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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: .360 Creation for all studiomdl generated files (mdl, vvd, vtx, ani, phy)
//
//=====================================================================================//
#include "MakeGameData.h"
#include "studiobyteswap.h"
#include "studio.h"
#include "vphysics_interface.h"
#include "materialsystem/IMaterial.h"
#include "materialsystem/hardwareverts.h"
#include "optimize.h"
//-----------------------------------------------------------------------------
// Models are already converted in a pre-pass.
//-----------------------------------------------------------------------------
bool CreateTargetFile_Model( const char *pSourceName, const char *pTargetName, bool bWriteToZip ) { // model component should be present
CUtlBuffer targetBuffer; if ( !scriptlib->ReadFileToBuffer( pTargetName, targetBuffer ) ) { return false; }
// no conversion to write, but possibly zipped
bool bSuccess = WriteBufferToFile( pTargetName, targetBuffer, bWriteToZip, WRITE_TO_DISK_NEVER ); return bSuccess; }
//-----------------------------------------------------------------------------
// Load necessary dlls
//-----------------------------------------------------------------------------
bool InitStudioByteSwap( void ) { StudioByteSwap::SetVerbose( false ); StudioByteSwap::ActivateByteSwapping( true ); StudioByteSwap::SetCollisionInterface( g_pPhysicsCollision );
return true; }
//----------------------------------------------------------------------
// Get list of files that a model requires.
//----------------------------------------------------------------------
bool GetDependants_MDL( const char *pModelName, CUtlVector< CUtlString > *pList ) { if ( !g_bModPathIsValid ) { Msg( "Indeterminate mod path, Cannot perform BSP conversion\n" ); return false; }
CUtlBuffer sourceBuf; if ( !g_pFullFileSystem->ReadFile( pModelName, "GAME", sourceBuf ) ) { Msg( "Error! Couldn't open file '%s'!\n", pModelName ); return false; }
studiohdr_t *pStudioHdr = (studiohdr_t *)sourceBuf.Base(); Studio_ConvertStudioHdrToNewVersion( pStudioHdr ); if ( pStudioHdr->version != STUDIO_VERSION ) { Msg( "Error! Bad Model '%s', Expecting Version (%d), got (%d)\n", pModelName, STUDIO_VERSION, pStudioHdr->version ); return false; }
char szOutName[MAX_PATH]; if ( pStudioHdr->flags & STUDIOHDR_FLAGS_OBSOLETE ) { V_strncpy( szOutName, "materials/sprites/obsolete.vmt", sizeof( szOutName ) ); V_FixSlashes( szOutName ); pList->AddToTail( szOutName ); } else if ( pStudioHdr->textureindex != 0 ) { // iterate each texture
int i; int j; for ( i = 0; i < pStudioHdr->numtextures; i++ ) { // iterate through all directories until a valid material is found
bool bFound = false; for ( j = 0; j < pStudioHdr->numcdtextures; j++ ) { char szPath[MAX_PATH]; V_ComposeFileName( "materials", pStudioHdr->pCdtexture( j ), szPath, sizeof( szPath ) );
// should have been fixed in studiomdl
// some mdls are ending up with double slashes, borking loads
int len = strlen( szPath ); if ( len > 2 && szPath[len-2] == '\\' && szPath[len-1] == '\\' ) { szPath[len-1] = '\0'; } V_ComposeFileName( szPath, pStudioHdr->pTexture( i )->pszName(), szOutName, sizeof( szOutName ) ); V_SetExtension( szOutName, ".vmt", sizeof( szOutName ) );
if ( g_pFullFileSystem->FileExists( szOutName, "GAME" ) ) { bFound = true; break; } }
if ( bFound ) { pList->AddToTail( szOutName ); } } } return true; }
