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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "matsys_controls/mdlpicker.h"
#include "tier1/KeyValues.h"
#include "tier1/utldict.h"
#include "filesystem.h"
#include "studio.h"
#include "matsys_controls/matsyscontrols.h"
#include "matsys_controls/mdlpanel.h"
#include "vgui_controls/Splitter.h"
#include "vgui_controls/ComboBox.h"
#include "vgui_controls/Button.h"
#include "vgui_controls/PropertySheet.h"
#include "vgui_controls/MessageBox.h"
#include "vgui_controls/PropertyPage.h"
#include "vgui_controls/CheckButton.h"
#include "vgui_controls/DirectorySelectDialog.h"
#include "vgui/IVGui.h"
#include "vgui/IInput.h"
#include "vgui/ISurface.h"
#include "vgui/Cursor.h"
#include "matsys_controls/assetpicker.h"
#include "matsys_controls/colorpickerpanel.h"
#include "dmxloader/dmxloader.h"
#include "tier1/utlbuffer.h"
#include "bitmap/tgawriter.h"
#include "tier3/tier3.h"
#include "istudiorender.h"
#include "../vgui2/src/VPanel.h"
#include "tier2/p4helpers.h"
#include "ivtex.h"
#include "bitmap/tgaloader.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
static bool SaveTgaAndAddToP4( unsigned char *pImage, ImageFormat imageFormat, int Width, int Height, const char *szDestFilename ) {
// allocate a buffer to write the tga into
int iMaxTGASize = 1024 + (Width * Height * 4); void *pTGA = malloc( iMaxTGASize ); CUtlBuffer buffer( pTGA, iMaxTGASize );
if( !TGAWriter::WriteToBuffer( pImage, buffer, Width, Height, imageFormat, IMAGE_FORMAT_BGRA8888 ) ) { Error( "Couldn't write bitmap data snapshot.\n" ); return false; }
CP4AutoEditAddFile autop4( szDestFilename );
// async write to disk (this will take ownership of the memory)
char szDirName[ _MAX_PATH ]; strcpy( szDirName, szDestFilename ); V_StripFilename( szDirName ); g_pFullFileSystem->CreateDirHierarchy( szDirName, "" ); g_pFullFileSystem->AsyncWrite( szDestFilename, buffer.Base(), buffer.TellPut(), true );
return true; }
//-----------------------------------------------------------------------------
//
// MDL Picker
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Sort by MDL name
//-----------------------------------------------------------------------------
static int __cdecl MDLBrowserSortFunc( vgui::ListPanel *pPanel, const ListPanelItem &item1, const ListPanelItem &item2 ) { const char *string1 = item1.kv->GetString("mdl"); const char *string2 = item2.kv->GetString("mdl"); return stricmp( string1, string2 ); }
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CMDLPicker::CMDLPicker( vgui::Panel *pParent, int nFlags ) : BaseClass( pParent, "MDL Files", "mdl", "models", "mdlName" ) { for( int i = 0; i < MAX_SELECTED_MODELS; i++ ) { m_hSelectedMDL[ i ] = MDLHANDLE_INVALID; }
m_nFlags = nFlags; // remember what we show and what not
m_pRenderPage = NULL; m_pSequencesPage = NULL; m_pActivitiesPage = NULL; m_pSkinsPage = NULL; m_pInfoPage = NULL; m_pScreenCapsPage = NULL;
m_pSequencesList = NULL; m_pActivitiesList = NULL;
m_hDirectorySelectDialog = NULL;
// Horizontal splitter for mdls
m_pFileBrowserSplitter = new Splitter( this, "FileBrowserSplitter", SPLITTER_MODE_VERTICAL, 1 );
float flFractions[] = { 0.33f, 0.67f };
m_pFileBrowserSplitter->RespaceSplitters( flFractions );
vgui::Panel *pSplitterLeftSide = m_pFileBrowserSplitter->GetChild( 0 ); vgui::Panel *pSplitterRightSide = m_pFileBrowserSplitter->GetChild( 1 );
// Standard browser controls
pSplitterLeftSide->RequestFocus(); CreateStandardControls( pSplitterLeftSide, false );
// property sheet - revisions, changes, etc.
m_pPreviewSplitter = new Splitter( pSplitterRightSide, "PreviewSplitter", SPLITTER_MODE_HORIZONTAL, 1 );
vgui::Panel *pSplitterTopSide = m_pPreviewSplitter->GetChild( 0 ); vgui::Panel *pSplitterBottomSide = m_pPreviewSplitter->GetChild( 1 );
// MDL preview
m_pMDLPreview = new CMDLPanel( pSplitterTopSide, "MDLPreview" ); SetSkipChildDuringPainting( m_pMDLPreview );
m_pViewsSheet = new vgui::PropertySheet( pSplitterBottomSide, "ViewsSheet" ); m_pViewsSheet->AddActionSignalTarget( this );
// now add wanted features
if ( nFlags & PAGE_RENDER ) { m_pRenderPage = new vgui::PropertyPage( m_pViewsSheet, "RenderPage" );
m_pRenderPage->AddActionSignalTarget( this );
m_pRenderPage->LoadControlSettingsAndUserConfig( "resource/mdlpickerrender.res" );
RefreshRenderSettings();
// ground
Button *pSelectProbe = (Button*)m_pRenderPage->FindChildByName( "ChooseLightProbe" ); pSelectProbe->AddActionSignalTarget( this ); }
if ( nFlags & PAGE_SEQUENCES ) { m_pSequencesPage = new vgui::PropertyPage( m_pViewsSheet, "SequencesPage" );
m_pSequencesList = new vgui::ListPanel( m_pSequencesPage, "SequencesList" ); m_pSequencesList->AddColumnHeader( 0, "sequence", "sequence", 52, 0 ); m_pSequencesList->AddActionSignalTarget( this ); m_pSequencesList->SetSelectIndividualCells( true ); m_pSequencesList->SetEmptyListText("No .MDL file currently selected."); m_pSequencesList->SetDragEnabled( true ); m_pSequencesList->SetAutoResize( Panel::PIN_TOPLEFT, Panel::AUTORESIZE_DOWNANDRIGHT, 6, 6, -6, -6 ); }
if ( nFlags & PAGE_ACTIVITIES ) { m_pActivitiesPage = new vgui::PropertyPage( m_pViewsSheet, "ActivitiesPage" );
m_pActivitiesList = new vgui::ListPanel( m_pActivitiesPage, "ActivitiesList" ); m_pActivitiesList->AddColumnHeader( 0, "activity", "activity", 52, 0 ); m_pActivitiesList->AddActionSignalTarget( this ); m_pActivitiesList->SetSelectIndividualCells( true ); m_pActivitiesList->SetEmptyListText( "No .MDL file currently selected." ); m_pActivitiesList->SetDragEnabled( true ); m_pActivitiesList->SetAutoResize( Panel::PIN_TOPLEFT, Panel::AUTORESIZE_DOWNANDRIGHT, 6, 6, -6, -6 ); }
if ( nFlags & PAGE_SKINS ) { m_pSkinsPage = new vgui::PropertyPage( m_pViewsSheet, "SkinsPage" );
m_pSkinsList = new vgui::ListPanel( m_pSkinsPage, "SkinsList" ); m_pSkinsList->AddColumnHeader( 0, "skin", "skin", 52, 0 ); m_pSkinsList->AddActionSignalTarget( this ); m_pSkinsList->SetSelectIndividualCells( true ); m_pSkinsList->SetEmptyListText( "No .MDL file currently selected." ); m_pSkinsList->SetDragEnabled( true ); m_pSkinsList->SetAutoResize( Panel::PIN_TOPLEFT, Panel::AUTORESIZE_DOWNANDRIGHT, 6, 6, -6, -6 ); }
if ( nFlags & PAGE_INFO ) { m_pInfoPage = new vgui::PropertyPage( m_pViewsSheet, "InfoPage" );
m_pInfoPage->AddActionSignalTarget( this );
m_pInfoPage->LoadControlSettingsAndUserConfig( "resource/mdlpickerinfo.res" );
