Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
<?xml version="1.0" encoding="Windows-1252"?> <VisualStudioProject ProjectType="Visual C++" Version="7.10" Name="makephx" ProjectGUID="{FD9038D2-A941-4B5E-8E35-4205E650F120}" Keyword="Win32Proj"> <Platforms> <Platform Name="Win32"/> </Platforms> <Configurations> <Configuration Name="Debug|Win32" OutputDirectory="..\..\..\..\game\bin\" IntermediateDirectory="Debug" ConfigurationType="1" CharacterSet="2"> <Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="..\..\..\public;..\..\common;..\..\..\public\tier1" PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE" MinimalRebuild="TRUE" BasicRuntimeChecks="3" RuntimeLibrary="5" UsePrecompiledHeader="3" WarningLevel="3" Detect64BitPortabilityProblems="TRUE" DebugInformationFormat="4"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLinkerTool" OutputFile="$(OutDir)/makephx.exe" LinkIncremental="2" IgnoreDefaultLibraryNames="LIBC,LIBCD" GenerateDebugInformation="TRUE" ProgramDatabaseFile="$(OutDir)/makephx.pdb" SubSystem="1" TargetMachine="1"/> <Tool Name="VCMIDLTool"/> <Tool Name="VCPostBuildEventTool"/> <Tool Name="VCPreBuildEventTool" Description="Write enable target file" CommandLine="attrib -r ..\..\..\..\game\bin\makephx.exe"/> <Tool Name="VCPreLinkEventTool"/> <Tool Name="VCResourceCompilerTool"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> <Tool Name="VCXMLDataGeneratorTool"/> <Tool Name="VCWebDeploymentTool"/> <Tool Name="VCManagedWrapperGeneratorTool"/> <Tool Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> <Configuration Name="Release|Win32" OutputDirectory=".\Release" IntermediateDirectory="Release" ConfigurationType="1" CharacterSet="2"> <Tool Name="VCCLCompilerTool" AdditionalIncludeDirectories="..\..\..\public;..\..\common;..\..\..\public\tier1" PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE" RuntimeLibrary="4" UsePrecompiledHeader="3" WarningLevel="3" Detect64BitPortabilityProblems="TRUE" DebugInformationFormat="3"/> <Tool Name="VCCustomBuildTool" CommandLine="if exist ..\..\..\..\game\bin\"$(TargetName)".exe attrib -r ..\..\..\..\game\bin\"$(TargetName)".exe if exist "$(TargetPath)" copy "$(TargetPath)" ..\..\..\..\game\bin" Outputs="..\..\..\..\game\bin\$(TargetName).exe"/> <Tool Name="VCLinkerTool" OutputFile="$(OutDir)/makephx.exe" LinkIncremental="1" IgnoreDefaultLibraryNames="LIBC,LIBCD" GenerateDebugInformation="TRUE" SubSystem="1" OptimizeReferences="2" EnableCOMDATFolding="2" TargetMachine="1"/> <Tool Name="VCMIDLTool"/> <Tool Name="VCPostBuildEventTool"/> <Tool Name="VCPreBuildEventTool" Description="Write enable target file" CommandLine="attrib -r ..\..\..\..\game\bin\makephx.exe"/> <Tool Name="VCPreLinkEventTool"/> <Tool Name="VCResourceCompilerTool"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> <Tool Name="VCXMLDataGeneratorTool"/> <Tool Name="VCWebDeploymentTool"/> <Tool Name="VCManagedWrapperGeneratorTool"/> <Tool Name="VCAuxiliaryManagedWrapperGeneratorTool"/> </Configuration> </Configurations> <References> </References> <Files> <Filter Name="Source Files" Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx" UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"> <File RelativePath=".\makephx.cpp"> </File> <File RelativePath=".\phxfile.cpp"> </File> <File RelativePath=".