//-----------------------------------------------------------------------------
// Get the preload data for a vhv file
//-----------------------------------------------------------------------------
bool GetPreloadData_VHV( const char *pFilename, CUtlBuffer &fileBufferIn, CUtlBuffer &preloadBufferOut ) { HardwareVerts::FileHeader_t *pHeader = (HardwareVerts::FileHeader_t *)fileBufferIn.Base();
unsigned int version = BigLong( pHeader->m_nVersion );
// ensure caller's buffer is clean
// caller determines preload size, via TellMaxPut()
preloadBufferOut.Purge();
if ( version != VHV_VERSION ) { // bad version
Msg( "Can't preload: '%s', expecting version %d got version %d\n", pFilename, VHV_VERSION, version ); return false; }
unsigned int nPreloadSize = sizeof( HardwareVerts::FileHeader_t );
preloadBufferOut.Put( fileBufferIn.Base(), nPreloadSize );
return true; }
//-----------------------------------------------------------------------------
// Get the preload data for a vtx file
//-----------------------------------------------------------------------------
bool GetPreloadData_VTX( const char *pFilename, CUtlBuffer &fileBufferIn, CUtlBuffer &preloadBufferOut ) { OptimizedModel::FileHeader_t *pHeader = (OptimizedModel::FileHeader_t *)fileBufferIn.Base();
unsigned int version = BigLong( pHeader->version );
// ensure caller's buffer is clean
// caller determines preload size, via TellMaxPut()
preloadBufferOut.Purge();
if ( version != OPTIMIZED_MODEL_FILE_VERSION ) { // bad version
Msg( "Can't preload: '%s', expecting version %d got version %d\n", pFilename, OPTIMIZED_MODEL_FILE_VERSION, version ); return false; }
unsigned int nPreloadSize = sizeof( OptimizedModel::FileHeader_t );
preloadBufferOut.Put( fileBufferIn.Base(), nPreloadSize );
return true; }
//-----------------------------------------------------------------------------
// Get the preload data for a vvd file
//-----------------------------------------------------------------------------
bool GetPreloadData_VVD( const char *pFilename, CUtlBuffer &fileBufferIn, CUtlBuffer &preloadBufferOut ) { vertexFileHeader_t *pHeader = (vertexFileHeader_t *)fileBufferIn.Base();
unsigned int id = BigLong( pHeader->id ); unsigned int version = BigLong( pHeader->version );
// ensure caller's buffer is clean
// caller determines preload size, via TellMaxPut()
preloadBufferOut.Purge();
if ( id != MODEL_VERTEX_FILE_ID ) { // bad version
Msg( "Can't preload: '%s', expecting id %d got id %d\n", pFilename, MODEL_VERTEX_FILE_ID, id ); return false; }
if ( version != MODEL_VERTEX_FILE_VERSION ) { // bad version
Msg( "Can't preload: '%s', expecting version %d got version %d\n", pFilename, MODEL_VERTEX_FILE_VERSION, version ); return false; }
unsigned int nPreloadSize = sizeof( vertexFileHeader_t );
preloadBufferOut.Put( fileBufferIn.Base(), nPreloadSize );
return true; }
bool CompressFunc( const void *pInput, int inputSize, void **pOutput, int *pOutputSize ) { *pOutput = NULL; *pOutputSize = 0;
if ( !inputSize ) { // nothing to do
return false; }
unsigned int compressedSize; unsigned char *pCompressedOutput = LZMA_OpportunisticCompress( (unsigned char *)pInput, inputSize, &compressedSize ); if ( pCompressedOutput ) { *pOutput = pCompressedOutput; *pOutputSize = compressedSize; return true; }
return false;
}
//-----------------------------------------------------------------------------
// Rebuilds all of a MDL's components.