CheckButton * pTempCheck = (CheckButton *)m_pInfoPage->FindChildByName( "PhysicsObject" ); pTempCheck->SetDisabledFgColor1( pTempCheck->GetFgColor()); pTempCheck->SetDisabledFgColor2( pTempCheck->GetFgColor()); pTempCheck = (CheckButton *)m_pInfoPage->FindChildByName( "StaticObject" ); pTempCheck->SetDisabledFgColor1( pTempCheck->GetFgColor()); pTempCheck->SetDisabledFgColor2( pTempCheck->GetFgColor()); pTempCheck = (CheckButton *)m_pInfoPage->FindChildByName( "DynamicObject" ); pTempCheck->SetDisabledFgColor1( pTempCheck->GetFgColor()); pTempCheck->SetDisabledFgColor2( pTempCheck->GetFgColor());
m_pPropDataList = new vgui::ListPanel( m_pInfoPage, "PropData" ); m_pPropDataList->AddColumnHeader( 0, "key", "key", 250, ListPanel::COLUMN_FIXEDSIZE ); m_pPropDataList->AddColumnHeader( 1, "value", "value", 52, 0 ); m_pPropDataList->AddActionSignalTarget( this ); m_pPropDataList->SetSelectIndividualCells( false ); m_pPropDataList->SetEmptyListText( "No prop_data available." ); m_pPropDataList->SetDragEnabled( true ); m_pPropDataList->SetAutoResize( Panel::PIN_TOPLEFT, Panel::AUTORESIZE_DOWNANDRIGHT, 6, 72, -6, -6 );
RefreshRenderSettings(); }
if ( nFlags & PAGE_SCREEN_CAPS ) { m_pScreenCapsPage = new vgui::PropertyPage( m_pViewsSheet, "ScreenCapsPage" );
// not sure why we have to do this for the color picker
CColorPickerButton *m_pBackgroundColor; m_pBackgroundColor = new CColorPickerButton( m_pScreenCapsPage, "BackgroundColor", this );
m_pScreenCapsPage->LoadControlSettingsAndUserConfig( "resource/mdlpickerscreencaps.res" );
TextEntry *pTempValue; pTempValue = ( TextEntry * )m_pScreenCapsPage->FindChildByName( "WidthText" ); pTempValue->SetText( "256" ); pTempValue = ( TextEntry * )m_pScreenCapsPage->FindChildByName( "HeightText" ); pTempValue->SetText( "256" );
// not sure why this doesn't work
// m_pBackgroundColor = ( CColorPickerButton * )m_pScreenCapsPage->FindChildByName( "BackgroundColor" );
m_pBackgroundColor->SetColor( 255, 0, 0, 255 );
Label *m_pOutputDirectory; m_pOutputDirectory = ( Label * )m_pScreenCapsPage->FindChildByName( "OutputDirectory" ); m_pOutputDirectory->SetText( "c:\\" );
Button *pSelectProbe = ( Button * )m_pScreenCapsPage->FindChildByName( "Capture" ); pSelectProbe->AddActionSignalTarget( this ); pSelectProbe = ( Button * )m_pScreenCapsPage->FindChildByName( "OutputDirectorySelect" ); pSelectProbe->AddActionSignalTarget( this ); pSelectProbe = ( Button * )m_pScreenCapsPage->FindChildByName( "SaveCaps" ); pSelectProbe->AddActionSignalTarget( this ); pSelectProbe = ( Button * )m_pScreenCapsPage->FindChildByName( "RestoreCaps" ); pSelectProbe->AddActionSignalTarget( this ); pSelectProbe = ( Button * )m_pScreenCapsPage->FindChildByName( "GenerateBackpackIcons" ); pSelectProbe->AddActionSignalTarget( this ); }
// Load layout settings; has to happen before pinning occurs in code
LoadControlSettingsAndUserConfig( "resource/mdlpicker.res" );
// Pages must be added after control settings are set up
if ( m_pRenderPage ) { m_pViewsSheet->AddPage( m_pRenderPage, "Render" ); } if ( m_pSequencesPage ) { m_pViewsSheet->AddPage( m_pSequencesPage, "Sequences" ); } if ( m_pActivitiesPage ) { m_pViewsSheet->AddPage( m_pActivitiesPage, "Activities" ); } if ( m_pSkinsPage ) { m_pViewsSheet->AddPage( m_pSkinsPage, "Skins" ); } if ( m_pInfoPage ) { m_pViewsSheet->AddPage( m_pInfoPage, "Info" ); } if ( m_pScreenCapsPage ) { m_pViewsSheet->AddPage( m_pScreenCapsPage, "Screen Caps" ); } }
void CMDLPicker::RefreshRenderSettings() { vgui::CheckButton *pToggle;
if ( !m_pRenderPage ) return;
// ground
pToggle = (vgui::CheckButton*)m_pRenderPage->FindChildByName("NoGround"); pToggle->AddActionSignalTarget( this ); m_pMDLPreview->SetGroundGrid( !pToggle->IsSelected() ); // collision
pToggle = (vgui::CheckButton*)m_pRenderPage->FindChildByName("Collision"); pToggle->AddActionSignalTarget( this ); m_pMDLPreview->SetCollsionModel( pToggle->IsSelected() );
// wireframe
pToggle = (vgui::CheckButton*)m_pRenderPage->FindChildByName("Wireframe"); pToggle->AddActionSignalTarget( this ); m_pMDLPreview->SetWireFrame( pToggle->IsSelected() );
// lockview
pToggle = (vgui::CheckButton*)m_pRenderPage->FindChildByName("LockView"); pToggle->AddActionSignalTarget( this ); m_pMDLPreview->SetLockView( pToggle->IsSelected() );
// look at camera
pToggle = (vgui::CheckButton*)m_pRenderPage->FindChildByName("LookAtCamera"); pToggle->AddActionSignalTarget( this ); m_pMDLPreview->SetLookAtCamera( pToggle->IsSelected() );
// thumbnail safe zone
pToggle = (vgui::CheckButton*)m_pRenderPage->FindChildByName("ThumbnailSafeZone"); pToggle->AddActionSignalTarget( this ); m_pMDLPreview->SetThumbnailSafeZone( pToggle->IsSelected() ); }
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
CMDLPicker::~CMDLPicker() { }
//-----------------------------------------------------------------------------
// Performs layout
//-----------------------------------------------------------------------------
void CMDLPicker::PerformLayout() { // NOTE: This call should cause auto-resize to occur
// which should fix up the width of the panels
BaseClass::PerformLayout();
int w, h; GetSize( w, h );
// Layout the mdl splitter
m_pFileBrowserSplitter->SetBounds( 0, 0, w, h ); }
//-----------------------------------------------------------------------------
// Buttons on various pages
//-----------------------------------------------------------------------------
void CMDLPicker::OnAssetSelected( KeyValues *pParams ) { const char *pAsset = pParams->GetString( "asset" );
char pProbeBuf[MAX_PATH]; Q_snprintf( pProbeBuf, sizeof(pProbeBuf), "materials/lightprobes/%s", pAsset );
BeginDMXContext(); CDmxElement *pLightProbe = NULL; bool bOk = UnserializeDMX( pProbeBuf, "GAME", true, &pLightProbe ); if ( !pLightProbe || !bOk ) { char pBuf[1024]; Q_snprintf( pBuf, sizeof(pBuf), "Error loading lightprobe file '%s'!\n", pProbeBuf ); vgui::MessageBox *pMessageBox = new vgui::MessageBox( "Error Loading File!\n", pBuf, GetParent() ); pMessageBox->DoModal( );
EndDMXContext( true ); return; }
m_pMDLPreview->SetLightProbe( pLightProbe ); EndDMXContext( true ); }
//-----------------------------------------------------------------------------
// Buttons on various pages
//-----------------------------------------------------------------------------
void CMDLPicker::OnCommand( const char *pCommand ) { if ( !Q_stricmp( pCommand, "ChooseLightProbe" ) ) { CAssetPickerFrame *pPicker = new CAssetPickerFrame( this, "Select Light Probe (.prb) File", "Light Probe", "prb", "materials/lightprobes", "lightprobe" ); pPicker->DoModal(); return; } else if ( !Q_stricmp( pCommand, "OutputDirectorySelect" ) ) { if ( !m_hDirectorySelectDialog.Get() ) { m_hDirectorySelectDialog = new DirectorySelectDialog( this, "Choose Screen Caps output folder" ); }
