DWORD liveTime = GetTickCount() - g_AppStartTime; data.AddMultipleToTail( sizeof( liveTime ), (char*)&liveTime );
data.AddMultipleToTail( sizeof( g_SocketPort ), (char*)&g_SocketPort ); data.AddMultipleToTail( strlen( computerName ) + 1, computerName );
if ( g_hRunningProcess ) data.AddMultipleToTail( strlen( g_CurMasterName ) + 1, g_CurMasterName ); else data.AddMultipleToTail( 1, "" );
// Write in how long the worker app has been running.
DWORD appRunTime = 0; if ( g_hRunningProcess ) appRunTime = GetTickCount() - g_CreateProcessTime;
data.AddMultipleToTail( sizeof( appRunTime ), (char*)&appRunTime );
// Finally, write the password.
if ( g_pPassword ) data.AddMultipleToTail( strlen( g_pPassword ) + 1, g_pPassword ); else data.AddToTail( 0 );
data.AddMultipleToTail( V_strlen( g_VersionString ) + 1, g_VersionString );
int processorPercentage, memoryUsageMegabytes; GetRunningProcessStats( processorPercentage, memoryUsageMegabytes );
// Write processor percentage.
data.AddToTail( (char)processorPercentage );
// Write the EXE name.
data.AddMultipleToTail( V_strlen( g_RunningProcess_ExeName ) + 1, g_RunningProcess_ExeName ); // Write memory usage.
short memUsageShort = (short)memoryUsageMegabytes; data.AddMultipleToTail( sizeof( memUsageShort ), (const char*)&memUsageShort );
// Write the map name.
data.AddMultipleToTail( V_strlen( g_RunningProcess_MapName ) + 1, g_RunningProcess_MapName ); }
// This tracks a list
void AddServicesBrowserIP( const CIPAddr &ipFrom ) { for ( int i=0; i < g_ServicesBrowsers.Count(); i++ ) { if ( g_ServicesBrowsers[i].m_Addr == ipFrom ) { g_ServicesBrowsers[i].m_flLastPingTime = Plat_FloatTime(); return; } } CServicesBrowserInfo info; info.m_Addr = ipFrom; info.m_flLastPingTime = Plat_FloatTime(); g_ServicesBrowsers.AddToTail( info ); }
void UpdateServicesBrowserIPs() { double curTime = Plat_FloatTime(); for ( int i=0; i < g_ServicesBrowsers.Count(); i++ ) { if ( (curTime - g_ServicesBrowsers[i].m_flLastPingTime) >= SERVICES_BROWSER_TIMEOUT ) { g_ServicesBrowsers.Remove( i ); --i; break; } } }
void SendStateToServicesBrowsers() { int curState; if ( g_hRunningProcess ) { if ( g_Waiting_bPatching ) curState = VMPI_STATE_PATCHING; else curState = VMPI_STATE_BUSY; } else if ( g_Waiting_hProcess ) { if ( g_Waiting_bPatching ) curState = VMPI_STATE_PATCHING; else curState = VMPI_STATE_DOWNLOADING; } else if ( g_iCurState == VMPI_SERVICE_STATE_DISABLED ) { curState = VMPI_STATE_DISABLED; } else if ( g_bScreensaverMode && !g_bScreensaverRunning ) { curState = VMPI_STATE_SCREENSAVER_DISABLED; } else { curState = VMPI_STATE_IDLE; }
CUtlVector<char> data; BuildPingHeader( data, VMPI_PING_RESPONSE, curState ); for ( int i=0; i < g_ServicesBrowsers.Count(); i++ ) { g_pSocket->SendTo( &g_ServicesBrowsers[i].m_Addr, data.Base(), data.Count() ); } }
void StopUI() { char cPacket[2] = {VMPI_SERVICE_UI_PROTOCOL_VERSION, VMPI_SERVICE_TO_UI_EXIT}; if ( g_pConnMgr ) g_pConnMgr->SendPacket( -1, &cPacket, sizeof( cPacket ) );
// Wait for a bit for the connection to go away.