//-----------------------------------------------------------------------------
static bool GenerateModelFiles( const char *pMdlFilename ) { CUtlBuffer tempBuffer; int fileSize; int paddedSize; int swappedSize;
// .mdl
CUtlBuffer mdlBuffer; if ( !scriptlib->ReadFileToBuffer( pMdlFilename, mdlBuffer ) ) { return false; } if ( !Studio_ConvertStudioHdrToNewVersion( (studiohdr_t *)mdlBuffer.Base() )) { Msg("%s needs to be recompiled\n", pMdlFilename ); }
// .vtx
char szVtxFilename[MAX_PATH]; V_StripExtension( pMdlFilename, szVtxFilename, sizeof( szVtxFilename ) ); V_strncat( szVtxFilename, ".dx90.vtx", sizeof( szVtxFilename ) ); CUtlBuffer vtxBuffer; bool bHasVtx = ReadFileToBuffer( szVtxFilename, vtxBuffer, false, true ); // .vvd
char szVvdFilename[MAX_PATH]; V_StripExtension( pMdlFilename, szVvdFilename, sizeof( szVvdFilename ) ); V_strncat( szVvdFilename, ".vvd", sizeof( szVvdFilename ) ); CUtlBuffer vvdBuffer; bool bHasVvd = ReadFileToBuffer( szVvdFilename, vvdBuffer, false, true );
if ( bHasVtx != bHasVvd ) { // paired resources, either mandates the other
return false; }
// a .mdl file that has .vtx/.vvd gets re-processed to cull lod data
if ( bHasVtx && bHasVvd ) { // cull lod if needed
IMdlStripInfo *pStripInfo = NULL; bool bResult = mdllib->StripModelBuffers( mdlBuffer, vvdBuffer, vtxBuffer, &pStripInfo ); if ( !bResult ) { return false; } if ( pStripInfo ) { // .vsi
CUtlBuffer vsiBuffer; pStripInfo->Serialize( vsiBuffer ); pStripInfo->DeleteThis();
// save strip info for later processing
char szVsiFilename[MAX_PATH]; V_StripExtension( pMdlFilename, szVsiFilename, sizeof( szVsiFilename ) ); V_strncat( szVsiFilename, ".vsi", sizeof( szVsiFilename ) ); WriteBufferToFile( szVsiFilename, vsiBuffer, false, WRITE_TO_DISK_ALWAYS ); } }
// .ani processing may further update .mdl buffer
char szAniFilename[MAX_PATH]; V_StripExtension( pMdlFilename, szAniFilename, sizeof( szAniFilename ) ); V_strncat( szAniFilename, ".ani", sizeof( szAniFilename ) ); CUtlBuffer aniBuffer; bool bHasAni = ReadFileToBuffer( szAniFilename, aniBuffer, false, true ); if ( bHasAni ) { // Some vestigal .ani files exist in the tree, only process valid .ani
if ( ((studiohdr_t*)mdlBuffer.Base())->numanimblocks != 0 ) { // .ani processing modifies .mdl buffer
fileSize = aniBuffer.TellPut(); paddedSize = fileSize + BYTESWAP_ALIGNMENT_PADDING; aniBuffer.EnsureCapacity( paddedSize ); tempBuffer.EnsureCapacity( paddedSize ); V_StripExtension( pMdlFilename, szAniFilename, sizeof( szAniFilename ) ); V_strncat( szAniFilename, ".360.ani", sizeof( szAniFilename ) ); swappedSize = StudioByteSwap::ByteswapStudioFile( szAniFilename, tempBuffer.Base(), aniBuffer.PeekGet(), fileSize, (studiohdr_t*)mdlBuffer.Base(), CompressFunc ); if ( swappedSize > 0 ) { // .ani buffer is replaced with swapped data
aniBuffer.Purge(); aniBuffer.Put( tempBuffer.Base(), swappedSize ); WriteBufferToFile( szAniFilename, aniBuffer, false, WRITE_TO_DISK_ALWAYS ); } else { return false; } } }
// .phy
