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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: X360 Application Chooser
//
//===========================================================================//
#if !defined( _X360 )
#include <windows.h>
#endif
#include "appframework/iappsystemgroup.h"
#include "appframework/appframework.h"
#include "tier0/dbg.h"
#include "tier1/interface.h"
#include "tier1/KeyValues.h"
#include "filesystem.h"
#include "vstdlib/cvar.h"
#include "filesystem_init.h"
#include "tier1/utlbuffer.h"
#include "icommandline.h"
#include "datacache/idatacache.h"
#include "datacache/imdlcache.h"
#include "studio.h"
#include "utlbuffer.h"
#include "tier2/utlstreambuffer.h"
#include "tier2/tier2.h"
#include "appframework/tier3app.h"
#include "mathlib/mathlib.h"
#include "inputsystem/iinputsystem.h"
#include "vphysics_interface.h"
#include "istudiorender.h"
#include "studio.h"
#include "vgui/IVGui.h"
#include "VGuiMatSurface/IMatSystemSurface.h"
#include "matsys_controls/matsyscontrols.h"
#include "vgui/ILocalize.h"
#include "vgui_controls/panel.h"
#include "vgui_controls/Label.h"
#include "vgui_controls/imagepanel.h"
#include "vgui_controls/AnimationController.h"
#include "materialsystem/imaterialsystem.h"
#include "materialsystem/imesh.h"
#include "materialsystem/materialsystem_config.h"
#include "materialsystem/MaterialSystemUtil.h"
#include "materialsystem/ishaderapi.h"
#include "materialsystem/itexture.h"
#include "filesystem/IQueuedLoader.h"
#include "xwvfile.h"
#if defined( _X360 )
#include "hl2orange.spa.h"
#include "xbox/xbox_console.h"
#include "xbox/xbox_win32stubs.h"
#include "xbox/xbox_launch.h"
#include <xaudio.h>
#include <xmedia.h>
#include <xmp.h>
#endif
#if !defined( _X360 )
#include "xbox/xboxstubs.h"
#endif
#include "tier0/memdbgon.h"
#define INACTIVITY_TIMEOUT 120
#define MOVIE_PATH "d:\\movies"
bool g_bActive = true;
// user background music can force this to be zero
static float g_TargetMovieVolume = 1.0f;
extern SpewOutputFunc_t g_DefaultSpewFunc;
typedef void (*MovieEndCallback_t)();
struct game_t { const wchar_t *pName; const char *pGameDir; bool bEnabled; };
game_t g_Games[] = { { L"HALF-LIFE 2", "hl2", true }, { L"HALF-LIFE 2:\nEPISODE ONE", "episodic", true }, { L" HALF-LIFE 2:\nEPISODE TWO", "ep2", true }, { L"PORTAL", "portal", true }, { L" TEAM\nFORTRESS 2", "tf", true }, };
struct StartupMovie_t { const char *pMovieName; bool bUserCanSkip; };
// played in order on initial startup
StartupMovie_t g_StartupMovies[] = { { "valve_legalese.wmv", false }, };
const char *g_DemoMovies[] = { "demo.wmv", "teaser_l4d.wmv", };
class CImage : public vgui::Panel { DECLARE_CLASS_SIMPLE( CImage, vgui::Panel ); public: CImage( vgui::Panel *pParent, const char *pName, const char *pImageName ) : BaseClass( pParent, pName ) { m_imageID = vgui::surface()->CreateNewTextureID(); vgui::surface()->DrawSetTextureFile( m_imageID, pImageName, false, false ); m_Color = Color( 255, 255, 255, 255 ); SetPaintBackgroundEnabled( true ); m_AspectRatio = 1.0f; m_bLetterbox = false; }
CImage( vgui::Panel *pParent, const char *pName, IMaterial *pMaterial ) : BaseClass( pParent, pName ) { m_imageID = vgui::surface()->CreateNewTextureID(); g_pMatSystemSurface->DrawSetTextureMaterial( m_imageID, pMaterial ); m_Color = Color( 255, 255, 255, 255 ); SetPaintBackgroundEnabled( true ); m_AspectRatio = 1.0f; m_bLetterbox = false; }
void SetAspectRatio( float aspectRatio, bool bLetterbox ) { if ( aspectRatio > 1.0f ) { m_AspectRatio = aspectRatio; m_bLetterbox = bLetterbox; } }
void SetColor( int r, int g, int b ) { // set rgb only
m_Color.SetColor( r, g, b, m_Color.a() ); }
void SetAlpha( int alpha ) { // set alpha only
alpha = clamp( alpha, 0, 255 ); m_Color.SetColor( m_Color.r(), m_Color.g(), m_Color.b(), alpha ); }
int GetAlpha() const { return m_Color.a(); }
virtual void PaintBackground( void ) { if ( m_Color.a() != 0 ) { int panelWidth, panelHeight; GetSize( panelWidth, panelHeight ); float s0 = 0.0f; float s1 = 1.0f; int y = 0; if ( m_AspectRatio > 1.0f ) { if ( m_bLetterbox ) { // horizontal letterbox
float adjustedHeight = (float)panelWidth / m_AspectRatio; float bandHeight = ( (float)panelHeight - adjustedHeight ) / 2;
vgui::surface()->DrawSetColor( Color( 0, 0, 0, m_Color.a() ) ); vgui::surface()->DrawFilledRect( 0, 0, panelWidth, bandHeight ); vgui::surface()->DrawFilledRect( 0, panelHeight - bandHeight, panelWidth, panelHeight );
y = bandHeight; panelHeight = adjustedHeight; } else { // hold the panel's height constant, determine the corresponding aspect corrected image width
float imageWidth = (float)panelHeight * m_AspectRatio; // adjust the image width as a percentage of the panel's width
// scale and center;
s1 = (float)panelWidth / imageWidth; s0 = ( 1 - s1 ) / 2.0f; s1 = s0 + s1; } }
vgui::surface()->DrawSetColor( m_Color ); vgui::surface()->DrawSetTexture( m_imageID ); vgui::surface()->DrawTexturedSubRect( 0, y, panelWidth, y+panelHeight, s0, 0.0f, s1, 1.0f ); } }
int m_imageID; Color m_Color; float m_AspectRatio; bool m_bLetterbox; };
class CMovieImage : public vgui::Panel { DECLARE_CLASS_SIMPLE( CMovieImage, vgui::Panel ); public:
CMovieImage( vgui::Panel *pParent, const char *pName, const char *pUniqueName, int nDecodeWidth, int nDecodeHeight, float fadeDelay = 1.0f ) : BaseClass( pParent, pName ) { // decoupled from actual panel bounds, can be decoded at any power of two resolution
m_nDecodeWidth = nDecodeWidth; m_nDecodeHeight = nDecodeHeight;
char materialName[MAX_PATH]; V_snprintf( materialName, sizeof( materialName ), "MovieMaterial_%s.vmt", pUniqueName ); char textureName[MAX_PATH]; V_snprintf( textureName, sizeof( textureName ), "MovieFrame_%s", pUniqueName );
// create a texture for use as movie frame grab
m_pTexture = g_pMaterialSystem->CreateProceduralTexture( textureName, TEXTURE_GROUP_OTHER, m_nDecodeWidth, m_nDecodeHeight, g_pMaterialSystem->GetBackBufferFormat(), TEXTUREFLAGS_NOMIP | TEXTUREFLAGS_SINGLECOPY );
KeyValues *pVMTKeyValues = new KeyValues( "screenspace_general" ); pVMTKeyValues->SetInt( "$ignorez", 1 ); pVMTKeyValues->SetInt( "$linearread_basetexture", 1 ); pVMTKeyValues->SetInt( "$X360APPCHOOSER", 1 ); pVMTKeyValues->SetString( "$PIXSHADER", "appchooser360movie_ps20b" ); pVMTKeyValues->SetString( "$basetexture", textureName );
m_pMaterial = g_pMaterialSystem->CreateMaterial( materialName, pVMTKeyValues );
m_imageID = vgui::surface()->CreateNewTextureID(); g_pMatSystemSurface->DrawSetTextureMaterial( m_imageID, m_pMaterial );
SetPaintBackgroundEnabled( true );
// initially invisible
m_Color = Color( 255, 255, 255, 0 );
m_FadeDelay = fadeDelay; m_pXMVPlayer = NULL; m_bStopping = false; m_StartTime = 0; m_StopTime = 0; m_pMovieEndCallback = NULL; m_bLooped = false; m_AspectRatio = 1.0f; m_bLetterbox = false; }
void SetAspectRatio( float aspectRatio, bool bLetterbox ) { if ( aspectRatio > 1.0f ) { m_AspectRatio = aspectRatio; m_bLetterbox = bLetterbox; } }