DWORD startTime = GetTickCount(); while ( GetTickCount()-startTime < 2000 ) { if ( g_pConnMgr ) { g_pConnMgr->Update(); if ( !g_pConnMgr->IsConnected() ) break; else Sleep( 10 ); } } }
void CheckScreensaverRunning() { // We want to let patching finish even if we're in screensaver mode.
if ( g_Waiting_hProcess && g_Waiting_bPatching ) return; BOOL bRunning = false; SystemParametersInfo( SPI_GETSCREENSAVERRUNNING, 0, &bRunning, 0 );
g_bScreensaverRunning = (bRunning != 0); if ( !g_bScreensaverRunning && g_bScreensaverMode ) { KillRunningProcess( "Screensaver not running", true ); } }
void AdjustSuperDebugArgs( CUtlVector<char*> &args ) { // Get the directory this exe was run out of.
char filename[512]; if ( GetModuleFileName( GetModuleHandle( NULL ), filename, sizeof( filename ) ) == 0 ) return; char *pLastSlash = filename; char *pCurPos = filename; while ( *pCurPos ) { if ( *pCurPos == '/' || *pCurPos == '\\' ) pLastSlash = pCurPos; ++pCurPos; } *pLastSlash = 0; // In superdebug mode, run it out of c:/hl2/bin.
const char *pBase = args[0]; const char *pBaseCur = pBase; while ( *pBaseCur ) { if ( *pBaseCur == '/' || *pBaseCur == '\\' || *pBaseCur == ':' ) { pBase = pBaseCur+1; pBaseCur = pBase; } ++pBaseCur; } int maxLen = 64 + strlen( pBase ) + 1; char *pNewFilename = new char[maxLen]; _snprintf( pNewFilename, maxLen, "%s\\%s", filename, pBase ); delete args[0]; args[0] = pNewFilename;
// Now insert -allowdebug.
const char *pAllowDebug = "-allowdebug"; char *pToInsert = new char[ strlen( pAllowDebug ) + 1 ]; strcpy( pToInsert, pAllowDebug ); args.InsertAfter( 0, pToInsert );
}
// -------------------------------------------------------------------------------- //
// Purpose: Launches vmpi_transfer.exe to download the required
// files from the master so we can launch.
//
// If successful, it sets hProcess to the process handle of the downloader.
// When that process terminates, we look for [cache dir]\ReadyToGo.txt and if it's
// there, then we start the job.
// -------------------------------------------------------------------------------- //
bool StartDownloadingAppFiles( CUtlVector<char*> &newArgv, char *cacheDir, int cacheDirLen, bool bShowAppWindow, HANDLE *hProcess, bool bPatching ) { *hProcess = NULL; V_strncpy( cacheDir, g_FileCachePath, cacheDirLen ); // For now, cache dir is always the same. It's [current directory]\cache.
if ( _access( cacheDir, 0 ) != 0 ) { if ( !CreateDirectory( cacheDir, NULL ) && GetLastError() != ERROR_ALREADY_EXISTS ) { Warning( "Unable to create cache directory: %s.\n", cacheDir ); return false; } }
// Clear all the files in the directory.
char searchStr[MAX_PATH]; V_ComposeFileName( cacheDir, "*.*", searchStr, sizeof( searchStr ) ); _finddata_t findData; intptr_t ret = _findfirst( searchStr, &findData ); if ( ret != -1 ) { do { if ( findData.name[0] == '.' ) continue; char fullFilename[MAX_PATH]; V_ComposeFileName( cacheDir, findData.name, fullFilename, sizeof( fullFilename ) ); if ( _unlink( fullFilename ) != 0 ) { Warning( "_unlink( %s ) failed.\n", fullFilename ); return false; } } while ( _findnext( ret, &findData ) == 0 ); _findclose( ret ); }
// Change the EXE name to an absolute path to exactly where it is in the cache directory.
int maxExeNameLen = 1024; char *pExeName = new char[maxExeNameLen]; if ( bPatching ) { V_ComposeFileName( cacheDir, "vmpi_service_install.exe", pExeName, maxExeNameLen ); // Add args for the installer.
newArgv.InsertAfter( 0, CopyString( "-DontTouchUI" ) );
// When patching, we can't start the UI and the installer can't because we're running in the local system account
// and the UI is running on the account of whoever logged in. So what we do is send a message to the UI telling it
// to run <cacheDir>\WaitAndRestart and restart itself in N seconds.