char szPhyFilename[MAX_PATH]; V_StripExtension( pMdlFilename, szPhyFilename, sizeof( szPhyFilename ) ); V_strncat( szPhyFilename, ".phy", sizeof( szPhyFilename ) ); CUtlBuffer phyBuffer; bool bHasPhy = ReadFileToBuffer( szPhyFilename, phyBuffer, false, true ); if ( bHasPhy ) { fileSize = phyBuffer.TellPut(); paddedSize = fileSize + BYTESWAP_ALIGNMENT_PADDING; phyBuffer.EnsureCapacity( paddedSize ); tempBuffer.EnsureCapacity( paddedSize ); V_StripExtension( pMdlFilename, szPhyFilename, sizeof( szPhyFilename ) ); V_strncat( szPhyFilename, ".360.phy", sizeof( szPhyFilename ) ); swappedSize = StudioByteSwap::ByteswapStudioFile( szPhyFilename, tempBuffer.Base(), phyBuffer.PeekGet(), fileSize, (studiohdr_t*)mdlBuffer.Base(), CompressFunc ); if ( swappedSize > 0 ) { // .phy buffer is replaced with swapped data
phyBuffer.Purge(); phyBuffer.Put( tempBuffer.Base(), swappedSize ); WriteBufferToFile( szPhyFilename, phyBuffer, false, WRITE_TO_DISK_ALWAYS ); } else { return false; } }
if ( bHasVtx ) { fileSize = vtxBuffer.TellPut(); paddedSize = fileSize + BYTESWAP_ALIGNMENT_PADDING; vtxBuffer.EnsureCapacity( paddedSize ); tempBuffer.EnsureCapacity( paddedSize ); V_StripExtension( pMdlFilename, szVtxFilename, sizeof( szVtxFilename ) ); V_strncat( szVtxFilename, ".dx90.360.vtx", sizeof( szVtxFilename ) ); swappedSize = StudioByteSwap::ByteswapStudioFile( szVtxFilename, tempBuffer.Base(), vtxBuffer.PeekGet(), fileSize, (studiohdr_t*)mdlBuffer.Base(), CompressFunc ); if ( swappedSize > 0 ) { // .vtx buffer is replaced with swapped data
vtxBuffer.Purge(); vtxBuffer.Put( tempBuffer.Base(), swappedSize ); WriteBufferToFile( szVtxFilename, vtxBuffer, false, WRITE_TO_DISK_ALWAYS ); } else { return false; } }
if ( bHasVvd ) { fileSize = vvdBuffer.TellPut(); paddedSize = fileSize + BYTESWAP_ALIGNMENT_PADDING; vvdBuffer.EnsureCapacity( paddedSize ); tempBuffer.EnsureCapacity( paddedSize ); V_StripExtension( pMdlFilename, szVvdFilename, sizeof( szVvdFilename ) ); V_strncat( szVvdFilename, ".360.vvd", sizeof( szVvdFilename ) ); swappedSize = StudioByteSwap::ByteswapStudioFile( szVvdFilename, tempBuffer.Base(), vvdBuffer.PeekGet(), fileSize, (studiohdr_t*)mdlBuffer.Base(), CompressFunc ); if ( swappedSize > 0 ) { // .vvd buffer is replaced with swapped data
vvdBuffer.Purge(); vvdBuffer.Put( tempBuffer.Base(), swappedSize ); WriteBufferToFile( szVvdFilename, vvdBuffer, false, WRITE_TO_DISK_ALWAYS ); } else { return false; } }
// swap and write final .mdl
fileSize = mdlBuffer.TellPut(); paddedSize = fileSize + BYTESWAP_ALIGNMENT_PADDING; mdlBuffer.EnsureCapacity( paddedSize ); tempBuffer.EnsureCapacity( paddedSize ); char szMdlFilename[MAX_PATH]; V_StripExtension( pMdlFilename, szMdlFilename, sizeof( szMdlFilename ) ); V_strncat( szMdlFilename, ".360.mdl", sizeof( szMdlFilename ) ); swappedSize = StudioByteSwap::ByteswapStudioFile( szMdlFilename, tempBuffer.Base(), mdlBuffer.PeekGet(), fileSize, NULL, CompressFunc ); if ( swappedSize > 0 ) { // .mdl buffer is replaced with swapped data
mdlBuffer.Purge(); mdlBuffer.Put( tempBuffer.Base(), swappedSize ); WriteBufferToFile( szMdlFilename, mdlBuffer, false, WRITE_TO_DISK_ALWAYS ); } else { return false; }
return true; }
//-----------------------------------------------------------------------------
// Returns true if specified model path has a dirty sub-component, and requires
// update.