\simplify.cpp"> </File> <File RelativePath=".\stdafx.cpp"> <FileConfiguration Name="Debug|Win32"> <Tool Name="VCCLCompilerTool" UsePrecompiledHeader="1"/> </FileConfiguration> <FileConfiguration Name="Release|Win32"> <Tool Name="VCCLCompilerTool" UsePrecompiledHeader="1"/> </FileConfiguration> </File> </Filter> <Filter Name="Header Files" Filter="h;hpp;hxx;hm;inl;inc;xsd" UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"> <File RelativePath="..\..\..\public\vphysics\constraints.h"> </File> <File RelativePath="..\..\..\public\filesystem.h"> </File> <File RelativePath="..\..\..\public\filesystem_helpers.h"> </File> <File RelativePath="..\..\..\public\filesystem_init.h"> </File> <File RelativePath="..\..\..\public\vstdlib\ICommandLine.h"> </File> <File RelativePath="..\..\..\public\tier1\KeyValues.h"> </File> <File RelativePath="..\..\..\public\mathlib\mathlib.h"> </File> <File RelativePath=".\phxfile.h"> </File> <File RelativePath=".\stdafx.h"> </File> <File RelativePath="..\..\..\public\vstdlib\strtools.h"> </File> <File RelativePath="..\..\..\public\vcollide.h"> </File> <File RelativePath="..\..\..\public\vcollide_parse.h"> </File> <File RelativePath="..\..\..\public\vphysics_interface.h"> </File> </Filter> <Filter Name="Resource Files" Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx" UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"> </Filter> <Filter Name="common" Filter=""> <File RelativePath="..\..\common\cmdlib.cpp"> <FileConfiguration Name="Debug|Win32"> <Tool Name="VCCLCompilerTool" UsePrecompiledHeader="0"/> </FileConfiguration> <FileConfiguration Name="Release|Win32"> <Tool Name="VCCLCompilerTool" UsePrecompiledHeader="0"/> </FileConfiguration> </File> <File RelativePath="..\..\..\public\filesystem_helpers.cpp"> <FileConfiguration Name="Debug|Win32"> <Tool Name="VCCLCompilerTool" UsePrecompiledHeader="0"/> </FileConfiguration> <FileConfiguration Name="Release|Win32"> <Tool Name="VCCLCompilerTool" UsePrecompiledHeader="0"/> </FileConfiguration> </File> <File RelativePath="..\..\..\public\filesystem_init.cpp"> <FileConfiguration Name="Debug|Win32"> <Tool Name="VCCLCompilerTool" UsePrecompiledHeader="0"/> </FileConfiguration> <FileConfiguration Name="Release|Win32"> <Tool Name="VCCLCompilerTool" UsePrecompiledHeader="0"/> </FileConfiguration> </File> <File RelativePath="..\..\common\filesystem_tools.cpp"> <FileConfiguration Name="Debug|Win32"> <Tool Name="VCCLCompilerTool" UsePrecompiledHeader="0"/> </FileConfiguration> <FileConfiguration Name="Release|Win32"> <Tool Name="VCCLCompilerTool" UsePrecompiledHeader="0"/> </FileConfiguration> </File> <File RelativePath="..\..\common\physdll.cpp"> <FileConfiguration Name="Debug|Win32"> <Tool Name="VCCLCompilerTool" UsePrecompiledHeader="0"/> </FileConfiguration> <FileConfiguration Name="Release|Win32"> <Tool Name="VCCLCompilerTool" UsePrecompiledHeader="0"/> </FileConfiguration> </File> </Filter> <File RelativePath="..\..\..\lib\public\mathlib.lib"> </File> <File RelativePath=".\ReadMe.txt"> </File> <File RelativePath="..\..\..\lib\public\tier0.lib"> </File> <File RelativePath="..\..\..\lib\public\tier1.lib"> </File> <File RelativePath="..\..\..\lib\public\tier2.lib"> </File> <File RelativePath="..\..\..\lib\public\vstdlib.lib"> </File> </Files> <Globals> </Globals> </VisualStudioProject>
|