newArgv.InsertAfter( 0, CopyString( "-Install_Quiet" ) ); } else { V_ComposeFileName( cacheDir, newArgv[0], pExeName, maxExeNameLen ); } delete newArgv[0]; newArgv[0] = pExeName;
char fullExeFilename[MAX_PATH]; V_ComposeFileName( g_BaseAppPath, "vmpi_transfer.exe", fullExeFilename, sizeof( fullExeFilename ) ); CUtlVector<char*> downloaderArgs; downloaderArgs.AddToTail( fullExeFilename ); #if defined( _DEBUG )
downloaderArgs.AddToTail( "-allowdebug" ); #endif
downloaderArgs.AddToTail( "-CachePath" ); // Tell it where to download the files to.
downloaderArgs.AddToTail( cacheDir ); // Pass all the -mpi_worker, -mpi_file, -mpi_filebase args into the downloader app.
for ( int i=1; i < (int)newArgv.Count()-1; i++ ) { if ( V_stricmp( newArgv[i], "-mpi_filebase" ) == 0 || V_stricmp( newArgv[i], "-mpi_file" ) == 0 ) { downloaderArgs.AddToTail( newArgv[i] ); downloaderArgs.AddToTail( newArgv[i+1] ); newArgv.Remove( i ); newArgv.Remove( i ); --i; } else if ( V_stricmp( newArgv[i], "-mpi_worker" ) == 0 ) { // We need this arg so it knows what IP to connect to, but we want to leave it in the final launch args too.
downloaderArgs.AddToTail( newArgv[i] ); downloaderArgs.AddToTail( newArgv[i+1] ); ++i; } } // Transfer each file.
PROCESS_INFORMATION pi; if ( !RunProcessFromArgs( downloaderArgs, bShowAppWindow, false, g_BaseAppPath, &pi ) ) return false; *hProcess = pi.hProcess; return true; }
void SendPatchCommandToUIs( DWORD dwInstallerProcessId ) { Msg( "SendPatchCommandToUIs\n "); CUtlVector<char> data; data.AddToTail( VMPI_SERVICE_UI_PROTOCOL_VERSION ); data.AddToTail( VMPI_SERVICE_TO_UI_PATCHING );
// This arg tells the UI whether to exit after running the command or not.
data.AddToTail( 1 ); // First argument is the working directory, which is the cache path in this case.
data.AddMultipleToTail( V_strlen( g_FileCachePath ) + 1, g_FileCachePath ); // Second argument is the command line.
char waitAndRestartExe[MAX_PATH], serviceUIExe[MAX_PATH], commandLine[1024 * 8]; V_ComposeFileName( g_FileCachePath, "WaitAndRestart.exe", waitAndRestartExe, sizeof( waitAndRestartExe ) ); V_ComposeFileName( g_BaseAppPath, "vmpi_service_ui.exe", serviceUIExe, sizeof( serviceUIExe ) ); // We're running the UI from the same directory this exe is in.
char strSeconds[64]; V_snprintf( strSeconds, sizeof( strSeconds ), "*%lu", dwInstallerProcessId );
// IMPORTANT to use BuildCommandLineFromArgs here because it'll handle slashes and quotes correctly.
// If we don't do that, the command often won't work.
CUtlVector<char*> args; args.AddToTail( waitAndRestartExe ); args.AddToTail( strSeconds ); args.AddToTail( g_BaseAppPath ); args.AddToTail( serviceUIExe ); BuildCommandLineFromArgs( args, commandLine, sizeof( commandLine ) ); data.AddMultipleToTail( V_strlen( commandLine ) + 1, commandLine ); if ( g_pConnMgr ) { g_pConnMgr->SendPacket( -1, data.Base(), data.Count() ); Sleep( 1000 ); // Make sure this packet goes out.
} }
// Returns true if the service was just patched and should exit.
bool CheckDownloaderFinished() { if ( !g_Waiting_hProcess ) return false; // Check if the downloader has timed out and kill it if necessary.
if ( Plat_FloatTime() - g_Waiting_StartTime > MAX_DOWNLOADER_TIME_ALLOWED ) { TerminateProcess( g_Waiting_hProcess, 1 ); CloseHandle( g_Waiting_hProcess ); g_Waiting_hProcess = NULL; return false; }
// Check if it's done.
if ( WaitForSingleObject( g_Waiting_hProcess, 0 ) != WAIT_OBJECT_0 ) return false;
CloseHandle( g_Waiting_hProcess ); g_Waiting_hProcess = NULL;
// Ok, it's done. Did it finish successfully?
char testFilename[MAX_PATH]; V_ComposeFileName( g_FileCachePath, "ReadyToGo.txt", testFilename, sizeof( testFilename ) ); if ( _access( testFilename, 0 ) != 0 ) return false; // Ok, the downloader finished successfully. Run the worker app.
if ( g_bSuperDebugMode ) AdjustSuperDebugArgs( g_Waiting_Argv );
// Figure out the name of the master machine.
