Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Helper for the CHudElement class to add themselves to the list of hud elements
//
// $NoKeywords: $
//=============================================================================//
#include "vgui/IVGui.h"
#include "vgui_controls/MessageMap.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
// Start with empty list
CBuildFactoryHelper *CBuildFactoryHelper::m_sHelpers = NULL;
//-----------------------------------------------------------------------------
// Purpose: Constructs a panel factory
// Input : pfnCreate - fn Ptr to a function which generates a panel
//-----------------------------------------------------------------------------
CBuildFactoryHelper::CBuildFactoryHelper( char const *className, PANELCREATEFUNC func ) { // Make this fatal
if ( HasFactory( className ) ) { Error( "CBuildFactoryHelper: Factory for '%s' already exists!!!!\n", className ); }
//List is empty, or element belongs at front, insert here
m_pNext = m_sHelpers; m_sHelpers = this;
Assert( func ); m_CreateFunc = func; Assert( className ); m_pClassName = className; }
//-----------------------------------------------------------------------------
// Purpose: Returns next object in list
// Output : CBuildFactoryHelper
//-----------------------------------------------------------------------------
CBuildFactoryHelper *CBuildFactoryHelper::GetNext( void ) { return m_pNext; }
char const *CBuildFactoryHelper::GetClassName() const { return m_pClassName; }
vgui::Panel *CBuildFactoryHelper::CreatePanel() { if ( !m_CreateFunc ) return NULL;
return ( *m_CreateFunc )(); }
// private static meethod
bool CBuildFactoryHelper::HasFactory( char const *className ) { CBuildFactoryHelper *p = m_sHelpers; while ( p ) { if ( !Q_stricmp( className, p->GetClassName() ) ) return true;
p = p->GetNext(); } return false; }
// static method
vgui::Panel *CBuildFactoryHelper::InstancePanel( char const *className ) { CBuildFactoryHelper *p = m_sHelpers; while ( p ) { if ( !Q_stricmp( className, p->GetClassName() ) ) return p->CreatePanel();
p = p->GetNext(); } return NULL; }
// static method
void CBuildFactoryHelper::GetFactoryNames( CUtlVector< char const * >& list ) { list.RemoveAll();
CBuildFactoryHelper *p = m_sHelpers; while ( p ) { list.AddToTail( p->GetClassName() ); p = p->GetNext(); } }
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