void SetColor( int r, int g, int b ) { // set rgb only
m_Color.SetColor( r, g, b, m_Color.a() ); }
// -1 means never have any audio, otherwise set to current target
void InitUserAudioMix( bool bAudio ) { m_CurrentVolume = bAudio ? g_TargetMovieVolume : -1; }
// fade in/out based on user interaction with dashboard music system
void UpdateMovieVolume( bool bForce, float frametime = 1.0f ) { // m_CurrentVolume < 0 means this movie never plays audio
if ( !m_pXMVPlayer || m_CurrentVolume < 0 ) return;
// forced update or new volume, ramp & set
if ( bForce || g_TargetMovieVolume != m_CurrentVolume ) { if ( bForce ) { frametime = 1.0f; }
m_CurrentVolume = Approach( g_TargetMovieVolume, m_CurrentVolume, frametime * 0.5f ); // UNDONE: Under what conditions can this fail? If it fails it could cause audible pops
IXAudioSourceVoice *pVoice = NULL; HRESULT hr = m_pXMVPlayer->GetSourceVoice( &pVoice ); if ( !FAILED( hr ) && pVoice ) { pVoice->SetVolume( m_CurrentVolume ); } } }
bool StartMovieFromMemory( const void *pBuffer, int bufferSize, bool bAudio, bool bLoop, MovieEndCallback_t pMovieEndCallback = NULL ) { if ( m_pXMVPlayer || m_bStopping ) { // already started or currently stopping
return false; }
if ( !pBuffer || !bufferSize ) { return false; }
XMEDIA_XMV_CREATE_PARAMETERS xmvParameters; V_memset( &xmvParameters, 0, sizeof( xmvParameters ) );
xmvParameters.dwFlags = XMEDIA_CREATE_CPU_AFFINITY; if ( bLoop ) { xmvParameters.dwFlags |= XMEDIA_CREATE_FOR_LOOP; m_bLooped = true; } if ( !bAudio ) { xmvParameters.dwAudioStreamId = (DWORD)XMEDIA_STREAM_ID_DONT_USE; } InitUserAudioMix(bAudio);
xmvParameters.dwVideoDecoderCpu = 2; xmvParameters.dwVideoRendererCpu = 2; xmvParameters.dwAudioDecoderCpu = 4; xmvParameters.dwAudioRendererCpu = 4; xmvParameters.createType = XMEDIA_CREATE_FROM_MEMORY; xmvParameters.createFromMemory.pvBuffer = (PVOID)pBuffer; xmvParameters.createFromMemory.dwBufferSize = bufferSize;
IDirect3DDevice9 *pD3DDevice = (IDirect3DDevice9 *)g_pMaterialSystem->GetD3DDevice(); HRESULT hr = XMediaCreateXmvPlayer( pD3DDevice, &xmvParameters, &m_pXMVPlayer ); if ( FAILED( hr ) ) { return false; }
m_pMovieEndCallback = pMovieEndCallback;
RECT rect; rect.left = 0; rect.top = 0; rect.right = m_nDecodeWidth; rect.bottom = m_nDecodeHeight; m_pXMVPlayer->SetRectangle( &rect ); UpdateMovieVolume( true );
SetAlpha( 0 ); m_StartTime = Plat_FloatTime() + m_FadeDelay; m_StopTime = 0;
return true; }
bool StartMovieFromFile( const char *pMovieName, bool bAudio, bool bLoop, MovieEndCallback_t pMovieEndCallback = NULL ) { if ( m_pXMVPlayer || m_bStopping ) { // already started or currently stopping
return false; }
XMEDIA_XMV_CREATE_PARAMETERS xmvParameters; V_memset( &xmvParameters, 0, sizeof( xmvParameters ) );
xmvParameters.dwFlags = XMEDIA_CREATE_CPU_AFFINITY; if ( bLoop ) { xmvParameters.dwFlags |= XMEDIA_CREATE_FOR_LOOP; m_bLooped = true; } if ( !bAudio ) { xmvParameters.dwAudioStreamId = (DWORD)XMEDIA_STREAM_ID_DONT_USE; } InitUserAudioMix( bAudio );
char szFilename[MAX_PATH]; V_ComposeFileName( MOVIE_PATH, pMovieName, szFilename, sizeof( szFilename ) );
xmvParameters.dwVideoDecoderCpu = 2; xmvParameters.dwVideoRendererCpu = 2; xmvParameters.dwAudioDecoderCpu = 4; xmvParameters.dwAudioRendererCpu = 4; xmvParameters.createType = XMEDIA_CREATE_FROM_FILE; xmvParameters.createFromFile.szFileName = szFilename;
IDirect3DDevice9 *pD3DDevice = (IDirect3DDevice9 *)g_pMaterialSystem->GetD3DDevice(); HRESULT hr = XMediaCreateXmvPlayer( pD3DDevice, &xmvParameters, &m_pXMVPlayer ); if ( FAILED( hr ) ) { return false; }
m_pMovieEndCallback = pMovieEndCallback;
RECT rect; rect.left = 0; rect.top = 0; rect.right = m_nDecodeWidth; rect.bottom = m_nDecodeHeight; m_pXMVPlayer->SetRectangle( &rect ); UpdateMovieVolume( true );
SetAlpha( 0 ); m_StartTime = Plat_FloatTime() + m_FadeDelay; m_StopTime = 0;
return true; }
void StopMovie() { if ( !m_pXMVPlayer || m_bStopping ) { // already stopped or currently stopping
return; }
m_bLooped = false; m_bStopping = true; m_pXMVPlayer->Stop( XMEDIA_STOP_IMMEDIATE );
SetAlpha( 255 ); m_StartTime = 0; m_StopTime = Plat_FloatTime() + m_FadeDelay; }
virtual void PaintBackground( void ) { if ( m_StartTime ) { // fade up goes from [0..1] and holds on 1
float t = ( Plat_FloatTime() - m_StartTime ) * 2.0f; t = clamp( t, 0.0f, 1.0f ); SetAlpha( t * 255.0f ); }
if ( m_StopTime ) { // fade out goes from [1..0] and holds on 0
float t = ( Plat_FloatTime() - m_StopTime ) * 2.0f; t = 1.0f - clamp( t, 0.0f, 1.0f ); SetAlpha( t * 255.0f ); if ( m_Color.a() == 0 ) { if ( m_bStopping && m_pMovieEndCallback ) { m_pMovieEndCallback(); } m_bStopping = false; } }
if ( m_Color.a() != 0 ) { int panelWidth, panelHeight; GetSize( panelWidth, panelHeight );
float s0 = 0.0f; float s1 = 1.0f; int y = 0; if ( m_AspectRatio > 1.0f ) { if ( m_bLetterbox ) { // horizontal letterbox
float adjustedHeight = (float)panelWidth / m_AspectRatio; float bandHeight = ( (float)panelHeight - adjustedHeight ) / 2; vgui::surface()->DrawSetColor( Color( 0, 0, 0, m_Color.a() ) ); vgui::surface()->DrawFilledRect( 0, 0, panelWidth, bandHeight ); vgui::surface()->DrawFilledRect( 0, panelHeight - bandHeight, panelWidth, panelHeight );
y = bandHeight; panelHeight = adjustedHeight; } else { // hold the panel's height constant, determine the corresponding aspect corrected image width
float imageWidth = (float)panelHeight * m_AspectRatio; // adjust the image width as a percentage of the panel's width
// scale and center;
s1 = (float)panelWidth / imageWidth; s0 = ( 1 - s1 ) / 2.0f; s1 = s0 + s1; } }
vgui::surface()->DrawSetColor( m_Color ); vgui::surface()->DrawSetTexture( m_imageID ); vgui::surface()->DrawTexturedSubRect( 0, y, panelWidth, y+panelHeight, s0, 0.0f, s1, 1.0f ); } }
bool IsFullyReleased() { // fully stopped and released when object no longer exists
return ( m_pXMVPlayer == NULL ) && ( m_bStopping == false ); }
bool RenderVideoFrame() { if ( !m_pXMVPlayer ) { return false; }
// If RenderNextFrame does not return S_OK then the frame was not
// rendered (perhaps because it was cancelled) so a regular frame
// buffer should be rendered before calling present.
bool bRenderedFrame = true; HRESULT hr = m_pXMVPlayer->RenderNextFrame( 0, NULL ); if ( FAILED( hr ) || hr == XMEDIA_W_EOF ) { bRenderedFrame = false;
if ( !m_bLooped ) { // Release the movie object
m_pXMVPlayer->Release(); m_pXMVPlayer = NULL;
if ( !m_bStopping ) { m_bStopping = true; SetAlpha( 255 ); m_StartTime = 0; m_StopTime = Plat_FloatTime() + m_FadeDelay; } } }
// UNDONE: Need a frametime here. Assume it's 30fps.
// NOTE: This is only used to time audio fades, so if it's wrong by 2X it's not
// going to be noticeable. Probably fine to ship this.
UpdateMovieVolume( false, 1.0f / 30.0f );
// Reset our cached view of what pixel and vertex shaders are set, because
// it is no longer accurate, since XMV will have set their own shaders.
// This avoids problems when the shader cache thinks it knows what shader
// is set and it is wrong.