V_strncpy( g_CurMasterName, "<unknown>", sizeof( g_CurMasterName ) ); for ( int iArg=1; iArg < g_Waiting_Argv.Count()-1; iArg++ ) { if ( stricmp( g_Waiting_Argv[iArg], "-mpi_MasterName" ) == 0 ) { Q_strncpy( g_CurMasterName, g_Waiting_Argv[iArg+1], sizeof( g_CurMasterName ) ); } }
char DLLFilename[MAX_PATH]; if ( FindArg( __argc, __argv, "-TryDLLMode" ) && g_RunMode == RUNMODE_CONSOLE && GetDLLFilename( g_Waiting_Argv, DLLFilename ) && !g_Waiting_bPatching ) { // This is just a helper for debugging. If it's VRAD, we can run it
// in-process as a DLL instead of running it as a separate EXE.
RunInDLL( DLLFilename, g_Waiting_Argv ); } else { // Run the (hopefully!) MPI app they specified.
RunProcessAtCommandLine( g_Waiting_Argv, g_Waiting_bShowAppWindow, g_Waiting_bPatching, g_Waiting_Priority ); if ( g_Waiting_bPatching ) { // Tell any currently-running UI apps to patch themselves and quit ASAP so the installer can finish.
SendPatchCommandToUIs( g_dwRunningProcessId );
ResumeThread( g_hRunningThread ); // We started the installer suspended so we could make sure we'd send out the patch command.
// We just ran the installer, but let's forget about it, otherwise we'll kill its process when we exit here.
CloseHandle( g_hRunningProcess ); CloseHandle( g_hRunningThread ) ; g_hRunningProcess = g_hRunningThread = NULL; g_RunningProcess_ExeName[0] = 0; g_RunningProcess_MapName[0] = 0;
ServiceHelpers_ExitEarly(); return true; } } g_Waiting_Argv.PurgeAndDeleteElements(); return false; }
void HandlePacket_LOOKING_FOR_WORKERS( bf_read &buf, const CIPAddr &ipFrom ) { // If we're downloading files for a job request, don't process any more "looking for workers" packets.
if ( g_Waiting_hProcess ) return; // This will be a nonzero-length string if patching.
char versionString[512]; buf.ReadString( versionString, sizeof( versionString ) );
int iPort = buf.ReadShort(); int iPriority = buf.ReadShort();
// Make sure we don't run the same job more than once.
if ( !CheckJobID( buf, g_CurJobID ) ) return;
CUtlVector<char*> newArgv; GetArgsFromBuffer( buf, newArgv, &g_Waiting_bShowAppWindow );
bool bForcePatch = false; if ( buf.GetNumBytesLeft() >= 1 ) bForcePatch = (buf.ReadByte() != 0);
int iDownloaderPort = iPort; if ( buf.GetNumBytesLeft() >= 2 ) iDownloaderPort = buf.ReadShort();
// Add these arguments after the executable filename to tell the program
// that it's an MPI worker and who to connect to.
char strDownloaderIP[128], strMainIP[128]; V_snprintf( strDownloaderIP, sizeof( strDownloaderIP ), "%d.%d.%d.%d:%d", ipFrom.ip[0], ipFrom.ip[1], ipFrom.ip[2], ipFrom.ip[3], iDownloaderPort ); V_snprintf( strMainIP, sizeof( strMainIP ), "%d.%d.%d.%d:%d", ipFrom.ip[0], ipFrom.ip[1], ipFrom.ip[2], ipFrom.ip[3], iPort );
// (-mpi is already on the command line of whoever ran the app).
// AppendArg( commandLine, sizeof( commandLine ), "-mpi" );
newArgv.InsertAfter( 0, CopyString( "-mpi_worker" ) ); newArgv.InsertAfter( 1, CopyString( strDownloaderIP ) );
// If the version string is set, then this is a patch.
bool bPatching = false; if ( versionString[0] != 0 ) { bPatching = true; // Check that we haven't applied this patch version yet. This case usually happens right after we've applied a patch
// and we're restarting. The vmpi_transfer master is still pinging us telling us to patch, but we don't want to
// reapply this patch.
if ( atof( versionString ) <= atof( g_VersionString ) && !bForcePatch ) { newArgv.PurgeAndDeleteElements(); return; } // Ok, it's a new version. Get rid of whatever was running before.
