Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

54 lines
1.4 KiB

  1. //========= Copyright Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //
  5. // $NoKeywords: $
  6. //
  7. //=============================================================================//
  8. #if !defined(AFX_SETPASSWORDDLG_H__A349B943_49B8_4C7E_863B_BF1929AD5443__INCLUDED_)
  9. #define AFX_SETPASSWORDDLG_H__A349B943_49B8_4C7E_863B_BF1929AD5443__INCLUDED_
  10. #if _MSC_VER > 1000
  11. #pragma once
  12. #endif // _MSC_VER > 1000
  13. // SetPasswordDlg.h : header file
  14. //
  15. #include "resource.h"
  16. /////////////////////////////////////////////////////////////////////////////
  17. // CSetPasswordDlg dialog
  18. class CSetPasswordDlg : public CDialog
  19. {
  20. // Construction
  21. public:
  22. CSetPasswordDlg(int dlgID, CWnd* pParent = NULL); // standard constructor
  23. // Dialog Data
  24. //{{AFX_DATA(CSetPasswordDlg)
  25. CString m_Password;
  26. //}}AFX_DATA
  27. // Overrides
  28. // ClassWizard generated virtual function overrides
  29. //{{AFX_VIRTUAL(CSetPasswordDlg)
  30. protected:
  31. virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
  32. //}}AFX_VIRTUAL
  33. // Implementation
  34. protected:
  35. // Generated message map functions
  36. //{{AFX_MSG(CSetPasswordDlg)
  37. // NOTE: the ClassWizard will add member functions here
  38. //}}AFX_MSG
  39. DECLARE_MESSAGE_MAP()
  40. };
  41. //{{AFX_INSERT_LOCATION}}
  42. // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
  43. #endif // !defined(AFX_SETPASSWORDDLG_H__A349B943_49B8_4C7E_863B_BF1929AD5443__INCLUDED_)