Label *m_pOutputDirectory; char temp[ MAX_PATH ]; m_pOutputDirectory = ( Label * )m_pScreenCapsPage->FindChildByName( "OutputDirectory" ); m_pOutputDirectory->GetText( temp, sizeof( temp ) );
m_hDirectorySelectDialog->MakeReadyForUse(); m_hDirectorySelectDialog->SetStartDirectory( temp ); m_hDirectorySelectDialog->DoModal(); return; } else if ( !Q_stricmp( pCommand, "Capture" ) ) { CaptureScreenCaps(); return; } else if ( !Q_stricmp( pCommand, "GenerateBackpackIcons" ) ) { // shut off the ground grid
vgui::CheckButton *pGroundToggle = (vgui::CheckButton *)m_pRenderPage->FindChildByName( "NoGround" ); bool bOriginalGridState = pGroundToggle->IsSelected();
vgui::CheckButton *pSafeZoneToggle = (vgui::CheckButton *)m_pRenderPage->FindChildByName( "ThumbnailSafeZone" ); bool bOriginalSafeZoneState = pSafeZoneToggle->IsSelected();
m_pMDLPreview->SetGroundGrid( false ); m_pMDLPreview->SetThumbnailSafeZone( false );
// make the icons
GenerateBackpackIcons();
// return the ground grid to its original state
m_pMDLPreview->SetGroundGrid( !bOriginalGridState ); m_pMDLPreview->SetThumbnailSafeZone( bOriginalSafeZoneState );
return; } else if ( !Q_stricmp( pCommand, "SaveCaps" ) ) { SaveCaps( NULL ); return; } else if ( !Q_stricmp( pCommand, "RestoreCaps" ) ) { if ( input()->IsKeyDown( KEY_RCONTROL ) || input()->IsKeyDown( KEY_LCONTROL ) ) { int nCount = m_AssetList.Count(); for ( int i = 0; i < nCount; ++i ) { if ( m_pAssetBrowser->IsItemVisible( m_AssetList[ i ].m_nItemId ) && m_pAssetBrowser->IsItemSelected( m_AssetList[ i ].m_nItemId ) ) { KeyValues *pItemKeyValues = m_pAssetBrowser->GetItem( m_AssetList[ i ].m_nItemId ); const char *pSelectedAsset = pItemKeyValues->GetString( "asset" );
char szBathPath[ _MAX_PATH ]; Label *m_pOutputDirectory;
m_pOutputDirectory = ( Label * )m_pScreenCapsPage->FindChildByName( "OutputDirectory" ); m_pOutputDirectory->GetText( szBathPath, sizeof( szBathPath ) );
char szPathedFileName[ _MAX_PATH ]; sprintf( szPathedFileName, "%s%s", szBathPath, pSelectedAsset );
Label *m_pResults = ( Label * )m_pScreenCapsPage->FindChildByName( "CaptureResults" ); if ( RestoreCaps( szPathedFileName ) ) { m_pResults->SetText( "Prefs Restored" ); } else { m_pResults->SetText( "Prefs NOT FOUND" ); } break; } } } else { RestoreCaps( NULL ); } return; }
BaseClass::OnCommand( pCommand ); }
//-----------------------------------------------------------------------------
// Handles the directory selection for screen caps
//-----------------------------------------------------------------------------
void CMDLPicker::OnDirectorySelected( char const *dir ) { if ( m_hDirectorySelectDialog != 0 ) { m_hDirectorySelectDialog->MarkForDeletion(); }
Label *m_pOutputDirectory; m_pOutputDirectory = ( Label * )m_pScreenCapsPage->FindChildByName( "OutputDirectory" ); m_pOutputDirectory->SetText( dir ); }
//-----------------------------------------------------------------------------
// Screen captures the specific model and writes out a .tga. Assumes the MDLPreview
// panel has been properly adjusted to 0,0 in screen space and that width / height
// have been set.
//-----------------------------------------------------------------------------
const char *CMDLPicker::CaptureModel( int nModIndex, const char *AssetName, const char *OutputPath, int Width, int Height, Color BackgroundColor, bool bSelectedOnly ) { char pBuf[ MAX_PATH ]; Q_snprintf( pBuf, sizeof( pBuf ), "%s\\%s\\%s", GetModPath( nModIndex ), m_pAssetSubDir, AssetName ); Q_FixSlashes( pBuf );
if ( !bSelectedOnly ) { SelectMDL( pBuf, false, -1 ); }
CMatRenderContextPtr pRenderContext( materials );
g_pMaterialSystem->BeginFrame( 0 ); g_pStudioRender->BeginFrame();
// pRenderContext->ClearColor4ub( 0, 0, 0, 0 );
// pRenderContext->ClearBuffers( true, true );
Color NewPanelColor; NewPanelColor.SetColor( 0, 0, 0, 0 ); m_pMDLPreview->SetBackgroundColor( NewPanelColor );
g_pVGuiSurface->PaintTraverseEx( m_pMDLPreview->GetVPanel(), false );
g_pStudioRender->EndFrame(); g_pMaterialSystem->EndFrame( );
// get the data from the backbuffer and save to disk
// bitmap bits
unsigned char *pImageBlack = ( unsigned char * )malloc( Width * 4 * Height );
// Get Bits from the material system
pRenderContext->ReadPixels( 0, 0, Width, Height, pImageBlack, IMAGE_FORMAT_BGRA8888 );
g_pMaterialSystem->BeginFrame( 0 ); g_pStudioRender->BeginFrame();
// pRenderContext->ClearColor4ub( 255, 255, 255, 0 );
// pRenderContext->ClearBuffers( true, true );
NewPanelColor.SetColor( 255, 255, 255, 0 ); m_pMDLPreview->SetBackgroundColor( NewPanelColor );
g_pVGuiSurface->PaintTraverseEx( m_pMDLPreview->GetVPanel(), false );
g_pStudioRender->EndFrame(); g_pMaterialSystem->EndFrame( );
// get the data from the backbuffer and save to disk
// bitmap bits
unsigned char *pImageWhite = ( unsigned char * )malloc( Width * 4 * Height );
// Get Bits from the material system
pRenderContext->ReadPixels( 0, 0, Width, Height, pImageWhite, IMAGE_FORMAT_BGRA8888 );
unsigned char *pBlackPos = pImageBlack; unsigned char *pWhitePos = pImageWhite; for( int y = 0; y < Height; y++ ) { for( int x = 0; x < Width; x++, pBlackPos += 4, pWhitePos += 4 ) { if ( ( *( pBlackPos + 0 ) ) != ( *( pWhitePos + 0 ) ) || // blue
( *( pBlackPos + 1 ) ) != ( *( pWhitePos + 1 ) ) || // green
( *( pBlackPos + 2 ) ) != ( *( pWhitePos + 2 ) ) ) // red
{ unsigned char nBlueDiff = ( *( pBlackPos + 0 ) ); unsigned char nGreenDiff = ( *( pBlackPos + 1 ) ); unsigned char nRedDiff = ( *( pBlackPos + 2 ) );
unsigned char nMax = nBlueDiff; if ( nGreenDiff > nMax ) { nMax = nGreenDiff; } if ( nRedDiff > nMax ) { nMax = nRedDiff; }
*( pBlackPos + 3 ) = nMax; } else { *( pBlackPos + 3 ) = 0xff; } } }
static char szPathedFileName[ _MAX_PATH ]; sprintf( szPathedFileName, "%s%s", OutputPath, AssetName ); V_SetExtension( szPathedFileName, ".tga", sizeof( szPathedFileName ) );
bool bResult = SaveTgaAndAddToP4( pImageBlack, IMAGE_FORMAT_BGRA8888, Width, Height, szPathedFileName );
free( pImageBlack ); free( pImageWhite );
if ( !bResult) return NULL;
if ( bSelectedOnly ) { SaveCaps( szPathedFileName ); }
return szPathedFileName; }
//-----------------------------------------------------------------------------
// Will go through the asset browser and capture each visible item.