KillRunningProcess( "Starting a patch..", true ); } // If there's already a job running, only interrupt it if this new one has a higher priority.
if ( WaitForProcessToExit() ) { if ( iPriority > g_CurJobPriority ) { KillRunningProcess( "Interrupted by a higher priority process", true ); } else { // This means we're already running a job with equal to or greater priority than
// the one that has been requested. We're going to ignore this request.
newArgv.PurgeAndDeleteElements(); return; } }
// Responses go here.
g_CurRespondAddr = ipFrom; // Also look for -mpi_ShowAppWindow in the args to the service.
if ( !g_Waiting_bShowAppWindow && FindArg( __argc, __argv, "-mpi_ShowAppWindow" ) ) g_Waiting_bShowAppWindow = true;
// Copy all the files from the master and put them in our cache dir to run with.
char cacheDir[MAX_PATH]; if ( StartDownloadingAppFiles( newArgv, cacheDir, sizeof( cacheDir ), g_Waiting_bShowAppWindow, &g_Waiting_hProcess, bPatching ) ) { // After it's downloaded, we want it to switch to the main connection port.
if ( newArgv.Count() >= 3 && V_stricmp( newArgv[2], strDownloaderIP ) == 0 ) { delete newArgv[2]; newArgv[2] = CopyString( strMainIP ); } g_Waiting_StartTime = Plat_FloatTime(); g_Waiting_Argv.PurgeAndDeleteElements(); g_Waiting_Argv = newArgv; g_Waiting_Priority = iPriority; g_Waiting_bPatching = bPatching; newArgv.Purge(); } else { newArgv.PurgeAndDeleteElements(); }
// Remember that we tried to run this job so we don't try to run it again.
AddJobMemory( g_CurJobID ); SendStateToServicesBrowsers(); }
void HandlePacket_STOP_SERVICE( bf_read &buf, const CIPAddr &ipFrom ) { Msg( "Got a STOP_SERVICE packet. Shutting down...\n" );
CWaitTimer timer( 1 ); while ( 1 ) { AddServicesBrowserIP( ipFrom ); SendStateToServicesBrowsers();
if ( timer.ShouldKeepWaiting() ) Sleep( 200 ); else break; }
StopUI(); ServiceHelpers_ExitEarly(); }
void HandlePacket_KILL_PROCESS( const CIPAddr *ipFrom ) { if ( Plat_FloatTime() - g_flLastKillProcessTime > 5 ) { KillRunningProcess( "Got a KILL_PROCESS packet. Stopping the worker executable.\n", true ); if ( ipFrom ) { AddServicesBrowserIP( *ipFrom ); SendStateToServicesBrowsers(); } g_flLastKillProcessTime = Plat_FloatTime(); } }
void HandlePacket_FORCE_PASSWORD_CHANGE( bf_read &buf, const CIPAddr &ipFrom ) { char newPassword[512]; buf.ReadString( newPassword, sizeof( newPassword ) ); Msg( "Got a FORCE_PASSWORD_CHANGE (%s) packet.\n", newPassword ); SetPassword( newPassword ); if ( g_pConnMgr ) g_pConnMgr->SendCurStateTo( -1 ); }
void VMPI_Waiter_Update() { CheckScreensaverRunning(); HandleWindowMessages(); UpdateServicesBrowserIPs(); while ( 1 ) { WaitForProcessToExit(); if ( CheckDownloaderFinished() ) return;
// Recv off the socket first so it clears the queue while we're waiting for the process to exit.
char data[4096]; CIPAddr ipFrom; int len = g_pSocket->RecvFrom( data, sizeof( data ), &ipFrom );
// Any incoming packets?
if ( len <= 0 ) break;
bf_read buf( data, len ); if ( buf.ReadByte() != VMPI_PROTOCOL_VERSION ) continue;
// Only handle packets with the right password.
char pwString[256]; buf.ReadString( pwString, sizeof( pwString ) );
int packetID = buf.ReadByte(); if ( pwString[0] == VMPI_PASSWORD_OVERRIDE ) { // Always process these packets regardless of the password (these usually come from
// the installer when it is trying to stop a previously-running instance).