IDirect3DDevice9 *pD3DDevice = (IDirect3DDevice9 *)g_pMaterialSystem->GetD3DDevice(); pD3DDevice->SetVertexShader( NULL ); pD3DDevice->SetPixelShader( NULL ); pD3DDevice->SetVertexDeclaration( NULL ); pD3DDevice->SetRenderState( D3DRS_VIEWPORTENABLE, TRUE );
if ( bRenderedFrame ) { CMatRenderContextPtr pRenderContext( g_pMaterialSystem );
Rect_t rect; rect.x = 0; rect.y = 0; rect.width = m_nDecodeWidth; rect.height = m_nDecodeHeight; pRenderContext->CopyRenderTargetToTextureEx( m_pTexture, 0, &rect ); }
return bRenderedFrame; }
private: void SetAlpha( int alpha ) { // set alpha only
alpha = clamp( alpha, 0, 255 ); m_Color.SetColor( m_Color.r(), m_Color.g(), m_Color.b(), alpha ); }
int m_imageID; Color m_Color; IXMediaXmvPlayer *m_pXMVPlayer; ITexture *m_pTexture; IMaterial *m_pMaterial; bool m_bStopping; bool m_bLooped; float m_StartTime; float m_StopTime; int m_nDecodeWidth; int m_nDecodeHeight; float m_FadeDelay; float m_AspectRatio; float m_CurrentVolume; bool m_bLetterbox; MovieEndCallback_t m_pMovieEndCallback; };
class CShadowLabel : public vgui::Label { DECLARE_CLASS_SIMPLE( CShadowLabel, vgui::Label ); public: CShadowLabel( vgui::Panel *pParent, const char *pName, const wchar_t *pText ) : BaseClass( pParent, pName, pText ) { }
virtual void Paint( void ) { BaseClass::Paint(); BaseClass::Paint(); BaseClass::Paint(); BaseClass::Paint(); BaseClass::Paint(); } };
class CGamePanel : public vgui::Panel { DECLARE_CLASS_SIMPLE( CGamePanel, vgui::Panel ); public: CGamePanel( vgui::Panel *pParent, const char *pName, game_t *pGame, bool bIsWidescreen, KeyValues *pKVSettings ) : BaseClass( pParent, pName ) { m_bEnabled = pGame->bEnabled;
vgui::HScheme hScheme = vgui::scheme()->GetScheme( "SourceScheme" ); vgui::IScheme *pSourceScheme = vgui::scheme()->GetIScheme( hScheme );
KeyValues *pKV = pKVSettings->FindKey( "GamePanel" ); int panelWidth = pKV->GetInt( "wide" ); int panelHeight = pKV->GetInt( "tall" ); SetSize( panelWidth, panelHeight );
// thumbnail static image
char szFilename[MAX_PATH]; V_snprintf( szFilename, sizeof( szFilename ), "vgui/appchooser/%s", pGame->pGameDir ); pKV = pKVSettings->FindKey( "GameImage" ); int y = pKV->GetInt( "ypos" ); int w = pKV->GetInt( "wide" ); int h = pKV->GetInt( "tall" ); int x = ( panelWidth - w ) / 2; m_pThumbImage = new CImage( this, "GameImage", szFilename ); SETUP_PANEL( m_pThumbImage ); m_pThumbImage->SetBounds( x, y, w, h ); m_pThumbImage->SetAspectRatio( bIsWidescreen ? 1.0f : 1.778f, false ); m_pThumbImage->SetVisible( true );
// thumbnail movie
m_pMovieImage = new CMovieImage( this, "Movie", pGame->pGameDir, 256, 256, 0.2f ); SETUP_PANEL( m_pMovieImage ); m_pMovieImage->SetBounds( x, y, w, h ); m_pMovieImage->SetVisible( true ); V_snprintf( szFilename, sizeof( szFilename ), "%s\\thumb_%s.wmv", MOVIE_PATH, pGame->pGameDir ); if ( !g_pFullFileSystem->ReadFile( szFilename, NULL, m_MovieBuffer ) ) { m_MovieBuffer.Purge(); }
// game title shadow
pKV = pKVSettings->FindKey( "GameTitle" ); y = pKV->GetInt( "ypos" ); m_pTitleShadow = new CShadowLabel( this, "GameTitle", pGame->pName ); SETUP_PANEL( m_pTitleShadow ); m_pTitleShadow->SetVisible( true ); m_pTitleShadow->SetFont( pSourceScheme->GetFont( "AppChooserGameTitleFontBlur" ) ); m_pTitleShadow->SizeToContents(); m_pTitleShadow->SetPos( 0, y ); m_pTitleShadow->SetWide( panelWidth ); m_pTitleShadow->SetContentAlignment( vgui::Label::a_center ); m_pTitleShadow->SetPaintBackgroundEnabled( false ); m_pTitleShadow->SetFgColor( Color( 0, 0, 0, 255 ) );
// game title
m_pTitle = new vgui::Label( this, "GameTitle", pGame->pName ); SETUP_PANEL( m_pTitle ); m_pTitle->SetVisible( true ); m_pTitle->SetFont( pSourceScheme->GetFont( "AppChooserGameTitleFont" ) ); m_pTitle->SizeToContents(); m_pTitle->SetPos( 0, y ); m_pTitle->SetWide( panelWidth ); m_pTitle->SetContentAlignment( vgui::Label::a_center ); m_pTitle->SetPaintBackgroundEnabled( false ); m_pTitle->SetFgColor( Color( 255, 255, 255, 255 ) );
// button bounds
vgui::HFont hFont = pSourceScheme->GetFont( "GameUIButtons" ); pKV = pKVSettings->FindKey( "GameButton" ); y = panelHeight - vgui::surface()->GetFontTall( hFont ) - pKV->GetInt( "ypos" ); m_pButtonText = new vgui::Label( this, "GameButton", g_pVGuiLocalize->Find( "#GameUI_Icons_A_BUTTON" ) ); SETUP_PANEL( m_pButtonText ); m_pButtonText->SetVisible( false ); m_pButtonText->SetFont( hFont ); m_pButtonText->SizeToContents(); m_pButtonText->SetPos( 0, y ); m_pButtonText->SetWide( panelWidth ); m_pButtonText->SetContentAlignment( vgui::Label::a_center ); m_pButtonText->SetPaintBackgroundEnabled( false ); m_pButtonText->SetFgColor( Color( 255, 255, 255, 255 ) ); }
~CGamePanel( void ) { }
void SetSelected( bool bSelected ) { m_pButtonText->SetVisible( m_bEnabled ? bSelected : false ); if ( bSelected ) { SetBgColor( Color( 190, 115, 0, 128 ) ); m_pThumbImage->SetColor( 255, 255, 255 ); m_pMovieImage->SetColor( 255, 255, 255 ); m_pTitle->SetFgColor( Color( 255, 255, 255, 255 ) ); } else { SetBgColor( Color( 160, 160, 160, 50 ) ); m_pThumbImage->SetColor( 100, 100, 100 ); m_pMovieImage->SetColor( 120, 120, 120 ); m_pTitle->SetFgColor( Color( 140, 140, 140, 255 ) ); } }
void StartMovie() { m_pMovieImage->StartMovieFromMemory( m_MovieBuffer.Base(), m_MovieBuffer.TellMaxPut(), true, true ); }
void StopMovie() { m_pMovieImage->StopMovie(); }
CImage *m_pThumbImage; CMovieImage *m_pMovieImage; CShadowLabel *m_pTitleShadow; vgui::Label *m_pTitle; vgui::Label *m_pButtonText; CUtlBuffer m_MovieBuffer; bool m_bEnabled; int m_imageID; };
//-----------------------------------------------------------------------------
// Simple XAudio wrapper to instance a sound. Provides lightweight audio feedback for ui.
// Instance this per sound.
//-----------------------------------------------------------------------------
class CXSound { public: CXSound() { for ( int i=0; i<ARRAYSIZE( m_pSourceVoices ); i++ ) { m_pSourceVoices[i] = NULL; } m_pXMAData = NULL; m_nXMADataSize = 0; m_numVoices = 0; }
~CXSound() { Stop(); Release(); }
//-----------------------------------------------------------------------------
// Setup the wave, caller can clamp the number of simultaneous playing instances
// of this sound. Useful for ui clicks to keep up with rapid input.
