Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// voice_tweak.h : main header file for the VOICE_TWEAK application
//
#if !defined(AFX_VOICE_TWEAK_H__7343765B_B2E9_4E37_AA34_242E0B635AF1__INCLUDED_)
#define AFX_VOICE_TWEAK_H__7343765B_B2E9_4E37_AA34_242E0B635AF1__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
#include "voice_mixer_controls.h"
#include "ivoicerecord.h"
#include "iwaveout.h"
#include "ivoicecodec.h"
#include "interface.h"
#include "voice_gain.h"
#define VOICE_TWEAK_SAMPLE_RATE 22050
// Pass in the english string ID, and this returns the string ID in the current language.
int MapLanguageStringID( int idEnglish );
/////////////////////////////////////////////////////////////////////////////
// CVoiceTweakApp:
// See voice_tweak.cpp for the implementation of this class
//
class CVoiceTweakApp : public CWinApp { public: CVoiceTweakApp(); ~CVoiceTweakApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CVoiceTweakApp)
public: virtual BOOL InitInstance(); //}}AFX_VIRTUAL
// Init and deinit the record, waveOut, and voice codec.
bool StartDevices(); void StopDevices();
IVoiceRecord *m_pVoiceRecord; IWaveOut *m_pWaveOut;
IMixerControls *m_pMixerControls;
// Implementation
//{{AFX_MSG(CVoiceTweakApp)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP() };
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_VOICE_TWEAK_H__7343765B_B2E9_4E37_AA34_242E0B635AF1__INCLUDED_)
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