//-----------------------------------------------------------------------------
static bool ModelNeedsUpdate( const char *pMdlSourcePath ) { struct ModelExtensions_t { const char *pSourceExtension; const char *pTargetExtension; bool bSourceMustExist; // if source exists, so must target
}; ModelExtensions_t pExtensions[] = { { ".mdl", ".360.mdl", true }, { ".dx90.vtx", ".dx90.360.vtx", false }, { ".vvd", ".360.vvd", false }, { ".phy", ".360.phy", false }, { ".ani", ".360.ani", false }, // vtx/vvd generate a vsi, vsi must be fresher to be valid
{ ".dx90.vtx", ".vsi", false }, { ".vvd", ".vsi", false }, };
if ( g_bForce ) { return true; }
for ( int i = 0; i < ARRAYSIZE( pExtensions ); i++ ) { char szSourcePath[MAX_PATH]; struct _stat sourceStatBuf; V_strncpy( szSourcePath, pMdlSourcePath, sizeof( szSourcePath ) ); V_SetExtension( szSourcePath, pExtensions[i].pSourceExtension, sizeof( szSourcePath ) ); int retVal = _stat( szSourcePath, &sourceStatBuf ); if ( retVal != 0 ) { // couldn't get source
if ( pExtensions[i].bSourceMustExist ) { return true; } else { // source is optional
continue; } }
char szTargetPath[MAX_PATH]; struct _stat targetStatBuf; V_strncpy( szTargetPath, pMdlSourcePath, sizeof( szTargetPath ) ); V_SetExtension( szTargetPath, pExtensions[i].pTargetExtension, sizeof( szTargetPath ) ); if ( _stat( szTargetPath, &targetStatBuf ) != 0 ) { // target doesn't exist
return true; }
if ( difftime( sourceStatBuf.st_mtime, targetStatBuf.st_mtime ) > 0 ) { // source is older (thus newer), update required
return true; } }
return false; }
static bool ModelNamesLessFunc( CUtlString const &pLHS, CUtlString const &pRHS ) { return CaselessStringLessThan( pLHS.Get(), pRHS.Get() ); }
//-----------------------------------------------------------------------------
// Models require specialized group handling to generate intermediate lod culled
// versions that are then used as the the source for target conversion.
//-----------------------------------------------------------------------------
bool PreprocessModelFiles( CUtlVector<fileList_t> &fileList ) { if ( !InitStudioByteSwap() ) { return false; }
CUtlVector< CUtlString > updateList; CUtlRBTree< CUtlString, int > visitedModels( 0, 0, ModelNamesLessFunc );
char szSourcePath[MAX_PATH]; strcpy( szSourcePath, g_szSourcePath ); V_StripFilename( szSourcePath ); if ( !szSourcePath[0] ) strcpy( szSourcePath, "." ); V_AppendSlash( szSourcePath, sizeof( szSourcePath ) );
char szModelName[MAX_PATH]; for ( int i=0; i<fileList.Count(); i++ ) { V_strncpy( szModelName, fileList[i].fileName.String(), sizeof( szModelName ) );
if ( V_stristr( szModelName, ".360." ) ) { // must ignore any target files
continue; }
// want only model related files
char *pExtension = V_stristr( szModelName, ".mdl" ); if ( !pExtension ) { pExtension = V_stristr( szModelName, ".dx90.vtx" ); if ( !pExtension ) { pExtension = V_stristr( szModelName, ".vvd" ); if ( !pExtension ) { pExtension = V_stristr( szModelName, ".ani" ); if ( !pExtension ) { pExtension = V_stristr( szModelName, ".phy" ); if ( !pExtension ) { pExtension = V_stristr( szModelName, ".vsi" ); if ( !pExtension ) { continue; } } } } } }
*pExtension = '\0'; V_strncat( szModelName, ".mdl", sizeof( szModelName ) ); if ( visitedModels.Find( szModelName ) != visitedModels.InvalidIndex() ) { // already processed
continue; } visitedModels.Insert( szModelName );
// resolve to full source path
const char *ptr = szModelName; if ( !strnicmp( ptr, ".\\", 2 ) ) ptr += 2; else if ( !strnicmp( ptr, szSourcePath, strlen( szSourcePath ) ) ) ptr += strlen( szSourcePath ); char szCleanName[MAX_PATH]; strcpy( szCleanName, szSourcePath ); strcat( szCleanName, ptr ); char szFullSourcePath[MAX_PATH]; _fullpath( szFullSourcePath, szCleanName, sizeof( szFullSourcePath ) );
// any one dirty component generates the set of all expected files
if ( ModelNeedsUpdate( szFullSourcePath ) ) { int index = updateList.AddToTail(); updateList[index].Set( szFullSourcePath ); } }
Msg( "\n" ); Msg( "Model Pre Pass: Updating %d Models.\n", updateList.Count() ); for ( int i = 0; i < updateList.Count(); i++ ) { if ( !GenerateModelFiles( updateList[i].String() ) ) { int error = g_errorList.AddToTail(); g_errorList[error].result = false; g_errorList[error].fileName.Set( updateList[i].String() ); } }
// iterate error list
if ( g_errorList.Count() ) { Msg( "\n" ); for ( int i = 0; i < g_errorList.Count(); i++ ) { Msg( "ERROR: could not pre-process model: %s\n", g_errorList[i].fileName.String() ); } }
return true; }
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