//-----------------------------------------------------------------------------
bool SetupWave( const char *pFilename, int numSimultaneous = 1 ) { CUtlBuffer buf; if ( !g_pFullFileSystem->ReadFile( pFilename, "GAME", buf ) ) { Msg( "SetupWave: File '%s' not found\n", pFilename ); return false; }
// only supporting xwv format
xwvHeader_t* pHeader = (xwvHeader_t *)buf.Base(); if ( pHeader->id != XWV_ID || pHeader->version != XWV_VERSION || pHeader->format != XWV_FORMAT_XMA ) { Msg( "SetupWave: File '%s' has bad format\n", pFilename ); return false; }
XAUDIOSOURCEVOICEINIT SourceVoiceInit = { 0 }; SourceVoiceInit.Format.SampleType = XAUDIOSAMPLETYPE_XMA; SourceVoiceInit.Format.NumStreams = 1; SourceVoiceInit.MaxPacketCount = 1; SourceVoiceInit.Format.Stream[0].SampleRate = pHeader->GetSampleRate(); SourceVoiceInit.Format.Stream[0].ChannelCount = pHeader->channels;
// create enough source voices to support simultaneous play of this sound
HRESULT hr; numSimultaneous = min( numSimultaneous, ARRAYSIZE( m_pSourceVoices ) ); for ( int i=0; i<numSimultaneous; i++ ) { // create the voice
hr = XAudioCreateSourceVoice( &SourceVoiceInit, &m_pSourceVoices[i] ); if ( FAILED( hr ) ) { return false; } } m_numVoices = numSimultaneous;
// get the xma data
m_nXMADataSize = pHeader->dataSize; m_pXMAData = (unsigned char *)XPhysicalAlloc( m_nXMADataSize, MAXULONG_PTR, 0, PAGE_READWRITE ); V_memcpy( m_pXMAData, (unsigned char *)buf.Base() + pHeader->dataOffset, m_nXMADataSize );
return true; }
bool IsPlaying() { XAUDIOSOURCESTATE SourceState; for ( int i=0; i<m_numVoices; i++ ) { m_pSourceVoices[i]->GetVoiceState( &SourceState ); if ( SourceState & XAUDIOSOURCESTATE_STARTED ) { return true; } } return false; }
void Play() { int numPlaying = 0; XAUDIOSOURCESTATE SourceState; for ( int i=0; i<m_numVoices; i++ ) { m_pSourceVoices[i]->GetVoiceState( &SourceState ); if ( SourceState & XAUDIOSOURCESTATE_STARTED ) { numPlaying++; } } if ( numPlaying >= m_numVoices ) { return; }
// find a free voice
IXAudioSourceVoice *pVoice = NULL; for ( int i=0; i<m_numVoices; i++ ) { m_pSourceVoices[i]->GetVoiceState( &SourceState ); if ( !( SourceState & XAUDIOSOURCESTATE_STARTED ) ) { // use the free voice
pVoice = m_pSourceVoices[i]; break; } } if ( !pVoice ) { // none free
return; }
// Set up packet
XAUDIOPACKET Packet = { 0 }; Packet.pBuffer = m_pXMAData; Packet.BufferSize = m_nXMADataSize;
// Submit packet
HRESULT hr = pVoice->SubmitPacket( &Packet, XAUDIOSUBMITPACKET_DISCONTINUITY ); if ( !FAILED( hr ) ) { pVoice->Start( 0 ); } }
void Stop() { for ( int i=0; i<m_numVoices; i++ ) { m_pSourceVoices[i]->Stop( 0 ); } }
void Release() { for ( int i=0; i<ARRAYSIZE( m_pSourceVoices ); i++ ) { if ( m_pSourceVoices[i] ) { m_pSourceVoices[i]->Release(); m_pSourceVoices[i] = NULL; } } if ( m_pXMAData ) { XPhysicalFree( m_pXMAData ); m_pXMAData = NULL; } m_nXMADataSize = 0; m_numVoices = 0; }
private: IXAudioSourceVoice *m_pSourceVoices[4]; unsigned char *m_pXMAData; int m_nXMADataSize; int m_numVoices; };
//-----------------------------------------------------------------------------
// The application object
//-----------------------------------------------------------------------------
class CAppChooser : public CVguiSteamApp { typedef CVguiSteamApp BaseClass;
public: virtual bool Create(); virtual bool PreInit(); virtual int Main(); virtual void Destroy();
void OnSelectionPrevious(); void OnSelectionNext(); void OnActivateGame(); void OnInactivityTimeout(); void OnStopDemoMovie(); void OnDemoMovieEnd(); void OnStopStartupMovie(); void Reset(); void ResetTimeout( float timeout ); bool IsInputEnabled() { return m_bInputEnabled; } bool IsDemoMoviePlaying() { return m_bPlayingDemoMovie; } bool IsStartupMoviePlaying() { return m_bPlayingStartupMovies; } void HandleInvite( DWORD nUserId ); private: const char *GetAppName() { return "AppChooser"; }
bool CreateWindow( int width, int height, bool fullscreen ); bool InitMaterialSystem(); bool InitVGUI(); void ShutdownVGUI(); bool InitAudio(); void ShutdownAudio(); void FrameTick(); void RenderScene(); void ExitChooser(); void EnableInput( bool bEnable ); void StartExitingProcess(); void SetLoadingIconPosition( bool bIsMultiplayer );
int m_nScreenWidth; int m_nScreenHeight; HWND m_hWnd; float m_FadeInTime; float m_FadeOutTime; float m_StartTime; float m_Timeout; int m_Selection; int m_LastSelection; bool m_bInputEnabled; int m_ExitingFrameCount; float m_GameMovieStartTime; float m_BackgroundMovieStartTime; int m_LastBackgroundMovie; int m_StartupMovie;
// various operating states
bool m_bPlayingStartupMovies; bool m_bPlayingDemoMovie; bool m_bExiting; // Live invite handling
bool m_bInviteAccepted; XNKID m_InviteSessionID; DWORD m_nInviteUserID; int m_iImageID; vgui::Panel *m_pRootPanel; CImage *m_pPersistedImage; CImage *m_pOverlay; CImage *m_pFullBlack; CMovieImage *m_pStartupMovieImage; CMovieImage *m_pBackgroundMovie; CMovieImage *m_pDemoMovieImage; CGamePanel *m_pGames[ARRAYSIZE( g_Games )]; CImage *m_pProductTitle; CShadowLabel *m_pInstructionsShadow; vgui::Label *m_pInstructions; vgui::Label *m_pLoading; CImage *m_pLoadingIcon; CImage *m_pProductBackgrounds[ARRAYSIZE( g_Games )]; DWORD m_iStorageDeviceID; DWORD m_iUserIdx; KeyValues *m_pKVSettings; int m_DemoMovie;
CXSound m_Click; CXSound m_Clack; CXSound m_Deny; };
CAppChooser g_AppChooserSystem;
//--------------------------------------------------------------------------------------
// InitMaterialSystem
//
//--------------------------------------------------------------------------------------
bool CAppChooser::InitMaterialSystem() { RECT rect; MaterialSystem_Config_t config; config.SetFlag( MATSYS_VIDCFG_FLAGS_WINDOWED, IsPC() ? true : false ); config.SetFlag( MATSYS_VIDCFG_FLAGS_NO_WAIT_FOR_VSYNC, 0 );
config.m_VideoMode.m_Width = 0; config.m_VideoMode.m_Height = 0; config.m_VideoMode.m_Format = IMAGE_FORMAT_BGRX8888; config.m_VideoMode.m_RefreshRate = 0; config.dxSupportLevel = IsX360() ? 98 : 0;
g_pMaterialSystem->ModInit(); bool modeSet = g_pMaterialSystem->SetMode( m_hWnd, config ); if ( !modeSet ) { Error( "Failed to set mode\n" ); return false; }
g_pMaterialSystem->OverrideConfig( config, false );
GetClientRect( m_hWnd, &rect ); m_nScreenWidth = rect.right; m_nScreenHeight = rect.bottom;
return true; }
void CAppChooser::SetLoadingIconPosition( bool bIsMultiplayer ) { // matches config from matsys_interface.cpp::InitStartupScreen()
float flNormalizedX; float flNormalizedY; float flNormalizedSize; if ( !bIsMultiplayer ) { flNormalizedX = 0.5f; flNormalizedY = 0.86f; flNormalizedSize = 0.1f; } else { flNormalizedX = 0.5f; flNormalizedY = 0.9f; flNormalizedSize = 0.1f; }
// matches calcs from CShaderDeviceDx8::RefreshFrontBufferNonInteractive()
float flXPos = flNormalizedX; float flYPos = flNormalizedY; float flHeight = flNormalizedSize; int nSize = m_nScreenHeight * flHeight; int x = m_nScreenWidth * flXPos - nSize * 0.5f; int y = m_nScreenHeight * flYPos - nSize * 0.5f; int w = nSize; int h = nSize; m_pLoadingIcon->SetBounds( x, y, w, h ); }
//-----------------------------------------------------------------------------
// Setup all our VGUI info
//-----------------------------------------------------------------------------
bool CAppChooser::InitVGUI( void ) { int x, y, w, h, g; KeyValues *pKV;
vgui::surface()->GetScreenSize( w, h ); float aspectRatio = (float)w/(float)h; bool bIsWidescreen = ( aspectRatio >= 1.7f ); bool bIsHiDef = h > 480;
const char *pResolutionKey = ""; if ( bIsWidescreen ) { // 16:9 aspect
if ( bIsHiDef ) { pResolutionKey = "_hidef"; } else { pResolutionKey = "_lodef_wide"; } } else { // 4:3 apsect
if ( bIsHiDef ) { pResolutionKey = "_hidef_norm"; } else { pResolutionKey = "_lodef"; } }
// Start vgui
vgui::ivgui()->Start(); vgui::ivgui()->SetSleep( false );
// load the scheme
vgui::scheme()->LoadSchemeFromFile( "resource/sourcescheme.res", NULL ); vgui::HScheme hScheme = vgui::scheme()->GetScheme( "SourceScheme" ); vgui::IScheme *pSourceScheme = vgui::scheme()->GetIScheme( hScheme );
m_pKVSettings = new KeyValues( "AppChooser.res" ); if ( m_pKVSettings->LoadFromFile( g_pFullFileSystem, "resource/UI/AppChooser.res", "GAME" ) ) { m_pKVSettings->ProcessResolutionKeys( pResolutionKey ); } else { return false; }
// localization
g_pVGuiLocalize->AddFile( "resource/gameui_%language%.txt" ,"GAME", true );
// Init the root panel
