Team Fortress 2 Source Code as on 22/4/2020
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173 lines
3.1 KiB

  1. // List of resources to bundle.
  2. //
  3. // The output will be a header file (.h) used at compile time,
  4. // and a packed resource file (.xpr) used at runtime.
  5. out_packedresource LoaderMedia\loader.xpr
  6. out_error loader.err
  7. Texture Font
  8. {
  9. Source LoaderMedia_Source\Tahoma_16.tga
  10. Format D3DFMT_A4R4G4B4
  11. Levels 1
  12. }
  13. UserData FontData
  14. {
  15. DataFile LoaderMedia_Source\Tahoma_16.abc
  16. }
  17. Texture Footer
  18. {
  19. Source LoaderMedia_Source\Footer.tga
  20. Format D3DFMT_LIN_A8R8G8B8
  21. Levels 1
  22. }
  23. Texture MainLegal_english
  24. {
  25. Source LoaderMedia_Source\LegalScreen_english.tga
  26. Format D3DFMT_LIN_A8R8G8B8
  27. Levels 1
  28. }
  29. Texture MainLegal_french
  30. {
  31. Source LoaderMedia_Source\LegalScreen_french.tga
  32. Format D3DFMT_LIN_A8R8G8B8
  33. Levels 1
  34. }
  35. Texture MainLegal_italian
  36. {
  37. Source LoaderMedia_Source\LegalScreen_italian.tga
  38. Format D3DFMT_LIN_A8R8G8B8
  39. Levels 1
  40. }
  41. Texture MainLegal_german
  42. {
  43. Source LoaderMedia_Source\LegalScreen_german.tga
  44. Format D3DFMT_LIN_A8R8G8B8
  45. Levels 1
  46. }
  47. Texture MainLegal_spanish
  48. {
  49. Source LoaderMedia_Source\LegalScreen_spanish.tga
  50. Format D3DFMT_LIN_A8R8G8B8
  51. Levels 1
  52. }
  53. Texture SourceLegal
  54. {
  55. Source LoaderMedia_Source\SourceScreen.tga
  56. Format D3DFMT_LIN_A8R8G8B8
  57. Levels 1
  58. }
  59. Texture LoadingIcon
  60. {
  61. Source LoaderMedia_Source\LoadingIcon.tga
  62. Format D3DFMT_LIN_A8R8G8B8
  63. Levels 1
  64. }
  65. Texture SlideShow1_english
  66. {
  67. Source LoaderMedia_Source\SlideShow1_english.tga
  68. Format D3DFMT_LIN_A8R8G8B8
  69. Levels 1
  70. }
  71. Texture SlideShow1_french
  72. {
  73. Source LoaderMedia_Source\SlideShow1_french.tga
  74. Format D3DFMT_LIN_A8R8G8B8
  75. Levels 1
  76. }
  77. Texture SlideShow1_italian
  78. {
  79. Source LoaderMedia_Source\SlideShow1_italian.tga
  80. Format D3DFMT_LIN_A8R8G8B8
  81. Levels 1
  82. }
  83. Texture SlideShow1_german
  84. {
  85. Source LoaderMedia_Source\SlideShow1_german.tga
  86. Format D3DFMT_LIN_A8R8G8B8
  87. Levels 1
  88. }
  89. Texture SlideShow1_spanish
  90. {
  91. Source LoaderMedia_Source\SlideShow1_spanish.tga
  92. Format D3DFMT_LIN_A8R8G8B8
  93. Levels 1
  94. }
  95. Texture SlideShow2
  96. {
  97. Source LoaderMedia_Source\SlideShow2.tga
  98. Format D3DFMT_LIN_A8R8G8B8
  99. Levels 1
  100. }
  101. Texture SlideShow3
  102. {
  103. Source LoaderMedia_Source\SlideShow3.tga
  104. Format D3DFMT_LIN_A8R8G8B8
  105. Levels 1
  106. }
  107. Texture SlideShow4
  108. {
  109. Source LoaderMedia_Source\SlideShow4.tga
  110. Format D3DFMT_LIN_A8R8G8B8
  111. Levels 1
  112. }
  113. Texture SlideShow5
  114. {
  115. Source LoaderMedia_Source\SlideShow5.tga
  116. Format D3DFMT_LIN_A8R8G8B8
  117. Levels 1
  118. }
  119. Texture SlideShow6
  120. {
  121. Source LoaderMedia_Source\SlideShow6.tga
  122. Format D3DFMT_LIN_A8R8G8B8
  123. Levels 1
  124. }
  125. Texture SlideShow7
  126. {
  127. Source LoaderMedia_Source\SlideShow7.tga
  128. Format D3DFMT_LIN_A8R8G8B8
  129. Levels 1
  130. }
  131. Texture SlideShow8
  132. {
  133. Source LoaderMedia_Source\SlideShow8.tga
  134. Format D3DFMT_LIN_A8R8G8B8
  135. Levels 1
  136. }
  137. Texture SlideShow9
  138. {
  139. Source LoaderMedia_Source\SlideShow9.tga
  140. Format D3DFMT_LIN_A8R8G8B8
  141. Levels 1
  142. }