//-----------------------------------------------------------------------------
void CMDLPicker::CaptureScreenCaps( void ) { char temp[ 256 ]; TextEntry *pTempValue; int width; int height; char szBathPath[ _MAX_PATH ]; Label *m_pOutputDirectory;
m_pOutputDirectory = ( Label * )m_pScreenCapsPage->FindChildByName( "OutputDirectory" ); m_pOutputDirectory->GetText( szBathPath, sizeof( szBathPath ) );
pTempValue = ( TextEntry * )m_pScreenCapsPage->FindChildByName( "WidthText" ); pTempValue->GetText( temp, sizeof( temp ) ); width = atoi( temp ); pTempValue = ( TextEntry * )m_pScreenCapsPage->FindChildByName( "HeightText" ); pTempValue->GetText( temp, sizeof( temp ) ); height = atoi( temp );
int PanelX, PanelY, PanelWidth, PanelHeight; Color PanelColor;
Panel *pParent = m_pMDLPreview->GetParent(); m_pMDLPreview->GetPos( PanelX, PanelY ); m_pMDLPreview->GetSize( PanelWidth, PanelHeight ); PanelColor = m_pMDLPreview->GetBackgroundColor();
m_pMDLPreview->SetParent( ( vgui::Panel * )NULL ); m_pMDLPreview->SetPos( 0, 0 ); m_pMDLPreview->SetSize( width, height );
CColorPickerButton *m_pBackgroundColor; m_pBackgroundColor = ( CColorPickerButton * )m_pScreenCapsPage->FindChildByName( "BackgroundColor" ); Color NewPanelColor = m_pBackgroundColor->GetColor(); NewPanelColor[3] = 0; m_pMDLPreview->SetBackgroundColor( NewPanelColor ); ((VPanel *)m_pMDLPreview->GetVPanel())->Solve();
bool bSelectedOnly = false; if ( input()->IsKeyDown( KEY_RCONTROL ) || input()->IsKeyDown( KEY_LCONTROL ) ) { bSelectedOnly = true; }
int nCount = m_AssetList.Count(); int nNumItems = 0; for ( int i = 0; i < nCount; ++i ) { if ( m_pAssetBrowser->IsItemVisible( m_AssetList[ i ].m_nItemId ) && ( !bSelectedOnly || m_pAssetBrowser->IsItemSelected( m_AssetList[ i ].m_nItemId ) ) ) { KeyValues *pItemKeyValues = m_pAssetBrowser->GetItem( m_AssetList[ i ].m_nItemId ); const char *pSelectedAsset = pItemKeyValues->GetString( "asset" ); int nModIndex = pItemKeyValues->GetInt( "modIndex" );
CaptureModel( nModIndex, pSelectedAsset, szBathPath, width, height, NewPanelColor, bSelectedOnly ); nNumItems++; } }
m_pMDLPreview->SetParent( pParent ); m_pMDLPreview->SetPos( PanelX, PanelY ); m_pMDLPreview->SetSize( PanelWidth, PanelHeight ); m_pMDLPreview->SetBackgroundColor( PanelColor ); ((VPanel *)m_pMDLPreview->GetVPanel())->Solve();
Label *m_pResults;
sprintf( temp, "Captured %d items", nNumItems ); m_pResults = ( Label * )m_pScreenCapsPage->FindChildByName( "CaptureResults" ); m_pResults->SetText( temp ); }
//-----------------------------------------------------------------------------
// Stub for XBox360 compiles
//-----------------------------------------------------------------------------
#if defined( _X360 )
const char *getenv( const char *varname ) { return NULL; } #endif
//-----------------------------------------------------------------------------
// Writes two very simple .vmt file, one for the passed in asset,
// and the other for <asset>_large.
//-----------------------------------------------------------------------------
void CMDLPicker::WriteBackbackVMTFiles( const char *pAssetName ) { const char *pVProject = getenv( "VPROJECT" ); if ( !pVProject ) return;
char pStrippedAssetName[ MAX_PATH ]; V_StripExtension( pAssetName, pStrippedAssetName, sizeof( pStrippedAssetName ) ); V_strcat_safe( pStrippedAssetName, GetOutputFileSuffix().Get() );
char pVMTFilename[ MAX_PATH ]; Q_snprintf( pVMTFilename, sizeof( pVMTFilename ), "%s\\materials\\backpack\\%s.vmt", pVProject, pStrippedAssetName ); Q_FixSlashes( pVMTFilename );
char pBaseTextureName[ MAX_PATH ]; Q_snprintf( pBaseTextureName, sizeof( pBaseTextureName ), "backpack\\%s", pStrippedAssetName ); Q_FixSlashes( pBaseTextureName ); { CP4AutoEditAddFile autop4( pVMTFilename ); FileHandle_t fileHandle = g_pFullFileSystem->Open( pVMTFilename, "w" ); if ( fileHandle ) {
g_pFullFileSystem->FPrintf( fileHandle, "\"UnlitGeneric\"\n" ); g_pFullFileSystem->FPrintf( fileHandle, "{\n" ); g_pFullFileSystem->FPrintf( fileHandle, " \"$baseTexture\" \"%s\"\n", pBaseTextureName ); g_pFullFileSystem->FPrintf( fileHandle, " $translucent 1\n" ); g_pFullFileSystem->FPrintf( fileHandle, " $vertexcolor 1\n" ); g_pFullFileSystem->FPrintf( fileHandle, "}\n" );
g_pFullFileSystem->Close( fileHandle ); } }
// now write the _large version
Q_snprintf( pVMTFilename, sizeof( pVMTFilename ), "%s\\materials\\backpack\\%s_large", pVProject, pStrippedAssetName ); V_SetExtension( pVMTFilename, ".vmt", sizeof( pVMTFilename ) ); Q_FixSlashes( pVMTFilename );
Q_snprintf( pBaseTextureName, sizeof( pBaseTextureName ), "backpack\\%s_large", pStrippedAssetName ); Q_FixSlashes( pBaseTextureName );
{ CP4AutoEditAddFile autop4( pVMTFilename ); FileHandle_t fileHandle = g_pFullFileSystem->Open( pVMTFilename, "w" ); if ( fileHandle ) { g_pFullFileSystem->FPrintf( fileHandle, "\"UnlitGeneric\"\n" ); g_pFullFileSystem->FPrintf( fileHandle, "{\n" ); g_pFullFileSystem->FPrintf( fileHandle, " \"$baseTexture\" \"%s\"\n", pBaseTextureName ); g_pFullFileSystem->FPrintf( fileHandle, " $translucent 1\n" ); g_pFullFileSystem->FPrintf( fileHandle, "}\n" );
g_pFullFileSystem->Close( fileHandle ); } } }
//-----------------------------------------------------------------------------
void *VTexFilesystemFactory( const char *pName, int *pReturnCode ) { return g_pFullFileSystem; }
void* MdlPickerFSFactory( const char *pName, int *pReturnCode ) { if ( IsX360() ) return NULL;
if ( Q_stricmp( pName, FILESYSTEM_INTERFACE_VERSION ) == 0 ) return g_pFullFileSystem;
return NULL; }
//-----------------------------------------------------------------------------
// Creates the two required icons for the TF2 store/backpack system
//-----------------------------------------------------------------------------
void CMDLPicker::GenerateBackpackIcons( void ) { if ( !g_pVTex ) return;
int width; int height;
// find the index of the item we are currently viewing
int selectedItemIndex; for ( selectedItemIndex = 0; selectedItemIndex < m_AssetList.Count(); ++selectedItemIndex ) { if ( m_pAssetBrowser->IsItemVisible( m_AssetList[ selectedItemIndex ].m_nItemId ) && m_pAssetBrowser->IsItemSelected( m_AssetList[ selectedItemIndex ].m_nItemId ) ) { break; } }
if ( selectedItemIndex >= m_AssetList.Count() ) return;
//
// Fetch and check environment variables
//
const char *pVContent = getenv( "VCONTENT" ); if ( !pVContent ) { Error( "VCONTENT environment variable not set" ); return; }
