Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: .360.VTF Creation
//
//=====================================================================================//
#include "MakeGameData.h"
#include "vtf/vtf.h"
//-----------------------------------------------------------------------------
// Purpose: Create the 360 VTF, use the library!
//-----------------------------------------------------------------------------
bool CreateTargetFile_VTF( const char *pSourceName, const char *pTargetName, bool bWriteToZip ) { CUtlBuffer sourceBuffer; CUtlBuffer targetBuffer;
if ( !scriptlib->ReadFileToBuffer( pSourceName, sourceBuffer ) ) { return false; }
// using library conversion routine
bool bSuccess = ConvertVTFTo360Format( pSourceName, sourceBuffer, targetBuffer, CompressCallback ); if ( bSuccess ) { bSuccess = WriteBufferToFile( pTargetName, targetBuffer, bWriteToZip, g_WriteModeForConversions ); }
return bSuccess; }
//-----------------------------------------------------------------------------
// Get the preload data for a vtf file
//-----------------------------------------------------------------------------
bool GetPreloadData_VTF( const char *pFilename, CUtlBuffer &fileBufferIn, CUtlBuffer &preloadBufferOut ) { if ( !GetVTFPreload360Data( pFilename, fileBufferIn, preloadBufferOut ) ) { Msg( "Can't preload: '%s', has bad version\n", pFilename ); return false; }
return true; }
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