|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include <stdarg.h>
#include <stdio.h>
#include <vgui/ISurface.h>
#include <vgui/IScheme.h>
#include <KeyValues.h>
#include <vgui_controls/Image.h>
#include <vgui_controls/CheckButton.h>
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
using namespace vgui;
void CheckImage::Paint() { DrawSetTextFont(GetFont());
// draw background
if (_CheckButton->IsEnabled() && _CheckButton->IsCheckButtonCheckable() ) { DrawSetTextColor(_bgColor); } else { DrawSetTextColor(_CheckButton->GetDisabledBgColor()); } DrawPrintChar(0, 1, 'g');
// draw border box
DrawSetTextColor(_borderColor1); DrawPrintChar(0, 1, 'e'); DrawSetTextColor(_borderColor2); DrawPrintChar(0, 1, 'f');
// draw selected check
if (_CheckButton->IsSelected()) { if ( !_CheckButton->IsEnabled() ) { DrawSetTextColor( _CheckButton->GetDisabledFgColor() ); } else { DrawSetTextColor(_checkColor); }
DrawPrintChar(0, 2, 'b'); } }
DECLARE_BUILD_FACTORY_DEFAULT_TEXT( CheckButton, CheckButton );
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CheckButton::CheckButton(Panel *parent, const char *panelName, const char *text) : ToggleButton(parent, panelName, text) { SetContentAlignment(a_west); m_bCheckButtonCheckable = true; m_bUseSmallCheckImage = false;
// create the image
_checkBoxImage = new CheckImage(this);
SetTextImageIndex(1); SetImageAtIndex(0, _checkBoxImage, CHECK_INSET);
_selectedFgColor = Color( 196, 181, 80, 255 ); _disabledFgColor = Color(130, 130, 130, 255); _disabledBgColor = Color(62, 70, 55, 255); }
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
CheckButton::~CheckButton() { delete _checkBoxImage; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CheckButton::ApplySettings( KeyValues *inResourceData ) { BaseClass::ApplySettings( inResourceData );
m_bUseSmallCheckImage = inResourceData->GetBool( "smallcheckimage", false ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CheckButton::ApplySchemeSettings(IScheme *pScheme) { BaseClass::ApplySchemeSettings(pScheme);
SetDefaultColor( GetSchemeColor("CheckButton.TextColor", pScheme), GetBgColor() ); _checkBoxImage->_bgColor = GetSchemeColor("CheckButton.BgColor", Color(62, 70, 55, 255), pScheme); _checkBoxImage->_borderColor1 = GetSchemeColor("CheckButton.Border1", Color(20, 20, 20, 255), pScheme); _checkBoxImage->_borderColor2 = GetSchemeColor("CheckButton.Border2", Color(90, 90, 90, 255), pScheme); _checkBoxImage->_checkColor = GetSchemeColor("CheckButton.Check", Color(20, 20, 20, 255), pScheme); _selectedFgColor = GetSchemeColor("CheckButton.SelectedTextColor", GetSchemeColor("ControlText", pScheme), pScheme); _disabledFgColor = GetSchemeColor("CheckButton.DisabledFgColor", Color(130, 130, 130, 255), pScheme); _disabledBgColor = GetSchemeColor("CheckButton.DisabledBgColor", Color(62, 70, 55, 255), pScheme);
Color bgArmedColor = GetSchemeColor( "CheckButton.ArmedBgColor", Color(62, 70, 55, 255), pScheme); SetArmedColor( GetFgColor(), bgArmedColor );
Color bgDepressedColor = GetSchemeColor( "CheckButton.DepressedBgColor", Color(62, 70, 55, 255), pScheme); SetDepressedColor( GetFgColor(), bgDepressedColor );
_highlightFgColor = GetSchemeColor( "CheckButton.HighlightFgColor", Color(62, 70, 55, 255), pScheme);
SetContentAlignment(Label::a_west);
_checkBoxImage->SetFont( pScheme->GetFont( m_bUseSmallCheckImage ? "MarlettSmall" : "Marlett", IsProportional()) ); _checkBoxImage->ResizeImageToContent(); SetImageAtIndex(0, _checkBoxImage, CHECK_INSET);
// don't draw a background
SetPaintBackgroundEnabled(false); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
IBorder *CheckButton::GetBorder(bool depressed, bool armed, bool selected, bool keyfocus) { return NULL; }
//-----------------------------------------------------------------------------
// Purpose: Check the button
//-----------------------------------------------------------------------------
void CheckButton::SetSelected(bool state ) { if (m_bCheckButtonCheckable) { // send a message saying we've been checked
KeyValues *msg = new KeyValues("CheckButtonChecked", "state", (int)state); PostActionSignal(msg); BaseClass::SetSelected(state); } }
//-----------------------------------------------------------------------------
// Purpose: sets whether or not the state of the check can be changed
//-----------------------------------------------------------------------------
void CheckButton::SetCheckButtonCheckable(bool state) { m_bCheckButtonCheckable = state; Repaint(); }
//-----------------------------------------------------------------------------
// Purpose: Gets a different foreground text color if we are selected
//-----------------------------------------------------------------------------
#ifdef _X360
Color CheckButton::GetButtonFgColor() { if (HasFocus()) { return _selectedFgColor; }
return BaseClass::GetButtonFgColor(); } #else
Color CheckButton::GetButtonFgColor() { if ( IsArmed() ) { return _highlightFgColor; }
if (IsSelected()) { return _selectedFgColor; }
return BaseClass::GetButtonFgColor(); } #endif
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CheckButton::OnCheckButtonChecked(Panel *panel) { }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CheckButton::SetHighlightColor(Color fgColor) { if ( _highlightFgColor != fgColor ) { _highlightFgColor = fgColor;
InvalidateLayout(false); } }
|