Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// wadlib.h
//
// wad reading
//
#define CMP_NONE 0
#define CMP_LZSS 1
#define TYP_NONE 0
#define TYP_LABEL 1
#define TYP_LUMPY 64 // 64 + grab command number
typedef struct { char identification[4]; // should be WAD2 or 2DAW
int numlumps; int infotableofs; } wadinfo_t;
typedef struct { int filepos; int disksize; int size; // uncompressed
char type; char compression; char pad1, pad2; char name[16]; // must be null terminated
} lumpinfo_t;
extern lumpinfo_t *lumpinfo; // location of each lump on disk
extern int numlumps; extern wadinfo_t header;
void W_OpenWad (const char *filename); int W_CheckNumForName (char *name); int W_GetNumForName (char *name); int W_LumpLength (int lump); void W_ReadLumpNum (int lump, void *dest); void *W_LoadLumpNum (int lump); void *W_LoadLumpName (char *name);
void CleanupName (char *in, char *out);
//
// wad creation
//
void NewWad (char *pathname, qboolean bigendien); void AddLump (char *name, void *buffer, int length, int type, int compress); void WriteWad (int wad3);
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