m_pRootPanel = new vgui::Panel( NULL, "RootPanel" ); m_pRootPanel->SetBounds( 0, 0, m_nScreenWidth, m_nScreenHeight ); m_pRootPanel->SetPaintBackgroundEnabled( true ); m_pRootPanel->SetVisible( true ); vgui::surface()->SetEmbeddedPanel( m_pRootPanel->GetVPanel() );
// need a full pure opaque black before all panel drawing
// this fixes the top of frame xmv video render work
m_pFullBlack = new CImage( m_pRootPanel, "FullBlack", "vgui/black" ); SETUP_PANEL( m_pFullBlack ); m_pFullBlack->SetBounds( 0, 0, m_nScreenWidth, m_nScreenHeight ); m_pFullBlack->SetVisible( true );
// all the background movies were authored for widescreen
m_pBackgroundMovie = new CMovieImage( m_pRootPanel, "Movie", "Background", m_nScreenWidth, m_nScreenHeight, 0.0f ); SETUP_PANEL( m_pBackgroundMovie ); m_pBackgroundMovie->SetBounds( 0, 0, m_nScreenWidth, m_nScreenHeight ); m_pBackgroundMovie->SetAspectRatio( bIsWidescreen ? 1.0f : 1.778f, false ); m_pBackgroundMovie->SetColor( 255, 255, 255 ); m_pBackgroundMovie->SetVisible( true );
pKV = m_pKVSettings->FindKey( "Logo" ); y = pKV->GetInt( "ypos" ); w = pKV->GetInt( "wide" ); h = pKV->GetInt( "tall" ); m_pProductTitle = new CImage( m_pRootPanel, "Logo", "vgui/appchooser/orangeboxlogo" ); SETUP_PANEL( m_pProductTitle ); m_pProductTitle->SetBounds( ( m_nScreenWidth - w )/2, y, w, h ); m_pProductTitle->SetVisible( true );
wchar_t *pString = g_pVGuiLocalize->Find( "#GameUI_AppChooser_SelectGame" ); pKV = m_pKVSettings->FindKey( "SelectGame" ); y = pKV->GetInt( "ypos" ); m_pInstructionsShadow = new CShadowLabel( m_pRootPanel, "SelectGame", pString ); SETUP_PANEL( m_pInstructionsShadow ); m_pInstructionsShadow->SetFont( pSourceScheme->GetFont( "ChapterTitleBlur" ) ); m_pInstructionsShadow->SizeToContents(); m_pInstructionsShadow->SetWide( m_nScreenWidth ); m_pInstructionsShadow->SetPos( 0, y ); m_pInstructionsShadow->SetContentAlignment( vgui::Label::a_center ); m_pInstructionsShadow->SetPaintBackgroundEnabled( false ); m_pInstructionsShadow->SetFgColor( Color( 0, 0, 0, 255) );
m_pInstructions = new vgui::Label( m_pRootPanel, "SelectGame", pString ); SETUP_PANEL( m_pInstructions ); m_pInstructions->SetFont( pSourceScheme->GetFont( "ChapterTitle" ) ); m_pInstructions->SizeToContents(); m_pInstructions->SetWide( m_nScreenWidth ); m_pInstructions->SetPos( 0, y ); m_pInstructions->SetContentAlignment( vgui::Label::a_center ); m_pInstructions->SetPaintBackgroundEnabled( false ); m_pInstructions->SetFgColor( Color( 255, 255, 255, 255) );
pKV = m_pKVSettings->FindKey( "GamePanel" ); w = pKV->GetInt( "wide" ); g = pKV->GetInt( "gap" ); x = ( m_nScreenWidth - ( (int)( ARRAYSIZE( g_Games ) ) * ( w + g ) - g ) ) / 2; y = pKV->GetInt( "ypos" ); for ( int i=0; i<ARRAYSIZE( g_Games ); i++ ) { m_pGames[i] = new CGamePanel( m_pRootPanel, "GamePanel", &g_Games[i], bIsWidescreen, m_pKVSettings ); SETUP_PANEL( m_pGames[i] ); m_pGames[i]->SetPos( x, y ); m_pGames[i]->SetPaintBackgroundType( 2 ); m_pGames[i]->SetSelected( false ); x += w + g; }
// the product backgrounds are topmost and used as fade out materials
for ( int i=0; i<ARRAYSIZE( g_Games ); i++ ) { char filename[MAX_PATH]; V_snprintf( filename, sizeof( filename ), "vgui/appchooser/background_%s%s", g_Games[i].pGameDir, bIsWidescreen ? "_widescreen" : "" ); m_pProductBackgrounds[i] = new CImage( m_pRootPanel, "Products", filename ); SETUP_PANEL( m_pProductBackgrounds[i] ); m_pProductBackgrounds[i]->SetBounds( 0, 0, m_nScreenWidth, m_nScreenHeight ); m_pProductBackgrounds[i]->SetVisible( true ); m_pProductBackgrounds[i]->SetAlpha( 0 ); }
pString = g_pVGuiLocalize->Find( "#GameUI_Loading" ); y = m_nScreenHeight / 2; m_pLoading = new vgui::Label( m_pRootPanel, "Text", pString ); SETUP_PANEL( m_pLoading ); m_pLoading->SetFont( pSourceScheme->GetFont( "ChapterTitle" ) ); m_pLoading->SizeToContents(); m_pLoading->SetWide( m_nScreenWidth ); m_pLoading->SetPos( 0, y ); m_pLoading->SetContentAlignment( vgui::Label::a_center ); m_pLoading->SetPaintBackgroundEnabled( false ); m_pLoading->SetFgColor( Color( 255, 255, 255, 255) ); m_pLoading->SetVisible( false );
m_pLoadingIcon = new CImage( m_pRootPanel, "LoadingIcon", "vgui/appchooser/loading_icon" ); SETUP_PANEL( m_pLoadingIcon ); SetLoadingIconPosition( false ); m_pLoadingIcon->SetVisible( false ); m_pLoadingIcon->SetAlpha( 0 );
// create back buffer cloned texture
ITexture *pTexture = NULL; if ( XboxLaunch()->GetLaunchFlags() & LF_INTERNALLAUNCH ) { pTexture = g_pMaterialSystem->CreateProceduralTexture( "PersistedTexture", TEXTURE_GROUP_OTHER, m_nScreenWidth, m_nScreenHeight, g_pMaterialSystem->GetBackBufferFormat(), TEXTUREFLAGS_NOMIP | TEXTUREFLAGS_SINGLECOPY );
// the persisted texture is in the back buffer, get it
CMatRenderContextPtr pRenderContext( g_pMaterialSystem ); pRenderContext->CopyRenderTargetToTexture( pTexture ); }
// create a material to bind the persisted texture
// the fade-in material is topmost, fully opaque, and fades to transluscent on initial rendering
KeyValues *pVMTKeyValues = new KeyValues( "UnlitGeneric" ); pVMTKeyValues->SetInt( "$vertexcolor", 1 ); pVMTKeyValues->SetInt( "$vertexalpha", 1 ); pVMTKeyValues->SetInt( "$linearwrite", 1 ); // These 2 lines are needed so that we don't lose bits of precision in
pVMTKeyValues->SetInt( "$gammacolorread", 1 ); // the dark colors due to the 360's lossy sRGB read hardware
pVMTKeyValues->SetInt( "$ignorez", 1 ); if ( pTexture ) { pVMTKeyValues->SetString( "$basetexture", "PersistedTexture" ); } else { // there is no persisted texture, fade in from black
pVMTKeyValues->SetString( "$basetexture", "vgui/black" ); } IMaterial *pFadeInMaterial = g_pMaterialSystem->CreateMaterial( "__FadeInMaterial.vmt", pVMTKeyValues );
// the persisted image is either the image from the relaunch or black during first boot
m_pPersistedImage = new CImage( m_pRootPanel, "FadeInOverlay", pFadeInMaterial ); SETUP_PANEL( m_pPersistedImage ); m_pPersistedImage->SetBounds( 0, 0, m_nScreenWidth, m_nScreenHeight ); m_pPersistedImage->SetVisible( true ); m_pPersistedImage->SetAlpha( 255 ); m_pOverlay = m_pPersistedImage;
// full screen demo movie, use letterboxing
m_pDemoMovieImage = new CMovieImage( m_pRootPanel, "Movie", "Demo", m_nScreenWidth, m_nScreenHeight, 2.0f ); SETUP_PANEL( m_pDemoMovieImage ); m_pDemoMovieImage->SetBounds( 0, 0, m_nScreenWidth, m_nScreenHeight ); m_pDemoMovieImage->SetAspectRatio( bIsWidescreen ? 1.0f : 1.778f, true ); m_pDemoMovieImage->SetVisible( true );
// full screen startup movies, use letterboxing, instant start
m_pStartupMovieImage = new CMovieImage( m_pRootPanel, "Movie", "Startup", m_nScreenWidth, m_nScreenHeight, 0.0f ); SETUP_PANEL( m_pStartupMovieImage ); m_pStartupMovieImage->SetBounds( 0, 0, m_nScreenWidth, m_nScreenHeight ); m_pStartupMovieImage->SetAspectRatio( bIsWidescreen ? 1.0f : 1.778f, true ); m_pStartupMovieImage->SetVisible( true );
return true; }
//-----------------------------------------------------------------------------
// Stop VGUI
//-----------------------------------------------------------------------------
void CAppChooser::ShutdownVGUI( void ) { delete m_pRootPanel; }
//-----------------------------------------------------------------------------
// Initialize Audio
//-----------------------------------------------------------------------------
bool CAppChooser::InitAudio() { // Set up initialize parameters of XAudio Engine
// Both threads on core 2
XAUDIOENGINEINIT EngineInit = { 0 }; EngineInit.pEffectTable = &XAudioDefaultEffectTable; EngineInit.ThreadUsage = XAUDIOTHREADUSAGE_THREAD4 | XAUDIOTHREADUSAGE_THREAD5;
// Initialize the XAudio Engine
HRESULT hr = XAudioInitialize( &EngineInit ); if ( FAILED( hr ) ) { Error( "Error calling XAudioInitialize\n" ); }
m_Click.SetupWave( "sound/ui/buttonclick.360.wav", 2 ); m_Clack.SetupWave( "sound/ui/buttonclickrelease.360.wav", 2 ); m_Deny.SetupWave( "sound/player/suit_denydevice.360.wav", 2 );
return true; }
void CAppChooser::ShutdownAudio() { // Shut down and free XAudio resources
XAudioShutDown(); }
//--------------------------------------------------------------------------------------
// Reset timeout
//--------------------------------------------------------------------------------------
void CAppChooser::ResetTimeout( float timeout ) { if ( timeout > 0 ) { m_Timeout = Plat_FloatTime() + timeout; } else { m_Timeout = 0; } }
//--------------------------------------------------------------------------------------
// Intialization Reset. Expected to be called once after inits.