const char *pVMod = getenv( "VMOD" ); if ( !pVMod ) { Error( "VMOD environment variable not set" ); return; }
const char *pVProject = getenv( "VPROJECT" ); if ( !pVProject ) { Error( "VPROJECT environment variable not set" ); return; }
// extract the filename of the model
KeyValues *pItemKeyValues = m_pAssetBrowser->GetItem( m_AssetList[ selectedItemIndex ].m_nItemId ); const char *pSelectedAsset = pItemKeyValues->GetString( "asset" );
// set the P4 changelist label to refer to this set of icons
char pChangelistLabel[ MAX_PATH ]; V_strcpy_safe( pChangelistLabel, pSelectedAsset ); V_FileBase( pChangelistLabel, pChangelistLabel, sizeof( pChangelistLabel ) ); V_strcat_safe( pChangelistLabel, " Auto Checkout", sizeof( pChangelistLabel ) ); g_p4factory->SetOpenFileChangeList( pChangelistLabel );
// generate .VMT files for normal and _large icons
WriteBackbackVMTFiles( pSelectedAsset );
// store original state of model preview panel
int PanelX, PanelY, PanelWidth, PanelHeight; Color PanelColor;
Panel *pParent = m_pMDLPreview->GetParent(); m_pMDLPreview->GetPos( PanelX, PanelY ); m_pMDLPreview->GetSize( PanelWidth, PanelHeight ); PanelColor = m_pMDLPreview->GetBackgroundColor();
// slam preview panel to desired TGA size for large icon, and write it out
width = 512; height = 512; m_pMDLPreview->SetParent( ( vgui::Panel * )NULL ); m_pMDLPreview->SetPos( 0, 0 ); m_pMDLPreview->SetSize( width, height );
CColorPickerButton *m_pBackgroundColor; m_pBackgroundColor = ( CColorPickerButton * )m_pScreenCapsPage->FindChildByName( "BackgroundColor" );
Color NewPanelColor = m_pBackgroundColor->GetColor(); NewPanelColor[3] = 0; m_pMDLPreview->SetBackgroundColor( NewPanelColor ); ((VPanel *)m_pMDLPreview->GetVPanel())->Solve();
char pLargeAssetName[ MAX_PATH ]; V_strcpy_safe( pLargeAssetName, pSelectedAsset ); V_StripExtension( pLargeAssetName, pLargeAssetName, ARRAYSIZE( pLargeAssetName ) );
CUtlString strExtention = GetOutputFileSuffix(); strExtention += "_large.mdl";
V_strcat_safe( pLargeAssetName, strExtention.String() );
char pOutputPath[ MAX_PATH ]; Q_snprintf( pOutputPath, sizeof( pOutputPath ), "%s\\%s\\materialsrc\\backpack\\", pVContent, pVMod ); Q_FixSlashes( pOutputPath );
int nModIndex = pItemKeyValues->GetInt( "modIndex" ); const char *pLargeTGAName = CaptureModel( nModIndex, pLargeAssetName, pOutputPath, width, height, NewPanelColor, true ); if ( !pLargeTGAName ) return;
// write corresponding .txt file with vtex options
char pVTexOptionsFileName[ MAX_PATH ]; V_strcpy_safe( pVTexOptionsFileName, pLargeTGAName ); V_SetExtension( pVTexOptionsFileName, ".txt", sizeof( pVTexOptionsFileName ) );
{ CP4AutoEditAddFile autop4( pVTexOptionsFileName ); FileHandle_t hVTexOptionsFile = g_pFullFileSystem->Open( pVTexOptionsFileName, "w" ); if ( hVTexOptionsFile ) { g_pFullFileSystem->FPrintf( hVTexOptionsFile, "nomip 1\n" ); g_pFullFileSystem->FPrintf( hVTexOptionsFile, "nolod 1\n" ); g_pFullFileSystem->Close( hVTexOptionsFile ); } }
// !KLUDGE! Everybody I've talked to says that vtex is *supposed* to
// use VPROJECT. But it doesn't. I don't think I can safely change vtex
// without breaking tons of stuff. So just force the output directory.
// Determine the proper output directory based on VPROJECT
char pOutputPathGame[ MAX_PATH ]; Q_strncpy( pOutputPathGame, pVProject, sizeof( pOutputPathGame ) ); Q_StripTrailingSlash( pOutputPathGame ); Q_strncat( pOutputPathGame, "/materials/", sizeof( pOutputPathGame ) ); const char *pBackpack = Q_stristr( pLargeTGAName, "backpack" ); if ( pBackpack ) { Q_strncat( pOutputPathGame, pBackpack, sizeof( pOutputPathGame ) ); Q_StripFilename( pOutputPathGame ); } Q_FixSlashes( pOutputPathGame );
// run vtex on the TGA and .txt file to create .VTF and add it to our Perforce changelist
char *vTexArgv[64]; int vTexArgc = 0; vTexArgv[ vTexArgc++ ] = ""; vTexArgv[ vTexArgc++ ] = "-quiet"; vTexArgv[ vTexArgc++ ] = "-UseStandardError"; vTexArgv[ vTexArgc++ ] = "-WarningsAsErrors"; vTexArgv[ vTexArgc++ ] = "-p4skip"; vTexArgv[ vTexArgc++ ] = "-outdir"; vTexArgv[ vTexArgc++ ] = pOutputPathGame; vTexArgv[ vTexArgc++ ] = (char *)pLargeTGAName;
g_pVTex->VTex( MdlPickerFSFactory, pOutputPathGame, vTexArgc, vTexArgv );
// Generale small TGA name, by removing the "large" part
char pSmallTGAName[ MAX_PATH ]; strcpy( pSmallTGAName, pLargeTGAName ); char *_large = Q_stristr( pSmallTGAName, "_large"); Assert(_large); strcpy(_large, _large+6);
// Load up the large icon
int nCheckWidth, nCheckHeight; ImageFormat largeFmt; float gamma; CUtlBuffer largeTGAFileData; CUtlMemory<unsigned char> largeTGAImageData;
if ( !g_pFullFileSystem->ReadFile( pLargeTGAName, NULL, largeTGAFileData ) || !TGALoader::GetInfo( largeTGAFileData, &nCheckWidth, &nCheckHeight, &largeFmt, &gamma ) || nCheckWidth != width || nCheckHeight != height ) { Error( "Failed to reload image header %s", pLargeTGAName ); Assert( false ); return; }
largeTGAFileData.SeekGet( CUtlBuffer::SEEK_HEAD, 0 ); if ( !TGALoader::LoadRGBA8888( largeTGAFileData, largeTGAImageData, nCheckWidth, nCheckHeight ) || nCheckWidth != width || nCheckHeight != height ) { Error( "Failed to reload image data %s", pLargeTGAName ); Assert( false ); return; }
//
// Perform a downsample. This is better than just re-rendering at the smaller size,
// which essentially just point-samples the image.
//
CUtlMemory<unsigned char> smallTGAImageData; const int kSmallSize = 128; smallTGAImageData.EnsureCapacity(kSmallSize*kSmallSize*4); ImageLoader::ResampleInfo_t resampleInfo; resampleInfo.m_nSrcWidth = width; resampleInfo.m_nSrcHeight = height; resampleInfo.m_flSrcGamma = gamma; resampleInfo.m_pSrc = (unsigned char *)largeTGAImageData.Base();
resampleInfo.m_nDestWidth = kSmallSize; resampleInfo.m_nDestHeight = kSmallSize; resampleInfo.m_flDestGamma = gamma; resampleInfo.m_pDest = (unsigned char *)smallTGAImageData.Base();
resampleInfo.m_nFlags = ImageLoader::RESAMPLE_CLAMPS | ImageLoader::RESAMPLE_CLAMPT; //resampleInfo.m_nFlags |= ImageLoader::RESAMPLE_NICE_FILTER; // Turn this off. It has some sort of edge enhancement or something. Causes edges to ring.
if ( !ImageLoader::ResampleRGBA8888( resampleInfo ) ) { Error( "Failed to resample %s", pLargeTGAName ); Assert( false ); return; }
// Save it
if ( !SaveTgaAndAddToP4( resampleInfo.m_pDest, IMAGE_FORMAT_RGBA8888, resampleInfo.m_nDestWidth, resampleInfo.m_nDestHeight, pSmallTGAName ) ) { return; }
// Save the .cfg file.