} else if ( packetID == VMPI_LOOKING_FOR_WORKERS ) { if ( pwString[0] == 0 ) { if ( g_pPassword && g_pPassword[0] != 0 ) continue; } else { if ( !g_pPassword || stricmp( g_pPassword, pwString ) != 0 ) continue; } }
// VMPI_KILL_PROCESS is checked before everything.
if ( packetID == VMPI_KILL_PROCESS ) { HandlePacket_KILL_PROCESS( &ipFrom ); } else if ( packetID == VMPI_PING_REQUEST ) { AddServicesBrowserIP( ipFrom ); SendStateToServicesBrowsers(); } else if ( packetID == VMPI_STOP_SERVICE ) { HandlePacket_STOP_SERVICE( buf, ipFrom ); return; } else if ( packetID == VMPI_SERVICE_PATCH ) { // The key to doing this here is that we ignore whether we're disabled or in screensaver mode.. we always handle
// the patch command (unless we've already handled this job ID OR if we've already applied this patch version).
HandlePacket_LOOKING_FOR_WORKERS( buf, ipFrom ); } else if ( packetID == VMPI_FORCE_PASSWORD_CHANGE ) { HandlePacket_FORCE_PASSWORD_CHANGE( buf, ipFrom ); }
// If they've told us not to wait for jobs, then ignore the packet.
if ( g_iCurState == VMPI_SERVICE_STATE_DISABLED || (g_bScreensaverMode && !g_bScreensaverRunning) ) continue;
if ( packetID == VMPI_LOOKING_FOR_WORKERS ) { HandlePacket_LOOKING_FOR_WORKERS( buf, ipFrom ); } } }
// ------------------------------------------------------------------------------------------------ //
// Startup and service code.
// ------------------------------------------------------------------------------------------------ //
void RunMainLoop() { // This is the service's main loop.
while ( 1 ) { // If the service has been told to exit, then just exit.
if ( ServiceHelpers_ShouldExit() ) break;
VMPI_Waiter_Update(); g_pConnMgr->Update(); Sleep( 50 ); } }
void InternalRunService() { if ( !VMPI_Waiter_Init() ) return;
RunMainLoop(); VMPI_Waiter_Term(); }
// This function runs us as a console app. Useful for debugging or if you want to run more
// than one instance of VRAD on the same machine.
void RunAsNonServiceApp() { InternalRunService(); }
// This function runs inside the service thread.
void ServiceThreadFn( void *pParam ) { InternalRunService(); }
// This function works with the service manager and runs as a system service.
void RunService() { if( !ServiceHelpers_StartService( VMPI_SERVICE_NAME_INTERNAL, ServiceThreadFn, NULL ) ) { Msg( "Service manager not started. Running as console app.\n" ); g_RunMode = RUNMODE_CONSOLE; InternalRunService(); } }
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { // Hook spew output.
SpewOutputFunc( MySpewOutputFunc );
// Get access to the registry..
RegCreateKey( HKEY_LOCAL_MACHINE, VMPI_SERVICE_KEY, &g_hVMPIServiceKey );
// Setup our version string.
LoadString( hInstance, VMPI_SERVICE_IDS_VERSION_STRING, g_VersionString, sizeof( g_VersionString ) );
// Setup the base app path.
if ( !GetModuleFileName( GetModuleHandle( NULL ), g_BaseAppPath, sizeof( g_BaseAppPath ) ) ) { Warning( "GetModuleFileName failed.\n" ); return false; } V_StripLastDir( g_BaseAppPath, sizeof( g_BaseAppPath ) );
// Setup the cache path.
V_ComposeFileName( g_BaseAppPath, "vmpi_service_cache", g_FileCachePath, sizeof( g_FileCachePath ) );
const char *pArg = FindArg( __argc, __argv, "-mpi_pw", NULL ); SetPassword( pArg ); if ( FindArg( __argc, __argv, "-console" ) ) { g_RunMode = RUNMODE_CONSOLE; } else { g_RunMode = RUNMODE_SERVICE; }
if ( FindArg( __argc, __argv, "-superdebug" ) ) g_bSuperDebugMode = true;
g_AppStartTime = GetTickCount(); g_bMinimized = FindArg( __argc, __argv, "-minimized" ) != NULL;
ServiceHelpers_Init(); g_hInstance = hInstance;
LoadStateFromRegistry();
// Install the service?
if ( g_RunMode == RUNMODE_CONSOLE ) { RunAsNonServiceApp(); } else { RunService(); }
return 0; }
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