//--------------------------------------------------------------------------------------
void CAppChooser::Reset() { // set selection to previous game or default
m_Selection = 0; m_LastSelection = 0; const char *pGameName = CommandLine()->ParmValue( "-game", "ep2" ); for ( int i=0; i<ARRAYSIZE( g_Games ); i++ ) { if ( V_stristr( pGameName, g_Games[i].pGameDir ) ) { m_Selection = i; break; } }
// get the storage device
m_iStorageDeviceID = XboxLaunch()->GetStorageID(); Msg( "Storage ID: %d", m_iStorageDeviceID );
// Set the user index
m_iUserIdx = XboxLaunch()->GetUserID(); if ( g_pInputSystem ) { g_pInputSystem->SetPrimaryUserId( m_iUserIdx ); } XBX_SetPrimaryUserId( m_iUserIdx ); Msg( "User ID: %d", m_iUserIdx );
m_StartTime = Plat_FloatTime(); m_FadeInTime = 0; m_FadeOutTime = 0;
m_bExiting = false; m_ExitingFrameCount = 0;
m_bPlayingDemoMovie = false; m_DemoMovie = 0;
// background movie and selection startup in sync
m_LastBackgroundMovie = m_Selection; m_BackgroundMovieStartTime = 0; m_GameMovieStartTime = 0;
EnableInput( true );
if ( !( XboxLaunch()->GetLaunchFlags() & LF_INTERNALLAUNCH ) ) { // first time boot
// startup movies play first, and never again
ResetTimeout( 0 );
m_StartupMovie = -1; m_bPlayingStartupMovies = true; } else { // normal background startup
ResetTimeout( INACTIVITY_TIMEOUT );
// foreground movie starts a little staggered
m_BackgroundMovieStartTime = Plat_FloatTime(); m_GameMovieStartTime = m_BackgroundMovieStartTime + 1.0f; }
// Init our invite data
m_bInviteAccepted = false; m_nInviteUserID = XBX_INVALID_USER_ID; memset( (void *)&m_InviteSessionID, 0, sizeof( m_InviteSessionID ) ); }
//--------------------------------------------------------------------------------------
// Handle previous selection
//--------------------------------------------------------------------------------------
void CAppChooser::OnSelectionPrevious() { // backward wraparound
m_Selection = ( m_Selection + ARRAYSIZE( g_Games ) - 1 ) % ARRAYSIZE( g_Games ); m_Click.Play(); }
//--------------------------------------------------------------------------------------
// Handle next selection
//--------------------------------------------------------------------------------------
void CAppChooser::OnSelectionNext() { // forward wraparound
m_Selection = ( m_Selection + ARRAYSIZE( g_Games ) + 1 ) % ARRAYSIZE( g_Games ); m_Click.Play(); }
void CAppChooser::EnableInput( bool bEnable ) { m_bInputEnabled = bEnable; }
//--------------------------------------------------------------------------------------
// Chooser exits
//--------------------------------------------------------------------------------------
void CAppChooser::ExitChooser() { // reset stale arguments that encode prior game
// launcher will establish correct arguments based on desired game
CommandLine()->RemoveParm( "-game" ); CommandLine()->AppendParm( "-game", g_Games[m_Selection].pGameDir );
// Special command line parameter for tf. Command line args persist across
// relaunches, so remove it first in case we came from tf and are going to another game.
CommandLine()->RemoveParm( "-swapcores" ); if ( !Q_stricmp( g_Games[m_Selection].pGameDir, "tf" ) ) { CommandLine()->AppendParm( "-swapcores", NULL ); }
int fFlags = LF_EXITFROMCHOOSER;
// allocate the full payload
int nPayloadSize = XboxLaunch()->MaxPayloadSize(); byte *pPayload = (byte *)stackalloc( nPayloadSize ); V_memset( pPayload, 0, nPayloadSize );
// payload is at least the command line
// any user data needed must be placed AFTER the command line
const char *pCmdLine = CommandLine()->GetCmdLine(); int nCmdLineLength = (int)strlen( pCmdLine ) + 1; V_memcpy( pPayload, pCmdLine, min( nPayloadSize, nCmdLineLength ) );
// add any other data here to payload, after the command line
// ...
XboxLaunch()->SetStorageID( m_iStorageDeviceID ); m_iUserIdx = XBX_GetPrimaryUserId(); if ( m_bInviteAccepted ) { // A potentially different user was invited, so we need to connect them
m_iUserIdx = m_nInviteUserID; } XboxLaunch()->SetUserID( m_iUserIdx );
if ( m_bInviteAccepted ) { // In the case of an invitation acceptance, we need to pack extra data into the payload
fFlags |= LF_INVITERESTART; XboxLaunch()->SetInviteSessionID( &m_InviteSessionID ); }
// Save out the data
bool bLaunch = XboxLaunch()->SetLaunchData( (void *)pPayload, nPayloadSize, fFlags ); if ( bLaunch ) { COM_TimestampedLog( "Launching: \"%s\" Flags: 0x%8.8x", pCmdLine, XboxLaunch()->GetLaunchFlags() );
g_pMaterialSystem->PersistDisplay(); ShutdownVGUI(); ShutdownAudio(); XBX_DisconnectConsoleMonitor();
XboxLaunch()->Launch(); } }
//--------------------------------------------------------------------------------------
// Handle game selection
//--------------------------------------------------------------------------------------
void CAppChooser::OnActivateGame() { if ( !m_FadeInTime || Plat_FloatTime() <= m_FadeInTime + 1.0f ) { // lockout user selection input until screen has stable rendering and completed its fade in
// prevents button mashing doing an immediate game selection just as the startup movies end
return; }
if ( !g_Games[m_Selection].bEnabled ) { m_Deny.Play(); return; }
m_Clack.Play(); while ( m_Clack.IsPlaying() ) { // let the audio complete
Sleep( 1 ); }
StartExitingProcess(); }
void CAppChooser::OnDemoMovieEnd() { g_AppChooserSystem.ResetTimeout( INACTIVITY_TIMEOUT ); m_bPlayingDemoMovie = false; }
void DemoMovieCallback() { g_AppChooserSystem.OnDemoMovieEnd(); }
//--------------------------------------------------------------------------------------
// Handle inactivity event
//--------------------------------------------------------------------------------------
void CAppChooser::OnInactivityTimeout() { // no further inactivity timeouts
ResetTimeout( 0 );
const char *pDemoMovieName = g_DemoMovies[m_DemoMovie]; m_DemoMovie++; if ( m_DemoMovie >= ARRAYSIZE( g_DemoMovies ) ) { // reset
m_DemoMovie = 0; }
m_bPlayingDemoMovie = m_pDemoMovieImage->StartMovieFromFile( pDemoMovieName, true, false, DemoMovieCallback ); if ( !m_bPlayingDemoMovie ) { // try again, later
ResetTimeout( INACTIVITY_TIMEOUT ); } }
//--------------------------------------------------------------------------------------
// Handle demo stop request
//--------------------------------------------------------------------------------------
void CAppChooser::OnStopDemoMovie() { m_pDemoMovieImage->StopMovie(); }
//--------------------------------------------------------------------------------------
// Handle startup stop request
//--------------------------------------------------------------------------------------
void CAppChooser::OnStopStartupMovie() { if ( m_StartupMovie >= 0 && g_StartupMovies[m_StartupMovie].bUserCanSkip ) { m_pStartupMovieImage->StopMovie(); } }
//--------------------------------------------------------------------------------------
// Setup the exiting context. Cannot be aborted.