SaveCaps( pSmallTGAName );
// write corresponding .txt file with vtex options
V_strcpy_safe( pVTexOptionsFileName, pSmallTGAName ); V_SetExtension( pVTexOptionsFileName, ".txt", sizeof( pVTexOptionsFileName ) );
{ CP4AutoEditAddFile autop4( pVTexOptionsFileName ); FileHandle_t hVTexOptionsFile = g_pFullFileSystem->Open( pVTexOptionsFileName, "w" ); if ( hVTexOptionsFile ) { g_pFullFileSystem->FPrintf( hVTexOptionsFile, "nomip 1\n" ); g_pFullFileSystem->FPrintf( hVTexOptionsFile, "nolod 1\n" ); g_pFullFileSystem->Close( hVTexOptionsFile ); } }
// run vtex on the TGA and .txt file to create .VTF and add it to our Perforce changelist
vTexArgc = 0; vTexArgv[ vTexArgc++ ] = ""; vTexArgv[ vTexArgc++ ] = "-quiet"; vTexArgv[ vTexArgc++ ] = "-UseStandardError"; vTexArgv[ vTexArgc++ ] = "-WarningsAsErrors"; vTexArgv[ vTexArgc++ ] = "-p4skip"; vTexArgv[ vTexArgc++ ] = "-outdir"; vTexArgv[ vTexArgc++ ] = pOutputPathGame; vTexArgv[ vTexArgc++ ] = (char *)pSmallTGAName; g_pVTex->VTex( MdlPickerFSFactory, pOutputPathGame, vTexArgc, vTexArgv );
// restore the preview panel to its original state
m_pMDLPreview->SetParent( pParent ); m_pMDLPreview->SetPos( PanelX, PanelY ); m_pMDLPreview->SetSize( PanelWidth, PanelHeight ); m_pMDLPreview->SetBackgroundColor( PanelColor ); ((VPanel *)m_pMDLPreview->GetVPanel())->Solve(); }
CUtlString CMDLPicker::GetOutputFileSuffix() { char temp[256]; TextEntry *pTempValue = ( TextEntry * )m_pScreenCapsPage->FindChildByName( "SuffixText" ); if ( pTempValue ) { pTempValue->GetText( temp, sizeof( temp ) ); } return temp; }
//-----------------------------------------------------------------------------
// Saves the screen cap information and camera position
//-----------------------------------------------------------------------------
void CMDLPicker::SaveCaps( const char *szFileName ) { char temp[ _MAX_PATH ];
KeyValues *CaptureData = new KeyValues( "ScreenCaps" );
Vector vecPos; QAngle angDir; m_pMDLPreview->GetCameraPositionAndAngles( vecPos, angDir ); sprintf( temp, "%g %g %g", vecPos.x, vecPos.y, vecPos.z ); CaptureData->SetString( "CameraPosition", temp ); sprintf( temp, "%g %g %g", angDir.x, angDir.y, angDir.z ); CaptureData->SetString( "CameraAngles", temp );
Vector vecOffset; m_pMDLPreview->GetCameraOffset( vecOffset ); sprintf( temp, "%g %g %g", vecOffset.x, vecOffset.y, vecOffset.z ); CaptureData->SetString( "CameraOffset", temp );
CColorPickerButton *m_pBackgroundColor; m_pBackgroundColor = ( CColorPickerButton * )m_pScreenCapsPage->FindChildByName( "BackgroundColor" ); Color color = m_pBackgroundColor->GetColor();
sprintf( temp, "%d %d %d %d", color.r(), color.g(), color.b(), color.a() ); CaptureData->SetString( "BackgroundColor", temp );
TextEntry *pTempValue; pTempValue = ( TextEntry * )m_pScreenCapsPage->FindChildByName( "WidthText" ); pTempValue->GetText( temp, sizeof( temp ) ); CaptureData->SetString( "Width", temp );
pTempValue = ( TextEntry * )m_pScreenCapsPage->FindChildByName( "HeightText" ); pTempValue->GetText( temp, sizeof( temp ) ); CaptureData->SetString( "Height", temp );
vgui::CheckButton *pToggle; pToggle = (vgui::CheckButton*)m_pRenderPage->FindChildByName( "NoGround" ); CaptureData->SetInt( "NoGround", pToggle->IsSelected() ? 1 : 0 );
pToggle = (vgui::CheckButton*)m_pRenderPage->FindChildByName( "Collision" ); CaptureData->SetInt( "Collision", pToggle->IsSelected() ? 1 : 0 );
pToggle = (vgui::CheckButton*)m_pRenderPage->FindChildByName( "Wireframe" ); CaptureData->SetInt( "Wifeframe", pToggle->IsSelected() ? 1 : 0 );
pToggle = (vgui::CheckButton*)m_pRenderPage->FindChildByName( "LockView" ); CaptureData->SetInt( "LockView", pToggle->IsSelected() ? 1 : 0 );
pToggle = (vgui::CheckButton*)m_pRenderPage->FindChildByName( "LookAtCamera" ); CaptureData->SetInt( "LookAtCamera", pToggle->IsSelected() ? 1 : 0 );
for( int i = 1; i < MAX_SELECTED_MODELS; i++ ) { if ( m_hSelectedMDL[ i ] != MDLHANDLE_INVALID ) { const char *MergedModelName = vgui::MDLCache()->GetModelName( m_hSelectedMDL[ i ] ); sprintf( temp, "Merged_%d", i ); CaptureData->SetString( temp, MergedModelName ); } }
if ( szFileName != NULL ) { strcpy( temp, szFileName ); V_SetExtension( temp, ".cfg", sizeof( temp ) ); } else { Label *m_pOutputDirectory = ( Label * )m_pScreenCapsPage->FindChildByName( "OutputDirectory" ); m_pOutputDirectory->GetText( temp, sizeof( temp ) );
strcat( temp, "ScreenCaps.cfg" ); }
CaptureData->SaveToFile( g_pFullFileSystem, temp ); CP4AutoAddFile autop4( temp ); }
//-----------------------------------------------------------------------------
// Restores the screen cap information and camera position
//-----------------------------------------------------------------------------
bool CMDLPicker::RestoreCaps( const char *szFileName ) { char temp[ _MAX_PATH ];
if ( szFileName != NULL ) { strcpy( temp, szFileName ); V_SetExtension( temp, ".cfg", sizeof( temp ) ); } else { Label *m_pOutputDirectory = ( Label * )m_pScreenCapsPage->FindChildByName( "OutputDirectory" ); m_pOutputDirectory->GetText( temp, sizeof( temp ) ); strcat( temp, "ScreenCaps.cfg" ); }
KeyValues *CaptureData = new KeyValues( "ScreenCaps" );
if ( !CaptureData->LoadFromFile( g_pFullFileSystem, temp ) ) { return false; }
Vector vecPos; QAngle angDir; Vector vecOffset; sscanf( CaptureData->GetString( "CameraPosition" ), "%g %g %g", &vecPos.x, &vecPos.y, &vecPos.z ); sscanf( CaptureData->GetString( "CameraAngles" ), "%g %g %g", &angDir.x, &angDir.y, &angDir.z ); sscanf( CaptureData->GetString( "CameraOffset" ), "%g %g %g", &vecOffset.x, &vecOffset.y, &vecOffset.z );
m_pMDLPreview->SetCameraOffset( vecOffset ); m_pMDLPreview->SetCameraPositionAndAngles( vecPos, angDir );
CColorPickerButton *m_pBackgroundColor; int r, g, b, a; m_pBackgroundColor = ( CColorPickerButton * )m_pScreenCapsPage->FindChildByName( "BackgroundColor" ); sscanf( CaptureData->GetString( "BackgroundColor" ), "%d %d %d %d", &r, &g, &b, &a ); m_pBackgroundColor->SetColor( r, g, b, a );
TextEntry *pTempValue; pTempValue = ( TextEntry * )m_pScreenCapsPage->FindChildByName( "WidthText" ); pTempValue->SetText( CaptureData->GetString( "Width" ) );
pTempValue = ( TextEntry * )m_pScreenCapsPage->FindChildByName( "HeightText" ); pTempValue->SetText( CaptureData->GetString( "Height" ) );
vgui::CheckButton *pToggle; pToggle = (vgui::CheckButton*)m_pRenderPage->FindChildByName( "NoGround" ); pToggle->SetSelected( ( CaptureData->GetInt( "NoGround" ) == 1 ) );
pToggle = (vgui::CheckButton*)m_pRenderPage->FindChildByName( "Collision" ); pToggle->SetSelected( ( CaptureData->GetInt( "Collision" ) == 1 ) );
pToggle = (vgui::CheckButton*)m_pRenderPage->FindChildByName( "Wireframe" ); pToggle->SetSelected( ( CaptureData->GetInt( "Wireframe" ) == 1 ) );
pToggle = (vgui::CheckButton*)m_pRenderPage->FindChildByName( "LockView" ); pToggle->SetSelected( ( CaptureData->GetInt( "LockView" ) == 1 ) );
pToggle = (vgui::CheckButton*)m_pRenderPage->FindChildByName( "LookAtCamera" ); pToggle->SetSelected( ( CaptureData->GetInt( "LookAtCamera" ) == 1 ) );
