Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#if !defined(AFX_SETPASSWORDDLG_H__A349B943_49B8_4C7E_863B_BF1929AD5443__INCLUDED_)
#define AFX_SETPASSWORDDLG_H__A349B943_49B8_4C7E_863B_BF1929AD5443__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// SetPasswordDlg.h : header file
//
#include "resource.h"
/////////////////////////////////////////////////////////////////////////////
// CSetPasswordDlg dialog
class CSetPasswordDlg : public CDialog { // Construction
public: CSetPasswordDlg(int dlgID, CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CSetPasswordDlg)
CString m_Password; //}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSetPasswordDlg)
protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CSetPasswordDlg)
// NOTE: the ClassWizard will add member functions here
//}}AFX_MSG
DECLARE_MESSAGE_MAP() };
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SETPASSWORDDLG_H__A349B943_49B8_4C7E_863B_BF1929AD5443__INCLUDED_)
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