//--------------------------------------------------------------------------------------
void CAppChooser::StartExitingProcess() { bool bIsMultiplayer = V_stricmp( g_Games[m_Selection].pGameDir, "tf" ) == 0;
// stable rendering, start the fade out
m_pOverlay = m_pProductBackgrounds[m_Selection];
m_pLoading->SetVisible( true ); m_pLoading->SetAlpha( 0 ); SetLoadingIconPosition( bIsMultiplayer ); m_pLoadingIcon->SetVisible( true ); m_pLoadingIcon->SetAlpha( 0 );
m_FadeOutTime = Plat_FloatTime();
m_bExiting = true; m_ExitingFrameCount = 0;
// ensure that nothing can stop the exiting process
// otherwise the player could rapidly select a game during the fade outs
ResetTimeout( 0 ); EnableInput( false ); }
//--------------------------------------------------------------------------------------
// Handle per frame update, prior to render
//--------------------------------------------------------------------------------------
void CAppChooser::FrameTick() { if ( m_ExitingFrameCount ) { return; }
g_TargetMovieVolume = 1.0f; BOOL bControl; if ( ERROR_SUCCESS == XMPTitleHasPlaybackControl(&bControl) ) { g_TargetMovieVolume = bControl ? 1.0f : 0.0f; }
if ( m_FadeInTime ) { // fade in overlay goes from [1..0] and holds on 0
float t = ( Plat_FloatTime() - m_FadeInTime ) * 2.0f; t = 1.0f - clamp( t, 0.0f, 1.0f ); m_pOverlay->SetAlpha ( t * 255.0f ); }
if ( m_FadeOutTime ) { // fade out overlay goes from [0..1] and holds on 1
float t = ( Plat_FloatTime() - m_FadeOutTime ) * 2.0f; t = clamp( t, 0.0f, 1.0f ); m_pOverlay->SetAlpha ( t * 255.0f ); }
for ( int i=0; i<ARRAYSIZE( g_Games ); i++ ) { m_pGames[i]->SetSelected( false ); } m_pGames[m_Selection]->SetSelected( true );
if ( m_bExiting ) { m_pLoading->SetAlpha( m_pOverlay->GetAlpha() ); m_pLoadingIcon->SetAlpha( m_pOverlay->GetAlpha() ); if ( m_pOverlay->GetAlpha() == 255 ) { // exiting needs to have fade overlay fully opaque before stopping background movie
m_pBackgroundMovie->StopMovie();
// exiting commences after all movies full release and enough frames have swapped to ensure stability
// strict time (frame rate) cannot be trusted, must allow a non trivial amount of presents
m_ExitingFrameCount = 30; } }
if ( m_bPlayingStartupMovies ) { if ( m_pStartupMovieImage->IsFullyReleased() ) { m_StartupMovie++; if ( m_StartupMovie >= ARRAYSIZE( g_StartupMovies ) ) { // end of cycle
m_StartupMovie = -1; m_bPlayingStartupMovies = false; } else { m_bPlayingStartupMovies = m_pStartupMovieImage->StartMovieFromFile( g_StartupMovies[m_StartupMovie].pMovieName, true, false ); } } if ( !m_bPlayingStartupMovies ) { ResetTimeout( INACTIVITY_TIMEOUT ); m_BackgroundMovieStartTime = Plat_FloatTime(); m_GameMovieStartTime = m_BackgroundMovieStartTime + 1.0f; } else { return; } }
if ( m_bInviteAccepted ) { // stop attract mode
if ( m_bPlayingDemoMovie ) { // hint the demo movie to stop
OnStopDemoMovie(); } // attract movies must finish before allowing invite
// background movies must finish before allowing invite
// starts the exiting process ONCE
if ( !m_bPlayingStartupMovies && !m_bPlayingDemoMovie && !m_bExiting ) { for ( int i = 0; i < ARRAYSIZE( g_Games ); i++ ) { if ( V_stristr( "tf", g_Games[i].pGameDir ) ) { // EVIL! spoof a user slection to invite only TF
m_Selection = i; StartExitingProcess();
// must fixup state, invite could have happened very early, at any time, before the initial fade-in
// ensure no movies start
m_BackgroundMovieStartTime = 0; m_GameMovieStartTime = 0; // hack the fade times to match the expected state
if ( !m_FadeInTime || m_FadeInTime >= Plat_FloatTime() ) { // can't fade out, invite occured before fade-in
// can only snap it because there is no background to fade from
m_pPersistedImage->SetAlpha( 0 ); m_FadeInTime = 0; m_FadeOutTime = 0; m_pOverlay->SetAlpha( 255 ); } break; } } } }
if ( m_bExiting || m_bPlayingDemoMovie || m_LastSelection != m_Selection ) { m_pGames[m_LastSelection]->StopMovie(); m_LastSelection = m_Selection;
// user can change selection very quickly
// lag the movie starting until selection settles
m_GameMovieStartTime = Plat_FloatTime() + 2.0f; }
if ( !m_bExiting && !m_bPlayingDemoMovie && ( m_GameMovieStartTime != 0 ) && ( Plat_FloatTime() >= m_GameMovieStartTime ) ) { // keep trying the current selection, it will eventually start
m_pGames[m_Selection]->StartMovie(); if ( m_LastBackgroundMovie != m_Selection ) { m_pBackgroundMovie->StopMovie(); m_LastBackgroundMovie = m_Selection; m_BackgroundMovieStartTime = Plat_FloatTime() + 2.0f; } }
// update the background movie, lags far behind any user selection
if ( !m_bExiting && !m_bPlayingDemoMovie && ( m_BackgroundMovieStartTime != 0 ) && ( Plat_FloatTime() >= m_BackgroundMovieStartTime ) ) { char szFilename[MAX_PATH]; V_snprintf( szFilename, sizeof( szFilename ), "background_%s.wmv", g_Games[m_Selection].pGameDir );
// keep trying the current selection, it will eventually start
bool bStarted = m_pBackgroundMovie->StartMovieFromFile( szFilename, false, true ); if ( bStarted ) { m_LastBackgroundMovie = m_Selection; } } }
//--------------------------------------------------------------------------------------
// Render the scene
//--------------------------------------------------------------------------------------
void CAppChooser::RenderScene() { FrameTick();
CMatRenderContextPtr pRenderContext( g_pMaterialSystem ); g_pMaterialSystem->BeginFrame( Plat_FloatTime() );
pRenderContext->ClearColor3ub( 0, 0, 0 ); pRenderContext->ClearBuffers( true, true ); pRenderContext->Flush( true );
// render all movies, XMV needs to hijack D3D
bool bPreviousState = g_pMaterialSystem->OwnGPUResources( false ); { m_pStartupMovieImage->RenderVideoFrame(); m_pBackgroundMovie->RenderVideoFrame(); m_pDemoMovieImage->RenderVideoFrame(); for ( int i=0; i<ARRAYSIZE( m_pGames ); i++ ) { m_pGames[i]->m_pMovieImage->RenderVideoFrame(); } } g_pMaterialSystem->OwnGPUResources( bPreviousState );
pRenderContext->Viewport( 0, 0, m_nScreenWidth, m_nScreenHeight ); pRenderContext->MatrixMode( MATERIAL_PROJECTION ); pRenderContext->LoadIdentity(); pRenderContext->MatrixMode( MATERIAL_VIEW ); pRenderContext->LoadIdentity(); pRenderContext->MatrixMode( MATERIAL_MODEL ); pRenderContext->LoadIdentity(); pRenderContext->Flush( true );
vgui::ivgui()->RunFrame(); vgui::surface()->PaintTraverseEx( vgui::surface()->GetEmbeddedPanel() );
g_pMaterialSystem->EndFrame(); g_pMaterialSystem->SwapBuffers();
if ( !m_FadeInTime && !m_bPlayingStartupMovies && !m_bExiting ) { // stable rendering, start the fade in
m_FadeInTime = Plat_FloatTime() + 1.0f; }
// check for timeout
if ( m_Timeout && ( Plat_FloatTime() >= m_Timeout ) ) { m_Timeout = 0; OnInactivityTimeout(); } if ( m_ExitingFrameCount > 1 && m_pBackgroundMovie->IsFullyReleased() && m_pGames[m_Selection]->m_pMovieImage->IsFullyReleased() ) { // must wait for a few frames to settle to ensure frame buffer is stable
m_ExitingFrameCount--; if ( m_ExitingFrameCount == 1 ) { ExitChooser(); } } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CAppChooser::HandleInvite( DWORD nUserId ) { // invites are asynchronous and could happen at any time
if ( m_bInviteAccepted ) { // already accepted
return; }
// Collect our session data
XINVITE_INFO inviteInfo; DWORD dwError = XInviteGetAcceptedInfo( nUserId, &inviteInfo ); if ( dwError != ERROR_SUCCESS ) { return; }
// We only care if we're asked to join an Orange Box session
if ( inviteInfo.dwTitleID != TITLEID_THE_ORANGE_BOX ) { return; }