for( int i = 1; i < MAX_SELECTED_MODELS; i++ ) { sprintf( temp, "Merged_%d", i ); const char *MergedModelName = CaptureData->GetString( temp, NULL ); if ( MergedModelName ) { SelectMDL( MergedModelName, false, i ); } }
return true; }
//-----------------------------------------------------------------------------
// Purpose: rebuilds the list of activities
//-----------------------------------------------------------------------------
void CMDLPicker::RefreshActivitiesAndSequencesList() { m_pActivitiesList->RemoveAll(); m_pSequencesList->RemoveAll(); m_pMDLPreview->SetSequence( 0 );
if ( m_hSelectedMDL[ 0 ] == MDLHANDLE_INVALID ) { m_pActivitiesList->SetEmptyListText("No .MDL file currently selected"); m_pSequencesList->SetEmptyListText("No .MDL file currently selected"); return; }
m_pActivitiesList->SetEmptyListText(".MDL file contains no activities"); m_pSequencesList->SetEmptyListText(".MDL file contains no sequences");
studiohdr_t *hdr = vgui::MDLCache()->GetStudioHdr( m_hSelectedMDL[ 0 ] ); CUtlDict<int, unsigned short> activityNames( true, 0, hdr->GetNumSeq() );
for (int j = 0; j < hdr->GetNumSeq(); j++) { if ( /*g_viewerSettings.showHidden ||*/ !(hdr->pSeqdesc(j).flags & STUDIO_HIDDEN)) { const char *pActivityName = hdr->pSeqdesc(j).pszActivityName(); if ( pActivityName && pActivityName[0] ) { // Multiple sequences can have the same activity name; only add unique activity names
if ( activityNames.Find( pActivityName ) == activityNames.InvalidIndex() ) { KeyValues *pkv = new KeyValues("node", "activity", pActivityName ); int nItemID = m_pActivitiesList->AddItem( pkv, 0, false, false );
KeyValues *pDrag = new KeyValues( "drag", "text", pActivityName ); pDrag->SetString( "texttype", "activityName" ); pDrag->SetString( "mdl", vgui::MDLCache()->GetModelName( m_hSelectedMDL[ 0 ] ) ); m_pActivitiesList->SetItemDragData( nItemID, pDrag );
activityNames.Insert( pActivityName, j ); } }
const char *pSequenceName = hdr->pSeqdesc(j).pszLabel(); if ( pSequenceName && pSequenceName[0] ) { KeyValues *pkv = new KeyValues("node", "sequence", pSequenceName); int nItemID = m_pSequencesList->AddItem( pkv, 0, false, false );
KeyValues *pDrag = new KeyValues( "drag", "text", pSequenceName ); pDrag->SetString( "texttype", "sequenceName" ); pDrag->SetString( "mdl", vgui::MDLCache()->GetModelName( m_hSelectedMDL[ 0 ] ) ); m_pSequencesList->SetItemDragData( nItemID, pDrag ); } } } }
//-----------------------------------------------------------------------------
// A MDL was selected
//-----------------------------------------------------------------------------
void CMDLPicker::OnSelectedAssetPicked( const char *pMDLName ) { char pRelativePath[MAX_PATH];
int nSelectSecondary = -1; if ( input()->IsKeyDown( KEY_RCONTROL ) || input()->IsKeyDown( KEY_LCONTROL ) ) { nSelectSecondary = 0; } else if ( input()->IsMouseDown(MOUSE_RIGHT) ) { nSelectSecondary = 1; }
if ( pMDLName ) { Q_snprintf( pRelativePath, sizeof(pRelativePath), "models\\%s", pMDLName ); SelectMDL( pRelativePath, true, nSelectSecondary ); } else { SelectMDL( NULL, true, nSelectSecondary ); } }
//-----------------------------------------------------------------------------
// Allows external apps to select a MDL
//-----------------------------------------------------------------------------
void CMDLPicker::SelectMDL( const char *pRelativePath, bool bDoLookAt, int nSelectSecondary ) { MDLHandle_t hSelectedMDL = pRelativePath ? vgui::MDLCache()->FindMDL( pRelativePath ) : MDLHANDLE_INVALID; int index = ( nSelectSecondary > 0 ? nSelectSecondary : 0 );
// We didn't change models after all...
if ( hSelectedMDL == m_hSelectedMDL[ index ] ) { // vgui::MDLCache()->FindMDL adds a reference by default we don't use, release it again
if ( hSelectedMDL != MDLHANDLE_INVALID ) { vgui::MDLCache()->Release( hSelectedMDL ); } return; }
m_hSelectedMDL[ index ] = hSelectedMDL;
if ( vgui::MDLCache()->IsErrorModel( m_hSelectedMDL[ index ] ) ) { m_hSelectedMDL[ index ] = MDLHANDLE_INVALID; } if ( nSelectSecondary != -1 ) { m_pMDLPreview->ClearMergeMDLs(); for( int i = 1; i < MAX_SELECTED_MODELS; i++ ) { if ( i != index ) { m_hSelectedMDL[ i ] = MDLHANDLE_INVALID; } } }
if ( index > 0 ) { m_pMDLPreview->SetMergeMDL( m_hSelectedMDL[ index ] ); } else { m_pMDLPreview->SetMDL( m_hSelectedMDL[ index ] );
if ( bDoLookAt ) { m_pMDLPreview->LookAtMDL(); }
if ( m_nFlags & ( PAGE_SKINS ) ) { UpdateSkinsList(); }
if ( m_nFlags & ( PAGE_INFO ) ) { UpdateInfoTab(); }
if ( m_nFlags & (PAGE_ACTIVITIES|PAGE_SEQUENCES) ) { RefreshActivitiesAndSequencesList(); } }
// vgui::MDLCache()->FindMDL adds a reference by default we don't use, release it again
if ( hSelectedMDL != MDLHANDLE_INVALID ) { vgui::MDLCache()->Release( hSelectedMDL ); }
PostActionSignal( new KeyValues( "MDLPreviewChanged", "mdl", pRelativePath ? pRelativePath : "" ) ); }
//-----------------------------------------------------------------------------
// Purpose: updates revision view on a file being selected
//-----------------------------------------------------------------------------
void CMDLPicker::OnCheckButtonChecked(KeyValues *kv) { // RefreshMDLList();
BaseClass::OnCheckButtonChecked( kv ); RefreshRenderSettings(); }
void CMDLPicker::GetSelectedMDLName( char *pBuffer, int nMaxLen ) { Assert( nMaxLen > 0 ); if ( GetSelectedAssetCount() > 0 ) { Q_snprintf( pBuffer, nMaxLen, "models\\%s", GetSelectedAsset( ) ); } else { pBuffer[0] = 0; } } //-----------------------------------------------------------------------------
// Gets the selected activity/sequence
//-----------------------------------------------------------------------------
int CMDLPicker::GetSelectedPage( ) { if ( m_pSequencesPage && ( m_pViewsSheet->GetActivePage() == m_pSequencesPage ) ) return PAGE_SEQUENCES;
if ( m_pActivitiesPage && ( m_pViewsSheet->GetActivePage() == m_pActivitiesPage ) ) return PAGE_ACTIVITIES;
return PAGE_NONE; }
const char *CMDLPicker::GetSelectedSequenceName() { if ( !m_pSequencesPage ) return NULL;
int nIndex = m_pSequencesList->GetSelectedItem( 0 ); if ( nIndex >= 0 ) { KeyValues *pkv = m_pSequencesList->GetItem( nIndex ); return pkv->GetString( "sequence", NULL ); }
return NULL; }
const char *CMDLPicker::GetSelectedActivityName() { if ( !m_pActivitiesPage ) return NULL;
int nIndex = m_pActivitiesList->GetSelectedItem( 0 ); if ( nIndex >= 0 ) { KeyValues *pkv = m_pActivitiesList->GetItem( nIndex ); return pkv->GetString( "activity", NULL ); } return NULL; }
int CMDLPicker::GetSelectedSkin() { if ( !m_pSkinsPage ) return 0;
int nIndex = m_pSkinsList->GetSelectedItem( 0 ); if ( nIndex >= 0 ) { return nIndex; } return 0; }
//-----------------------------------------------------------------------------
// Plays the selected activity
//-----------------------------------------------------------------------------
void CMDLPicker::SelectActivity( const char *pActivityName ) { studiohdr_t *pstudiohdr = vgui::MDLCache()->GetStudioHdr( m_hSelectedMDL[ 0 ] ); for ( int i = 0; i < pstudiohdr->GetNumSeq(); i++ ) { mstudioseqdesc_t &seqdesc = pstudiohdr->pSeqdesc( i ); if ( stricmp( seqdesc.pszActivityName(), pActivityName ) == 0 ) { // FIXME: Add weighted sequence selection logic?
m_pMDLPreview->SetSequence( i ); break; } }
PostActionSignal( new KeyValues( "SequenceSelectionChanged", "activity", pActivityName ) ); }
//-----------------------------------------------------------------------------
// Plays the selected sequence
//-----------------------------------------------------------------------------
void CMDLPicker::SelectSequence( const char *pSequenceName ) { studiohdr_t *pstudiohdr = vgui::MDLCache()->GetStudioHdr( m_hSelectedMDL[ 0 ] ); for (int i = 0; i < pstudiohdr->GetNumSeq(); i++) { mstudioseqdesc_t &seqdesc = pstudiohdr->pSeqdesc( i ); if ( !Q_stricmp( seqdesc.pszLabel(), pSequenceName ) ) { m_pMDLPreview->SetSequence( i ); break; } }
PostActionSignal( new KeyValues( "SequenceSelectionChanged", "sequence", pSequenceName ) ); }
void CMDLPicker::SelectSkin( int nSkin ) { m_pMDLPreview->SetSkin( nSkin ); PostActionSignal( new KeyValues( "SkinSelectionChanged", "skin", nSkin)); }
//-----------------------------------------------------------------------------
// Purpose: Updates preview when an item is selected
//-----------------------------------------------------------------------------
void CMDLPicker::OnItemSelected( KeyValues *kv ) { Panel *pPanel = (Panel *)kv->GetPtr("panel", NULL); if ( m_pSequencesList && (pPanel == m_pSequencesList ) ) { const char *pSequenceName = GetSelectedSequenceName(); if ( pSequenceName ) { SelectSequence( pSequenceName ); } return; }
if ( m_pActivitiesList && ( pPanel == m_pActivitiesList ) ) { const char *pActivityName = GetSelectedActivityName(); if ( pActivityName ) { SelectActivity( pActivityName ); } return; }
if ( m_pSkinsList && ( pPanel == m_pSkinsList ) ) { int nSelectedSkin = GetSelectedSkin(); SelectSkin( nSelectedSkin ); return; }
BaseClass::OnItemSelected( kv ); }
//-----------------------------------------------------------------------------
// Purpose: Called when a page is shown
//-----------------------------------------------------------------------------
void CMDLPicker::OnPageChanged( ) { if ( m_pSequencesPage && ( m_pViewsSheet->GetActivePage() == m_pSequencesPage ) ) { m_pSequencesList->RequestFocus();
const char *pSequenceName = GetSelectedSequenceName();
if ( pSequenceName ) { SelectSequence( pSequenceName ); } return; } if ( m_pActivitiesPage && ( m_pViewsSheet->GetActivePage() == m_pActivitiesPage ) ) { m_pActivitiesList->RequestFocus();
const char *pActivityName = GetSelectedActivityName();
if ( pActivityName ) { SelectActivity( pActivityName ); } return; } }
//-----------------------------------------------------------------------------
//
// Purpose: Modal picker frame
//
//-----------------------------------------------------------------------------
CMDLPickerFrame::CMDLPickerFrame( vgui::Panel *pParent, const char *pTitle, int nFlags ) : BaseClass( pParent ) { SetAssetPicker( new CMDLPicker( this, nFlags ) ); LoadControlSettingsAndUserConfig( "resource/mdlpickerframe.res" ); SetTitle( pTitle, false ); }
CMDLPickerFrame::~CMDLPickerFrame() { }
//-----------------------------------------------------------------------------
// Allows external apps to select a MDL
//-----------------------------------------------------------------------------
void CMDLPickerFrame::SelectMDL( const char *pRelativePath ) { static_cast<CMDLPicker*>( GetAssetPicker() )->SelectMDL( pRelativePath ); }
int CMDLPicker::UpdateSkinsList() { int nNumSkins = 0;
if ( m_pSkinsList ) { m_pSkinsList->RemoveAll();
studiohdr_t *hdr = vgui::MDLCache()->GetStudioHdr( m_hSelectedMDL[ 0 ] ); if ( hdr ) { nNumSkins = hdr->numskinfamilies; for ( int i = 0; i < nNumSkins; i++ ) { char skinText[25] = ""; sprintf( skinText, "skin%i", i ); KeyValues *pkv = new KeyValues("node", "skin", skinText ); m_pSkinsList->AddItem( pkv, 0, false, false ); } } } return nNumSkins; }
void CMDLPicker::UpdateInfoTab() { studiohdr_t *hdr = vgui::MDLCache()->GetStudioHdr( m_hSelectedMDL[ 0 ] ); if ( !hdr ) return; int nMass = hdr->mass; Panel *pTempPanel = m_pInfoPage->FindChildByName("MassValue"); char massBuff[10]; Q_snprintf( massBuff, 10, "%d", nMass ); ((vgui::Label *)pTempPanel)->SetText( massBuff ); bool bIsStatic = hdr->flags & STUDIOHDR_FLAGS_STATIC_PROP; bool bIsPhysics = false; const char* buf = hdr->KeyValueText(); Label * pTempLabel = (Label *)m_pInfoPage->FindChildByName("StaticText"); pTempLabel->SetVisible( false ); if( buf ) { buf = Q_strstr( buf, "prop_data" ); if ( buf ) { int iPropDataCount = UpdatePropDataList( buf, bIsStatic ); if( iPropDataCount ) { bIsPhysics = true; } } else { m_pPropDataList->RemoveAll(); } } else { m_pPropDataList->RemoveAll(); } CheckButton * pTempCheck = (CheckButton *)m_pInfoPage->FindChildByName("StaticObject"); pTempCheck->SetCheckButtonCheckable( true ); pTempCheck->SetSelected( bIsStatic ); pTempCheck->SetCheckButtonCheckable( false ); pTempCheck = (CheckButton *)m_pInfoPage->FindChildByName("PhysicsObject"); pTempCheck->SetCheckButtonCheckable( true ); pTempCheck->SetSelected( bIsPhysics ); pTempCheck->SetCheckButtonCheckable( false ); pTempCheck = (CheckButton *)m_pInfoPage->FindChildByName("DynamicObject"); pTempCheck->SetCheckButtonCheckable( true ); pTempCheck->SetSelected( !bIsPhysics ); pTempCheck->SetCheckButtonCheckable( false );
}
int CMDLPicker::UpdatePropDataList( const char* pszPropData, bool &bIsStatic ) { int iCount = 0;
if ( m_pPropDataList ) { m_pPropDataList->RemoveAll();
const char * endPropData = strchr( pszPropData, '}' ); char keyText[255] = ""; char valueText[255] = ""; const char *beginChunk = strchr( pszPropData, '\"' ); if ( !beginChunk ) { return 0; } beginChunk++; const char *endChunk = strchr( beginChunk, '\"' ); while( endChunk ) { Q_memcpy( keyText, beginChunk, endChunk - beginChunk ); beginChunk = endChunk + 1; beginChunk = strchr( beginChunk, '\"' ) + 1; endChunk = strchr( beginChunk, '\"' ); Q_memcpy( valueText, beginChunk, endChunk - beginChunk ); if( !Q_strcmp( keyText, "allowstatic" ) && !Q_strcmp( valueText , "1" ) ) { if ( !bIsStatic ) { Label * pTempLabel = (Label *)m_pInfoPage->FindChildByName("StaticText"); pTempLabel->SetVisible( true ); } bIsStatic &= true; } KeyValues *pkv = new KeyValues("node", "key", keyText, "value", valueText ); m_pPropDataList->AddItem( pkv, 0, false, false ); Q_memset( keyText, 0, 255 ); Q_memset( valueText, 0, 255 ); iCount++; beginChunk = endChunk + 1; beginChunk = strchr( beginChunk, '\"' ); if ( !beginChunk || beginChunk > endPropData ) { return iCount; } beginChunk++; endChunk = strchr( beginChunk, '\"' ); } } return iCount; }
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