// Store off the session ID and mark the invite as accepted internally
m_bInviteAccepted = true; m_InviteSessionID = inviteInfo.hostInfo.sessionID; m_nInviteUserID = nUserId; // must wait for the startup movies or attract mode to end
// FrameTick() will detect the invite and transition
// the user has accpeted and cannot abort the invite
EnableInput( false ); ResetTimeout( 0 ); }
//--------------------------------------------------------------------------------------
// Window Proc
//--------------------------------------------------------------------------------------
LRESULT CALLBACK WndProc( HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam ) { switch ( iMsg ) { case WM_CLOSE: g_bActive = false; break; case WM_DESTROY: PostQuitMessage( 0 ); return 0L;
case WM_LIVE_INVITE_ACCEPTED: g_AppChooserSystem.HandleInvite( LOWORD( lParam ) ); break;
case WM_XCONTROLLER_KEY: if ( !g_AppChooserSystem.IsInputEnabled() ) { break; }
if ( g_AppChooserSystem.IsStartupMoviePlaying() ) { // some startup movies can be aborted
switch ( wParam ) { case KEY_XBUTTON_A: case KEY_XBUTTON_START: if ( LOWORD( lParam ) ) { g_AppChooserSystem.OnStopStartupMovie(); } } // no other input is allowed during this state
break; }
if ( g_AppChooserSystem.IsDemoMoviePlaying() ) { // demo movies can be aborted
switch ( wParam ) { case KEY_XBUTTON_A: case KEY_XBUTTON_START: if ( LOWORD( lParam ) ) { g_AppChooserSystem.OnStopDemoMovie(); } } } else { if ( LOWORD( lParam ) ) { g_AppChooserSystem.ResetTimeout( INACTIVITY_TIMEOUT ); }
switch ( wParam ) { case KEY_XBUTTON_LEFT: case KEY_XSTICK1_LEFT: if ( LOWORD( lParam ) ) { g_AppChooserSystem.OnSelectionPrevious(); } break;
case KEY_XBUTTON_RIGHT: case KEY_XSTICK1_RIGHT: if ( LOWORD( lParam ) ) { g_AppChooserSystem.OnSelectionNext(); } break;
case KEY_XBUTTON_A: case KEY_XBUTTON_START: if ( LOWORD( lParam ) ) { g_AppChooserSystem.OnActivateGame(); } break; } } break; } return DefWindowProc( hWnd, iMsg, wParam, lParam ); }
//--------------------------------------------------------------------------------------
// CreateWindow
//
//--------------------------------------------------------------------------------------
bool CAppChooser::CreateWindow( int width, int height, bool bFullScreen ) { HWND hWnd; WNDCLASSEX wndClass; DWORD dwStyle, dwExStyle; int x, y, sx, sy; if ( ( hWnd = FindWindow( GetAppName(), GetAppName() ) ) != NULL ) { SetForegroundWindow( hWnd ); return true; } wndClass.cbSize = sizeof( wndClass ); wndClass.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; wndClass.lpfnWndProc = ::WndProc; wndClass.cbClsExtra = 0; wndClass.cbWndExtra = 0; wndClass.hInstance = (HINSTANCE)GetAppInstance(); wndClass.hIcon = 0; wndClass.hCursor = LoadCursor(NULL, IDC_ARROW); wndClass.hbrBackground = (HBRUSH)COLOR_GRAYTEXT; wndClass.lpszMenuName = NULL; wndClass.lpszClassName = GetAppName(); wndClass.hIconSm = 0; if ( !RegisterClassEx( &wndClass ) ) { Error( "Window class registration failed\n" ); return false; } if ( bFullScreen ) { dwExStyle = WS_EX_TOPMOST; dwStyle = WS_POPUP | WS_VISIBLE; } else { dwExStyle = 0; dwStyle = WS_CAPTION | WS_SYSMENU; } x = y = 0; sx = width; sy = height;
hWnd = CreateWindowEx( dwExStyle, GetAppName(), // window class name
GetAppName(), // window caption
dwStyle | WS_CLIPCHILDREN | WS_CLIPSIBLINGS, // window style
x, // initial x position
y, // initial y position
sx, // initial x size
sy, // initial y size
NULL, // parent window handle
NULL, // window menu handle
(HINSTANCE)GetAppInstance(),// program instance handle
NULL); // creation parameter
if ( hWnd == NULL ) { return false; }
m_hWnd = hWnd; return true; }
//-----------------------------------------------------------------------------
// Create
//-----------------------------------------------------------------------------
bool CAppChooser::Create() { AppSystemInfo_t appSystems[] = { { "filesystem_stdio.dll", QUEUEDLOADER_INTERFACE_VERSION }, { "materialsystem.dll", MATERIAL_SYSTEM_INTERFACE_VERSION }, { "inputsystem.dll", INPUTSYSTEM_INTERFACE_VERSION }, { "vgui2.dll", VGUI_IVGUI_INTERFACE_VERSION }, { "vguimatsurface.dll", VGUI_SURFACE_INTERFACE_VERSION }, { "", "" } };
MathLib_Init( 2.2f, 2.2f, 0.0f, 2.0f );
SpewOutputFunc( g_DefaultSpewFunc );
// Add in the cvar factory
AppModule_t cvarModule = LoadModule( VStdLib_GetICVarFactory() ); AddSystem( cvarModule, CVAR_INTERFACE_VERSION );
// vxconsole - true will block (legacy behavior)
XBX_InitConsoleMonitor( false );
if ( !AddSystems( appSystems ) ) return false;
IMaterialSystem* pMaterialSystem = (IMaterialSystem*)FindSystem( MATERIAL_SYSTEM_INTERFACE_VERSION ); if ( !pMaterialSystem ) { Error( "Failed to find %s\n", MATERIAL_SYSTEM_INTERFACE_VERSION ); return false; }
if ( IsX360() ) { IFileSystem* pFileSystem = (IFileSystem*)FindSystem( FILESYSTEM_INTERFACE_VERSION ); if ( !pFileSystem ) { Error( "Failed to find %s\n", FILESYSTEM_INTERFACE_VERSION ); return false; } pFileSystem->LoadModule( "shaderapidx9.dll" ); }
pMaterialSystem->SetShaderAPI( "shaderapidx9.dll" );
return true; }
//-----------------------------------------------------------------------------
// PreInit
//-----------------------------------------------------------------------------
bool CAppChooser::PreInit() { if ( !BaseClass::PreInit() ) return false;
if ( !g_pFullFileSystem || !g_pMaterialSystem ) { Warning( "Unable to find required interfaces!\n" ); return false; }
// Add paths...
if ( !SetupSearchPaths( NULL, false, true ) ) { Error( "Failed to setup search paths\n" ); return false; }
// Create the main program window and our viewport
int w = 640; int h = 480; if ( IsX360() ) { w = GetSystemMetrics( SM_CXSCREEN ); h = GetSystemMetrics( SM_CYSCREEN ); }
if ( !CreateWindow( w, h, false ) ) { ChangeDisplaySettings( 0, 0 ); Error( "Unable to create main window\n" ); return false; }
ShowWindow( m_hWnd, SW_SHOWNORMAL ); UpdateWindow( m_hWnd ); SetForegroundWindow( m_hWnd ); SetFocus( m_hWnd );
XOnlineStartup();
return true; }
//-----------------------------------------------------------------------------
// Destroy
//-----------------------------------------------------------------------------
void CAppChooser::Destroy() { XOnlineCleanup(); }
//-----------------------------------------------------------------------------
// Main
//-----------------------------------------------------------------------------
int CAppChooser::Main() { if ( !InitMaterialSystem() ) { return 0; }
if ( !InitVGUI() ) { return 0; }
if ( !InitAudio() ) { return 0; }
// post initialization reset
Reset();
// Setup a listener for invites
XBX_NotifyCreateListener( XNOTIFY_LIVE );
MSG msg; while ( g_bActive == TRUE ) { // Pump the XBox notifications
XBX_ProcessEvents();
while ( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) ) { TranslateMessage( &msg ); DispatchMessage( &msg ); }
g_pInputSystem->PollInputState(); RenderScene(); }
ShutdownVGUI(); ShutdownAudio(); Destroy();
return 0; }
//-----------------------------------------------------------------------------
// The entry point for the application
//-----------------------------------------------------------------------------
extern "C" __declspec(dllexport) int AppChooserMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow ) { CommandLine()->CreateCmdLine( lpCmdLine );
SetAppInstance( hInstance );
CSteamApplication steamApplication( &g_AppChooserSystem ); steamApplication.Run();
return 0; }
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